Linkage


Linkage by Neutral

DoraYou find yourself in the dark. But rather than being eaten by a Grue, you instead find yourself confronted by Linkage, the latest escape game by Mya of Neutral. Best of Casual Gameplay 2010There's a couch... and a big screen television... some, uh, fluid on the floor... and a photo of a puppy! Why... this isn't sinister at all! Why on Earth would anyone want to escape from here?... what?... bathroom? *sigh* If you must. But getting out isn't going to be easy.

Control, however, is easy; click on the screen to interact or pick up items, and use the arrows at the edges of the screen to change your orientation in the room. If an item is in your inventory, you can mouse over it and click the little magnifying glass icon that pops up for a closer look. And believe me, you're going to be contemplating that adorable little rag-tag assortment of items with furious intensity if you want to solve this one and escape. There's no real instruction so it's up to you to fire up your own grey matter and make like your ancestors, only instead of creating fire you're sobbing incoherently and trying to force answers out of a fuchsia teddy-bear by trying to combine it with a battery and a piece of paper. If it all gets too much for you and you need a break, there's even a save function built into the game. Awwww, shucks, Neutral. We love you too.

Analysis: If you're like me and only enjoy a casual flirtation with the genre, you'll probably spend a while wandering around bewildered, clutching random items and prodding at symbols and switches. What Neutral's games do best is actually encourage experimentation and discovery in a way that most other titles in the genre do not. With the lack of any real direction, the moments of EUREKA, when they happen, are that much more satisfying, and are rarely obscure. If you've played any of Neutral's games before, like fan-favourite Vision, then you've come to expect that sort of thing, but newcomers are going to find this a real treat. The game is cleanly designed, lovely to look at, and playful in its execution. Following the trail of clues is a lot of fun, and the difficulty is challenging, but not enough so that escape novices like myself will feel as though we're running headlong into a brick wall.

The downside, of course, is that there's no changing cursor for those of us who hope to rely on sweeping the cursor slowly from one side of the screen to another looking for a hotspot we might have missed. The game is rarely unfair, however, and if you keep your eyes peeled for things that look out of the ordinary you probably won't have to resort to pixel hunting; look around and you'll notice items peeping around around corners. There are so many places to investigate in the room that you'll want to forget what your mother always told you and be as nosy as possible, peering under chairs, behind furniture, and everywhere else you can think to look. There was one instance where I was prowling around, looking for what to do next, when a new perspective on an area I'd examined multiple times suddenly revealed a hidden key, and I was ridiculously delighted by this. Not only because it meant that I had another piece of the puzzle, but because it was actually hidden in such a logical location.

In the ancient language, Neutral probably means "creator of clever, engaging puzzles" or "bringer of rad-ness". Linkage is another stellar game coming from an already well established pedigree, and if you've been hankering for a meaty chunk of escape to sink your teeth into, it will definitely provide. With clever puzzles, smart design, and of course a puppy (that is the most important), Linkage is a wonderful way to spend your time.

Play Linkage

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Linkage Walkthrough

Notes:

  • This game contains some randomized numbers. I explain how to get the numbers and do the math. You must do these things yourself in order to find the codes.

  • To examine things in your inventory, click on the magnifying glass in the upper right corner of the object.

  • To combine items, examine an item, then click on the item you wish to combine with it and use it on other item.

  • You will need to write things down in order to complete puzzles. A piece of scrap paper and a pen is probably the easiest.

  • The view you start out with will be referred to as "computer view". The view to its right is "couch view". The view to its right is "tiny door view". The view to its right is "large door view".

Beginnings to Acquiring the Magnet

  1. Turn left from the start, to the large door view. Click on the floor under the desk to view underneath. Click the left hand drawer to open it. There is a key taped to the bottom of the drawer. Take it.

  2. Back out and click on the slot in the door on the right. Take the white remote and back out.

  3. Examine the back of the remote and write down the number in the blue diamond, making a note that it came from a blue diamond so you'll recognize it.

  4. Click on the brown device with three colored buttons on the wall. Grab the black stick with the orange tip on top.

  5. Examine the stick and click on it to extend it.

  6. Turn left twice to the couch view. Click under the couch, then grab the star.

  7. Click the clock over the red couch, then click the right side of it to turn it over. Click the battery hatch, then click it again to open it, and take the battery.

  8. Go to the computer view. Use the taped key on the top-right drawer on the entertainment center to get a scraping knife.

  9. Look at the plant over the entertainment center, grab the brown triangle behind the leaves.

  10. Go to the tiny door view. Scrape the red paint on the floor in front of the door to reveal an empty red diamond with a number in it. Write this number down. Zoom out.

  11. Zoom into the plaque with the heart, club, spade and diamond. Click on the red diamond and write down this number as well.

  12. Go to the computer view and look behind the entertainment center. Use the extended pole to take the paper. It will give instructions to use the three numbers you wrote down (you did write them down, right?). Be careful with your order of operations. You must first divide the solid red diamond number by two. Then, multiply the blue and hollow red diamond numbers. Then, take these two numbers and add them together. Write that number down.

  13. Go to the large door view. Click on the grate to the left of the tiny door and enter in the number you just solved for on the red padlock. Take the padlock, open the grate, and get the book and the magnet sticking to the grate. Read the notebook for clues.

Mid-section: Magnet to Wrench

  1. Go to the computer view and click on the pink bear to move it, revealing a hole. Take the loose string from the pink bear.

  2. Tie the magnet to the string by clicking the magnet, examining the string then clicking it.

  3. Use the magnet on a string on the hole and click twice to get the key from the hole under the bear.

  4. Use this key to open the left cabinet on the entertainment center.

  5. Move the paint can and take the square block. Put the star on the top shelf. (The clue to do this is in the blue notebook.)

  6. Look in the hole - the star says EXILES on top. If you looked at it upside down, it's an equation: 5371 x 3 which equals 16113.

  7. Enter 16113 into the blue safe in the entertainment center, then open it. Take the wooden doll inside.

  8. Go to the couch view. Go to the box on the red couch and insert the block, figurine and triangle. Take the blue key.

  9. Go to the large door view. Use the blue key on the right drawer on the desk. Get the mouse and keyboard from it.

  10. Click on the floor under the desk to view underneath again. Open the right hand drawer and take the folded white note taped to the under side of the drawer.

  11. Go to the computer view. Zoom partially into the monitor (the desk should be visible) and place the mouse and keyboard on the desk.

  12. Zoom fully into the monitor and turn it on. Click the image. Scroll until you come to a top down view of the room with a black key in it. Use the unfolded white note and overlay it on the screen. The numbers are pointing to various locations of hearts throughout the room.

  13. Go back to the large door view and zoom in on the box with hearts on it on the desk. Push the hearts according to the clues from the computer: red, yellow, blue, red, green. Then push the bottom button to open the box and take the flags.

  14. Go to the couch view. Put the flags on the figurine in the box.

  15. The framed abstract art to the right of the tiny door in the tiny door view is the clue for how to manipulate the flags. Y = Yellow, B = blue, and button = button at the belly of the wooden doll. Left letter is the left flag color, and right letter is the right flag color. YY button, YB button, BY button, BB button, then press the button again. The top of the figurine will pop off.

  16. Close the box then push the button on the front for a key.

  17. Zoom out and look behind the potted plant to pick up a knob.

  18. Go to the large door view and use the metallic key on the door. You must try the knob, even though it won't seem to do anything. Zoom out. Look in the slot again and take the green slotted card.

  19. Use the green slotted card on the fourth page of the blue notebook, lining up the clubs. The number is 3572.

  20. Go to the computer view and zoom into the bottom right hand drawer. Enter the code (3572) to unlock it. Open it and get the wrench.

Ending: Wrench to Escape

  1. Go to the tiny door view and use the wrench to remove the nut from the small door. Click on the door twice to remove it totally. Get the USB drive.

  2. Go to the computer view and zoom into the monitor and click on the left side to view a USB port. Plug the USB drive into the computer.

  3. Zoom fully into the monitor and turn it on, and click on the game icon. Make a path leading through the slimes and to the treasure chest to get the CD. Here is a screenshot of a correct solution. When you beat the game, the computer will eject a CD.

  4. Examine the CD and click it to flip it over.

  5. Go to the large door view, and zoom into the device with colored buttons over the desk. Use the CD on the device and click on it to rotate it until it makes letters. Here is a screenshot of the CD correctly rotated.

  6. The letters represent the colors, with R = red, B = blue, and P = purple. Click the colored buttons in this order: RBBPRPBR. Take the screwdriver.

  7. Use the screwdriver on the back of the remote to remove the cover. Put the battery in the remote.

  8. Go to the tiny door view. On the right side of the fireplace-like jutting, there is a small plastic mount. Put the remote in the mount and press the button. This will move the painting down, revealing an alcove.

  9. Put the padlock on the chain then push the button. Look below the painting to get the spade box.

  10. Go back up to the alcove. Push the button again to lower the chain then zoom out. The wall on the left side will have partially lifted, and a battery is visible in the crack. Zoom into the crack and take the battery.

  11. Take the remote from the wall mount, examine it and get the battery.

  12. Go to the couch view and zoom into the clock and examine the back. Put both batteries in the clock and close the clock. Push the triangle button once and the hands will all move to 12'o'clock, forming a spade.

  13. ˘Put the knob in the hole on the spade box.

  14. Push the triangular button on the clock again and watch the movement of the hand carefully. Rotate the knob clockwise and counterclockwise on the spade box to mimic the hand's movement: cw4, ccw 2, cw 7, ccw 6, cw 12. Take the key from the box.

  15. Go to the tiny door view. Go to the alcove and press the button to raise the chain and weight.

  16. Zoom into the tiny door area. Use the key from the spade box to unlock the trapdoor, and then open it.

  17. Go back to the alcove and push the button again to lower the chain and weight all the way down, which will open the door to the left. Exit through it and congratulations, you've escaped!

Updated: 12/09/10

Alternate Linkage Walkthrough

  1. Turn left from the start, key under the desk, need to click under it to see the bottom side of the left hand drawer.

  2. Look at the door near the desk, check the mail slot to get the remote.

  3. There's a blue diamond with a number on the back.

  4. Click the wall-mounted device over the desk, then grab the pole thing on top of it. Examine the pole thing and click it to remove the cover and extend it.

  5. Turn left twice from the desk screen to get to the red couch. Click under it, then grab the star.

  6. Click the clock over the red couch, then click the ride side of it to turn it over. Click the battery hatch, then click it again to open it, then get the battery.

  7. Use the key on the top-right drawer on the entertainment center to get a scraping knife.

  8. Move the bear on the entertainment center to get the string. Note the hole.

  9. Look at the plant over the entertainment center, grab the brown triangle behind the leaves.

  10. Turn toward the room with the small door. Scrape the red pool in front of the door to reveal an empty red diamond with a number in it. On the card suit mural above this, you can move the filled red diamond to reveal another number on the back. (These are randomized each game.)

  11. Look behind the entertainment center, use the pole thing to get the paper. Do the math here to open the padlock near the desk.

  12. Take the padlock, open the grate, get the book and magnet.

  13. Tie the magnet to the string by clicking the magnet, examining the string then clicking it.

  14. Use the magnet on a string to get the key from the hole under the bear.

  15. Use this key to open the left cabinet on the entertainment center.

  16. Move the paint can for the block. Put the star on the top shelf.

  17. Look in the hole - the star says EXILES on top. It's upside down - 5371 * 3. 16113. This opens the blue safe on the entertainment center. Inside is the figurine.

  18. Go to the box on the red couch and insert the block, figurine and triangle. You'll get the blue key. This opens the right drawer on the desk. Get the mouse and keyboard from it.

  19. Click under the desk, get the note that's taped to the underside of the right drawer. Examine the note in your inventory and click it to unfold it.

  20. Use the mouse and keyboard on the monitor on the entertainment center.

  21. Use the monitor again and turn it on. Click the image. Scroll right twice. Use the unfolded note to make it an overlay, then overlay it on the screen. This tells you the order to push the hearts on the heart box on the desk in - red, yellow, blue, red, green. You'll get the flags.

  22. Put the flags on the figurine in the box.

  23. Use the mural near the desk to figure out the order to put the flags in, pressing the button where there's a circle. YY button, YB button, BY button, BB button, then press the button twice. The top of the figurine will pop off.

  24. Check the plant near the red couch to find the peg.

  25. Close the box then push the button on the front for a key.

  26. This goes in the door near the desk. Put it in then check the slot.

  27. You'll get a green club card. Use this with the book to get the code for the locker on the entertainment center. Open it and get the wrench.

  28. Use the wrench to remove the nut from the small door. Then use the peg to open it twice. Get the USB key, plug it into the computer. Use the computer to play the game. Make a path leading through the slimes and to the treasure chest to get the CD.

  29. Examine the CD and click it to flip it over.

  30. Put the CD on the mounted device above the desk, then click it a few times to turn it so the bottom parts of the letters align with the top. Click the colored buttons in the indicated order, giong counter-clockwise, to get the screwdriver. Use the screwdriver on the back of the remote to remove the cover. Put the battery in the remote.

  31. Put the remote in the mount above the small door. This'll move the painting. Put the padlock on the chain then push the button. Look below the painting to get the spade box.

  32. Push the button again to lower the chain then check the floor to the left of the door for a battery.

  33. Take back the remote and get the battery.

  34. Put both batteries in the clock.

  35. Put the knob in the hole on the spade box.

  36. Push the triangular button on the clock twice. This'll show you the order to move the knob on the box: 4, 2, 7, 6, 12.

  37. Inside is a key. Put the key in the hatch inside the small door. Make sure the chain is up, then open the hatch. Put the chain back down again after it's open to open the way out.

Updated: 12/09/10

116 Comments

Okay I'm stuck.

Objects I have now:

1 battery, piece of transparent paper with clue, blue star, padlock, remote control, notebook with lots of clues

I feel like the painting on the wall with the yellow and blue squares has something to do with:

the box with the coloured hearts, but I can't figure it out

I am also confused by the clock on the wall with the fish and the leaf, as well as the other thing on the wall with the red, pink and blue button.

The yellow heart is also bugging me. Help anyone?

There's a key

taped under one of the desk drawers.

Use it to

unlock the top right drawer of the entertainment center with the computer on top.

Get the

paint scraper

Use it to

scrape up the spilled paint on the floor

Observe clue

Red diamond 73

Hey Jay, thanks, but I've already done that :) That's how I got the notebook :)

Also, my clue

red diamond was actually a 67, so the numbers might be changing!

That's good to know.

How did you get the

notebook?

I can't figure out the red padlock at all. :(

I have

the solid red diamond number, the outlined red diamond number, and a blue diamond number.

I'm at the same spot, but I also have

a pink string

.
First off,

I think the remote goes in that little alcove by the small door. But how do we get a screwdriver to remove the screw on its back, to put in the lone battery?

Secondly,

has anyone found out what the last page of the notebook means? It looks like you'd have to swap some of the layers.

Also, there's a triangle block

under the leaves of the plant next to the monitor


Umm, I got it by

using the clue on the piece of paper I found. It was red diamond / 2 + blue diamond x redopen diamond. And that was the code for the padlock to the notebook. Umm, red diamond was on the wall, blue diamond on the remote control, red open diamond under the paint.

The notebook and the padlock

both come from the vent beside the desk. There's something else there, too, which is half of what you need for another key

Ok, got it!

I had to get the paper from behind the teddy bear desk using the extended stick to get the clue to how to use the numbers.

@Joye

Did you

find the piece of paper with the mathematical clue for the padlock code? Did you multiply before you add?

Ok, so where was that

piece of paper?

The one I found looks like this:

you get the

notebook

by solving the

padlock

not that it really helps

@Jay

It's

behind the table with the monitor/teddy bear. you have to use your long stick thing from the top of the clock thing (the one with the red, pink and blue button) to reach it.

Got the heart box opened! will try to post a how-to in a moment.

you need to

put the star

in a

dark place

in order to

open the safe under the monitor

Oh my god I've been looking forward to a new Neutral game for ages. They're the only ones I have the patience for to work through and solve completely without walkthroughs (except for that one puzzle in Lights).

Gonna save this for tomorrow so I can savor it.

And I'm OUT!

Need help? Just ask. I'll post a walkthrough as soon as I sort out everything I did.

Also, such a beautiful game, even compared to other Neutral games. Unfortunately, the page cannot handle so many people accessing it at once, so I'll have to wait to write a walkthrough.

I feel like i have the

heart code, but for some reason it isnt working. Its obviously whats on the paper, but for some reason the order (red, yellow, blue, red, green) isnt working...

Fishy, what do you do with the box with the spade on it? I'm stuck there.

@Hana I did what you said, but

The star came up with the word EXILES, which I took to be the number 537 IX 3 upside down, where IX was the number 9. It didn't work. What did I do wrong?

Is there no second ending? I can't seem to find anything changed after getting the first one.

@Fishy:

I also have the knob which I put on it, but I don't know how to turn it.

OUT! Good, but I still think the escape from the windmill was Neutral's best. I'll leave the walkthrough to Fishy. (Given the choice between a potatoface walkthrough and a fishy walkthrough, I'd take a fishy walkthrough any day of the week.)

to get the magnet

its stuck in between the vents where you opened the diamond padlock.

furthermore...

you combine it with the string to get the key under the teddy bear

where do I find the

blue diamond number

wickedcherub

the answer is

5371*3

Fishy
i'm almost done i just need the

2nd battery but i can't find it anywhere

HELP!

Can anyone tell me how to turn:

The knob on the spade box???

Linkage Walkthrough

Notes:

  • This game contains some randomized numbers. I explain how to get the numbers and do the math. You must do these things yourself in order to find the codes.

  • To examine things in your inventory, click on the magnifying glass in the upper right corner of the object.

  • To combine items, examine an item, then click on the item you wish to combine with it and use it on other item.

  • You will need to write things down in order to complete puzzles. A piece of scrap paper and a pen is probably the easiest.

  • The view you start out with will be referred to as "computer view". The view to its right is "couch view". The view to its right is "tiny door view". The view to its right is "large door view".

Beginnings to Acquiring the Magnet

  1. Turn left from the start, to the large door view. Click on the floor under the desk to view underneath. Click the left hand drawer to open it. There is a key taped to the bottom of the drawer. Take it.

  2. Back out and click on the slot in the door on the right. Take the white remote and back out.

  3. Examine the back of the remote and write down the number in the blue diamond, making a note that it came from a blue diamond so you'll recognize it.

  4. Click on the brown device with three colored buttons on the wall. Grab the black stick with the orange tip on top.

  5. Examine the stick and click on it to extend it.

  6. Turn left twice to the couch view. Click under the couch, then grab the star.

  7. Click the clock over the red couch, then click the right side of it to turn it over. Click the battery hatch, then click it again to open it, and take the battery.

  8. Go to the computer view. Use the taped key on the top-right drawer on the entertainment center to get a scraping knife.

  9. Look at the plant over the entertainment center, grab the brown triangle behind the leaves.

  10. Go to the tiny door view. Scrape the red paint on the floor in front of the door to reveal an empty red diamond with a number in it. Write this number down. Zoom out.

  11. Zoom into the plaque with the heart, club, spade and diamond. Click on the red diamond and write down this number as well.

  12. Go to the computer view and look behind the entertainment center. Use the extended pole to take the paper. It will give instructions to use the three numbers you wrote down (you did write them down, right?). Be careful with your order of operations. You must first divide the solid red diamond number by two. Then, multiply the blue and hollow red diamond numbers. Then, take these two numbers and add them together. Write that number down.

  13. Go to the large door view. Click on the grate to the left of the tiny door and enter in the number you just solved for on the red padlock. Take the padlock, open the grate, and get the book and the magnet sticking to the grate. Read the notebook for clues.

Mid-section: Magnet to Wrench

  1. Go to the computer view and click on the pink bear to move it, revealing a hole. Take the loose string from the pink bear.

  2. Tie the magnet to the string by clicking the magnet, examining the string then clicking it.

  3. Use the magnet on a string on the hole and click twice to get the key from the hole under the bear.

  4. Use this key to open the left cabinet on the entertainment center.

  5. Move the paint can and take the square block. Put the star on the top shelf. (The clue to do this is in the blue notebook.)

  6. Look in the hole - the star says EXILES on top. If you looked at it upside down, it's an equation: 5371 x 3 which equals 16113.

  7. Enter 16113 into the blue safe in the entertainment center, then open it. Take the wooden doll inside.

  8. Go to the couch view. Go to the box on the red couch and insert the block, figurine and triangle. Take the blue key.

  9. Go to the large door view. Use the blue key on the right drawer on the desk. Get the mouse and keyboard from it.

  10. Click on the floor under the desk to view underneath again. Open the right hand drawer and take the folded white note taped to the under side of the drawer.

  11. Go to the computer view. Zoom partially into the monitor (the desk should be visible) and place the mouse and keyboard on the desk.

  12. Zoom fully into the monitor and turn it on. Click the image. Scroll until you come to a top down view of the room with a black key in it. Use the unfolded white note and overlay it on the screen. The numbers are pointing to various locations of hearts throughout the room.

  13. Go back to the large door view and zoom in on the box with hearts on it on the desk. Push the hearts according to the clues from the computer: red, yellow, blue, red, green. Then push the bottom button to open the box and take the flags.

  14. Go to the couch view. Put the flags on the figurine in the box.

  15. The framed abstract art to the right of the tiny door in the tiny door view is the clue for how to manipulate the flags. Y = Yellow, B = blue, and button = button at the belly of the wooden doll. Left letter is the left flag color, and right letter is the right flag color. YY button, YB button, BY button, BB button, then press the button again. The top of the figurine will pop off.

  16. Close the box then push the button on the front for a key.

  17. Zoom out and look behind the potted plant to pick up a knob.

  18. Go to the large door view and use the metallic key on the door. You must try the knob, even though it won't seem to do anything. Zoom out. Look in the slot again and take the green slotted card.

  19. Use the green slotted card on the fourth page of the blue notebook, lining up the clubs. The number is 3572.

  20. Go to the computer view and zoom into the bottom right hand drawer. Enter the code (3572) to unlock it. Open it and get the wrench.

Ending: Wrench to Escape

  1. Go to the tiny door view and use the wrench to remove the nut from the small door. Click on the door twice to remove it totally. Get the USB drive.

  2. Go to the computer view and zoom into the monitor and click on the left side to view a USB port. Plug the USB drive into the computer.

  3. Zoom fully into the monitor and turn it on, and click on the game icon. Make a path leading through the slimes and to the treasure chest to get the CD. Here is a screenshot of a correct solution. When you beat the game, the computer will eject a CD.

  4. Examine the CD and click it to flip it over.

  5. Go to the large door view, and zoom into the device with colored buttons over the desk. Use the CD on the device and click on it to rotate it until it makes letters. Here is a screenshot of the CD correctly rotated.

  6. The letters represent the colors, with R = red, B = blue, and P = purple. Click the colored buttons in this order: RBBPRPBR. Take the screwdriver.

  7. Use the screwdriver on the back of the remote to remove the cover. Put the battery in the remote.

  8. Go to the tiny door view. On the right side of the fireplace-like jutting, there is a small plastic mount. Put the remote in the mount and press the button. This will move the painting down, revealing an alcove.

  9. Put the padlock on the chain then push the button. Look below the painting to get the spade box.

  10. Go back up to the alcove. Push the button again to lower the chain then zoom out. The wall on the left side will have partially lifted, and a battery is visible in the crack. Zoom into the crack and take the battery.

  11. Take the remote from the wall mount, examine it and get the battery.

  12. Go to the couch view and zoom into the clock and examine the back. Put both batteries in the clock and close the clock. Push the triangle button once and the hands will all move to 12'o'clock, forming a spade.

  13. ˘Put the knob in the hole on the spade box.

  14. Push the triangular button on the clock again and watch the movement of the hand carefully. Rotate the knob clockwise and counterclockwise on the spade box to mimic the hand's movement: cw4, ccw 2, cw 7, ccw 6, cw 12. Take the key from the box.

  15. Go to the tiny door view. Go to the alcove and press the button to raise the chain and weight.

  16. Zoom into the tiny door area. Use the key from the spade box to unlock the trapdoor, and then open it.

  17. Go back to the alcove and push the button again to lower the chain and weight all the way down, which will open the door to the left. Exit through it and congratulations, you've escaped!

Updated: 12/09/10

Alternate Linkage Walkthrough

  1. Turn left from the start, key under the desk, need to click under it to see the bottom side of the left hand drawer.

  2. Look at the door near the desk, check the mail slot to get the remote.

  3. There's a blue diamond with a number on the back.

  4. Click the wall-mounted device over the desk, then grab the pole thing on top of it. Examine the pole thing and click it to remove the cover and extend it.

  5. Turn left twice from the desk screen to get to the red couch. Click under it, then grab the star.

  6. Click the clock over the red couch, then click the ride side of it to turn it over. Click the battery hatch, then click it again to open it, then get the battery.

  7. Use the key on the top-right drawer on the entertainment center to get a scraping knife.

  8. Move the bear on the entertainment center to get the string. Note the hole.

  9. Look at the plant over the entertainment center, grab the brown triangle behind the leaves.

  10. Turn toward the room with the small door. Scrape the red pool in front of the door to reveal an empty red diamond with a number in it. On the card suit mural above this, you can move the filled red diamond to reveal another number on the back. (These are randomized each game.)

  11. Look behind the entertainment center, use the pole thing to get the paper. Do the math here to open the padlock near the desk.

  12. Take the padlock, open the grate, get the book and magnet.

  13. Tie the magnet to the string by clicking the magnet, examining the string then clicking it.

  14. Use the magnet on a string to get the key from the hole under the bear.

  15. Use this key to open the left cabinet on the entertainment center.

  16. Move the paint can for the block. Put the star on the top shelf.

  17. Look in the hole - the star says EXILES on top. It's upside down - 5371 * 3. 16113. This opens the blue safe on the entertainment center. Inside is the figurine.

  18. Go to the box on the red couch and insert the block, figurine and triangle. You'll get the blue key. This opens the right drawer on the desk. Get the mouse and keyboard from it.

  19. Click under the desk, get the note that's taped to the underside of the right drawer. Examine the note in your inventory and click it to unfold it.

  20. Use the mouse and keyboard on the monitor on the entertainment center.

  21. Use the monitor again and turn it on. Click the image. Scroll right twice. Use the unfolded note to make it an overlay, then overlay it on the screen. This tells you the order to push the hearts on the heart box on the desk in - red, yellow, blue, red, green. You'll get the flags.

  22. Put the flags on the figurine in the box.

  23. Use the mural near the desk to figure out the order to put the flags in, pressing the button where there's a circle. YY button, YB button, BY button, BB button, then press the button twice. The top of the figurine will pop off.

  24. Check the plant near the red couch to find the peg.

  25. Close the box then push the button on the front for a key.

  26. This goes in the door near the desk. Put it in then check the slot.

  27. You'll get a green club card. Use this with the book to get the code for the locker on the entertainment center. Open it and get the wrench.

  28. Use the wrench to remove the nut from the small door. Then use the peg to open it twice. Get the USB key, plug it into the computer. Use the computer to play the game. Make a path leading through the slimes and to the treasure chest to get the CD.

  29. Examine the CD and click it to flip it over.

  30. Put the CD on the mounted device above the desk, then click it a few times to turn it so the bottom parts of the letters align with the top. Click the colored buttons in the indicated order, giong counter-clockwise, to get the screwdriver. Use the screwdriver on the back of the remote to remove the cover. Put the battery in the remote.

  31. Put the remote in the mount above the small door. This'll move the painting. Put the padlock on the chain then push the button. Look below the painting to get the spade box.

  32. Push the button again to lower the chain then check the floor to the left of the door for a battery.

  33. Take back the remote and get the battery.

  34. Put both batteries in the clock.

  35. Put the knob in the hole on the spade box.

  36. Push the triangular button on the clock twice. This'll show you the order to move the knob on the box: 4, 2, 7, 6, 12.

  37. Inside is a key. Put the key in the hatch inside the small door. Make sure the chain is up, then open the hatch. Put the chain back down again after it's open to open the way out.

Updated: 12/09/10

to solve the four color heart puzzle:


have the computer turned on.
browse the images till you get to the picture of the room.
overlay it with the paper which has numbers on it and the key in the middle.
note the locations of the numbers.

they have locations of hearts with certain colors

punch in the correct order.
press the button to recieve the two flags


That was awesome.

Where do I get the knob to put in the spade box? I've pressed the triangle button on the clock, but I can't get any knob.

Excellent game, took a while and some cooperative thinking but well worth the work!

Okay, I go to

the clock above the desk

to get the

pole

but there's nothing there!

What am I doing wrong?

@Y:

If you've solved the flag puzzle, you'll find the knob by the tree.

@rf:

The pole is actually on the clock-like thing hanging above the desk next to the door, not the actual clock. It looks sort of like a cross between a pen and a paint brush before you extend it.

Wow, thankyou to some of those hints, I finally got out.

Might I just say, that if anybody locks me in a room and tries to get me to solve puzzles to escape it, they should expect damage to be done to their room as I use the screwdriver to take the door off its hinges or something.

:/

It's okay, for some reason I've never been good at escape games...

Ahhh, now THAT was a good room escape. Good to see Neutral make such a welcome return. :]

Kudos to corygalliher on the walkthrough. I won't deny needing it on a few occasions, and it definitely came in handy. :]

the game is on downtime, too many accesses to the site. I wanted to play, too :(

Damn.

"Read error loading file. There are too many access to this page at this time. Please wait until the congestion clears."

I think we killed it. XD

Wow. Just perfect. Difficult, but not so much that I couldn't solve it alone. I love how Neutral gets multiple uses out of objects, and how so many things are not what they at first appear. I wish I could play a new Neutral game every week.

This happened with Room Marine, too. I believe the term we came up with to describe the happenstance was "JIGged"?

yup...we "JIGged" it :( oh well.. I'll play later.

I wonder if there is a hidden ending, certainly seems like there should be one

Ill have to reply all the old neutral escapes sometime... I wish she made more than just one a year. oh well, they are certainly worth the wait

Anyone know if the mini escape is still somewhere on the site? the one she had as a banner on her font page that seems to have vanished a while back

My clock code was different than the one given in the walkthrough. Mine was

cw4 cc2 cw5 ccw1 cw6

ditto avetre. lol

Love the Zork reference! You rock my socks Dora...

A very good title of the genre.

bio

That was a really fantastic room escape. Perfect level of challenge where every view plays some part in the solution and everything can be worked out if you consider the clues carefully. Plus the functionality is just excellent; I never felt like I was struggling with the interface. Gold star for Neutral, as always.

I really like those puzzles in room escape games that re-use certain interactive elements multiple times, like X in this game and the lever that controls the windmill in Vision.

(X = the weight that moves up and down.)

Hey! No fair. The site is still down, and i never got to play...Wohoo! Nevermind....

WOW now thats an escape game!!

Question: If we put Neutral, Teshi-e and Gotmail in a room together. Who would escape first...?

@ little_geoff
Neutral and Gotmail would escape at the same time using different methods to escape while Teshi-e would be curled up in a fetal position in the corner.

PS: Teshi-e is a great game developer but I think Gotmail and Neutral are better.

This game was very pleasant to play. The puzzles were logical and well thought out. The only puzzle I thought was vague was the star puzzle...then reading it upside down but overall that is a small gripe in regards to a great time killing game.

What, no Happy Coin?

Q: How many room escape developers does it take to change a lightbulb?

A: Just one, but first he has to fetch the stepladder from the broom closet. And the closet is locked with a four-digit combination, the clue for which is hidden inside the locked desk drawer. And the key for that is hidden inside the soil of the potted plant, so you need a scoop to get it...

need help here

Why does it say "do the math"? do i add? subtract? multiply? nothing is helping me decipher on exactly how to do the math.

If someone could give me a hand,i'd appreciate it.

Paul, joye's walkthrough explains how to "do the math".

You'll need:

the notebook from behind the entertainment center. The formula for which to "do the math" is in there.

@kingjulien86
That was also my code as well.

Both walkthroughs had the wrong combination.

[It is likely that there are several different 'versions' of the variables present in the game allowing for people to get several different answers. So, while the combination in the walkthroughs may have differed from the ones in the version you played, it doesn't mean they were wrong for the walkthrough writers. -Jay]

jay or anyone

I found what you asked for the padlock . here's the symbols,but it doesn['t work.

the blue diamond on back of the remote says 60

the number on the floor after cleaning the read says 71

the number on the back of the diamond on the shaqpe box says 8 (random number)

it says bold red diamond(or 8) divided by 2 (=4) plus blue (64) X non bold diamond (4544) i punched it in and it won't unlock.

what gives?

@SonicLover

Don't forget the screwdriver! :)

@DLand:

You need the screwdriver to get the scoop. Some idiot screwed it to the underside of the table.

I think there's only one version of the clock combination. The walkthroughs give the clock numbers that the arrow points to, rather than how many times to click on the arrow.

@Paul

Brush up on your order of operations

@Paul

For the diamonds:

Multiplication and division have higher precedence than addition; try this: (A / 2) + (B * C)

I was stuck only with

the blue star, until I read the hint about putting it in a dark place - I read the notebook, but thought the star hint would be useful later in the game

Before that point and after until the end, it was an easy game for me, maybe too easy, with beautiful puzzles but pretty straightforward to solve, in my opinion.

Regarding the clock hands puzzle for the spade box, I played it twice and got the same combination both times, and Cory got that combination too, so I (it turns out erroneously) assumed that like the computer game and the CD puzzle, it was the same for everyone. (In contrast, the diamond puzzle gave me different numbers every time.)

The walkthrough will be updated to reflect this. Thanks for telling us!

Ok, it looks like it was NOT random, that people are just using two different understandings of the notation represented. Haha, DISREGARD. We're adding a clarifying sentence to the walkthrough, hopefully this clears things up for everyone.

@SonicLover

I cannot find the scoop, and how can you open the door?

No one even mentioned the biggest puzzle. That is, why was this review written by Jay with a picture of Dora and a walkthrough written by Joye?

MYSTERY!

Because it was a joint effort! :)

We were all playing together (and competing with one another, too!)

But now it looks as if it was written by Dora, as it should. ;) Thanks for pointing that out.

FANTASTIC game! Worth the wait - I too was frustrated when it was temporarily JIGged...

how do i

put the padlock on the freakin' chain?!!!!?

Squeee! A new Neutral game! (Although also: damn you, Neutral, I was supposed to go to bed on time tonight for a change.)

Teddy bear! Pink! Oh, this is fun!

a little later

Ah, so that's where that goes...

time passes

Wait, what? That doesn't... Oh! I see! Clever clever...

...

And it's the way out. Sniff. I don't want to leave.

But I did it! With absolutely no help! Wheee!

:) :) :)

Meester man,

Uh, just put in on there? Like you would in real life?

[Hint: just like in real life, you might want to open the padlock first.]

eeheehee I LOVED that game! The

key under the desk

actually made me squee with delight when I found it.
This game managed to challenge, entertain, occupy, and actually make me grin at the sheer cleverness of everything.
I particularly loved the way I was lead to believe I'd escaped

with the key to the door,

until OH NO (/mega YAY) more puzzles!
love love love.

Neutral has once again proven performance and excellence in design and delivery. It is an absolute pleasure playing this game. Linkage, despite being the only game developed this year by Neutral, will be in the Top Ten list of the year. The game is in the elite status with, but also in extreme competition to, the dozens of games developed this year by the superstar celebrities Mateusz Skutnik, Tesshi-e, and Dismentlement. Yet, like Neutral, two other developers only released one game this year, near perfection games that have secured a position in the Top Ten: PonPon House 3 - Komorebi by Orange Biscuit and Loom Dawn by Place of Light.

Will the JIG community find a game, before year end, that will top all games so far this year? Suspense...

Solo escapes are sweet.
Thanks Dora.

This was a fantastic escape. Everything was intuitive with the exception of the

glow-in-the-dark star. I think calling the drawing in the book a "clue" is a stretch :)

Thoroughly enjoyed it otherwise.

-Joe

Neutral's escape games are absolutely the BEST! Everything was intuitive except the placement of the star; the clue here was a just a tad too vague.

This is the first time I was actually able to finish a Neutral game without a walkthrough! I'm so proud of myself. The puzzles were just right -- not too hard or too easy, and they were all pretty logical. And I really enjoyed the little references to Alice in Wonderland, too.

Neutral continues to be one of my very favorite game designers.

Good escape beautiful renders

I apologize to anyone who was awaiting my walkthrough. I had to go to bed.

Speaking of Gotmail...

It's been a long time since an escape game from them. Does anyone know if they're still developing escape games?

This was not my favorite of Neutral's... seemed to finish too quickly... I was hoping for more rooms to discover (such as with Lights and Vision) and a second ending. That said, it was still an awesome game. One aspect of Mya's games that make them rise above all the others is the artwork and picture-quality graphics... it's always a pleasant and beautiful "escape" from the every day world.

elle

DARNIT that a LOT of number codes you need!! T[]T
I need help!

I don't understand the folded paper with the numbers and the key on it. I thought it had to do with the clock, but no. And I know the red diamond is 4. So 4 divided by 2 + blue diamond(?) x empty diamond(??)
WTF?

GRR! See THIS is why in mathematics they put equations in PARENTHESES!!

I kept dividing the red diamond by 2 THEN adding that product to the blue diamond THEN multiplying that sum by the empty diamond!! But what they wanted was for me to work the left side and right side separately and then add the two products together, which resulted in a completely different number! If it had been written (R/2)+(BxE) Then there wouldn't be so much FRUSTRATION!! >:[

DARN! I feel clever for figuring out the heart-topped box's code!!

@Redhairsword
In mathematics there's something called "Order of Operations", which states that multiplication and division are performed before addition and subtraction so that this kind of confusion can be avoided. The acronym PEDMAS gives the order: Parentheses, Exponents, Division\Multiplication, then Addition\Subtraction.

A full-length game from Neutral, without a secret alternate ending? That threw me for quite a loop... I spent half an hour clicking around looking for alternate paths.

Neutral, of course, is one of - if not THE best room escape designer out there but dang.....

When I finally got the star clue and put it in the shelf I saw the "EXILES" thing and immediately knew it was '5371X3' but

it took me forever to see that it was '5371' x(times) '3'. duh!!!!

I've been waiting for a new Neutral game forever.....

I'm still not finished btw. lol

I too, elle, wondered whatever happened to Gotmail.

The gotmail "English" webpage has the English games, but the regular Japanese gotmail website has a number of additional games. Some require registration to access. I haven't gone that route yet, but it'd be great to have another "English" game from them.

This new game from Neutral is another winner. Though it seems to be one where you have to have uncovered all the clues before the combination codes work. This can be dicey for those of us who like to try our luck.

Another amazing installment from Neutral. Great job Mya!

I will say I figured out the heart puzzle before it was time to solve it, and I practically broke my wall banging my head against it, because the correct solution would not work. That's my only gripe. :)

I had the same problem as Escapist with the heart box.

There's a computer game term for that, where you ought to be able to do something, but the game won't let you until you do some other unrelated thing first. Can't remember the term.

alright then:

how do i OPEN the padlock?

awesome game! took some time to get out, but it was worth it.

BEST escape game I've played in a long while. Like phelios27, I felt the star part was obscure, But I finished & really enjoyed playing. Thanks for featuring it JIG!

I'm having a little trouble with the padlock....

the numbers I got are

red diamond = 2
blue diamond = 60
open diamond = 63

And with the clue, it comes to 3843. But it's not working....

Anyone know why??

Gabe Puratekuta:
You might need to check your math. Remember the order of operations: multiplication and division first, and then addition and subtraction.

I still cant figure out the padlock..

my numbers are: red diamond - 4
blue diamond - 70
diamond on floor - 63
My code is 4536, but it's not working!

:( What am I doing wrong? I can't get the very first step of the walkthrough right! Where is

the white note in the desk drawer?

I have reloaded the game for the third time and still don't see it. Help!

i got completely stuck trying to solve the hearts-box. and now, in utter frustration, after peaking at the walkthrough, i've realized that i'm missing the paper with the key on it. i've more than triple checked the drawer in the desk and it is simply not there! is there an alternative place for it that i've been consistantly missing?

I don't think I've ever had a problem with one of Neutral's games, but I seem to have found a bug. I've played it before adn it worked perfectly, yet for some reason I cannot find the white paper in the

left-hand desk drawer

It's rather frustrating, especially when it's worked so well before. Has anyone had this problem?

The white paper isn't showing up in the drawer for me either. I've tried deleting local flash storage and starting over, but that hasn't fixed it. Has anyone got it to come back?

Found the note!

It's now taped to the underside of the right-hand drawer.

[Awesome! Thank you. ^_^ Walkthroughs have been updated! -Jay]

Awesome! Thanks yumyumpuppies!

Does anyone know is Mya is making another Christmas escape? Her "mini" escapes are always just as good if not better than other groups' full-length games... and I don't think any of us can get enough of her work!

A little tiny quibble. I realized why I don't like this game as much as her others. All of her recent games are thematic to the extreme. No matter how I look at it, I can't see a linkage from previous steps to obtaining the 4-digit code rubric. Maybe a behavioral thing, i.e. putting things back/right where we found them, but it's just not apparent.

Then again, this thought comes after the sixth play...

Need to update the walkthroughs!

This has been changed:

Code to the heart box.
The new code is

cw 4, ccw 2, cw 5, ccw 1, cw 6.

Thanks!

Hmm... went to play this today as it looked really good and got an ISP placeholder page :(

[Must have been only a temporary glitch, as Neutral's site is loading just fine for me today. -Jay]

This game is one of the most inventive escape games I have EVER played. I absolutely loved it. Well done to it's creator.

A good escape game with fantastic visuals: I found most of the puzzles to have logical solutions, but I agree with phelios27 and Bad Dog about the star puzzle i.e. obscurity, and I got stuck on a pixel-hunt for a while.

got the magnet, battery, notebook, remote, padlock, and star.. and now im stuckkkkk

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)

Welcome! We review, discuss and recommend only the best online, indie and mobile games.

Casual game of the week

Cadenza: Music, Betrayal and Death

Recent Comments

Reload

Display 5 more comments
Display only the 5 latest comments

Your Favorite Games [edit]

Save links to your favorite games here. Use the Favorites editor.

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.