A bunch of evil scientists have joined forces and are building a weapon of mass destruction. Fortunately for the world, you're one of the good guys, and you're going to stop them! In League of Evil, you play a tough little soldier dude who can run, punch, and wall jump with surprising agility. Work your way through 40 stages as you avoid touching anything pointy or dangerous and die more than once per second!
League of Evil is all about speed, precision, and attempting to marry the two. Each stage is filled with spikes, electric zappy things, enemies, and moving platforms, all arranged to give you one narrow path to get through alive. You can jump, double jump, and wall jump to stay out of trouble, and the game gives you a lot of control over where you move while in the air. Attacks are simple dashing punches (or are they kicks?!) that obliterate NPC enemies with ease. Their bullets, on the other hand, should be avoided. Bullets + fist = dead hero.
You're given a star ranking at the end of each level based on how long it took you to reach the end. There's no timer and no penalty for dying, but it's usually best just to head out from the beginning, start jumping, and see what happens. Most levels last between 15 and 30 seconds, depending on if you decide to seek out the hidden briefcase or not.
League of Evil does its visual and audio presentation retro style. From the chunky pixel visuals to the chip music soundtrack, it's a little slice of 8-bit heaven. The difficulty is more trial-and-error-based, another pseudo-throwback to the classic gaming era, and you'll replay levels numerous times before you figure out the right timing to squeeze past the traps. Not so much frustrating, but less thinking and more button hitting.
A quick little diversion that looks great, sounds awesome, and plays like Forrest Gump in a football game: just keep running and hope everything works out for the best!