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Depict1


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Rating: 4.7/5 (317 votes)
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joyeDepict1Click nothing to begin. It's obvious from that very first screen of Depict1 that you can't do what you're told if you want to progress. But what or who are you disobeying, and what exactly should you be doing instead? You'll need puzzle-solving wits along with platforming fingers to complete this thought-provoking game by Miroslav Malesevic, porting the original downloadable game by Kyle Pulver to Flash.

Ordinarily, this is the part where I'd blah blah blee at you about the controls, but not this time. Just learning how to move is a puzzle in this game. The voice tells you to use the [arrow] keys, but I'll save you some time and tell you they don't do anything. What other common keyboard control scheme is used for platform gaming? Not very difficult to figure out, right? Okay, how about this helpful instruction from the voice: "Press space to Jump." From that, can you figure out what key it actually is? If so, great; if not, experimenting a little won't hurt you much, since if you die in this game, you're only ever sent back to the beginning of the current level, and levels are fairly brief.

Figuring out the controls is only the beginning of the trickery in this game, which is appropriate, since the original game was created for the "deception" themed 2010 Global Game Jam. The goals of the levels may also not be what they seem. Put on your backwards thinking cap, because more often than not, what would be a help in an ordinary platformer is a hindrance, and vice versa. However, you eventually get to levels where there's no obvious reverse of the "right" answer. What should you do if you only know what not to do? That's the key to this game.

Depict1Analysis: The smug disembodied voice with questionable or even deadly advice for the player started as a parody or subversion of game narrators and tutorials, but it's now a theme in its own right. From the meme-generating mega-hit Portal to the recent art game Loved, these "don't trust the game" games are popping up more and more.

Depict1 isn't content to copy the big boys of the genre. The endings of the game are open to interpretation, but my understanding of the ending involves a twist I haven't yet seen in such games. This isn't yet another completely predictable Portal-clone. (Although I still say that someone needs to make a game where the main character completes the experimental course with the bright and cheery help of ethical staff and receives delicious cookies and a check to pay off student loans at the end. It would mess with people's minds so much.)

The platforming is fun and sometimes challenging but rarely needs razor sharp precision or perfect timing and reflexes. Finely honed platforming instincts may actually work against you in some level until you twig on to the "dangerous = helpful, safe = deadly" level design. The one really difficult level of the original game was updated by dividing it into two levels, thus making progress lost with death quite small. The game as a whole should be within reach of most gamers. Puzzle solving in the game relies almost entirely on keen observation, both through careful reading of the text commentary by your "helpful" friend and of the game field itself.

The game's puzzling and platforming aspects are well balanced, avoiding becoming another hardcore platformer with a few puzzling aspects clumsily grafted on to attract a wider audience. Neither does the game fall into that frustrating trap where the puzzles are awesome but the developer forgot little things like "collision detection" and "controls that respond." Depict1 is among that elite group of puzzle/platform games that I would recommend to fans of one genre who are wary of the other. For people who love the hybrid, it's not to be missed.

Play Depict1

Walkthrough Guide


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Depict1 Walkthrough

General Tips:

  • Ignore the text at the top of the screen, or do the opposite of what it tells you.

  • Restart a level by pressing the space bar.

  • Clicking outside the game causes it to pause, click on it again to unpause and resume play.

  • Press P to pause, 0 to mute and unmute sound, and + and - to adjust the volume.

  • If you log into a Bored.com profile, you can earn in game achievements, accessed by the achievements button at the bottom of the game window.

Level Walkthroughs:

Intro/Menu:

Click on "Click nothing to begin" to start, then press x+c when told not to.

Level 1: Please Wait

Wait for the wall on the right to disappear after a second. Use WASD, not arrows, to move. Run right, and enter the beam of light.

Level 2: Reset

Wait again, until the wall disappears, then run to the right, enter the beam of light.

Level 3: Suicide

Do not use the space bar; it simply causes you to restart the level. Later on this is useful if you mess up and want to restart. Instead use J to jump. Move right, jump up the ledges and enter the beam of light.

Level 4: Caged

Jump up the stairs, run to the right, drop down and move into the beam of light.

Level 5: Trust

Touching these creatures, even jumping on them, kills you. Run right, avoid the creature by jumping over it and jump into the beam of light.

Level 5: Goals

The beam of light on screen at the start is fake, and not the end of the level. Jump left past it to continue. You need to stand on the raised pillar just to the right of the fake light to get high enough. Continue left, jump over the two pits with creatures in them and enter the real light beam.

Level 6: Bottomless

If you drop off the bottom of a level, you reappear at the top and can loop forever. Move right into the light beam, dropping out and reappearing to get onto the platform.

Level 7: Level One

Move left and drop down to reappear on the top platform. Move right, down the stair and drop down again. Don't jump too far right, so you fall onto the top ledge. Wait for the creature to walk to the left of the gap, then drop through and move right into the light beam.

Level 8:

Ignore the time limit. It doesn't matter if you finish before or after it. Jump up using the platforms to reach the goal at the top left. Take your time and wait for the creatures to move to avoid death.

Level 9: Needs

Don't touch the gems, they kill you. Jump over them, move right to the beam of light.

Level 10: Hurdle

Move right. Jump over the creature onto the raised platform. Wait for the right creature to move away from the pillar, and then jump over it and land close to the pillar. You need to be at the peak of your jump when you are over the gem. Jump over the creature into the beam of light.

Level 11: Safety First

It doesn't matter whether or not you press the button, the spikes are harmless. Pressing it does get you an achievement however. To complete the level, run right either over the bridge or through the spikes, and into the beam of light.

Level 12: Breakthrough

The "spring" is actually a button which destroys the block below it. Jump on it, avoiding the gems, when the creature below it to the right of it. Jump off the left of the platform and you will fall in a loop. Move right (with the correct timing) to drop onto the upper ledge and run into the beam of light. Alternatively, you can jump straight to the exit, and get an achievement for it!

Level 13: Reflex

Jump on the bottom and immediately move off it. A box will fall down onto the button, and you can then use it to jump up and to the right. The next button drops 4 boxes onto the area where the creature is patrolling, killing it and allowing you to walk past to the goal. If you don't press it you can just jump over the creature to goal. Sparing the creature earns an achievement.

Level 15: Impossible

Run left, jumping over the obstacles. You will need to jump off the top of the screen and walk on top of them above the top of the screen. Jump onto the backwards L shaped ledges, then onto the high blocks which reach the top of the screen. You will be able to see the glow around your character as it expands making navigation easier. When you reach the end, drop off to the left, and then back on to the lower level. Make sure you don't jump into a gem by accident. Run right through the harmless yellow spikes to the goal.

Level 16: Antonym

Grab the boots, which are actually low jump boots. Jump on the yellow button to drop down, and jump up the stairs. The low jump boots stop you jumping too high into the gems. Go right into the goal.

Level 17: The End

Pressing esc will return you to the menu with an achievement, press continue and you will start again on this level. Instead, run right and jump at the top half of the wall. There is a secret passage which you can pass through. Run a long way right, drop down the steep "stairs". Just keep holding right; there is another secret passage at the bottom of the steep stairs which lets you through to the goal.

Level 18: Not Quite

Jump off to the right, and you will fall out the top and loop infinitely as always. Keep falling to the right and you will eventually reach a platform with the goal on it.

Using Yellow Spikes:

When you pick up harmless yellow spikes, you can throw them by pressing K. They stick into walls and you can jump on them, allowing you to climb vertical walls. You are limited by the number of spikes you have, which is the same as the spikes you see before you pick them up. You can only pick them up in blocks of two. The number you have left is not shown anywhere in the game though. You cannot throw spikes into a wall you are pressed right up against. You can embed spikes in other spikes, creating longer platforms.

Level 19: K

Move left and pick up all the yellow spikes. Go right, jump over the gems. Jump and throw a spike about halfway up the wall, then use this to jump up and over the platform and into the goal.

Level 20: Missing Piece

Grab the spikes in front of you at the start of the level. Throw one into the left wall, then one into the platform to get up and press the button. Go right and drop through the hole you created. Go all the way down, then go right and press the button. Go back to the platform level with the gems. Keep throwing spikes at the block you just created to make a bridge across the gems. Go up, drop onto the bridge and run across it. Finally jump up to the goal on the right.

Level 21: Ascend

Go right, jump up and continue right. Jump over the gems and through the wall into a secret passage. Press the switch, then go back left and grab the spikes. Back at the start, jump onto the top platform which has now appeared. Wait for the creature to move down out of the way, and then throw a spike at the left wall, about a third of the way from the top. The stand on the lower platform, wait for the creatures to move apart and leave a gap, then jump and throw a spike a little below halfway up the left wall. Finally drop down and throw a spike into the bottom of the left wall, and use all three to climb up to the goal.

Level 22: Walljump

Press the switch and drop down, getting low jump boots. Run right and press the button. Grab all the spikes on the right, and then go back to the button. A spike into the bottom of one of the walls. Then jump and throw one into the opposite wall below the peak of your jump, so you can jump up to it. Repeat until you reach the top of the shaft, then run right into the goal.

Level 23: Drop 3

Go right, and drop down to grab the low jump boots. Pressing the switch releases the three blocks above the creatures, and you can either kill all three or trap them in smaller areas making the jumping easier. You can get past without pressing it at all. In any case go left avoiding the creatures to reach the goal. You get an achievement if you do not kill the creatures. You can drop the blocks as long as they do not hit the creatures.

Level 24: Destruct

Grab the yellow spikes in front of you, and jump over the gems. Throwing spikes at the cracked blocks destroys them. Break through two walls, until you come to a seemingly normal one. This one will break as though it has cracked blocks in the same places as the previous walls. Break through to get to the goal.

Level 25: Symmetry

Go left and destroy the block. Wait until the creature is right of the next switch, and then press it. If you are halfway off the switch you won't fall through and will trap the creature on a small platform. Then wait for the second creature to be right of the hole, drop down and break the final block. This will drop you down onto the platform above. Drop down and grab the spikes. Don't press the button above the gem. The cracked wall is fake, so use spikes on it and the opposite platform to climb up and continue left. The double layered wall directly opposite the cracked wall and part of the same block can be broken by spikes. Break through, drop down and go left to the goal.

Level 26: Trades

This level is actually the mirror image of what you see. The goal and you are real and in the right places, but the platforms and blocks are flipped. The real platforms are invisible. Stand on the raised platform on the left, jump right onto a block, jump right again onto another block, jump left onto a third block, and then jump left again to the goal.

Level 27: Raids

This level is flipped, but vertically instead of horizontally. Walk left and fall out the bottom of the level. Jump and go to the right, landing high up. Jump and go right again, and run right. You will be underneath the speech bubble. Keep going right, fall down, and then walk right into the light.

Level 28: Maids

I can't work out how this level works, but I can get through it. Go left and drop through the bottom. Run right, falling a bit several times until you get stuck. Go left and fall out the screen and back up, and finally go right into the light.

Level 29: Dec--

Run right past all the eyes, and through the wall where you will drop out the level and back to the passage at the top. Drop down, and press right when you pass the top gem. You should drop onto the platform and not hit the bottom gem. Use the block to jump up and grab the spikes. Go right and use the spikes to climb up the shaft. Jump to the right, past the creature and drop onto the platform. Do the same again to land on another platform. Use the block to jump up onto the lowest stair, and throw a spike right. Stand on the block, wait for the creature to rise and then throw a spike into the wall without jumping. Then drop down and use the spikes to climb up. Press the switch, causing a chain reaction which will eventually remove the wall allowing you to pass. Drop down, go left for more spikes. Go right, and climb up another shaft to reach the goal (finally).

Level 30: --eit

This level is just hard platforming. Keep trying. Jump right onto the platform. Jump over the gem and stand before the gap. Jump between the two gems and press right once you are past them to fall onto the next platform. Jump up twice more, over gems, to get to the highest point. Jump over the three gems, between the next set and out the bottom of the level. Then press right and land on the lone block. Drop down without jumping and stand in front of the gem. Jump and hold right at the same time to make it under the gems above your head, and land on the next block above. Jump across to the next block, and jump over one last gem to the goal.

Level 31: Deception

Ending 1/2 (Trapped Forever)

Jump right, drop back into the first level and go into the light.

Ending 2/2 (Free)

Do the same, but wait instead of going into the light. Eventually it will fade and disappear. Run right into a secret passage. Run past more eyes, grab some spikes, and continue right. Throw a spike (just one!) into the yellow block. Use this to get over and continue right. If you throw it too low you won't be able to get up, so restart and try again. Jump into the weird light. A doppelganger will appear. Jump and move right, and throw a spike in mid air. Your doppelganger will not copy this, and move further left than you do right. Then move more right, and he should fall left into the central gems. Finally, run right into one final beam of light.

Achievements:

  • Shawshanked: Get ending 2/2 (Free).

  • Save Me: Spare the creature in Level 13: Reflex.

  • Leap of Faith: Jump straight to the exit in Level 12: Breakthrough

  • Truth: Press the arrows keys in Level 1: Please Wait.

  • 4Life: Get Ending 1/2 (Trapped Forever)

  • Early Release: Press Esc in level 17: The End.

  • Bricklayer: Press the button at the start of Level 11: Safety First.

  • Immortal: Complete Level 3: Suicide.

  • Save Us: Do not kill any of the creatures in Level 23: Drop 3.

  • Believe Me: Jump on the creature in Level 5: Trust.

With thanks to Max for the walkthrough!

67 Comments

First?! Great game, I am now trying to find the second ending(-:

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Spartacus August 16, 2010 10:33 AM

...Really? I get to say it?

Anyway.

I can only get the first of two endings. Any clue how to get the second?

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FIRST:D I love the game, got the two endings ^.^

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KamenZero Author Profile Page August 16, 2010 10:52 AM

Apparantly the jump button only likes to work whenever it feels like it. Other than that, I'm enjoying the game.

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Anonymous August 16, 2010 10:55 AM

So I got to what might be the end the end, and it says "trapped forever", ending 1/2.

Is there more, or is this more of the same trickery?

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KamenZero Author Profile Page August 16, 2010 10:55 AM

I retract my statement for now, I figured out that this computer is lagging a bit on the game, so it may not be the games fault that the jump sometimes didn't work. I'll try again when I get home from work. haha

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Not bad...

anyone know how to get the second ending?

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Geek Extraordinaire August 16, 2010 11:37 AM

To get the second ending stay waiting in the final level and the exit beam will vanish after a while and you can keep on moving left into a secret passage way

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I'm getting a black screen. Apparently, I'm supposed to disable Ad Blocker Plus to play. But how?

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Sheer_Cold August 16, 2010 11:40 AM

To get the second ending:

In the last stage, wait before you go in the light. It should disappear and you can go right through an invisible wall.

You get two spikes on the really last stage.

The clone can't use spikes.

Use only one on the yellow block to jump over to the pit where you become cloned. Use the other in the air right over the pit. The delay from throwing it in midair will force the clone into the pit while you can still go over and save yourself.

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Second ending:

Walk up to the beam of light on the final level but don't enter it. Wait a few seconds and it'll disappear, allowing you to continue.

Defeating the final level:

Fire your second spike in midair, which will pause you while your doppelganger falls into the gems.

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To get the second ending:

Instead of entering the beam of light on the final screen, wait and it will eventually disappear, allowing you to keep moving to the right.

Make sure you save one of the two spikes you pick up. When you get to your shadow, throw the spike in mid-air to disrupt your animation and break the clone's pattern, then kill it on the gems.

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how to start the second ending

stand in front of the portal when the level start to repeat, the portal will then disappear

you still need to ....do something to get to the end, spent your arrow carefully : )

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Anyone find the second ending? From what I've seen,

You have to do something different on the last level (DECEPTION).

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Second ending with less spoilers + more sneaky hints:

"There has to be another way out..."

He's controlled everything you've seen, and Knows everything. You can't do a single thing that he hasn't seen and predicted you would do...Except for....

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Pfftt. I get it now.

I all had to do was wait. Not only that, this is also what I should've done in real life to get the answer!

I laugh at the irony.

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Anonymous August 16, 2010 12:06 PM

Feeling stupid. How do I

jump?

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Ooh, I needed that spoiler for the final level. Neat :)

I find it interesting that...

...the programmer had to specifically code in the mirror man's failure to follow your spike motion. After all, he follows your motions precisely the moment you enter the dark world, but he freezes in the air when you shoot your first spike.

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How do I get past "The End", with the dead-end? I've tried every button that could possibly work, I've tried playing through it again twice, but am totally stuck. Can anyone give a hint?

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With a little help, I got the POETICEND.

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joye, there already is a game where at the end you actually get the cake. I know because I made it and jig reviewed it on Jan 15,2010. its called Defuse.

anyway I thought this game was really well done. liked it a lot. I wouldn't call it experimental so much as counterintuitive. keep them good games coming.

5/5

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WL:

Are you talking about that level where it's just you in a rectangular room? Look for a secret passage in the room. It isn't hard to find.

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I love that little touch in the ending.

How the letters in "DECEPTION" scramble themselves each time the screen shatters, finally settling on "POETICEND".

On that note, I can't believe the game's title didn't make sense until just now. "Depict1" = "DEPICTONE" = anagram of "DECEPTION".

Anyways. Next: achievements!

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I may have found a glitch pertaining to the final battle with your shadow clone.

I tried the "throw the spike in the middle trick but it didn't work right. After that I jumped in the middle between both green gems. My clone blew up but I passed through and came down again. After the second time I came down, I blew up too, but the game still cracked and I won.

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Anonymous August 16, 2010 2:51 PM

@ beast313
The same thing happened to me after restarting the level a few times (mostly due to my inability to shoot a spike at a wall)
that happened, it was very odd but i'm not complaining

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Cyberjar88 Author Profile Page August 16, 2010 6:48 PM

I must be thick. How do you jump, exactly?

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@Cyberjar- how do you J ump, exactly?

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Short and sweet. Nice!

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Small easter egg: If you use a move that you learn later in the game

The spike throw, when you first can (first level with spikes, that is), you can use them to go up into the upper left ledge, receiving a message.

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Jump = J

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Ugh. I thought the trick for the final end might be that the "restart" button was deceptive, but no, "restart" actually wipes out all your progress like it's supposed to. And while the gimmicks were cute, the gameplay wasn't interesting enough to play through again. (Didn't help that my computer started lagging, which is not the designer's fault.) Off to watch a video of the other ending.

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That was a brilliant game! Only 1 level had me fathomed, but a coffee break and then I figured it out.

Definitely 5.5!

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Loved the storytelling bit!
Didn't like the keymapping. For the lefthanded, who are accostomed to arrow keys, wasd +

j and k

were very unnatural, like writing with nondominant hand.
But precious little gem of a game on the whole.

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Game still not loading.
Please help.

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What do I do in the level with the spring?

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Wow I thought it was very dark, not sure if it was enjoyable or not but I was compelled to complete it!

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I had to RAGE-COME-BACK-LATER on "Symmetry". I made it past the creature-spring part a few times, but I died one too many times on the other bit and gave up. BETTER HIT DETECTION AND CHECKPOINTS! Really, is that too much to ask?

*sits back down*
Also, I found the creatures intriguing. Their light aura is inimical to your dark aura? And also with the gems.
The secret passage gave me the feeling the thing was walking through a windowed corridor and I was watching through the windows.

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how do you free the trapped creature?

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Well, for some reason there is a gap in the wall to the right of the trapped creature, but it doesn't do anything

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Had the same problem as KamenZero here: this game made my laptop (MacBook w/ Google Chrome) go so sluggish I actually had to do a forced shutdown and restart....I haven't had to do that in years! D:

Way to Entice PO'd responses, I must say.

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joemac5367 Author Profile Page August 18, 2010 4:47 PM

Leap Of Faith Achievement

On the level that suggests you bounce on the spring to reach the exit on the left but you actually fall through.....you can indeed make that leap directly to the exit!

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joemac5367 Author Profile Page August 18, 2010 5:15 PM

Truth Achievement

Fairly straightforward really...... try to use the arrow buttons when it tells you to.

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joemac5367 Author Profile Page August 18, 2010 5:20 PM

Believe Me Achievement

Again fairly easy...On 'Trust' try to jump on the monster Mario-style to kill it

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joemac5367 Author Profile Page August 18, 2010 5:24 PM

Spare A Life Achievement

There is a level with a green button which triggers a row of bricks to drop down and squish a monster. Finish the level without pressing the button

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Crimsonthread August 18, 2010 11:11 PM

I can't figure out Missing Piece.... any hints?

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The-one-eyed-dwarf August 19, 2010 9:30 AM

I think I found a glitch, on the level: Drop 3,
where you can hit a switch to drop 3 blocks on the enemies I initially assumed that the name was a clue meaning that you could actually drop through the third set of explosives. Obviusly I now realise that it was in fact referring to the 3 blocks that you can drop, but when I did actually try to drop through the explosives it worked, 3 times in fact befre it went back to killing me. Just a note.

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truth

on the first level, try the arrow keys

leap of faith

on the level "breakthrough" jump across the gap


shawshanked

get the second ending(check previous comments for details)

save me

on the level "reflex" dont push the seccond green button

immortal

on the level 'suicide' dont press space

believe me

on the level "trust" jump on the creature

bricklayer

on the level "safety first" push the button to make a bridge

4life

get the first ending by going directly into the light on the "last" level

early release

press the esc key on the level "the end"


save us

on the level "drop 3" do not kill the creatures

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Nice, easy game. Breezed through, except for those times when

I fell through the spikes I've shot. At first, I thought you could not land on them when the platforms switched to purple (they're normally orange), but then I found out the platforms' color does not matter.

A note about attempting the second ending:

Your shadow can reset itself if you don't destroy it shortly after you mess it up.

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Finally got to the end of the game. Yaay!

BTW, did anyone else

let the shadow guy throw out his entire monologue during the final battle?

Kinda creepy, really.

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Crimsonthread August 20, 2010 7:33 PM

None of my achievements are showing up... just red x's. Any idea of what's going wrong?

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Anonymous August 21, 2010 1:41 AM

On the last level something tricksy is going on. If you go to the left instead of going to the right, you walk off the screen, and the camera doesn't follow you. You can hear yourself keep walking until you stop. Jump around a bit, can't do anything. I've been trying to use the two spikes just by sound and feel alone to see if I can get over whatever obstruction is there. I want to know what ending THAT leads to. Post if you find out!

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Haha, first time I got to the final level, I tried throwing the spike at the doppleganger.

Anyone else?

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Anonymous August 25, 2010 12:02 AM

for some reason, on the last stage, i waited at the light for like 5 minutes, and nothing happened. is this a glitch or am i supposed to wait longer for

the light to disappear and the secret level to open up?

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FearSpider Author Profile Page August 26, 2010 12:15 AM

The 2nd ending is the fact there is no way out other than suicide. Which results in the level starting over.

I wouldn't really call it an ending cause the game never actually ends itself.

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Actually, FearSpider, You can beat it and not die. The trick is getting it right

I did laugh though, i had a glitch where I accidentally fell into the gems, but i clipped through them and just fell continuously, but my doppleganger died. That was on the third run though. Not saying how to beat him normally :B

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Anonymous August 27, 2010 1:15 PM

You can also move using the

X

and C keys

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Anonymous August 27, 2010 1:29 PM

Now I'm wondering

If you wait on the second "level" will it open up to the last "level"

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Anonymous August 27, 2010 7:28 PM

i dont know how to start. It says use the arrow keys to move please wait, ow long do i have to wait???

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i finally figured out the shadow enemy. if you look at the gravity lift in every level you see a goblet below it... and if you look under your guy when you start a level you see a very different goblet... when you get to the shadow enemy look at the ground and there is two different goblets stand under the gravity lift goblet and wait a little while

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How do you pass the level where it says "ASCEND?" This game is a struggle for me cos i'm 11

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How do you beat the first ending... it just shows the guy who talks to you and lies and it shows you but when i get to that part i can not figure it out
i am confused there.

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The Answers September 1, 2010 1:16 PM

There are two endings, Trapped Forever and Free
In ascend move at far right as you can you'll see what you need to do (invisible wall).
In The End try to escape the box.
At the last level wait for the light to go away.

Controls
A - D or X - C
Left Right

J (J)ump
K Throw Spike

At the end throw a spike before you fall into the gems.

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Whoah! After beating the game and getting all the achievements I have just now realized that using the arrow keys actually DO control something:

they 'move' (rotate) the squares in the background.

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Depict1 Walkthrough

General Tips:

  • Ignore the text at the top of the screen, or do the opposite of what it tells you.

  • Restart a level by pressing the space bar.

  • Clicking outside the game causes it to pause, click on it again to unpause and resume play.

  • Press P to pause, 0 to mute and unmute sound, and + and - to adjust the volume.

  • If you log into a Bored.com profile, you can earn in game achievements, accessed by the achievements button at the bottom of the game window.

Level Walkthroughs:

Intro/Menu:

Click on "Click nothing to begin" to start, then press x+c when told not to.

Level 1: Please Wait

Wait for the wall on the right to disappear after a second. Use WASD, not arrows, to move. Run right, and enter the beam of light.

Level 2: Reset

Wait again, until the wall disappears, then run to the right, enter the beam of light.

Level 3: Suicide

Do not use the space bar; it simply causes you to restart the level. Later on this is useful if you mess up and want to restart. Instead use J to jump. Move right, jump up the ledges and enter the beam of light.

Level 4: Caged

Jump up the stairs, run to the right, drop down and move into the beam of light.

Level 5: Trust

Touching these creatures, even jumping on them, kills you. Run right, avoid the creature by jumping over it and jump into the beam of light.

Level 5: Goals

The beam of light on screen at the start is fake, and not the end of the level. Jump left past it to continue. You need to stand on the raised pillar just to the right of the fake light to get high enough. Continue left, jump over the two pits with creatures in them and enter the real light beam.

Level 6: Bottomless

If you drop off the bottom of a level, you reappear at the top and can loop forever. Move right into the light beam, dropping out and reappearing to get onto the platform.

Level 7: Level One

Move left and drop down to reappear on the top platform. Move right, down the stair and drop down again. Don't jump too far right, so you fall onto the top ledge. Wait for the creature to walk to the left of the gap, then drop through and move right into the light beam.

Level 8:

Ignore the time limit. It doesn't matter if you finish before or after it. Jump up using the platforms to reach the goal at the top left. Take your time and wait for the creatures to move to avoid death.

Level 9: Needs

Don't touch the gems, they kill you. Jump over them, move right to the beam of light.

Level 10: Hurdle

Move right. Jump over the creature onto the raised platform. Wait for the right creature to move away from the pillar, and then jump over it and land close to the pillar. You need to be at the peak of your jump when you are over the gem. Jump over the creature into the beam of light.

Level 11: Safety First

It doesn't matter whether or not you press the button, the spikes are harmless. Pressing it does get you an achievement however. To complete the level, run right either over the bridge or through the spikes, and into the beam of light.

Level 12: Breakthrough

The "spring" is actually a button which destroys the block below it. Jump on it, avoiding the gems, when the creature below it to the right of it. Jump off the left of the platform and you will fall in a loop. Move right (with the correct timing) to drop onto the upper ledge and run into the beam of light. Alternatively, you can jump straight to the exit, and get an achievement for it!

Level 13: Reflex

Jump on the bottom and immediately move off it. A box will fall down onto the button, and you can then use it to jump up and to the right. The next button drops 4 boxes onto the area where the creature is patrolling, killing it and allowing you to walk past to the goal. If you don't press it you can just jump over the creature to goal. Sparing the creature earns an achievement.

Level 15: Impossible

Run left, jumping over the obstacles. You will need to jump off the top of the screen and walk on top of them above the top of the screen. Jump onto the backwards L shaped ledges, then onto the high blocks which reach the top of the screen. You will be able to see the glow around your character as it expands making navigation easier. When you reach the end, drop off to the left, and then back on to the lower level. Make sure you don't jump into a gem by accident. Run right through the harmless yellow spikes to the goal.

Level 16: Antonym

Grab the boots, which are actually low jump boots. Jump on the yellow button to drop down, and jump up the stairs. The low jump boots stop you jumping too high into the gems. Go right into the goal.

Level 17: The End

Pressing esc will return you to the menu with an achievement, press continue and you will start again on this level. Instead, run right and jump at the top half of the wall. There is a secret passage which you can pass through. Run a long way right, drop down the steep "stairs". Just keep holding right; there is another secret passage at the bottom of the steep stairs which lets you through to the goal.

Level 18: Not Quite

Jump off to the right, and you will fall out the top and loop infinitely as always. Keep falling to the right and you will eventually reach a platform with the goal on it.

Using Yellow Spikes:

When you pick up harmless yellow spikes, you can throw them by pressing K. They stick into walls and you can jump on them, allowing you to climb vertical walls. You are limited by the number of spikes you have, which is the same as the spikes you see before you pick them up. You can only pick them up in blocks of two. The number you have left is not shown anywhere in the game though. You cannot throw spikes into a wall you are pressed right up against. You can embed spikes in other spikes, creating longer platforms.

Level 19: K

Move left and pick up all the yellow spikes. Go right, jump over the gems. Jump and throw a spike about halfway up the wall, then use this to jump up and over the platform and into the goal.

Level 20: Missing Piece

Grab the spikes in front of you at the start of the level. Throw one into the left wall, then one into the platform to get up and press the button. Go right and drop through the hole you created. Go all the way down, then go right and press the button. Go back to the platform level with the gems. Keep throwing spikes at the block you just created to make a bridge across the gems. Go up, drop onto the bridge and run across it. Finally jump up to the goal on the right.

Level 21: Ascend

Go right, jump up and continue right. Jump over the gems and through the wall into a secret passage. Press the switch, then go back left and grab the spikes. Back at the start, jump onto the top platform which has now appeared. Wait for the creature to move down out of the way, and then throw a spike at the left wall, about a third of the way from the top. The stand on the lower platform, wait for the creatures to move apart and leave a gap, then jump and throw a spike a little below halfway up the left wall. Finally drop down and throw a spike into the bottom of the left wall, and use all three to climb up to the goal.

Level 22: Walljump

Press the switch and drop down, getting low jump boots. Run right and press the button. Grab all the spikes on the right, and then go back to the button. A spike into the bottom of one of the walls. Then jump and throw one into the opposite wall below the peak of your jump, so you can jump up to it. Repeat until you reach the top of the shaft, then run right into the goal.

Level 23: Drop 3

Go right, and drop down to grab the low jump boots. Pressing the switch releases the three blocks above the creatures, and you can either kill all three or trap them in smaller areas making the jumping easier. You can get past without pressing it at all. In any case go left avoiding the creatures to reach the goal. You get an achievement if you do not kill the creatures. You can drop the blocks as long as they do not hit the creatures.

Level 24: Destruct

Grab the yellow spikes in front of you, and jump over the gems. Throwing spikes at the cracked blocks destroys them. Break through two walls, until you come to a seemingly normal one. This one will break as though it has cracked blocks in the same places as the previous walls. Break through to get to the goal.

Level 25: Symmetry

Go left and destroy the block. Wait until the creature is right of the next switch, and then press it. If you are halfway off the switch you won't fall through and will trap the creature on a small platform. Then wait for the second creature to be right of the hole, drop down and break the final block. This will drop you down onto the platform above. Drop down and grab the spikes. Don't press the button above the gem. The cracked wall is fake, so use spikes on it and the opposite platform to climb up and continue left. The double layered wall directly opposite the cracked wall and part of the same block can be broken by spikes. Break through, drop down and go left to the goal.

Level 26: Trades

This level is actually the mirror image of what you see. The goal and you are real and in the right places, but the platforms and blocks are flipped. The real platforms are invisible. Stand on the raised platform on the left, jump right onto a block, jump right again onto another block, jump left onto a third block, and then jump left again to the goal.

Level 27: Raids

This level is flipped, but vertically instead of horizontally. Walk left and fall out the bottom of the level. Jump and go to the right, landing high up. Jump and go right again, and run right. You will be underneath the speech bubble. Keep going right, fall down, and then walk right into the light.

Level 28: Maids

I can't work out how this level works, but I can get through it. Go left and drop through the bottom. Run right, falling a bit several times until you get stuck. Go left and fall out the screen and back up, and finally go right into the light.

Level 29: Dec--

Run right past all the eyes, and through the wall where you will drop out the level and back to the passage at the top. Drop down, and press right when you pass the top gem. You should drop onto the platform and not hit the bottom gem. Use the block to jump up and grab the spikes. Go right and use the spikes to climb up the shaft. Jump to the right, past the creature and drop onto the platform. Do the same again to land on another platform. Use the block to jump up onto the lowest stair, and throw a spike right. Stand on the block, wait for the creature to rise and then throw a spike into the wall without jumping. Then drop down and use the spikes to climb up. Press the switch, causing a chain reaction which will eventually remove the wall allowing you to pass. Drop down, go left for more spikes. Go right, and climb up another shaft to reach the goal (finally).

Level 30: --eit

This level is just hard platforming. Keep trying. Jump right onto the platform. Jump over the gem and stand before the gap. Jump between the two gems and press right once you are past them to fall onto the next platform. Jump up twice more, over gems, to get to the highest point. Jump over the three gems, between the next set and out the bottom of the level. Then press right and land on the lone block. Drop down without jumping and stand in front of the gem. Jump and hold right at the same time to make it under the gems above your head, and land on the next block above. Jump across to the next block, and jump over one last gem to the goal.

Level 31: Deception

Ending 1/2 (Trapped Forever)

Jump right, drop back into the first level and go into the light.

Ending 2/2 (Free)

Do the same, but wait instead of going into the light. Eventually it will fade and disappear. Run right into a secret passage. Run past more eyes, grab some spikes, and continue right. Throw a spike (just one!) into the yellow block. Use this to get over and continue right. If you throw it too low you won't be able to get up, so restart and try again. Jump into the weird light. A doppelganger will appear. Jump and move right, and throw a spike in mid air. Your doppelganger will not copy this, and move further left than you do right. Then move more right, and he should fall left into the central gems. Finally, run right into one final beam of light.

Achievements:

  • Shawshanked: Get ending 2/2 (Free).

  • Save Me: Spare the creature in Level 13: Reflex.

  • Leap of Faith: Jump straight to the exit in Level 12: Breakthrough

  • Truth: Press the arrows keys in Level 1: Please Wait.

  • 4Life: Get Ending 1/2 (Trapped Forever)

  • Early Release: Press Esc in level 17: The End.

  • Bricklayer: Press the button at the start of Level 11: Safety First.

  • Immortal: Complete Level 3: Suicide.

  • Save Us: Do not kill any of the creatures in Level 23: Drop 3.

  • Believe Me: Jump on the creature in Level 5: Trust.

With thanks to Max for the walkthrough!

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Andreana <3 March 18, 2011 5:47 AM

to quote: "How do you pass the level where it says "ASCEND?" This game is a struggle for me cos i'm 11"
Hey, I was 11 when I tried this. I completed it without any help. O_O My birthday was yesterday so now i'm 12 <3

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i thought the second level can take you to last level... failed ::::(

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anyone know any other "Don't trust the game" games?

[You might like Loved -Jay]

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