Ttursas' Perfect Balance series has allowed countless physics puzzle fans to satisfy their eponymous yen for balancing odd shapes atop one another. The puzzles are clever, the physics engine smooth, and the presentation polished and sparkly. But what more can be done in the world of precarious manipulations of gravity and inertia? Enter Imperfect Balance, the newest game in the series, which flips the Perfect Balance concept on its head. Now instead of the precision stacking of shapes into perfectly sturdy forms, Imperfect Balance features the precision stacking of shapes into perfectly unsturdy forms. It's not about perfect construction, but about perfect collapse.
Players use the mouse to click and drag shapes into the playing field and the [left] and [right] arrows, or the [A] and [D] keys to rotate shapes after they are selected and before they are dropped. Dropping a shape into the field makes it "live," so that the physics engine acts on it immediately. The goal is to use the shapes available to you to knock out a certain number of the shapes that are in play at the start of each level, earning "diamonds" for doing so. More diamonds unlock more groups of levels, and it is possible to earn more diamonds per level by knocking out more than the minimum number of shapes.
You may be thinking that Imperfect Balance, as the opposite of Perfect Balance, requires an opposite dedication to careful stacking, and that you can just start knocking shapes over with liberated abandon. It turns out that Imperfect Balance requires exactly the same sort of Jenga-like focus and finesse as Perfect Balance, just differently applied. So if Perfect Balance seemed to fiddly and tedious to you, you will find little relief in its inverted sequel. However, if you liked Perfect Balance's emphasis on careful puzzle-solving, Imperfect Balance will provide a welcome twist to that popular approach.