Blosics 2


DoraBlosics 2Knocking stuff down with other stuff; a time honoured tradition. The Atlanteans and 1950s sitcom children alike knew the simple pleasure of using physics for mischief and recreation. A while back we drew your attention to Blosics, a game about hurling balls at blocks to satisfy your primitive urge for destruction. (And points.) Now, here's Blosics 2, from Jacek Perzanowski's Igrek Productions, and it's an improvement in everything from its presentation to the gameplay itself.

The premise? Knock enough blocks off the platform in each level to meet the point requirement. This time around, you've got thirty levels to beat and it isn't as simple as it used to be. Now, instead of being able to grow your projectile to the size you want, you've got three different ones to choose from... and each one costs a certain amount of points that you'll have to make up for with your score. Click on the ball you want to use from the right side of the screen, then click and hold within the orange area to place it. Use your mouse to aim and release to fire, but remember; you only get points if the blocks are knocked off the platform. If you run out of blocks before you complete a level, just hit the big restart button at the bottom of the screen.

Play all the Blosics games:
BlosicsBlosics 2Blosics 2 Level PackBlosics 3

The farther you go, the more complex the levels get, and the more challenges the game throws at you. Knocking down red blocks, for instance, costs you points, and certain types of unlockable ammunition are more useful than others. Blosics 2 is a wonderful example of the evolution of an idea. The original concept is still there, but it's been expanded in new and interesting ways that drive more challenge into it's fun, easy to pick up gameplay. It still isn't particularly deep, lending itself more to coffee breaks and anytime you have an hour or so to kill than marathon sessions, but I find that applying a story to each little block really helps with your motivation and the overall drama.

Steve! He had so much to live for! He was going to propose to Mary! He'd just gotten his GED! NOOOOOOoooOOooOOoo!

Play Blosics 2

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Blosics 2 Walkthrough (kinda)

  • Here I list the steps to complete all the challenges.

  • Note that the strategies here are not the only way to pass the challenge, but one that I used and works.

  • Descriptions are usually as such: [ball type] from [compass direction (indicates where your ball should start)], [angle]. If no direction, it does not matter where your ball starts though closest point from orange circle usually works. If there is no comment regarding power, it's at full strength.

1-10:

  1. : hope you don't need help here.

  2. : hope you don't need help here.

  3. 30 from bottom center row, horizontally tilted slightly up.

  4. 20 from nw, target middle of green's side.

  5. 30 from sw, horizontal.

  6. 10 from center, targeting center of red lines adjacent to the center one.

  7. difficult with normal balls. Simple with remote (2nd unlockable).
    10, target bottom row half strength (hit and miss strategy)
    OR remote, lightly over the green stack then have it explode.

  8. Use 5s. Ruler might help

  9. explode (or 30 if not available), second row from bottom. Luck to see if they get stuck or not.

  10. Difficult. Two good ways to hit green stack:

    • Very N, aim perfectly horizontal. Should hit 2nd row after it loops.

    • ne, aim very slightly north from ne. Should hit the side coming down.

    Besides not explosive, your choice of balls. Note that total green points is 170.

11-20

  1. Difficult. 15' west of north, angled so it crosses center. Use 5 to find spot, use 20 for real.

  2. Difficult. Many choices here. I used 20 from very n, angled upper right, where the red barely obscures the rotating rings.

  3. Try to go over column so it hits the green at either the top or very bottom. Remote ball works best, but any will do once you find the right str to send it over.

  4. Send remote barely over explosive. My method was from nw, angled nnw, 1/3 str.

  5. Go wild. Note only 140 points from green.

  6. Extremely difficult. Only 144 points from green. Best hope is to use remote on bottom row, slightly below full power, then explode when it's mostly down.

  7. Extremely difficult. Need fast reflexes. 10 from ssw/sse, aim at center of sides of the green stacks. Fire at one, then the other.

  8. Remote, fire at 2nd bottom row horizontally, explode at center. 30 can work, but you'll need to push most of the bottom green row for enough points.

  9. Explode from e, aim e at platform. Use remote to finish leftovers (arc over the pile then explode from the east).

  10. Extremely difficult. One method is to hit the right stack of balloon blocks so they cover that hole then explode the brick, but the balloons often can't hold against all the reds. (bounce back from the left side for best results.) Alternative I found was to fire a ball over the red stack, then hitting the green without triggering the explosion, though very difficult to find right spot. Note only 160 points from green.

21-30

  1. Aim at bottom/second bottom row, then pray. Remote might work better than explode if you use it at the center. Note that balloons can only lift about 2-3 stacks of green, otherwise it'll be too heavy, so it's best to spread it evenly rather than all on the right.

  2. Fairly simple. Just guess and check. 5 is enough, though 10 works better.

  3. Either use 10/20 to knock out rows then pray, or arc over the red stack with a disintegrate and remove them entirely. Note only 175 points from green.

  4. 5, try to get it aligned perfectly horizontal to the greens center then launch it perfectly horizontally. If done correctly, should barely affect other blocks.

  5. 5 to hit explosives, 20/30 to hit white bar into place. Just work on timing.

  6. It's lvl 8, but worse. Have fun.

  7. 5 from s, aim at slightly above center of explosive

  8. 5. It's like shooting skeet. Fire one to send some blocks down. Use 5's to knock green ones out as they fall.

  9. Return of the Revenge of lvl 8! I used 5 from N, aimed horizontally but very slightly slanted up.

  10. As mentioned before: The blocks are acting if they are under the frozen unlockable. if you hit them/affect (bombs/disruption), the blocks and any block they are touching, will regain their sense of gravity. The trick is to barely scratch them so they fall down without touching the reds. You'll need an explosive for the farthest one though. Disintegrating the nearest red stacks helps a lot. Don't forget you can freeze them again if you have the unlockable.

That's it! If you've managed all that, you'll get the

vortex ball, which though fun to watch, is actually not an autowin, but does help get some higher scores on some levels. Use freeze to allow to position where the hole with much greater accuracy. Remember you need to hit something before it starts up, but freezing doesn't stop it from charging.

69 Comments

Yay! A new game just as i'm about to get bored!

help im stuck at level 14!!

What a horrible game.

It's completely ruined by interlevel ads.

Seriuosly, why would you want to bother the players with an interlevel ad after first level already, and then require 2 clicks at the end of each level, because you attempt to load an interlevel ad after every single level.

That alone is enough to ruing the game.

I'm at 17 and I cant even imagine how this level works

Can't aim accurately enough for 8.

Haven't seen any in-game ads, though.

Level 14 is nuts.

I get that you use a 5 point ball to get rid of the explosive. But after that if you use the 30 point ball and launch it high in the air it won't come back down; and if you don't launch it high enough there isn't enough force to smash the blocks. Argh!

Yeah, Level 14 is a real dome-scratcher...anyone got a spoiler?

AHA! How to get past Level 14:

You need to BARELY, BARELY brush the explosive box off the ledge so it falls next to the blocks and blows them off the screen. Use the 5 point ball and launch it with the greatest of ease at the block. Too much force will blow it up.

On level 14...

use the 5 ball to barely knick the top corner of the explosive, sending it down to explode and push the blocks off

I liked the fist one a great deal, the way you managed the size/cost of your shot was much cooler than this method. Also, I don't like the "only one way" levels where you have to have a perfect shot without any other options.

Level 14

Lame. You have to unlock a new ball by fulfilling challenges. It's impossible with the standard balls, methinks.

Level 14 is actually quite easy.

Just use a 5-point ball to GENTLY knock the explosive off the wall, and gravity does the rest.

The way I solved Level 14 was

to use the first unlockable ball (which explodes on contact) and aim it so that it lands on the right side of the blocks. If done right, all the green blocks are cleared without touching the explosive. To unlock the ball you need 10 succesful challenges.

Level 14

Try to VERY gently push the explosive block down by hitting its upper right edge slightly, so it explodes next to the green blocks. Took my many tries, worked for a 10p ball

Hint: Get as many challenges as possible.

I'm now very stuck at Level 28 :/

Fun! :D Played all the way through. 5 stars from me :)

There was a balloon level (level 20, I think) that was a real test of patience.. I took a shot and surf the web a little then came back to see if it was working or not. I didn't really like this part..

for lvl 14 challenge

Lightly toss an explosive ball over the exploding block so it lands behind the greenies and blows them all off

Now I'm working on 21 and scratching my head about the challenge.

Also, does anyone know how to get the challenge on lvl 6?

BTW, I recommend going for the challenges because they open new balls (see 'unlockables' on the menu screen).

Help!
Game was loaded, I see clouds on blue sky and I hear a music. Nothing else is going on!
I turned off adblocker but no effect :(
Game still doesn't work...

[What OS, browser, and Flash Player versions are you using? -Jay]

It's a very nice game though suffers from the same design flaw as the old one for some levels: you basically need to try again and again til you're lucky enough to hit some certain spot. And often times, though you might have a good guess at what these spots are, there's no real way to guarantee that you'll even get 20% success rate on them even after you've already beaten it before.

Particular offenders: 7, 12, 16, 17, 21!! (the one diego was talking about)

It also appears to suffer from some bad memory leaks. Another error is that if you replay a level and finish it without the challenge, it'll not count it in the total challenges shown on the level select screen even if you already beaten the challenge before. Also if you're fast, it is possible that you click the next button as some reds are counted thus getting a score below 100.

Bloatedsack: lvl 6 challenge

use 10 to hit the exact centers of the red blocks adjacent to the center. with good aim/luck, you'll hit them off to land on the sides.

Quite a few challenges cannot be completed without the unlockables. The "smart" bomb is especially useful.

Note about 30 since I'm sure it'll probably stump some of you.

The blocks are acting if they are under the frozen unlockable. if you hit them/affect (bombs/disruption), the blocks and any block they are touching, will regain their sense of gravity. The trick is to barely scratch them so they fall down without touching the reds. You'll need an explosive for the farthest one though. Disintegrating the nearest red stacks helps a lot. Don't forget you can freeze them again if you have the unlockable.

How do I buy something? I need that tabasco.

I am stuck on 17, while I was stuck I have been able to get 14 challenges accomplished.
could someone stuck on a level above 17 try and post a walk-through for 17?

power of the post, I just beat 17

Bit stuck on 19 with the balloon blocks. I have the delayed detonating ball if that helps.

@hengehog

Care to leave a hint re. #17? :-)

Hehehe power post indeed. On 21 now. Can't decide which way to try. They're both failing.

Level 28 looks impossible. There isn't any way to separate the red blocks from the green ones.

17:

on 17 it is all about timing, you need to hit the top of the green stacks with a 5 ball at just the right angle to knock enough blocks off. It is not easy and requires a lot of practice.

Really struggling with level 21. Anyone got a solution?

[What OS, browser, and Flash Player versions are you using? -Jay]
WinXP prof., Opera 10.10, Adobe Flash 10.0.45.2.
Flash was updated yesterday, and since this time all games doesn't work :(
I will ask someone to reinstall...
Thx Jay...

Currently on level 16... I've gotten all the challenges except on levels 3 and 7.

It's a fun game, but can sometimes be annoying because you have to hit a certain spot exactly, or you'll fail.

Blosics 2 Walkthrough (kinda)

  • Here I list the steps to complete all the challenges.

  • Note that the strategies here are not the only way to pass the challenge, but one that I used and works.

  • Descriptions are usually as such: [ball type] from [compass direction (indicates where your ball should start)], [angle]. If no direction, it does not matter where your ball starts though closest point from orange circle usually works. If there is no comment regarding power, it's at full strength.

1-10:

  1. : hope you don't need help here.

  2. : hope you don't need help here.

  3. 30 from bottom center row, horizontally tilted slightly up.

  4. 20 from nw, target middle of green's side.

  5. 30 from sw, horizontal.

  6. 10 from center, targeting center of red lines adjacent to the center one.

  7. difficult with normal balls. Simple with remote (2nd unlockable).
    10, target bottom row half strength (hit and miss strategy)
    OR remote, lightly over the green stack then have it explode.

  8. Use 5s. Ruler might help

  9. explode (or 30 if not available), second row from bottom. Luck to see if they get stuck or not.

  10. Difficult. Two good ways to hit green stack:

    • Very N, aim perfectly horizontal. Should hit 2nd row after it loops.

    • ne, aim very slightly north from ne. Should hit the side coming down.

    Besides not explosive, your choice of balls. Note that total green points is 170.

11-20

  1. Difficult. 15' west of north, angled so it crosses center. Use 5 to find spot, use 20 for real.

  2. Difficult. Many choices here. I used 20 from very n, angled upper right, where the red barely obscures the rotating rings.

  3. Try to go over column so it hits the green at either the top or very bottom. Remote ball works best, but any will do once you find the right str to send it over.

  4. Send remote barely over explosive. My method was from nw, angled nnw, 1/3 str.

  5. Go wild. Note only 140 points from green.

  6. Extremely difficult. Only 144 points from green. Best hope is to use remote on bottom row, slightly below full power, then explode when it's mostly down.

  7. Extremely difficult. Need fast reflexes. 10 from ssw/sse, aim at center of sides of the green stacks. Fire at one, then the other.

  8. Remote, fire at 2nd bottom row horizontally, explode at center. 30 can work, but you'll need to push most of the bottom green row for enough points.

  9. Explode from e, aim e at platform. Use remote to finish leftovers (arc over the pile then explode from the east).

  10. Extremely difficult. One method is to hit the right stack of balloon blocks so they cover that hole then explode the brick, but the balloons often can't hold against all the reds. (bounce back from the left side for best results.) Alternative I found was to fire a ball over the red stack, then hitting the green without triggering the explosion, though very difficult to find right spot. Note only 160 points from green.

21-30

  1. Aim at bottom/second bottom row, then pray. Remote might work better than explode if you use it at the center. Note that balloons can only lift about 2-3 stacks of green, otherwise it'll be too heavy, so it's best to spread it evenly rather than all on the right.

  2. Fairly simple. Just guess and check. 5 is enough, though 10 works better.

  3. Either use 10/20 to knock out rows then pray, or arc over the red stack with a disintegrate and remove them entirely. Note only 175 points from green.

  4. 5, try to get it aligned perfectly horizontal to the greens center then launch it perfectly horizontally. If done correctly, should barely affect other blocks.

  5. 5 to hit explosives, 20/30 to hit white bar into place. Just work on timing.

  6. It's lvl 8, but worse. Have fun.

  7. 5 from s, aim at slightly above center of explosive

  8. 5. It's like shooting skeet. Fire one to send some blocks down. Use 5's to knock green ones out as they fall.

  9. Return of the Revenge of lvl 8! I used 5 from N, aimed horizontally but very slightly slanted up.

  10. As mentioned before: The blocks are acting if they are under the frozen unlockable. if you hit them/affect (bombs/disruption), the blocks and any block they are touching, will regain their sense of gravity. The trick is to barely scratch them so they fall down without touching the reds. You'll need an explosive for the farthest one though. Disintegrating the nearest red stacks helps a lot. Don't forget you can freeze them again if you have the unlockable.

That's it! If you've managed all that, you'll get the

vortex ball, which though fun to watch, is actually not an autowin, but does help get some higher scores on some levels. Use freeze to allow to position where the hole with much greater accuracy. Remember you need to hit something before it starts up, but freezing doesn't stop it from charging.

Need help on 20 :-\

I really enjoyed this game till level 14. I know what I need to do and I've gotten very close a few times, but the fact that I cannot reproduce my prior move with any accuracy is driving me nutters. I'm using the orange rings to line up my shots and what can look like two identical moves to my naked eye, are not.

Not too bad a game - physics-y-ness makes it fun, but also annoying when you can't reproduce a shot you just took. Beat the game and got all the unlockables (beat all the challenges) without needing help on more than 2 or 3 levels. I beat a large number of the challenges my first time through each level because I played with that as my goal from the start (so I wouldn't have to play the game over again).

Fun. I just wasted too much time on that.

But I ended up getting all of the challenges. Woo.

The most annoying challenge is level 21. My "solution":

Launch 3-5 blocks with a 5-point ball. Go do something else for about 2 minutes. Shoot some more blocks. Take another break. Repeat until all blocks eliminated.

Don't be impatient, because the blocks [i]will[/i] eventually fall. You need to average 3-4 blocks per hit, or the blocks won't add up to enough points to overcome the cost of the shots.

(Which is pretty much what JIGuest said, except for the taking a break part.)

OK, not sure who is still checking in at this late hour but I can help with some of them. First, lvl 21, the balloon one

you need to have passed enough challenges to have the exploding-on-command ball. Launch it gently at the slanted ramp above the green blocks. It will fall on to the green blocks and roll slowly over the edge. You need to get lucky for the balloons to push it to the small ledge at the bottom right of the green block "block" and then trigger the bomb. There should be five or so left, for these take the #5 or #10 and knock them off and wait.

For Fourteen,

again, use the triggerable bomb, launch it over the exploding block gently and when it lands trigger it and you will get all of them.

BTW- To determine what a particular level's challenges are click the "challenge" label and it will explain. Do all of them as some of the later challenges are ridiculous or even impossible if you do not have the unlockables.

Oh, and on 20.

notice that the sides are rubber, not the normal sides. Take a #10 and bounce it off the left wall and push the balloons to the right, might have to do it twice. When the balloons are about to start going past the right ledge and up trigger the exploding square with a #5. The balloons will bock the red squares while the green are free to fall. May take a couple of tries to get timing right but when done right the red will not be able to fall at all.

Huge improvement on the original; enjoyed this very much.

I'm starting to grow weary of generic puzzle-game graphics, though. It isn't anything against this game in particular, but I'm starting to notice a distinct trend and lack of imagination when it comes to the visual style of physics-based puzzles.

The ad break after each level isn't even the most annoying part of this game. There's the random levels that require complete luck, and the UI that actively interferes with the basic gameplay. Trying to change power or aim in some directions was frustrating. I can't decide if it's worse that that was intentional or the designer just didn't care.
Maybe next they can design a billiards game where you have to avoid drunk people while making your shot.

As for Level 21 (probably the worst), I had some success with

Multiple 10 & 20 shots. Though I think there's only 160 or so to get, so you can't take that many. Knocking just a few blocks into the blender at a time can be easier than hoping your explosion works out.

Level 16 also has an alternate solution if you have an unlockable:

Using a remote, fire it over the column and detonate it on the other side. Getting this right is not at all easy, but once you do, all the block will go out easily.

I have to agree with those that are a bit chagrined about having to use perfect shots to get through some levels, but all in all, I really enjoyed this game.

As for the advertising between levels, who cares?!? Click "Next" and it's gone! I don't understand why it "ruing"s the game. It helps the developer get a bit of compensation for all their hard work and you get to enjoy the result of their efforts for FREE!

The quickest way I found for level 21:

Take a remote explosive ball, let it roll slowly across the top of the blocks, wait for it to drop and detonate it as close to the foot of the stack as possible (slow roll is the key). Use a 10 to get the remaining blocks into the balloon pit, go have lunch and when you come back, it should be done!

Oops, sorry anonamoose, I should have read your post before I posted an almost identical solution to level 21. :)

I found an easy way to ace the challenge on 17:

You need the Disintegrator Ball. Shoot it straight down and hit "d" when the ball touches the top of the stack of reds. The explosion should erase all the reds and the platform, leaving all the green blocks to fall with no fuss.

My technique for lvl 6 challenge:

1. Dissolve the center red one by gently firing straight up so the structure is still standing afterward.
2. Fire an exploder straight up.

The result is quite an enjoyable spray of green!

I only figured out that I could actually choose another ball size when I finished my 15th challenge. That means, everything up to level 23 can be done with the small ball ;)
From then it's quite fun.

The clear sky without game elements: it appears when you break something in your user data (e.g. start a second vortex ball while the first still sucks). There's a button which resets your data.

ive got 29 challenges but im stuck on the level 5 one plz help!!!!!

Level 20 one ball, no reds lost: Bounce a remote bomb from the left rubber pad and trigger it to explode right next to balloons on the left. This will send all the balloons to the right to hold up the reds, and concurrently explode the other bomb which sends the green ones off to the left. If you send it with a lot of power so the bomb pushes then explodes the balloons, almost guaranteed no reds lost.

When will these flash game designers stop making games that require you to play the levels in order?

On level 12 I found it much easier to

take a #5 ball from the top part of the shooting circle and aim down at the base of the green stack, a row or two above. Do it right and it's like chopping down a tree; the stack will topple back away from the red blocks.

i am stuck on level 11!!! does any one have a spoiler???

For the record, grabbing the game window and shaking it does not help.

11:

While the long three-bounce is the intuitive shot, it may be easier to bounce a ball through that narrow gap between the wall immediately left of the launch zone and the first red block.

Nostalgia: :-D

Level 30 is incredible....

for my solution check the spoiler...

use a dissovling bomb to eliminate the red stack to the left, do it again for the next stack & the next (if one of the bombs dislodges the adjacent stack freeze frame it - this might be a blessing in disguise as you might be able to now do two stacks with one dissolving bomb). now launch a push button bomb to the tight right of the green blocks - about midway up their side. they will all get blown free of the remaining reds on the bottom right

@OtherBill: Don't think I didn't try before posting ;)

To add some constructive comments, I'm really enjoying this game. The extra challenges add a lot more interest to the game for me. The special balls are a lot of fun too, giving you different ways to solve the same problem. Nicely done.

On level 20, like others I

bounced off the left wall to shove the balloon stack over to the right, but I used a 30 ball. As the stack moved by it triggered the center bomb, but the balloons had already blocked the red escape route. This also freed up all the greens to fall.

Level 17- just drop two bombs, one on each side of the red brick pile and then explode both bombs by hiting the "e" button. You get all the green and none of the red and win the challenge

The description on level 28 is very vague, how do u beat it

i found this way easier to solve the level 30 challenge

I found that the easiest way for solving the challenge on 30 is if you got axes to freeze button launch a disintegrator on the reds on the right side detonate it to disintegrate as many blocks as possible then re freeze any falling red blocks. then launch a normal explosive on the left most green block. in this way i got it on the second try

how the heck do you buy the tobasco sauce or any of the other things to unlock the special balls??

level 18 do a 30 ball at the green blocks ad then you should be done

good:D

I'm stuck on 14.
not really spiler buuttt:

No matter what I do I can't knock off the explosive box without it blowing up.
&& I'm really confused because it (for whatever reason) unlocked the Freeze Button and Vortex Ball, but not the Explosive ball, Remote EB, or the Disintegrator ball. So i can't use the Explosive Ball, and the Vortex Ball doesn't work.

Level 17 - Easier Version, Does not require fast reflexes :)

Drop two remote explosive balls on the two gaps between the three piles. Click e, and if you are lucky enough for not a SINGLE red brick to land outside of the platform, then you get both level AND challenge complete.

Level 17 super easy

drop a disintegrate right in the middle with 0 power. let it disintegrate into the middle of the red pile, then press D to blow it. it will get rid of all the reds AND the see saw itself, allowing all the greens to fall freely.

level 19.. roll a remote acroos the top. after it falls off the east edge explode it when its about half way down.

LEVEL 14!!!!!
ok heres what you do,
1. unlock the explode on impact ball
2. throw it very softly over the explosive block so it lands on the tile next to the greens
3. enjoy. :)

For level 28:

If you've gotten enough challenges done, you'll have earned "F" - "freeze". Use the 5-pt ball to knock some blocks down. When you have a clear shot of some green blocks, press "F" - everything will freeze in place until it gets hit (by the ball or another block). Makes the level MUCH easier.

Level 17:


Drop two remote explosive balls, at each side,
between the reds and greens.
Press 'E'.

I am stuck on Level 14. how do you get the 40 fire/bomb symbol ball to throw.
I know I need to lob it over, but the walkthrough show a fire/bomb symbol 40 ball that will blow up as it hit on the other side of the wall.
help

hello double o heres how you do it.you need to unlock 10 chalenges to get the "Fire ball"

the placement of the restart button is utterly stupid.

Did anybody else do enough challenges to get the freeze thing and then not get the freeze thing? Im raging here.

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