In Alchemia, you play a little hero (the same one from Haluz) after he shoots from the sky a bizarre looking creature. He sets off on an adventure to figure out what happened and to help his unfortunate new companion. Brilliant and imaginative puzzles, illustrations and music abound, and some puzzles will require lateral thinking and problem solving rather than just simply clicking in the right areas and in the correct sequence. An inventory is used for only a very few items, and you will have to drag an item from the inventory to where it belongs in the scene to progress.
Analysis: One cannot help but compare the work here to Samorost, with its surrealistic landscapes of photorealistic images and art as well as even some of the animations and techniques with which some of the scenes are reused. And yet even with all the similarities, there is enough here to appreciate on its own merits. One area that I feel Alchemia falls short in is with the story telling. Most of the dialog presented is banal and unnecessary. I would prefer to leave it up to my own wild imagination as to what is being said instead. Perhaps an option to turn on the dialog only as a 'hint system' would be a nice compromise.
An extended version is promised, although not expected to be free. If there's to be even more gorgeous artwork, illustrations and music, mixed with several new and original puzzles like this first part, then I can't wait!