The Blue Beanie


BlueBeanie

DoraWhen you're small, the world is a big place, and most of us growing up had some sort of security blanket that made us feel safe. Something you took with you everywhere, even when your parents tried to stop you. A stuffed toy, battered and covered with dirt from long afternoons at the playground. A scrap of baby blanket stuffed in a pocket. Other people looked at them and saw only junk, but to us they were talismans that gave us the courage to face our problems. Eventually, we grew up and they were lost or tattered beyond repair, or simply forgotten in an attic. But sometimes you just can't let go. Malaysian artist Daphne Lim, who is studying multimedia at RMIT in Melbourne, Australia, has crafted a story about chasing after what's important to you even if nobody else understands why, in the form of a point-and-click adventure called The Blue Beanie.

The Blue BeanieThe unlikely hero of the story is a tiny, plump white woodland creature whose prized possession, a very dapper blue beanie, is stolen one day when he leaves it out to dry. Most of us would write it off as long gone, but our hero is not about to let it get away that easily. Despite his small stature, he's off to rescue his beloved beanie no matter what the odds, and what follows is one of the most charming games we've had the pleasure of playing in a long time.

For the most part, gameplay is straightforward pointing and clicking. Move your cursor around the area, and watch for it to turn into a hand to show you can interact with something. Clicking on it might make something amazing happen… or not. Often, you have to figure out the correct order to click on objects to proceed, which requires a bit of trial and error since most of us have little experience being tiny woodland sprites. Occasionally, you'll also use the mouse to steer your little hero safely around obstacles, or to clear a path for him. The game never tells you exactly what you should be doing — although it does nudge you gently in the right direction if you pay attention — so a bit of patience and a lot of experimentation is required.

Inspired by Samorost, The Blue Beanie is presented with animated characters against beautiful painted or photographed backgrounds. Add in the music (by Mark Holdaway of Kalimba Magic), which has a Peter and the Wolf way of mimicking the action onscreen, and the entire experience is a sensory treat. Seasoned point-and-click gamers may find the story a little brief, but it's an experience that will delight anyone with a sense of whimsy and adventure.

The Blue BeanieAnalysis: For a game with such a tiny protagonist, The Blue Beanie manages to feel like an awfully big adventure, and the hero packs a lot of personality into his tiny frame. Daphne Lim has a real talent for creating sympathetic and expressive characters, working with body language as much as facial expressions to create someone you can really connect with.

While working without any real dialogue may be a plus for the aesthetics, however, it can be a hindrance when the puzzles come around. There's no real penalty for simply clicking blindly around the screen, but this rarely accomplishes anything either. Ultimately I found the best thing to do was watch the little hero for clues; he'll look at things you should be interacting with, or react in a way that hints at your next action when you prompt him. Each screen represents a single puzzle, but there's also a lot of other little visual touches for you to discover, so take your time and examine everything.

The Blue Beanie feels like it should be a children's book, but it's so well put together that it comes across as the sort of innocent pleasure even grown-ups can enjoy. For me, the game conjured up fond memories of Tove Jansson's Moomins, both in look and in feel, and by doing so the story connected with my childhood. I wasn't expecting such a genuinely heart-felt little adventure tonight, and I feel like I should thank Ms. Lim for it. It really did feel like a treat.

With a lot to offer for people who like the journey to be as rewarding as the end, The Blue Beanie is a simple, sweet, lovely little tale that shouldn't be missed.

Play The Blue Beanie.

Walkthrough Guide

In case anyone is having trouble, here is a quick, spoiler-free walkthrough.

Click on door

Click on door again

Push red button

Push red button again!

Move cursor up and down to dodge

Click hole in tree

Click worm above hole

Click hole in tree

Click debris below "no dogs" sign until it collapses

Move wood bits underneath Hero

Click snail shell

Click twig

Click knot in string

Push the button!

Click ladder

Click wheel

Click tunnel

Click pipe

Click wheel

Click mushrooms left to right (middle one twice)

Click fridge

Click ladder

Click wood with leaf

Click mud closest to you

Click wood on mud

Click blue paperclip twice (bottom lefthand corner)

Click and drag blue pebble over to bird

Click blue tie (sticking out of the side of the nest)

Click blue clothespin (sticking between rocks by river)

Click flower in treebranch twice

Click spider twice quickly (when it pops out of log)

Please let me know if anything is unclear.

68 Comments [leave a comment]

That was absolutely beautiful! Thank you!

awwww, that game was so cute :DD,
and the

two birds in love? SQUEE

Fantastic. More please.

Very nice! Would like to see more of this type of game.

Oh my, that was so cute I think I may have ruptured something. So well put together, easy enough gameplay, but still very clever! Had me smiling and laughing in a few places too. What a joy to play, I hope we can see more of this from Daphne :)

That was wonderful! Very Samoroft, but much cuter. Good to see some Aussie gaming-talent on JIG.
Congratulations Daphne!

This is gorgeous - the type of game play I like. Definitely support fellow Aussie.

Aussie Aussie Aussie, Oi Oi Oi!

Great review!

Very cute game. I enjoy it just because it's story isn't that complicated and it's the game which can be played within all age ranges. Plus the animations, sfx and bgm are neatly done. Good game.

This is cute overload. I love this game.

that is the cutest game i ever have seen

Can I get some help with:

the bower stage? I've found the flower, the paperclip, the clothespin and the rubber band, but I seem to need a fifth blue item to continue.

I haven't played online games in a long time. I happened upon a link to this game today. I almost cried this game was so beautiful. The music and the visuals create the perfect atmosphere for the story. Simple is the way games should be. I hope to see more for Daphne Lim.

It borrows so heavily from Jakub Dvorsky (who created Samorost) that he should appear in the credits. LOL. But charming nonetheless. Thanks for featuring it.

That was so good. loved it .

Solid work, but quite seriously; if it's going to be that 'inspired' by Jakubs work it should - at the very least - give a tip of the hat.

At any rate: a fun little experience.

Gorgeous game, felt just a notch short though. But we can't have it all so it was just nice as it was.

Eli, Bad Dog:

I just want to mention that this game wasn't intended for wide release. It's a personal project that we found and thought you guys would enjoy.

The author is a huge fan of Amanita Design, and she was very respectful of Jakub when I asked her about it.

Yukito:

The last item is the button. You'll have to be quick to nab it: the spider will briefly dart out of the log holding it.

Ryusui, thanks a bunch.

In case anyone is having trouble, here is a quick, spoiler-free walkthrough.

Click on door

Click on door again

Push red button

Push red button again!

Move cursor up and down to dodge

Click hole in tree

Click worm above hole

Click hole in tree

Click debris below "no dogs" sign until it collapses

Move wood bits underneath Hero

Click snail shell

Click twig

Click knot in string

Push the button!

Click ladder

Click wheel

Click tunnel

Click pipe

Click wheel

Click mushrooms left to right (middle one twice)

Click fridge

Click ladder

Click wood with leaf

Click mud closest to you

Click wood on mud

Click blue paperclip twice (bottom lefthand corner)

Click and drag blue pebble over to bird

Click blue tie (sticking out of the side of the nest)

Click blue clothespin (sticking between rocks by river)

Click flower in treebranch twice

Click spider twice quickly (when it pops out of log)

Please let me know if anything is unclear.

Sound options?

Cute. I hadn't played 'Samorost' before, so this one reminded *me* of 'Wogger'. If you liked this one, check out Wogger.

"Click tunnel" - what tunnel?

After a lot of clicking, I found the tunnel. Very cute game!

Very, very cute, and very, very well done.

If making someone smile could earn a grade, Daphne gets an A from me.

I found it to be a very warm and wonderful tribute to Samorost, and hope she writes more games like this soon. I love this type of little game -- they are visually gorgeous, and I like that they're not taxing -- they're just a very pleasant way to while a way a little time.

very cute game, took a while for me to figure out what u had to do but it was fun.

That... was the BEST (really, Im not really a fan of point-and-click) one I've played. I could finish it by myself, the graphics and sounds is cool and great storyline.

Bravo! Well done. Lovely!
Encore! Encore!

That was absolutely adorable. It did heavily remind me of Samorost, but it was much softer...still, it was lovely. :)

That was sooooo cute and heart-warming! I loved it!!! :D

Awww this was such a sweet lovely game. It was absolutely delightful to play. Thankyou for sharing it with us.

This game is beautiful. Love it.

trop mignon ! ( "kawaï") Très poétique et très beau ! Il y a en effet quelque chose des Moomins là dedans !...

[Translation: "Too darling! ("Kawaiï") Very poetic and very beautiful! There is in fact something of the Moomins there inside!" -Kero]

Kawaii is Japanese for cute.

I think this game is beautifully crafted and it is so cute.
I love the idea of the little fluffy white character, and i did enjoy this game alot :)
This is amazing. I hope there will be a second one :D
xx

Definitely like Samorost, but I like it. Quite enjoyable to play.

Very nice game but I didn't find it that fun. Something happened at the end and I was unable to finish it. I think that these point and click games are all too alike, this one seemed like any other one I have ever seen.

Beautiful graphics, well made, but very, very limited gameplay. Also the game is so easy you don't spend enough time in each level to really get into the atmosphere. Cute but not so much fun.

I can't find anything blue on the last level. I've already put the wood on the mud. Am I missing something?

Nevermind, got it.

Woo daphne! Go team malaysia! More please!

lovely!

Good review, Dora. Had it not been for the first two paragraphs of this review, I would have missed out on this game as I am in the probable minority of those not in love with Samorost. It's a good thing too because I was this close to missing out on an adorable game.

Just simple enough puzzles that no walkthrough was needed. What a sweet little game!

What a gorgeous game. Definitely up there with Samorost. The animation is superb. Also, for some reason, I love the main character's walking sound effect. Actually, I love everything about the main character. He looks squishy.

It was super easy, but still so wonderful. :)

That was short, but easy, fun, and very, very cute. Required some pixel-hunting though. Not bad: B+

So cute game :- )
It was just lovely <3 ^^

This was really easy, and really adorable and well made!

i think that was the first point-and-click game i could actually finish.

Very sweet game! its a basic monkey island game with a sweet touch! love it! keep up the good work! cheers from Norway! :)

tjakov

Yah, the influence of the Aminata Design/Samorost style is delightfully noticeable, I started smiling from the moment I saw the artwork.
It's a fun cute game that is delightful to look at as well as play. Great job Daphne Lim, hope you try your hand at more!

Very lovely, so pacific, unlike other killing games.
[Please don't post in all caps, thanks. ~Kero]

a beautiful surprise!

I've never helped two birds to fall in love before! A delightful game.

that was very fun and cute!!!!

I can't find the

blue paperclip

can anyone help me? Please!

oh, nevermind. if anyone else is having the same problem:

the walktrhough refers to the next level.

you have to click the wood on the mud twice

The walkthrough is missing a step.

In the second to last stage, you have to click on the spiderweb to get the wood panel with the leaf to drop down

I would very much like to see a thank you to Amanita design and the folks who did Samorost at the end just in case somebody thought that the original idea and aesthetic was entirely Daphne Lim's.

I can't really see what stopped her doing that in the first place as it's a very very beautiful and charming game and it wouldn't have hurt.

Well, my face is red.

I can't seem to get off the ground. I'm having trouble with the worm/bird thing, right in the beginning.

that was so cute!!!!!!!!!!

It's driving me crazy that there are so few games like this one! I've played Samorost 1,2; Haluz 1,2; and all the random in betweens that are posted on JIG. I wish, wish, wish this style of game was more prevalent as my thirst for it is far from quenched.

excellent and innocent

Awww!
The cutest little thing I've ever seen!

That was such a cute game!
the graphics paired with the sound affects made my day (:

i think i might of sploded out of pure joy if it went on any longer!

Very Nice Game It's cute. Nice Story =D

aww its so cute!

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