Plan It Green


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Plan It Green

Ms.45To celebrate Earth Day (April 22), National Geographic has sponsored Plan It Green, a casual building sim in the style of Build-a-lot that joins the sparsely-populated ranks of "green" games (see Electrocity, Climate Challenge and even Boonka for more examples).

planitgreen.jpgTrue to its name, Plan It Green focuses on boosting energy credits by designing green buildings and communities using four types of structures: residential, parks and recreation, commercial, and facilities such as power plants. Your goals are structured in a similar manner to most building sims where you must meet certain targets, such as "build a pre-fab home with five upgrades, supply three homes with recycle bins, research eco-industries, etc.". Once you meet the goals, it's on to a new district to make things a little bit greener.

There are just a few things you'll need to pay attention while playing the game, including building materials (which can be ordered via the menu at the bottom), cash flow, and most importantly, district happiness and overall environmental health. In addition to installing Earth-friendly devices in individual homes, you can also upgrade your district with improvements that affect the entire community. Installing a bike path, for example, helps you meet your goals and benefits every structure. You can also turn on a grid to show you which structures are performing the best and which need extra attention. If you demolish structures, you get some of the materials back, which does have economies of scale — the bigger and more valuable the property, the more materials you gain.

As you work through each scenario you unlock bigger, more elaborate ways to save on energy costs, reduce pollution, and make your district as environmentally friendly as possible. Plan It Green doesn't hit you over the head with its cause, opting instead to provide a casual building game with a strong green slant.

planitgreen2.jpgAnalysis: As you'd hope in an environmental game, the visual setting in Plan It Green is lovely — not as gorgeous and charming as Wonderburg, but pretty in an oddly retro way. The cheaper pre-fab and eco-buildings reminded me of Daly City, the suburb that inspired Pete Seeger's song "Little Boxes". You can build things like soccer fields and swimming pools that don't generate income but help you meet your happiness goals and spruce up the place.

The gameplay is very, very fast — if the Build-a-lot series makes you grind your teeth in frustration ("FINISH THE FREAKIN' UPGRADE ALREADY!!!"), you are going to LOVE the snappy pace of Plan It Green. The speed and simplicity of it all does make Plan It Green fall on the easy side, however. There are no ultimate deadlines as in Build-a-lot (which is ironic given that environmental upgrades would surely be imperative, unlike purely aesthetic ones), and the bonus for meeting the five star rating is so unobtrusive I didn't notice it was there for several levels. The tutorial also continues on a bit beyond what is necessary — I found myself thinking "Yeah, just leave me alone to discover things already".

So how good is the environmental message? Plan-It-Green offers the chance to build "eco-businesses" such as a bike shop, co-op food store and organic coffee shop. Aside from whiffing slightly of exclusivity (surely if we're serious about being green, we need to ensure environmentally preferrable products are in big mainstream supermarkets?), there are tradeoffs involved — your Fair Trade coffee may assist small farmers overseas, which is great... but takes up a decent amount of energy to ship to your suburb. Similarly, the best residential structure you can build is called a Zero-Energy Home — a "three storey family home. 100% self-sustained. They do not use a city's municipal energy", which immediately made me think "Why does a single family need a three storey home???" The whole "reduce" part of the "reduce, reuse, recycle" slogan tends to get ignored by people for whom shopping fills the void, and I say that as someone who very much likes filling the void with a spot of Prada.

The biggest surprise for me is that the best environmental power facility you can get, after you've built wind farms, hydro plants and so on, is... a nuclear facility. I'm old enough to remember when that suggestion would get you hung from the nearest old-growth tree, and not necessarily by the obvious suspects. I trust the developers are already living next to a nuclear reactor, and have the usual amount of eyes.

It may fall short of presenting the ultimate in eco-friendly building, but Plan It Green does its part to raise awareness. Beyond its message, however, is a great-looking casual building sim that shaves off frustration and easily competes with the well-established franchises already on the market.

WindowsWindows:
Download the demo
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Mac OS XMac OS X:
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Get the full version

Plan It Green is available to download from these affiliates:
Arcade TownBig Fish Games

Walkthrough Guide


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Plan It Green Walkthrough

General Tips

  • The walkthrough starts with level 4 as till then all levels are covered by the tutorial

  • All goals where reached with five stars

  • A lot of levels do have different ways to solve them - often it will depend on what you did in the levels before in this special district

  • It is possible, that you cannot reach a level in 5-star time, because you didn't build, additional to your goals,buildings or upgrades in one of the levels before

  • You cannot replay any level of the levels after you have finished it completely and got the stars for it

  • You can replay a level by using the menu button and choose "restart" during the game or choosing "replay" right after reaching your goal

  • Each upgrade has the same costs for all buildings, but some of them do have different effects on the taxes, when used with residential homes or with commercial building

  • Every building has three different types, from which you have to choose one before it is built

  • It doesn't matter which one you choose, as they do have no differences in their costs, possible upgrades or effects

  • While materials get cheaper on average the larger amount you purchase, the average sale price of energy credits stays the same independent of the sold amount

  • Do not forget to sell your energy credits on a very regular basis. This additional income comes in handy early on, but it is not added automatically like the tax income

Levels

Level 4

Goals: Build 1 recreation facility, apply 3 residential upgrades, build 1 Eco house, raise districts happiness to 25%

  • After building the recreation facility, tear down the old buildings

  • As this, you will not only increase the residence happiness, but also get 2.500 units material additional for each house

  • You can tear down all houses the same time

  • Build an Eco-house

  • Upgrade all houses with the green updates, till you reach a happiness of 25%

Level 5

Goals: Apply recycle center district upgrade, add recycle bin to four houses, build one park, raise environment health to 35%

  • After the tutorial part is finished, build the max. amount of material, you can afford

  • Upgrade all four houses with the recycle bin

  • Upgrade all houses with all upgrades

  • Which upgrades you already have, you can see at the green check mark next to it

  • Build a park - it does not matter, which park you choose, they all do the same

Level 6

Goals: Research Solar Energy Technology, Build 2 Solar Energy Facilities, Demolish 1 Coal Power Plant, Attain 2.000 daily energy credits

  • Follow the tutorial

  • Build your first solar energy facility at the down left with one plot distance to the coal power plant

  • Tear down the coal power plant at the left side

  • Place the second solar energy facility there

Level 7

Goals: Research Eco Shop Technology, Build 1 Eco Shop, Apply "Going green" to 2 businesses, Apply "Going Green" to 2 Houses

  • Follow the tutorial

  • Choose the free light stone plot on the top and choose the build tab - business - Eco Shop

  • It doesn't matter, which shop you choose

  • Tear down in the meanwhile one of the three old businesses. This will give you enough material

  • Upgrade two houses with "Going Green"

  • Update the remaining two old shops with "Going Green"

Level 8

Goals: Build 1 Eco Shop, Build 1 Eco Home, Apply 5 Structure Updates, Attain $ 7.500 daily Tax Income

  • After tutorial build an eco shop on the free plot right down - commercial corner

  • Buy 50.000 units material and build a Eco-house

  • Build a prefab house

  • Update the shops and the houses with structure updates, till you reach your tax goal

  • When you are short in money, sell 5000 energy credits (use "District-Button) - this are the points you see in the top right corner, next to the lightning bolt

Level 9

Goals: Build 1 Eco Shop, Apply Bike District Upgrade, Build 1 Park, Raise environment Health to 10%

  • Build first the Eco Shop

  • Tear down the old shop

  • Buy 10.000 units material

  • Get the Bike District Upgrade

  • Build a park

  • Buy another 5.000 units material

  • Upgrade your three houses with the "Going Green" and the "Eco-Garden" Upgrade

  • Wait, till you have enough money and upgrade one of the houses with the "Water

Level 10

Goals: Raise District Happiness Level to 20 %, Raise environment Health to 20%

  • After selling the energy credits, build a park (not recreation facility)

  • Buy 10.000 units material

  • Upgrade the two old houses with "Going Green"

  • Upgrade all houses with an Eco-Garden and "thermo paint"

  • Sell two more times your energy credits and build upgrade to houses with solar-panels

Level 11

Goals: Apply the Bike Path District Upgrade, Attain 2.500 daily energy credits

  • Buy the bike path district upgrade

  • Buy 5.000 units material

  • Upgrade all shops with "Going to work by bike"

  • Sell energy credits, when you need money

  • Make energy upgrades at your houses as solar - panels, eco-garden or what else might is missing till you reach your daily energy-credits - goal

Level 12

Goals: Apply Electric Scooter Rental District Upgrade, Raise District Happiness to 40%, attain $ 9.000 daily tax income

  • Upgrade two of the shops with solar panels

  • Buy 10.000 units material

  • Upgrade the third shop with solar panels

  • Upgrade all shops with paint

  • Buy material as needed and sell your energy credits

  • Make three smaller updates for the houses

  • Wait, till you have enough money for 15.000 units material and $ 35.000 Dollar for the Electric Scooter Rental Update

Level 13

Goals: Raise environment Health to 50%, Attain 3.500 daily energy credits

  • Pay 25.000 units material

  • Upgrade the last shop with a solar facility

  • Upgrade the last houses with solar facility

  • Upgrade three shops with a wind power facility

  • Upgrade three houses with a water facility

  • Use your energy credits to raise enough money

Level 14

Goals: Research Wind Power Technology, build 2 Wind power Turbine Farm, attain 6.000 daily energy points

  • Get the wind power technology

  • tear down the three coal power plants

  • Build one wind power turbine farm down and one on the right side

  • Use your energy-credits if you are short in money

Level 15

Goals: Apply "Going Green" to 3 Farms, apply "Green Culture" to 3 Farms, raise District Happiness to 15%

  • Apply "Going Green" to the 3 farms

  • Apply "Green Culture" to the 3 farms

  • Buy 5.000 units material

  • Apply "Going Green" to both houses

  • Apply an Eco-Garden to one of the houses

Level 16

Goals: Research Organic Farm Technology, Build 1 organic farm, add 2 upgrades to organic farm, attain 5.000 daily energy credits

  • The technology you will find under "Residential Research"

  • Build the organic farm

  • Add all upgrades to the farm

  • Add solar energy and other updates to the houses or farms till you reach the daily energy goal

Level 17

Goals: Raise district happiness to 35%, raise environment health to 35%

  • You may click the environment grid, but you do not have to

  • Just update the shop and the houses till you reach your goals

  • Buy material as needed

  • Sell your energy - credits, when you are short in cash

Level 18

Goals: Build 2 Eco - Shops, apply 2 structure upgrades, raise environment health to 15%, attain 1.500 daily energy credits

  • Build the 2 Eco Shops

  • Upgrade all old shops with "Going Green"

  • Upgrade all shops with "Going to work by bike"

  • Buy material as needed

  • Sell your energy - credits, when you are short in cash

  • Upgrade one house additional with thermo paint and a solar facility

Level 19

Goals: Research Eco-Business, raise district health to 20%, attain $ 11.000 daily tax income

  • Research the eco-business

  • Build one Eco-Business

  • Upgrade shops with solar energy till you reach your goal

Level 20

Goals: Build 1 organic farm, build 1 park, attain $ 7.500 daily tax income

  • Build the farm

  • Upgrade the farm with "green culture" and other updates

  • After reaching the tax-goal, wait, till you can afford to buy the park

Level 21

Goals: Research Hydro Power Technology, build 2 hydro power plants, attain 12.000 daily energy points

  • Research the Hydro Power Technology

  • Click the solar facility and move it into the middle of the scene

  • Build the two hyrdo power plants on the two spots at the water

Level 22

Goals: Build 2 pre-fab houses, apply 5 structure upgrades, build 1 recreation facility, raise district happiness to 50%

  • Build the two houses

  • Upgrade these and the other houses till the district happiness reaches 48%

  • Wait, till you can afford the recreation facility

Level 23

Goals: Apply Speed Bumps District Upgrade, build 1 Eco-Business, raise environment health to 60%, raise district happiness to 65%

  • Get the Speed Bumps Upgrade

  • Wait till you have the money to build the Eco Business

  • Build a Pre-fab-house

  • Use all upgrades for the eco buisness and the houses

Level 24

Goals: Build 1 Eco-Home, raise Environment Health to 25%, attain daily tax income to $ 13.000

  • Build the Eco-Home

  • Upgrade the Eco Home with all Upgrades

  • Upgrade the other shops with solar panels and other upgrades, till you reach your other two goals

Level 25

Goals: Research Eco-Apartment, build 1 Eco-Apartment, apply "Going Green" to the old apartments, raise district happiness to 15%

  • Research and build the Eco Apartment

  • Apply "Going Green" to the old apartments

  • Apply solar panels and eco-garden to the apartments, till you reach your happiness - goal

Level 26

Goals: Build 1 recreation facility, build 1 park, attain 2.000 daily energy credits, raise environment health to 30%

  • Build a park and a recreation facility

  • Upgrade the old houses with going green and give all houses updates, till you reach your energy-l and environment health goal

Level 27

Goals: Apply Speed Bumps, raise environment health to 60%, attain 3.200 daily energy credits

  • Apply speed bumps

  • Upgrade all farms and houses with the water - upgrade till you reach your goals

Level 28

Goals: Raise district happiness to 85%, raise environment health to 75%

  • Upgrade all houses and farms till the max

  • Buy the district upgrade "recycling"

  • Upgrade all houses and farm with a recycling bin

Level 29

Goals: Research Biofuel Technology, build 2 biofuel power plants, attain 20.000 units daily energy credits

  • Buy the Biofuel Technology

  • Build the tow biofuel plants

  • Place them at the bottom and right side, not in the middle

Level 30

Goals: Build 1 Eco Shop, raise district happiness to 55%, attain $ 16.000 daily tax income

  • Buy the max of material, you can afford

  • Go to the district button and buy the recycling facility

  • Build it

  • Upgrade all shops with a recycling bin

  • Upgrade all shops to the max

  • Build the Eco Shop and go on upgrading till you reach your goals

  • Don't forget the energy credits, you definitely need them ;)

Level 31

Goals: Build Eco Business, raise district happiness to 70%, reaise environment health to 80%, attain 20.000 daily tax income

  • Build first the Eco-Business

  • Wait for a little money, buy the max. amount of material

  • Start upgrading the Eco-Business and all other houses

  • Use your energy-credits

  • Buy the district updates

Level 32

Goals: 1 Eco Apartment, 1 Eco Shop, raise environment health to 40%, attain daily tax income $ 12.000

  • Build the apartment first

  • Wait till you have enough money and buy material

  • Upgrade the apartment complete

  • If this is not enough to raise the environment health to 40%, upgrade the other apartments, till its done

  • Use your energy credits

  • Wait till you have the money to raise your material to 25.000 material

  • Wait till you have $ 50.000 and build the Eco Shop

Level 33

Goals: Apply mass transit district upgrade, build 1 Eco Business, attain daily tax income to $ 16.000, raise district happiness to 55%

  • Apply mass transit district upgrade

  • Buy 25.000 units material and build the Eco Business

  • Upgrade the Eco Business, the other shops and apartments till you reach your goals

Level 34

Goals: Research Eco Industry, build 1 Eco Industry, apply mass transit district upgrade, attain daily energy credits to 1.000

  • Research and build 1 Eco Industry

  • Apply mass transit district

  • Upgrade shops and houses till you reach the energy goal

Level 35

Goals: Demolish 1 Old Estate, build a pre-fab house, apply recycling center, raise environment health to 20%

  • Demolish the old estate, its the house on the top

  • Build a pre-fab house

  • Upgrade "Going Green" to all houses and the shop

  • Apply the recycling center

  • Upgrade the houses till you reach your goal

Level 36

Goals: 1 Eco Apartment, raise district happiness to 65%, raise environment health to 75%, attain daily tax income to $ 20.000

  • Build 1 eco-business on the empty plot

  • Start upgrading the eco-business

  • Tear down one of the old apartments

  • Update the shops and apartments

  • Build an eco - apartment

  • Upgrade the apartments and shops, till you reach your goals

Level 37

Goals:Research Nuclear Technology, build 2 Nuclear Power Plants, attain 30.000 daily energy credits

  • Research Nuclear Technology

  • Build 2 Nuclear Power Plants

Level 38

Goals: Demolish 1 Pre-Fab house, build 1 Eco-House, build 1 park, raise environment health to 35%

  • Tear down the pre fab house (the one on the top)

  • Build a park

  • Build an eco house

  • Upgrade the eco house and the other buildings till you reach your goal

Level 39

Goals: Build 1 Eco - Home, build 1 recreation facility, raise district happiness to 45%, attain 1.500 daily energy credits

  • Build the eco home

  • Build the recreation facility

  • Upgrade the eco home till you reach the goal

Level 40

Goals: Apply charging station district upgrade, build 1 eco business, attain 14.500 daily tax income, raise district happiness to 30%

  • Apply charging district upgrade

  • Build the eco business

  • Upgrade houses and shops/business till you reach your goal

Level 41

Goals:Build 1 Eco Apartment, raise environment health to 50%, attain daily tax income to $ 18.500, attain daily energy credits to 3.500

  • Build 1 eco apartment

  • Upgrade the apartment and all other building

  • Buy a recycling center

  • Upgrade houses, shops, business with a recycling bin till you reach your goals

Level 42

Goals: Research Zero Energy Home, build 1 zero energy home, apply charging station upgrade, raise district happiness to 70%

  • Research zero energy home

  • Tear down the old home and build 1 zero energy home

  • Apply the charging station upgrade

  • Upgrade all buildings (except zero energy home, they can't be upgraded) till you reach your goal

Level 43

Goals: Attain $ 8.500 daily tax income, attain 3.000 daily energy-credits, raise environment health to 85%

  • Tear down the old shop and build an eco - business instead

  • Tear down the other old shop and build an eco shop instead

  • Tear down the old house and build an eco home instead

  • Upgrade shops and homes till you reach your goal

Level 44

Goals: Build 1 Eco Industry, raise $ 24.000 daily tax income, attain environment health to 70%

  • Buy enough material and build an eco-industry

  • Upgrade it

  • Wait till you have enough money and material to build another eco-industry

  • Upgrade this one as well, till you reach your goals

  • You will reach your goal also by building a eco - shop, but if you do so, you will have problems reaching the goal of Level 45 in time

Level 45

Goals: Attain 32.000 daily tax income, raise district-happiness to 75%, raise environment health to 96%

  • Build an eco industry

  • Tear down your old shop and build another eco - industry

  • Upgrade the both buildings

  • Use the district upgrades

  • In this level it depends a lot, what you have done before

  • If it seems you can't reach your goal, have a look, if there are old buildings and replace them with the eco-equivalent

  • Update all buildings to the max

Thanks so much to Kayleigh for getting such a great walkthrough put together so quickly! :D

16 Comments

Plan It Green Walkthrough

General Tips

  • The walkthrough starts with level 4 as till then all levels are covered by the tutorial

  • All goals where reached with five stars

  • A lot of levels do have different ways to solve them - often it will depend on what you did in the levels before in this special district

  • It is possible, that you cannot reach a level in 5-star time, because you didn't build, additional to your goals,buildings or upgrades in one of the levels before

  • You cannot replay any level of the levels after you have finished it completely and got the stars for it

  • You can replay a level by using the menu button and choose "restart" during the game or choosing "replay" right after reaching your goal

  • Each upgrade has the same costs for all buildings, but some of them do have different effects on the taxes, when used with residential homes or with commercial building

  • Every building has three different types, from which you have to choose one before it is built

  • It doesn't matter which one you choose, as they do have no differences in their costs, possible upgrades or effects

  • While materials get cheaper on average the larger amount you purchase, the average sale price of energy credits stays the same independent of the sold amount

  • Do not forget to sell your energy credits on a very regular basis. This additional income comes in handy early on, but it is not added automatically like the tax income

Levels

Level 4

Goals: Build 1 recreation facility, apply 3 residential upgrades, build 1 Eco house, raise districts happiness to 25%

  • After building the recreation facility, tear down the old buildings

  • As this, you will not only increase the residence happiness, but also get 2.500 units material additional for each house

  • You can tear down all houses the same time

  • Build an Eco-house

  • Upgrade all houses with the green updates, till you reach a happiness of 25%

Level 5

Goals: Apply recycle center district upgrade, add recycle bin to four houses, build one park, raise environment health to 35%

  • After the tutorial part is finished, build the max. amount of material, you can afford

  • Upgrade all four houses with the recycle bin

  • Upgrade all houses with all upgrades

  • Which upgrades you already have, you can see at the green check mark next to it

  • Build a park - it does not matter, which park you choose, they all do the same

Level 6

Goals: Research Solar Energy Technology, Build 2 Solar Energy Facilities, Demolish 1 Coal Power Plant, Attain 2.000 daily energy credits

  • Follow the tutorial

  • Build your first solar energy facility at the down left with one plot distance to the coal power plant

  • Tear down the coal power plant at the left side

  • Place the second solar energy facility there

Level 7

Goals: Research Eco Shop Technology, Build 1 Eco Shop, Apply "Going green" to 2 businesses, Apply "Going Green" to 2 Houses

  • Follow the tutorial

  • Choose the free light stone plot on the top and choose the build tab - business - Eco Shop

  • It doesn't matter, which shop you choose

  • Tear down in the meanwhile one of the three old businesses. This will give you enough material

  • Upgrade two houses with "Going Green"

  • Update the remaining two old shops with "Going Green"

Level 8

Goals: Build 1 Eco Shop, Build 1 Eco Home, Apply 5 Structure Updates, Attain $ 7.500 daily Tax Income

  • After tutorial build an eco shop on the free plot right down - commercial corner

  • Buy 50.000 units material and build a Eco-house

  • Build a prefab house

  • Update the shops and the houses with structure updates, till you reach your tax goal

  • When you are short in money, sell 5000 energy credits (use "District-Button) - this are the points you see in the top right corner, next to the lightning bolt

Level 9

Goals: Build 1 Eco Shop, Apply Bike District Upgrade, Build 1 Park, Raise environment Health to 10%

  • Build first the Eco Shop

  • Tear down the old shop

  • Buy 10.000 units material

  • Get the Bike District Upgrade

  • Build a park

  • Buy another 5.000 units material

  • Upgrade your three houses with the "Going Green" and the "Eco-Garden" Upgrade

  • Wait, till you have enough money and upgrade one of the houses with the "Water

Level 10

Goals: Raise District Happiness Level to 20 %, Raise environment Health to 20%

  • After selling the energy credits, build a park (not recreation facility)

  • Buy 10.000 units material

  • Upgrade the two old houses with "Going Green"

  • Upgrade all houses with an Eco-Garden and "thermo paint"

  • Sell two more times your energy credits and build upgrade to houses with solar-panels

Level 11

Goals: Apply the Bike Path District Upgrade, Attain 2.500 daily energy credits

  • Buy the bike path district upgrade

  • Buy 5.000 units material

  • Upgrade all shops with "Going to work by bike"

  • Sell energy credits, when you need money

  • Make energy upgrades at your houses as solar - panels, eco-garden or what else might is missing till you reach your daily energy-credits - goal

Level 12

Goals: Apply Electric Scooter Rental District Upgrade, Raise District Happiness to 40%, attain $ 9.000 daily tax income

  • Upgrade two of the shops with solar panels

  • Buy 10.000 units material

  • Upgrade the third shop with solar panels

  • Upgrade all shops with paint

  • Buy material as needed and sell your energy credits

  • Make three smaller updates for the houses

  • Wait, till you have enough money for 15.000 units material and $ 35.000 Dollar for the Electric Scooter Rental Update

Level 13

Goals: Raise environment Health to 50%, Attain 3.500 daily energy credits

  • Pay 25.000 units material

  • Upgrade the last shop with a solar facility

  • Upgrade the last houses with solar facility

  • Upgrade three shops with a wind power facility

  • Upgrade three houses with a water facility

  • Use your energy credits to raise enough money

Level 14

Goals: Research Wind Power Technology, build 2 Wind power Turbine Farm, attain 6.000 daily energy points

  • Get the wind power technology

  • tear down the three coal power plants

  • Build one wind power turbine farm down and one on the right side

  • Use your energy-credits if you are short in money

Level 15

Goals: Apply "Going Green" to 3 Farms, apply "Green Culture" to 3 Farms, raise District Happiness to 15%

  • Apply "Going Green" to the 3 farms

  • Apply "Green Culture" to the 3 farms

  • Buy 5.000 units material

  • Apply "Going Green" to both houses

  • Apply an Eco-Garden to one of the houses

Level 16

Goals: Research Organic Farm Technology, Build 1 organic farm, add 2 upgrades to organic farm, attain 5.000 daily energy credits

  • The technology you will find under "Residential Research"

  • Build the organic farm

  • Add all upgrades to the farm

  • Add solar energy and other updates to the houses or farms till you reach the daily energy goal

Level 17

Goals: Raise district happiness to 35%, raise environment health to 35%

  • You may click the environment grid, but you do not have to

  • Just update the shop and the houses till you reach your goals

  • Buy material as needed

  • Sell your energy - credits, when you are short in cash

Level 18

Goals: Build 2 Eco - Shops, apply 2 structure upgrades, raise environment health to 15%, attain 1.500 daily energy credits

  • Build the 2 Eco Shops

  • Upgrade all old shops with "Going Green"

  • Upgrade all shops with "Going to work by bike"

  • Buy material as needed

  • Sell your energy - credits, when you are short in cash

  • Upgrade one house additional with thermo paint and a solar facility

Level 19

Goals: Research Eco-Business, raise district health to 20%, attain $ 11.000 daily tax income

  • Research the eco-business

  • Build one Eco-Business

  • Upgrade shops with solar energy till you reach your goal

Level 20

Goals: Build 1 organic farm, build 1 park, attain $ 7.500 daily tax income

  • Build the farm

  • Upgrade the farm with "green culture" and other updates

  • After reaching the tax-goal, wait, till you can afford to buy the park

Level 21

Goals: Research Hydro Power Technology, build 2 hydro power plants, attain 12.000 daily energy points

  • Research the Hydro Power Technology

  • Click the solar facility and move it into the middle of the scene

  • Build the two hyrdo power plants on the two spots at the water

Level 22

Goals: Build 2 pre-fab houses, apply 5 structure upgrades, build 1 recreation facility, raise district happiness to 50%

  • Build the two houses

  • Upgrade these and the other houses till the district happiness reaches 48%

  • Wait, till you can afford the recreation facility

Level 23

Goals: Apply Speed Bumps District Upgrade, build 1 Eco-Business, raise environment health to 60%, raise district happiness to 65%

  • Get the Speed Bumps Upgrade

  • Wait till you have the money to build the Eco Business

  • Build a Pre-fab-house

  • Use all upgrades for the eco buisness and the houses

Level 24

Goals: Build 1 Eco-Home, raise Environment Health to 25%, attain daily tax income to $ 13.000

  • Build the Eco-Home

  • Upgrade the Eco Home with all Upgrades

  • Upgrade the other shops with solar panels and other upgrades, till you reach your other two goals

Level 25

Goals: Research Eco-Apartment, build 1 Eco-Apartment, apply "Going Green" to the old apartments, raise district happiness to 15%

  • Research and build the Eco Apartment

  • Apply "Going Green" to the old apartments

  • Apply solar panels and eco-garden to the apartments, till you reach your happiness - goal

Level 26

Goals: Build 1 recreation facility, build 1 park, attain 2.000 daily energy credits, raise environment health to 30%

  • Build a park and a recreation facility

  • Upgrade the old houses with going green and give all houses updates, till you reach your energy-l and environment health goal

Level 27

Goals: Apply Speed Bumps, raise environment health to 60%, attain 3.200 daily energy credits

  • Apply speed bumps

  • Upgrade all farms and houses with the water - upgrade till you reach your goals

Level 28

Goals: Raise district happiness to 85%, raise environment health to 75%

  • Upgrade all houses and farms till the max

  • Buy the district upgrade "recycling"

  • Upgrade all houses and farm with a recycling bin

Level 29

Goals: Research Biofuel Technology, build 2 biofuel power plants, attain 20.000 units daily energy credits

  • Buy the Biofuel Technology

  • Build the tow biofuel plants

  • Place them at the bottom and right side, not in the middle

Level 30

Goals: Build 1 Eco Shop, raise district happiness to 55%, attain $ 16.000 daily tax income

  • Buy the max of material, you can afford

  • Go to the district button and buy the recycling facility

  • Build it

  • Upgrade all shops with a recycling bin

  • Upgrade all shops to the max

  • Build the Eco Shop and go on upgrading till you reach your goals

  • Don't forget the energy credits, you definitely need them ;)

Level 31

Goals: Build Eco Business, raise district happiness to 70%, reaise environment health to 80%, attain 20.000 daily tax income

  • Build first the Eco-Business

  • Wait for a little money, buy the max. amount of material

  • Start upgrading the Eco-Business and all other houses

  • Use your energy-credits

  • Buy the district updates

Level 32

Goals: 1 Eco Apartment, 1 Eco Shop, raise environment health to 40%, attain daily tax income $ 12.000

  • Build the apartment first

  • Wait till you have enough money and buy material

  • Upgrade the apartment complete

  • If this is not enough to raise the environment health to 40%, upgrade the other apartments, till its done

  • Use your energy credits

  • Wait till you have the money to raise your material to 25.000 material

  • Wait till you have $ 50.000 and build the Eco Shop

Level 33

Goals: Apply mass transit district upgrade, build 1 Eco Business, attain daily tax income to $ 16.000, raise district happiness to 55%

  • Apply mass transit district upgrade

  • Buy 25.000 units material and build the Eco Business

  • Upgrade the Eco Business, the other shops and apartments till you reach your goals

Level 34

Goals: Research Eco Industry, build 1 Eco Industry, apply mass transit district upgrade, attain daily energy credits to 1.000

  • Research and build 1 Eco Industry

  • Apply mass transit district

  • Upgrade shops and houses till you reach the energy goal

Level 35

Goals: Demolish 1 Old Estate, build a pre-fab house, apply recycling center, raise environment health to 20%

  • Demolish the old estate, its the house on the top

  • Build a pre-fab house

  • Upgrade "Going Green" to all houses and the shop

  • Apply the recycling center

  • Upgrade the houses till you reach your goal

Level 36

Goals: 1 Eco Apartment, raise district happiness to 65%, raise environment health to 75%, attain daily tax income to $ 20.000

  • Build 1 eco-business on the empty plot

  • Start upgrading the eco-business

  • Tear down one of the old apartments

  • Update the shops and apartments

  • Build an eco - apartment

  • Upgrade the apartments and shops, till you reach your goals

Level 37

Goals:Research Nuclear Technology, build 2 Nuclear Power Plants, attain 30.000 daily energy credits

  • Research Nuclear Technology

  • Build 2 Nuclear Power Plants

Level 38

Goals: Demolish 1 Pre-Fab house, build 1 Eco-House, build 1 park, raise environment health to 35%

  • Tear down the pre fab house (the one on the top)

  • Build a park

  • Build an eco house

  • Upgrade the eco house and the other buildings till you reach your goal

Level 39

Goals: Build 1 Eco - Home, build 1 recreation facility, raise district happiness to 45%, attain 1.500 daily energy credits

  • Build the eco home

  • Build the recreation facility

  • Upgrade the eco home till you reach the goal

Level 40

Goals: Apply charging station district upgrade, build 1 eco business, attain 14.500 daily tax income, raise district happiness to 30%

  • Apply charging district upgrade

  • Build the eco business

  • Upgrade houses and shops/business till you reach your goal

Level 41

Goals:Build 1 Eco Apartment, raise environment health to 50%, attain daily tax income to $ 18.500, attain daily energy credits to 3.500

  • Build 1 eco apartment

  • Upgrade the apartment and all other building

  • Buy a recycling center

  • Upgrade houses, shops, business with a recycling bin till you reach your goals

Level 42

Goals: Research Zero Energy Home, build 1 zero energy home, apply charging station upgrade, raise district happiness to 70%

  • Research zero energy home

  • Tear down the old home and build 1 zero energy home

  • Apply the charging station upgrade

  • Upgrade all buildings (except zero energy home, they can't be upgraded) till you reach your goal

Level 43

Goals: Attain $ 8.500 daily tax income, attain 3.000 daily energy-credits, raise environment health to 85%

  • Tear down the old shop and build an eco - business instead

  • Tear down the other old shop and build an eco shop instead

  • Tear down the old house and build an eco home instead

  • Upgrade shops and homes till you reach your goal

Level 44

Goals: Build 1 Eco Industry, raise $ 24.000 daily tax income, attain environment health to 70%

  • Buy enough material and build an eco-industry

  • Upgrade it

  • Wait till you have enough money and material to build another eco-industry

  • Upgrade this one as well, till you reach your goals

  • You will reach your goal also by building a eco - shop, but if you do so, you will have problems reaching the goal of Level 45 in time

Level 45

Goals: Attain 32.000 daily tax income, raise district-happiness to 75%, raise environment health to 96%

  • Build an eco industry

  • Tear down your old shop and build another eco - industry

  • Upgrade the both buildings

  • Use the district upgrades

  • In this level it depends a lot, what you have done before

  • If it seems you can't reach your goal, have a look, if there are old buildings and replace them with the eco-equivalent

  • Update all buildings to the max

Thanks so much to Kayleigh for getting such a great walkthrough put together so quickly! :D

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andrew B. April 25, 2009 1:06 AM

which immediately made me think "Why does a single family need a three storey home???"

storey?

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Thanks for the great walkthrough guide, cheers. I don't know how, but somehow I got addicted with this game even it is even not of my genre :)

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tattersalt April 25, 2009 5:01 PM

"Why does a single family need a three storey home???"

Some families (mine, for one) have more than two children.

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does anyone realize that discovery networks has a channel called planet green, btw nat geo has a channel that competes with planet green.

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Hmm, sounds like a potential trademark infringement issue. "Plan It Green" surely sounds a lot like "Planet Green" to me.

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Anonymous April 26, 2009 11:50 AM

How do you get enough happiness in level 12 to pass it?

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@JIGuest

  • Upgrade two of the shops with solar panels

  • Buy 10.000 units material

  • Upgrade the third shop with solar panels

  • Upgrade all shops with paint

  • Buy material as needed and sell your energy credits

  • Make three smaller updates for the houses

  • Wait, till you have enough money for 15.000 units material and $ 35.000 Dollar for the Electric Scooter Rental Update

To raise happiness, use structure updates. Recreation facilities help a lot also. But in a lot of the levels, its already enough to update houses and shops.
You also might like to have a look at the walkthrough on top of the comments :) You will find help there for every level :)

Greetings, Kayleigh

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I'm on Level 13 and mine says. "Raise environmental heath to 100% and credits per day to 7400. I can only get 96% Health and 7000 credits per day. I have the money and materials but I can't figure out how to get the locks open to purchase anything higher then what I have. Can anyone help me?

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Laurie

There are two ways that locks open - They open when "the time has come", when the game introduces the upgrade to you.
-They open when you are in the right area/district.
Unfortunately for you, I think that you just discovered one more glitch/bug of the game. It seems that you have done much more in this district than you had to. So you already have been over the 50% environmetal health, which is the normal goal. The game recognized this and gave you a higher goal. That's nice. But what it doesn't do, is give you also the opportunity to choose higher leveled buildings earlier.
The only thing what might work out, (if you have not already tried): Buy all District-Upgrades as far as they are already availble, like speed bumps, bicycle ways and so on. If you have the possibility, build parks instead of recreation facilities.
Sorry for not having a better solution :(

Greetings, Kayleigh

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I'm not sure why but I'm on level 13 and it asks me to raise environmental health to 97%- not 50%. I cannot get past 96% after adding all the possible upgrades (district, home, and shop) and two parks. I don't know what else to do.

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Naomi - enviromental health can' t be reached
This sounds like one of the annoying bugs, the game has. You raised enviromental health before this level higher than 50%. So the game highered your level goal, but did not higher your available updates same time. I don't know how to solve it beside starting all over. Maybe you have a chance to tear down a building and build a more enviroment friendly one? If you already have everything upgraded, then there is only the solution to start over.

Sorry for having no better ideas :(
Greetings, Kayleigh

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denise porter June 4, 2009 10:01 AM

there is a glitch in the game, the environment and happiness pts awarded for each item and upgrade are not given, ex. the park says 1 & 4, but you only get 1 & 3, the upgrades cheat you 1 & 2 pts also, so that level 24 is not winnable, you do the math on paper, but the game doesn't give youn all the point values, they need to post a patch

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I'm now level 17 and I think I'm stuck. I cant get 70% but I can only achieve 69%. I think this is a bug.
Anyone else has this problem? please reply!

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There seems to be a bug on the last level. I actually achieved everything in the goals, but there's no ending whatsoever, not even the usual star rating etc. Anyone know what to do?

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