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Bridgecraft


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Rating: 4.1/5 (209 votes)
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DoraBridgecraftHow cute can you take it? If your answer is merely "pretty darn cute", that won't be enough, because the latest game from Picaso Games is adorable enough to make Scottish-Fold kittens on the other side of the world jealous. Even your cursor becomes pudgy and extra cuddly as you set out to help the little Euwins return home. It seems a massive tidal wave has scattered them across the land, but fortunately for them, they have a steady supply of building materials, even if they don't quite know how to use them. That's where you and one very clever physics engine come in with Bridgecraft.

The gameplay feels similar to Armadillo Run or Pontifex. You start each level with a budget that you can use to purchase building materials, like the standard deck, and add either steel or the weaker rope for support.

Start by clicking on the anchor points, denoted by little green circles, and draw a line to direct where your bridge will go. Clicking on a green circle again will delete anything attached to it, returning the cost to your budget. You'll need to work in segments, and since some obstacles are bigger than others, you're going to have to strengthen your bridge with the appropriate material. Rope may be cheaper, but it's more than a little unforgiving when it comes to bearing weight. For the most part, each material behaves like it should, so you should feel more comfortable with a reinforced steel bridge than, oh, a swaying bridge made of water-logged macrame.

BridgecraftWhen you're ready, you can click the green Start button to send your little critter tottering trustingly out onto your bridge. If the bridge snaps, you'll have to try again. You can choose to Undo a single move, Reset the whole level, or add more support to the existing design, if you have any funds left. There's no real penalty for failing, so you can try over and over again as often as you like. In fact, you'll probably want to make use of the "Show Stress" button at the top of the screen, which will highlight areas that are under particular strain when the Euwin tries to cross and help you figure out where the problem lies. That the levels take place on a grid makes it that much easier to really fine-tune your measurements.

For those of us with less than a passing interest in architecture, Bridgecraft can prove frustratingly challenging at times, as you watch construct after construct surrender to the elements and send your unhappy looking Euwins tumbling into the watery depths. You may not need a degree in engineering for this one, but it helps to have a basic understanding of structure and support. 70 levels is plenty of time to become a building master, but I'm still not sure whether the physics engine is unforgiving, or I'm just inept at engineering. I'm sorry, little Euwins. Your trusting eyes will haunt me in my dreams!

Analysis: Don't be fooled by that happy smiling sun. It's a good thing this game is so unrelentingly cheerful, since the soothing colours and shapes can help when you'd rather throw your keyboard out the window, after yet another bridge falls apart like a soggy pretzel. That's what I get for passing notes during science class. It takes a lot of experimentation and patience to figure out exactly what each level requires, since working within a budget means there is rarely more than one solution for any given puzzle. Adding to your stress, the Undo button only lets you undo a single move, which forces you to reset the entire structure if your mistake happened early on in the building process.

If any game could be described as appealing to a niche group, then this is probably it. The challenge of building a sturdy bridge under monetary constraints isn't going to be everyone's cuppa, and with nary a bloodthirsty alien or magical sword to be found, those craving fast-paced action had better look elsewhere. What's surprising, however, is how this one grew on me. The satisfaction in completing a level and seeing your design stand tall is pretty addictive, to say nothing of the increasing challenge as the levels go on.

Bridgecraft is an exercise in patience, common-sense, and ingenuity. If the trial-and-error doesn't discourage you, and I encourage you not to let it for this one, the experience can be rewarding. For me it also serves as a reminder of why I got that F in shop class.

Play Bridgecraft

Thanks for the suggestion, Scott, Mat, and David!

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

BRIDGECRAFT WALKTHROUGH

This list is not by any means the "right" way to do any of these. I wasn't striving for a high score, but rather simply to muddle through to the end. I accomplished the muddling at least.

Before the levels, I'll cover a few gameplay basics you are probably already familiar with. I'll hide these just in case someone wants a completely virginal playing experience.

Sometimes you need to start building far away from an anchor point. That's easily accommodated by simply running a length of rope from the anchor to wherever you'd like to begin. Once you have a bridge span or steel beam in place you can delete the rope. I've mentioned this on the first (I think) level I used the technique.

You can reinforce sections either with another material or just more of the same. Some sections need two steel beams or two lengths of rope to handle the stress. Some will need one of each. I've tried to mention the places I've done this but I'm sure I've missed a few. If the solution isn't working have a look at how much of your budget is left. If you have more than my picture shows I had left odds are some reinforcement is needed.

The physics of the game are kind of sketchy sometimes, so even though I tested all these solutions a couple of times, there's no guarantee they'll work for you. Look at the weirdness of level 34 for evidence.

Levels 1 through 70:

  1. Just two deck pieces straight across

  2. Again just two deck pieces straight across

  3. The middle rope might need to be doubled here http://images.jayisgames.com/bridgecraft/level12.jpg

  4. The beam the arrow is on is doubled steel http://images.jayisgames.com/bridgecraft/level16.jpg

  5. Straight off to the shore anchors on both sides http://images.jayisgames.com/bridgecraft/level21.jpg

  6. http://images.jayisgames.com/bridgecraft/level23.jpg Wait a minute... how can anything that floats down like that be afraid of the water? They couldn't possibly drown!

  7. There are other solutions already posted here much more graceful than mine but this works... http://images.jayisgames.com/bridgecraft/level25.jpg

  8. The ropes are reinforcing steel beams http://images.jayisgames.com/bridgecraft/level26.jpg

  9. Start with a rope from the anchor point and drag it out to any starting point on the bridge then once the bridge is started the rope can be deleted http://images.jayisgames.com/bridgecraft/level27.jpg

  10. http://images.jayisgames.com/bridgecraft/level31.jpg
    Single-use bridges. Are you sure we're not working for the government??

  11. Posted by Philip098123 in here earlier - with a very handy cheat explained

    or you can do it this way without the cheater effect

  12. Steel and rope where the white arrow is pointing
    Where the red line is you put in a rope piece then take the rope back out
    NOW it will work
    No, I don't know why
    http://images.jayisgames.com/bridgecraft/level34.jpg

  13. The whole thing collapses but hey, it works. Notice the rope and steel mix on the left 2 pieces angling up
    http://images.jayisgames.com/bridgecraft/level35.jpg

  14. Most of these little critters have antennae. Should they really be playing on scaffolding in lightning storms?

  15. All rope sections have steel behind them except where the arrow is, that one is just rope.
    http://images.jayisgames.com/bridgecraft/level41.jpg

  16. One of the angle braces at the beginning of the bridge is a rope/steel combo http://images.jayisgames.com/bridgecraft/level44.jpg

  17. The rope section has steel behind it http://images.jayisgames.com/bridgecraft/level45.jpg

  18. Thanks to fuzzyface for the solution on this one - it's the flipper! http://images.jayisgames.com/bridgecraft/level48.jpg

  19. This one is in two parts
    The top part:

    Then the lower section:

  20. I used the cheat to lift the critter as you can see. I have NO idea how else to finish this level. http://images.jayisgames.com/bridgecraft/level65.jpg

  21. Again without using the lifting cheat at the beginning I have no way of finishing this level http://images.jayisgames.com/bridgecraft/level68.jpg

  22. And again with the cheating thing... http://images.jayisgames.com/bridgecraft/level69.jpg

  23. I didn't even bother to try without cheating. What's the point? http://images.jayisgames.com/bridgecraft/level70.jpg


BRIDGECRAFT WALKTHROUGH FOR POINTS

Want to increase your score? Then this is the walkthrough for you. It scores over 50K points more than the original walkthrough and may help your score.

INTRODUCTION


This is NOT intended to "show up" the author of the original because he wasn't playing for points in the first place and
clearly states so in his introduction. Also, I didn't view his solutions then look for ways to improve upon them afterward. I played the game on my own from start to finish. But I began under the erroneous impression that saved points accumulated for later use. I realized my mistake later but continued maximizing points wherever possible. I use his scores and solutions for comparison because they are the only complete reference I have. Lastly, I tip my hat to him for composing the walkthrough, and for completing the game (I almost gave up myself at level 26).

I don't have any advantage of special schooling; I'm just a regular guy. I tend to favor symmetrical solutions and it pained me to sacrifice a nice-looking structure for points. Also, like the wooden block tower game Jenga, there's probably a beam here and there that can be omitted without any effect. But I didn't tinker endlessly trying to squeeze out every last point. However, in some cases where the bridge works but collapses afterward, I didn't spend the 100-150 extra points to keep it standing.

I don't know how many people will see this as I discovered this game late after the buzz died off. If anyone does, I hope it helps. My score got me into the monthly Top 10 so it's a good score. But there were higher scores, so that means still better solutions to many levels. If this inspires you to discover any, please feel free to post your solution. Have fun!


POINTS WALKTHROUGH


Level 1 Through Level 11 - 1000 Points


LEVEL 1


Replacing just one section of deck with rope saves 33 pts (1233 vs 1200). They add up, believe me.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level01.jpg


LEVEL 2


LEVEL 3


Same rope trick saves another 33 pts here (2433 vs 2400).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level03.jpg


LEVEL 4


Rope trick doesn't work here, but using a lower profile saves 234 pts (1525 vs 1291).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level04.jpg


LEVEL 5


Bracing from the bottom and using shorter beams saves 225 pts (1668 vs 1443).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level05.jpg


LEVEL 6


Different length deck (and thus beams too) saves 61 pts (1534 vs 1473).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level06.jpg


LEVEL 7


LEVEL 8


LEVEL 9


LEVEL 10


Using steel at the very bottom saves 80 pts (2790 vs 2710).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level10.jpg


LEVEL 11


Using shorter deck and only rope saves 177 pts (1689 vs 1512). Due to elasticity of rope, be sure to start below ground level as shown.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level11.jpg


Level 12 Through Level 17 - 2000 Points


LEVEL 12


My first inclination here was to use rope. Using only rope saves 252 pts (2367 vs 2115).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level12.jpg


LEVEL 13


My original solution looked nice until I realized the first deck section needs no bracing. Ugly but functional saves 369 pts (2470 vs 2101).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level13.jpg


LEVEL 14


The highlighted beam is rope-reinforced steel. Top bracing saves 328 pts (3207 vs 2879).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level14.jpg


LEVEL 15


Highlighted part is just rope. This clean solution saves 683 pts (3094 vs 2411).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level15.jpg


LEVEL 16


Another clean solution saves a respectable 1031 pts (3161 vs 2130). Now we're getting to some decent points.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level16.jpg


LEVEL 17


Yet another respectable savings of 1121 pts (3935 vs 2814).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level17.jpg


Level 18 Through Level 27 - 3000 Points


LEVEL 18


LEVEL 19


Completely different approach saves a considerable 1400 pts (5244 vs 3844).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level19.jpg


LEVEL 20


LEVEL 21


Alas, as much as I wanted to keep this symmetrical, it wasn't worth the lost points. Respectable savings of 1035 (5307 vs 4272). That's single rope in the middle.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level21.jpg


LEVEL 22


Easy as pie. That's single rope in the middle. Yet still more respectable savings of 1061 (4083 vs 3022).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level22.jpg


LEVEL 23


Again, my instinct was to use rope instead of steel. Saves a considerable 1433 pts (4567 vs 3134). The rope is supposed to snap. If you re-play this level, you need to replace the ropes. Don't know why, but it won't work unless you do.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level23.jpg

Even though it doesn't save as many points, I've got to hand it to Diego for a design that saves 1256 pts. I first saw it as I was writing this walkthrough & laughed out loud when I tried it. When the small steel beam breaks, the "cage" swings carrying our friend Crabbyface. Lovely indeed!

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level23Diego.jpg


LEVEL 24


LEVEL 25


This simpler design provides a whopping savings of 2426 pts (6159 vs 3733).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level25.jpg


LEVEL 26


Not very sleek, but saves 519 pts (3904 vs 3385). The highlighted beam is rope-reinforced steel. It collapses afterward but will stay intact if the diagonal steel beam at the farthest left is doubled. That uses another 120 pts, so I didn't do it because disposable bridges seem to be fair game.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level26.jpg


LEVEL 27


It was happenstance that my shorter version saves 71 pts (4827 vs 4756).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level27.jpg


Level 28 Through Level 33 - 4000 Points


LEVEL 28


The highlighted beams are doubled. No top bracing saves 360 pts (4866 vs 4506). If the middle deck snaps, Flowergirl still makes it.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level28.jpg


LEVEL 29


An even more minimalist approach saves 104 pts (4590 vs 4486).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level29.jpg


LEVEL 30


LEVEL 31


Hey, if we're going to make single-use disposable bridges, we may as well make them REALLY disposable. This saves 540 pts (4763 vs 4223). It can be tweaked to keep the trapeze hanging without snapping the rope, but it costs a tad more and I didn't see any point in doing so.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level31.jpg


LEVEL 32


The left highlighted beam is doubled. Right is rope-reinforced steel. Saves 734 pts (4789 vs 4055).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level32.jpg


LEVEL 33


I took a completely different approach here and saved a considerable 1291 pts (5350 vs 4059). The highlighted diagonal beam is double steel plus single rope.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level33.jpg

By now, everyone has seen Philip's "walking mat" which is brilliant (and his justification hilarious). If you haven't, here it is.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level33Philip.jpg

Is it a cheat? Perhaps no more so than letting the critters fall or collapsing bridges are. Still, I didn't feel right using it. Besides, my solution saves more points anyway and I'm proud of it. LOL.


Level 34 Through Level 43 - 5000 Points


LEVEL 34


This slightly simpler solution saves 144 pts (5249 vs 5105).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level34.jpg


LEVEL 35


Instead of trying to support a static structure, let it fall on a hinge. It will still remain intact and deliver Pizzaface to the island. This saves a considerable 1455 pts (6531 vs 5076).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level35.jpg


LEVEL 36


On the left side, deck placement is crucial. Considerable savings of 1302 pts (6334 vs 5032).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level36.jpg


LEVEL 37


Not quite perfectly symmetrical, but it saves 900 pts (6280 vs 5380).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level37.jpg


LEVEL 38


It's more economical to use the upper anchor in the path instead of as a rope anchor, since bracing is unnecessary for anything to the right of it. Respectable savings of 1132 pts (6224 vs 5092).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level38.jpg


LEVEL 39


You don't need that much rope (or deck). Save 783 pts (5792 vs 5009).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level39.jpg


LEVEL 40


It's easy to miss the underwater anchor. Saves 272 pts (5382 vs 5110).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level40.jpg


LEVEL 41


One highlighted beam is double steel. The other is rope-reinforced steel. Choice of reinforcement can make a big difference. Saves 570 points (5674 vs 5104).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level41.jpg


LEVEL 42


A horizontal ground-level path anchored at both ends. Now it's only a matter of support. Using only what is necessary saves a whopping 2776 pts (8645 vs 5869). The highlighted beam is double steel. The two upper rope sections are just rope.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level42.jpg


LEVEL 43


The left structure looks like overkill. However, its sturdiness stabilizes the right structure. Saves a considerable 1313 pts (6759 vs 5446). Note the rope-reinforced deck section. I'll bet there's a better solution here.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level43.jpg


Level 44 Through Level 49 - 6000 Points


LEVEL 44


None other than Crabbyface himself suggests using deck as support here. Another considerable 1357 pts savings (7659 vs 6302).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level44.jpg


LEVEL 45


Hail, hail, the gang's all crossing together! Kinda cool. This un-reinforced solution saves 782 pts (8274 vs 7492).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level45.jpg


LEVEL 46


Funny how the rope goes limp when you want it to be elastic. Bottom bracing saves a respectable 1074 pts (7847 vs 6773). Probably a better solution here too.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level46.jpg


LEVEL 47


It was tougher than it looks to save 967 pts on this one (7695 vs 6728). The two highlighted beams are doubled. Greenie has a little trouble here but he makes it.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level47.jpg


LEVEL 48


Same solution. Not sure why this is in the 6000-point category since it was duplicated twenty levels ago.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level48.jpg


LEVEL 49


Wish this was more symmetrical, but it saves a substantial 1724 pts (8426 vs 6702). The highlighted beam is tripled.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level49.jpg


Level 50 Through Level 57 - 7000 Points


LEVEL 50


Yet once again, simply using rope does the job and saves an impressive 1554 pts (8642 vs 7088).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level50.jpg


LEVEL 51


Different deck length allows using only one rope. Middle deck snaps, but it works. Save 236 pts (7552 vs 7316).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level51.jpg


LEVEL 52


It's kinda neat how the deck section at lower right works. Saves 802 pts (9438 vs 8636).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level52.jpg


LEVEL 53


LEVEL 54


Spare design saves a whopping 2100 pts (9630 vs 7530).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level54.jpg


LEVEL 55


Minimalism saves a considerable 1362 pts (8456 vs7094). As a goof, Crabbyface and Mr. Sun both closed their eyes for the shot. Weenies.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level55.jpg


LEVEL 56


The highlighted beam is rope-reinforced steel. Saves 430 pts (7489 vs 7059).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level56.jpg


LEVEL 57


Sacrificed aesthetics for points. Left highlighted beam is rope-reinforced steel. Right is double steel. Saves 347 pts (8227 vs 7880).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level57.jpg


Level 58 Through Level 63 - 8000 Points


LEVEL 58


Nothing reinforced here. Not pretty, and it collapses. But it saves a considerable 1446 pts (10,065 vs 8619).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level58.jpg


LEVEL 59


The highlighted beam is rope-reinforced steel. A slightly lower profile saves 371 pts (9487 vs 9116).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level59.jpg


LEVEL 60


I arrived at the same solution. Although my mini-version snaps, it saves 184 pts (8743 vs 8559).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level60.jpg


LEVEL 61


Yes, I too spent a lot of time on this level. Here is just one elaborate, expensive (and failed) attempt.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level61FAIL.jpg

I disagree with the comment about "what the authors wanted" (especially since it uses a "cheat," LOL). My reasoning is that the designers could easily prevent unwanted shortcuts if they wanted to. Having falls kill the Euwins, for example. In the end, I arrived at a very simple solution that saves a substantial 1807 pts (14,300 vs 12,493).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level61.jpg


LEVEL 62


Similar solution that saves 132 pts (9843 vs 9711).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level62.jpg


LEVEL 63


The highlighted beam is rope-reinforced steel. Saves 379 pts (8391 vs 8012).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level63.jpg


Level 64 Through Level 66 - 9000 Points


LEVEL 64


The two highlighted diagonal beams are doubled. The highlighted horizontal beam is rope-reinforced steel. Since the bridge is supported from below, it made sense to use bottom bracing. This saves an impressive 1657 pts (10,801 vs 9144).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level64.jpg


LEVEL 65


Okay, back to Philip's "physics engine exploit." I guess it comes down to whether one thinks it's cheating, an individual decision. If I had thought of it on my own (and I wish I had), then I probably wouldn't think so. But I didn't. So to me, relying on it repeatedly when there are alternative viable solutions is cheating. So I'll offer two separate point-saving options depending upon your view.

This was done after the fact to improve upon AaronzDad's design. Saves 564 pts (14,072 vs 13,508).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level65.jpg

This is my original design. The only other solution I see that didn't use Philip's device was Peter's. In comparison to his, this saves 1540 pts (12,136 vs 10,596). Highlighted beams are double steel.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level65Original.jpg


LEVEL 66


Ugly, but it does the job and saves a substantial 1815 pts (13,596 vs 11,781). If you want, spend another 134 pts to keep it intact.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level66.jpg


Level 67 Through Level 70 - 10,000 Points


LEVEL 67


Nothing reinforced because this took virtually the entire budget. Saves 96 pts (10,120 vs 10,024).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level67.jpg


LEVEL 68


Highlighted beams are doubled. I was shocked that this late in the game, my solution saved a whopping 2803 pts (12,854 vs 10,051). The biggest savings of all.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level68.jpg


LEVEL 69


Didn't need a device to save 690 pts (10,997 vs 10,307). Black sections are just rope. I later saw Peter also had a similar approach.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level69.jpg


LEVEL 70


Again, I didn't need the device to save 275 pts (16,317 vs 16,042). Nothing is reinforced.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level70.jpg

But the most elegant and cost-effective solution came from an unidentified JIGuest. Saves a substantial 1755 (17,797 vs 16,042). Well done!

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level70JIGuest.jpg


My review if anyone is interested. Contains gameplay tip spoiler.

REVIEW


Like others, I too grumbled about a list of complaints; two-ton shuffling Euwins who refuse to pick up their feet when they walk, elastic rope (except when you want it to be), inconsistencies like when a critter smashes deck by falling just two grid lengths, yet other times fall long distances with no damage, and beams that won't get any stronger no matter how many times you reinforce them. But after awhile, I accepted these limitations and enjoyed the challenge of working through them.

If you really want to maximize your score, always use the "Show Stress" button. As noted, blue is tension and red is compression. Strengthening a blue steel beam with more steel often causes a different beam to snap, which in turn prompts you to double that one and so on. Using rope instead as reinforcement (or even replacement) often solves the problem with no further modification necessary. I didn't really utilize this feature until later in my game; so many designs can probably be improved. The key to high scores: use more rope - the cheapest material.

Since it took several days for me to finish, I really started noticing the attention the designers paid to the background with its clouds, lightning and surreal and whimsical structures. The sounds of frogs, birds and thunder contributed to the atmosphere. The between-level music was another story.

As I mentioned earlier, I was ready to give up about a third of the way in. But like Dora, the game really grew on me. Unlike other bridge construction games, this one lent itself to creative solutions which added to the fun. In the end, I thoroughly enjoyed it and urge those who feel like quitting to hang in there because completing it can be very rewarding.

172 Comments

I need help on island 5!

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Fuzzyevil Author Profile Page April 16, 2009 6:32 PM

Well, I can't get past the second. The ropes keep breaking. Grrrr....

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mebesquee Author Profile Page April 16, 2009 6:35 PM

I should never be allowed to be an engineer. It seems bridge building is difficult and I need to retake physics 101.

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I was just part of a team that won a bridge competition today, so I should do well. However, I find the ridiculously flexible joints and inability to create abutments in the surrounding rock very annoying. Also, I can't feel pity for the creatures when they refuse to climb any sort of incline.

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After about 20 hours testing this game, walkthroughing it 3 different times, and providing (hopefully useful) feedback to Candystand... well... put it this way: I've had dreams for the past 3-4 days where I'm a cute little green or blue alien taking a stroll to fun, happy music. I see a bridge ahead and think how joyous it will be to cross it and see the calming river below. Only then do I actually try and step on the bridge, to have the first segment explode under my feet, and then I'm falling to my watery grave. But the music is so happy that I can't be upset! Yay!

As Dora's review says, this game won't appeal to everyone. But if you give it time and get into it, it IS a fun game. Just be glad you're playing this version and not the one that I played initially. :) And, uh, play BridgeCraft! Yay!

-Tass

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All right, structural engineers, here's your chance to break free of your introverted bonds and tell how to build a freaking bridge that won't fall apart!

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fattywads Author Profile Page April 16, 2009 7:02 PM

for level 5:

just put 4 near equal lengths of deck across (one will be slightly shorter and it works better if that one is in the middle)
Then use steel to make triangles over the deck, AS HIGH AS IT WILL GO. connect triangles, hit start.

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Chasmosaur Author Profile Page April 16, 2009 7:08 PM

Okay, I'm stuck on 4....

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somebody..
help on level 7
please

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I could use some help on level 5, I've tried many things, none have worked.

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This is a kiddie, browser, version of Armadillo Run. Still pretty fun.

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Birdieball Author Profile Page April 16, 2009 7:37 PM

this could be a really fun game, I think. However, I find it hard to believe that those 5 pound blobs are snapping all those steel girders and cables and finished decks by nature of their weight. That, coupled with an odd gravity system and the fact that they can't seem to walk up a ramp of an incline of more than 25 degrees or so means each puzzle only has one solution which is always stunningly tough to find. Maybe I just can't figure out how the mechanic works.

Also, there have been so many times where I went to put in a deck or girder and found out that it wasn't long enough, or I found that I was a tad short on currency, which just added to the difficulty. Unlike in real life, lots of little tiny steel girders broke so much more easily than one large one.

I had fun with the 10 or so levels I played, but it's just too frustrating and repetitive for me to want to continue.

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yeah, i'm stuck on 4 as well, must be some mechanic i am missing

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It's super cute, but yeah. Got to level four and had no idea. I tried many different styles of bridge and I couldn't tell if I was on the right track for any of them.

This game could do with an in-game hint system.

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Level 9 is what I'm stuck on.

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fattywads Author Profile Page April 16, 2009 8:10 PM

you can double steel to make it stonger by the way

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I'm finding it hard to believe anyone who says they got past level four

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fattywads Author Profile Page April 16, 2009 8:27 PM

level 4

should look like this
__
/\/\
in steel with a 2 segment deck

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fattywads Author Profile Page April 16, 2009 8:28 PM

basically 2 triangles connected in the middle

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fattywads Author Profile Page April 16, 2009 8:30 PM

im on level 42. if you want a hard bridge building game, play the Bridge Building Game or Pontifex

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Oh for pete's sake. Why didn't they say so in the directions?!?! Or at least give some sort of hint!

For level SEVEN (7) - a hint

the critters don't have to walk all the way across

More of a hint? OK:

they can jump a little... or kind of float...

Here's the complete giveaway:

Starting at the top anchor point build a deck piece only FIVE spaces out
Then build a steel girder from the bottom anchor point out to the tip of that deck
Now send the little bugger sailing...

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coolpilot Author Profile Page April 16, 2009 8:38 PM

Stuck on 9. Any help?

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awesomelyawesomeAJ Author Profile Page April 16, 2009 8:41 PM

for level 7,

you need to make a long bridge with the top joint, and it needs to be at a slight incline. Then you have to attatch a steel girder to it from the bottom joint.

JUST figured that out!

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fattywads Author Profile Page April 16, 2009 8:47 PM

aaronz, thats level 3, and all you have to do is


make two deck segments between the bottom 2 points.

if you need help i'd suggest clicking on the little menu button in the top right, it shows you what level you're on

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fattywads Author Profile Page April 16, 2009 8:51 PM

for level 9:

______
/\/\/\/\

two trapezoids connected in the middle. you dont need to use the bottom peg...

the spoiler tag messes up the spacing, sorry.

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No it was level seven (thanks for editing my solution there guys!) I was stuck on. I knew what level it was but since several people were complaining about four I typed "4" instead.

Power of persuasion...

Fun game but frustrating is certainly the word. Whoever made this game doesn't have any clue about structural integrity or tensile strength of materials.

Then again it IS just a game and they can set the rules of physics any way they wanna right?

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I am so stuck on lvl 9 I was doing good till now but I need help please

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Thanks for posting the level 5 hint/spoiler, that solution works on a couple others. Level 11 was fun. Not sure how much further I'll go.

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The hint by fattywads for level 4 didn't help me picture it at all (it totally confused me), but I did actually give it another try and I got it:

Build the wooden bridge straight across in two segments, and then use steel underneath the water in five segments as triangle reinforcements.

And then I tried level 5 and I was equally stuck, and I decided that this was not the game for me. And given that flexiblecarter couldn't get past level 4 and went to school for architectural design, and mebesquee is apparently an engineer, I don't think that this is necessarily down to me being "sucky".

Any casual puzzle game which gets that many people that frustrated at level 4 out of 70 is doing something wrong, IMHO. Unless it advertises itself as being for experts only, which the cute graphics do not--if anything they seem to suggest "Come on in! This is the bridge game for everyone!"

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Chasmosaur Author Profile Page April 16, 2009 9:03 PM

Thanks fattywad. I actually did something like that at one point - I must have not connected all the dots or something.

that's why I was banging my head - I KNEW that should work!

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awesomelyawesomeAJ Author Profile Page April 16, 2009 9:09 PM

and now for 9:

Okay, put long bridge pieces all the way across from the top left joint to the right joint. Now, put long steel girder triangles all the way across, then join all the steel girder triangles together. Then, on the bottom left joint, attach a piece of rope and stretch it to the nearest bridge joint. This worked for me. Not sure if you need the rope, but just to be on the safe side...

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OK, I finally have to agree with Joye. Any game that is this annoyingly frustrating at simply level seven or eight out of SEVENTY (?!?!?) isn't worth the aggravation.

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awesomelyawesomeAJ Author Profile Page April 16, 2009 9:25 PM

OK, any help on 13?

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awesomelyawesomeAJ Author Profile Page April 16, 2009 9:29 PM

nevermind. got it.

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Anonymous April 16, 2009 9:48 PM

How did you get level 13???

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Chasmosaur Author Profile Page April 16, 2009 10:08 PM

For Level 13

Just because there's no anchor spot on the far side doesn't mean that you can't use the far side to support the bridge.

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Reilly616 April 16, 2009 10:41 PM

Any help on level 50?

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This is so embarassing, but I can't get past level 2!! Any help?

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fattywads Author Profile Page April 16, 2009 11:19 PM

level 50:
hint

there are 2 upper pegs for a reason
think suspension

solution

4 segments across the bottom lengths: 6,6,5,4(the last one should go up one square)
then use 8 ropes, 4 from bottom peg, 4 from top

now get to 51 and tell me what to do.

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fattywads Author Profile Page April 16, 2009 11:20 PM

2

3 deck segments across, 2 ropes from top to the middle 2 nodes.

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Stuck on 24...

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I made a solution for level 8 where my guy makes it across, but the bridge doesn't survive. :P

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fattywads Author Profile Page April 17, 2009 12:22 AM

24

2, 5 length deck pieces going 5 over 1 up each.
on the right put steel in a triangle and connect with steel to the top peg. on the left complete the triangle with ropes.

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ThemePark Author Profile Page April 17, 2009 12:27 AM

A more detailed description of level 4:

Add 2 bridges. Now you have 3 green points on the bridge. Attach some steel to point 1 and 2, and let them meet above the bridge in a new point to form a triangle. Do the same for point 2 and 3, so that you have 2 triangles next to each other. Now connect the top point of each triangle with each other, and ta da, low bridge.

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fattywads Author Profile Page April 17, 2009 1:04 AM

you think 4 is hard, you should try 70!

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Oh my, I totally missed the hook in level 2! Doh!

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Anonymous April 17, 2009 2:23 AM

So I skipped the intro tutorial stuff, and now I don't how to get past the first level. I can't replay the tutorial info either, so I'm totally stuck. Help?

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Komonoway April 17, 2009 2:48 AM

AAUUUGGHHHH C'MON!!! Level 13, attempt like 5,309,289. Seriously, natural selection woulda taken care of these things long before they're bridges washed out; these creatures have absolutely no will power to survive.

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JIGuest: Click on the button in the top right corner. That will bring up the emnu - which includes a Help section.

Good luck!

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darkxangel83 April 17, 2009 3:06 AM

I got the high score! 385,888. Have fun trying to beat it! :)

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JIGuest: If you don't follow the tutorial exactly, it breaks and won't let you draw the bridge. Quitting and restarting the level will let you draw properly.
(And it's easy, just draw a bridge, doesn't need supports.)

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harpdevil Author Profile Page April 17, 2009 7:26 AM

LOL Komonoway, brilliant :D
Agreed, no race that's sitting around waiting for some disembodied being to save them and build bridges is ever going to survive. They seem rather relaxed when facing extinction.

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The hint for level 5 doesn't fit into the budget I was given. Are we even getting the same levels/numbers as each other?

BTW, when you "show stress" blue is tension and red is compression. So any blue steel girders should be replaceable by a rope.

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Hold it. You can double up on materials. Like, for a tension member you can use both a rope AND a steel beam connecting the same points. This changes everything.

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jasonz777z Author Profile Page April 17, 2009 8:59 AM

Level 11 is WAY too easy. 2 steel girdirs and 1 horisontal bridge section. They should rearrange those levels...

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Anonymous April 17, 2009 9:01 AM

I can't seem to get past level 25 any help or ideas? I got that far without any help :) but Im stuck and it has been a few hours now....

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Hello all,

My name is Alex, and I'm a game producer with PicasoGames.
Thank you for your comments.

We would like to make BridgeCraft better than now.

    Do you have an idea?

    Do you recognize a good idea when you see one?

We want to hear from you! Please, post and vote here:

http://bridgecraft.uservoice.com/

We can make it better with you help!

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stevedave Author Profile Page April 17, 2009 9:57 AM

My solution for 12:

[Edit by Kayleigh ;)]

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stevedave Author Profile Page April 17, 2009 10:44 AM

25 is a complete and total stumper.

This game is similar to Pontifex (originally Bridge Builder) by Chronic Logic, but it's nowhere near as good. As others have said, the physics are odd. The lack of coherent mount points leads to frustration, not to clever puzzle solutions. The game frequently doesn't make a lot of sense.

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Bob Montgomery April 17, 2009 12:32 PM

The hint given in the comments for island 5 doesn't seem to work. Any other ideas?

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I find the game almost too easy. I'm on level 16 and haven't found anything that took me longer than a minute yet. Maybe it's because I played too much Pontifex way back when, but a simple triangle combination works on most levels.

Also, if your clever design fails, then the stress meter and doubling up on the breaking steel segments frequently works.

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Can anyone help me with level 33 please?
My system starts spinning when the little guy tries to walk :(

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Dragonfly April 17, 2009 3:04 PM

I can not get level 25. Anyone have any hints?

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I am so stuck on level 11. Any suggestions?

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Level 11

create a triangle hanging from the hinge.

Level 25

pass the span with 2 bridge pieces, make sure the second piece lands on the ground.
Put steel triangles on the bridge creating a truss. Bind this truss with the the hinge at the left.

I am still stuck on level 33, any help?

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No offense to the author of the game, but it is, as my British friends might put it, total bullocks as far as bridge architecture is concerned. Those floppy joints are rediculous, and as another poster has pointed out, a *real* bridge would be braced against the solid ground on each side. Heck, if you were that incapable of making a rigid joint between sections, your best bet would be a *pontoon* bridge.

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fuzzyface Author Profile Page April 17, 2009 5:22 PM

any hints for level 48?

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fuzzyface Author Profile Page April 17, 2009 5:24 PM

Okay posting helps, after half an hour trying i got it as soon as I posted it :-/

2 horizontal decks as long as positble, while the second connected with ropes does the job.

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Help on level 8 please?!

its doing my head in, i've tried so many different ways!

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Level 14 please? I really desperately need help as I have barely managed to scrape by on some of the other tricky ones. Please, please, help! The rest of my bridge seems sound and safe enough, but it seems no matter how much I try to reinforce the first segment, the fact remains that it is just TOO SHORT to reach the first platform of ground and poor little Crabbi!

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Bob Montgomery April 17, 2009 6:00 PM

Another hint for Island 25? The hint from aygun above doesn't help.

And I'll make a new complaint: level 5 is ridiculous, took me probably 50 tries to get it. Then the next 20 levels can almost all be completed with the same technique:

horizontal deck with steel truss underneath

Thumbs down, though I still can't stop playing...

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I need help with 14. No matter what I do, Crabbi blunders happily into the bridge and ends up breaking one or more of the deck pieces.

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Lvl 8?

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Huge spoiler for level 25

I am on island 61 and most of the levels are repeating each other so far.
But nice game. I can't stop playing.

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power of posting
Just do 3 pieces of deck & connect to upper junction with rope.

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whatever April 17, 2009 7:39 PM

I agree with several above: the physics of this game are completely unrealistic. If a steel reinforced bridge segment is destroyed by a tiny little dude walking across it, your program is out of whack. Good ideas, but please go back to the drawing board.

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Bethany, re: level 8

I tried all sorts of variations on what you suggest, and they all fail. Can you be a little more specific?

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*sigh* And then, naturally, on the billion and FIRST try...

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Stuck on 35 need help

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William Shubert April 18, 2009 1:26 AM

Totally stuck on level 67! It's too long, it seems to need another row of girders but I can't afford them. I tried ropes connecting girders above to the sides, but that didn't do it. Anybody know how to get this level? The rest I've been able to get without more than 5 or 10 minutes of thought, but I've been working on this one for over an hour with no progress.

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OMG! I figured out 14!!! Only took me two days of trying ^_^

build a level bridge from the right as far as you can, and build iron support triangles below that are lever with the left node.

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Did all levels so it is possible. Frustrating but possible.

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i got the idea of thirteen, but i cant get it! i want a picture!!!!!!!!!!!

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Anonymous April 18, 2009 4:10 AM

funny these guys drown so easily yet they can survive dropping from huge heights

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fuzzyface Author Profile Page April 18, 2009 5:27 AM

lvl67, its a close call, but this does the job:

http://img99.imageshack.us/my.php?image=lvl67.png

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Anonymous April 18, 2009 7:22 AM

Great building game! Very addictive.
But I m totally stuck on level 20... I tried so many ways, for last 2 hours... Horizontal way, diagonal way, truss up or down (even up AND down!), ropes, nothing works!!
Aaaaaaaarghhh....

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Philip098123 April 18, 2009 7:53 AM

Ditto JiGuest

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Level 8

After building the 3 pieces of deck, connect every point possible to the point above with rope

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@Emi- I tried that! It isn't working!-14
@Ray9na-3 deck pieces across the bottom, then connect the joints between them to the top anchor point with rope.-8

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Not original at all.

There is no sense in the difficulty. It's just completely random. Goes from extremely easy to hard back to extremely easy.

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Um, i need help with #7!

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Philip098123 April 18, 2009 9:50 AM

Level 33

A physics engine exploit found:

The spoiler above shows a technique of using a physics engine exploit to provide "roller blades" for the monster. It might be interesting to those that haven't seen it.

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Oh haha, nvm. I got 14. Looks like sometimes I forget to think INSIDE the box. For anyone who can't get it:

VVVV
----
/V

---- = 4 bridge segments, first one is one square shorter than others.
Everything else is steel in that vague shape. V is meant to be as wide as one bridge segment.

Sorry if spoilers don't work, it's my first time using them!

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Hmm, now I'm stuck on level 20 with JIGuest and Philip098123. Help! It all seems fine and then suddenly the whole thing blows up! If only I had a few thousand pounds more...

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AHA!!! Island 20:

Use 3 decks going straight from right to left. You'll have to leave one gap at the very left. Do a v shape under the first deck and the usual framework over the other 2. The will have to be only 2 squares high. It looks like it will break but it WON'T!!! Yay! At last, level 21!

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Oh good grief!!

For level 8 - pay attention and look around the screen a little.

There is a third anchor point above the gap you need to bridge.

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Philip098123 April 18, 2009 10:50 AM

Level 20 (Not my solution)

http://img144.imageshack.us/my.php?image=63217221.jpg
Very helpful, thanks to the user who posted this solution. This image was posted earlier -- I assume the comment was yanked by moderators. (probably for a good reason -- don't know why)

[Edit: That was me, the link was dead :). Greetings, Kayleigh]

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Help on 17?
Also, I think there's a glitch in the posting thing. What does it mean, "text entered was wrong"?

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Oh, okay, it's the captcha thing.

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Also, has anyone got a way to do Island 23 without the bridge breaking? Because mine only works by snapping, yet Crabbi manages to get to the last deck. However, it is tilted upwards so he cannot climb it, but it breaks off, dropping him above the finish island to land on the very edge of it in remarkable style. It reminds me of something James Bond or Lara Croft might do...

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I found a backdoor way to beat several levels. It takes some tedious work, but it almost always pays off and is good for those extra-tough levels. (Although it doesn't always pay off.)

Just draw the bridge from one side to the other, but make it where each piece of the bridge is only one unit long (so there are a bunch of joints).

Do the same with rope, tracing over each piece of the bridge with one-unit rope pieces.

Finally, make one extra piece of bridge at the far end, as long as it can be, and connect it to your current bridge with all the joints). This just helps the little guy get up if there's a slope.

Hit start and all of the bridge pieces (with the exception of the long one you put at the end) should pop, leaving a long, jointed rope. When the guy starts walking, he should walk over the rope with no problems.

The only times this doesn't work are when there is a big slope and the long end piece is too steep. Level 14 is a good example. I haven't found a way to remedy this yet, unfortunately.

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Philip098123 April 18, 2009 12:06 PM

Level 17

http://img530.imageshack.us/my.php?image=23957599.jpg
Who said you have to use all the given anchor points.

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Stuck on 27

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Philip098123 April 18, 2009 1:47 PM

More on the physics engine exploit (Zachary's "backdoor")

The links can be two units, or one units wide. Perhaps it depends on the monster's width.
This exploit works good for:

  1. Making rope bridges

  2. Helps push your monster up so that they will walk onto decks that are setting on the ground.

  3. Moonwalking! Check this out

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For level 5:

Build your supports under the bridge, not above. I spent a long time with this one, and somebody posted elsewhere to do it this way, and it works!

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How do you get past level 7?

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can someone plz just send a picture for number 4???

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I'm doing as has been suggested for level 9, but it keeps failing. *cry*

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I need it more clear on level 5 please.

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Christina Author Profile Page April 18, 2009 8:21 PM

I am stuck on level 6.

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Anonymous April 18, 2009 9:14 PM

how do you beat level 24?

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The physics of this game are some of the weirdest I've ever seen. In level 25, why does the first deck piece snap when the little guy bumps up against? He's not even ON it! I like these kinds of games, but this one is more difficult than it needs to be.

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Komonoway April 18, 2009 10:57 PM

Lv 54 is so epic when you fail. Its so worth the struggle to get there.

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aktoaster Author Profile Page April 18, 2009 11:57 PM

I totally love this game and I don't mind any of the things people have complained about. I am, however, stuck on island 36 and could use some help -- particularly with the left side.

Thanks!

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aktoaster Author Profile Page April 19, 2009 12:01 AM

Also -- in the write-up for the game, Dora complains about the "undo" button only taking away one step and having to restart completely if you make a mistake. I don't think it is a spoiler to point out that just clicking on any of the pieces will remove it, at any point in the game.

Just mentioning for anyone getting started.

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aktoaster Author Profile Page April 19, 2009 12:40 AM

Figured out 36 as soon as I posted:

Now, I know this can't be the intended solution, but it worked, so I am moving on. I basically made this insane, lopsided dangling triangle thing that collapsed but still managed to get the little wide-eyed monster across.

I used a long piece of steel straight down, and another short piece of steel at an angle to connect the basic bridge piece, which was just below the left cliff.

But I had to throw in an extra piece of rope between the bottom left of the triangle and the joint between the top two pieces of steel.

A few pieces are reinforced, though I don't remember which.

Picture: http://images.jayisgames.com/hs_pam_bridgecraft_level36.jpg

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Komonoway April 19, 2009 2:16 AM

Whew, just finished. Final Review:

Could use some work. The concept is fantastically cute and the backgrounds are always cool. The physics are just fine, it's an alien planet, things don't work like they do on Earth; plus its fun trying to push the limits of all your components. However the level designs really need some work. There were a few that used some ingenuity and controlled failing so your guy goes flying over the gaps but 65 out of 70 levels were the saaaaame thing: make a flat deck, smother it in some monster girder contraption.

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Need help on lvl 22.

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I'm stuck in level 15! can somebody help me please? :)

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Walkthrough for level 45:

JK I CANT GET PAST 2! ARGH!!!!!!!!!

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BRIDGECRAFT WALKTHROUGH

This list is not by any means the "right" way to do any of these. I wasn't striving for a high score, but rather simply to muddle through to the end. I accomplished the muddling at least.

Before the levels, I'll cover a few gameplay basics you are probably already familiar with. I'll hide these just in case someone wants a completely virginal playing experience.

Sometimes you need to start building far away from an anchor point. That's easily accommodated by simply running a length of rope from the anchor to wherever you'd like to begin. Once you have a bridge span or steel beam in place you can delete the rope. I've mentioned this on the first (I think) level I used the technique.

You can reinforce sections either with another material or just more of the same. Some sections need two steel beams or two lengths of rope to handle the stress. Some will need one of each. I've tried to mention the places I've done this but I'm sure I've missed a few. If the solution isn't working have a look at how much of your budget is left. If you have more than my picture shows I had left odds are some reinforcement is needed.

The physics of the game are kind of sketchy sometimes, so even though I tested all these solutions a couple of times, there's no guarantee they'll work for you. Look at the weirdness of level 34 for evidence.

Levels 1 through 70:

  1. Just two deck pieces straight across

  2. Again just two deck pieces straight across

  3. The middle rope might need to be doubled here http://images.jayisgames.com/bridgecraft/level12.jpg

  4. The beam the arrow is on is doubled steel http://images.jayisgames.com/bridgecraft/level16.jpg

  5. Straight off to the shore anchors on both sides http://images.jayisgames.com/bridgecraft/level21.jpg

  6. http://images.jayisgames.com/bridgecraft/level23.jpg Wait a minute... how can anything that floats down like that be afraid of the water? They couldn't possibly drown!

  7. There are other solutions already posted here much more graceful than mine but this works... http://images.jayisgames.com/bridgecraft/level25.jpg

  8. The ropes are reinforcing steel beams http://images.jayisgames.com/bridgecraft/level26.jpg

  9. Start with a rope from the anchor point and drag it out to any starting point on the bridge then once the bridge is started the rope can be deleted http://images.jayisgames.com/bridgecraft/level27.jpg

  10. http://images.jayisgames.com/bridgecraft/level31.jpg
    Single-use bridges. Are you sure we're not working for the government??

  11. Posted by Philip098123 in here earlier - with a very handy cheat explained

    or you can do it this way without the cheater effect

  12. Steel and rope where the white arrow is pointing
    Where the red line is you put in a rope piece then take the rope back out
    NOW it will work
    No, I don't know why
    http://images.jayisgames.com/bridgecraft/level34.jpg

  13. The whole thing collapses but hey, it works. Notice the rope and steel mix on the left 2 pieces angling up
    http://images.jayisgames.com/bridgecraft/level35.jpg

  14. Most of these little critters have antennae. Should they really be playing on scaffolding in lightning storms?

  15. All rope sections have steel behind them except where the arrow is, that one is just rope.
    http://images.jayisgames.com/bridgecraft/level41.jpg

  16. One of the angle braces at the beginning of the bridge is a rope/steel combo http://images.jayisgames.com/bridgecraft/level44.jpg

  17. The rope section has steel behind it http://images.jayisgames.com/bridgecraft/level45.jpg

  18. Thanks to fuzzyface for the solution on this one - it's the flipper! http://images.jayisgames.com/bridgecraft/level48.jpg

  19. This one is in two parts
    The top part:

    Then the lower section:

  20. I used the cheat to lift the critter as you can see. I have NO idea how else to finish this level. http://images.jayisgames.com/bridgecraft/level65.jpg

  21. Again without using the lifting cheat at the beginning I have no way of finishing this level http://images.jayisgames.com/bridgecraft/level68.jpg

  22. And again with the cheating thing... http://images.jayisgames.com/bridgecraft/level69.jpg

  23. I didn't even bother to try without cheating. What's the point? http://images.jayisgames.com/bridgecraft/level70.jpg

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coolpilot Author Profile Page April 20, 2009 1:21 PM

The level 9 walkthrough pic isn't working for me....

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coolpilot Author Profile Page April 20, 2009 1:25 PM

nevermind. got through it a different way.

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Curse you elastic ropes why do you torment me so.

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WHY are the ropes like rubber bands?! Seriously.....

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Anonymous April 20, 2009 7:53 PM

level 70 dudes, eat it

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@AaronzDad:
I don't think the "cheating" you talk about in the spoilers is really cheating. In any case, here are my solutions for the levels you mentioned using it on:
65:

68:

69:

http://tinypic.com/view.php?pic=dcsh3n&s=5
(this one's particularly hokey)

70:

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@Bethany and @Crank:
elastic ropes can be very useful:

If there's a section of your structure that's getting pulled at too heavily, attaching ropes at the two extremes provides some immediate compression.

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@coolpilot, alternate level 9 solution:

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Do these little critters weigh 2 tons each? Or is the steel really some cheap tin foil? The physics of this game are not very realistic. Too many reasonable solutions result in failures. Did the authors lose the popsicle stick bridge-building competition in high school? This game needs a total overhaul. Just my opinion.

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Czaerana Author Profile Page April 22, 2009 1:35 PM

The Euwins need to sue their contractor for using cut-rate materials! :-) Fun, albeit frustrating at times, game.

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God.. The cuteness is burning my eyes! lol just kidding ;)

I love this game. Of course, it isn't a new idea, but it's done really well and attracts a new audience.

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I've come up with a lovely solution for level 23 =D

http://i274.photobucket.com/albums/jj253/Diegofloor/solution23.jpg

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Another solution for Level 44.
SPOILER:
Follow the link

[Edit: html for link ~ Kayleigh]

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Looks like the images that the walkthrough links to are gone.

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Yay! I did level 15 more simply and cheaper than in the walkthrough. I'm learning! :-)

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I've come up with another solution for Level 61.
Here :

It's more difficult than in the walkthrough above but I think it's really what the author(s) of the game wanted us to do. I also use the glitch to get the deck at the beginning.

And, that's just another way to do things ;)

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your solution for level 9 doesn't work!!

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Here's my solution for level 61. No glitch needed.

[IMG]http://img.photobucket.com/albums/v603/Chewbacca9999/bridgecraft61.jpg[/IMG]

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Czaerana Author Profile Page May 12, 2009 2:31 PM

Could someone give me some hints for level 69 (I don't want to look at spoiler pics)? I thought I had it several times, but Greenie could not get his little fat ass over the tiniest of inclines! He was at the edge of the other side but nooo! Argh...

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Czaerana Author Profile Page May 12, 2009 5:28 PM

Never mind! I finally got Greenie's fat butt across level 69!

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BRIDGECRAFT WALKTHROUGH FOR POINTS

Want to increase your score? Then this is the walkthrough for you. It scores over 50K points more than the original walkthrough and may help your score.

INTRODUCTION


This is NOT intended to "show up" the author of the original because he wasn't playing for points in the first place and
clearly states so in his introduction. Also, I didn't view his solutions then look for ways to improve upon them afterward. I played the game on my own from start to finish. But I began under the erroneous impression that saved points accumulated for later use. I realized my mistake later but continued maximizing points wherever possible. I use his scores and solutions for comparison because they are the only complete reference I have. Lastly, I tip my hat to him for composing the walkthrough, and for completing the game (I almost gave up myself at level 26).

I don't have any advantage of special schooling; I'm just a regular guy. I tend to favor symmetrical solutions and it pained me to sacrifice a nice-looking structure for points. Also, like the wooden block tower game Jenga, there's probably a beam here and there that can be omitted without any effect. But I didn't tinker endlessly trying to squeeze out every last point. However, in some cases where the bridge works but collapses afterward, I didn't spend the 100-150 extra points to keep it standing.

I don't know how many people will see this as I discovered this game late after the buzz died off. If anyone does, I hope it helps. My score got me into the monthly Top 10 so it's a good score. But there were higher scores, so that means still better solutions to many levels. If this inspires you to discover any, please feel free to post your solution. Have fun!


POINTS WALKTHROUGH


Level 1 Through Level 11 - 1000 Points


LEVEL 1


Replacing just one section of deck with rope saves 33 pts (1233 vs 1200). They add up, believe me.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level01.jpg


LEVEL 2


LEVEL 3


Same rope trick saves another 33 pts here (2433 vs 2400).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level03.jpg


LEVEL 4


Rope trick doesn't work here, but using a lower profile saves 234 pts (1525 vs 1291).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level04.jpg


LEVEL 5


Bracing from the bottom and using shorter beams saves 225 pts (1668 vs 1443).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level05.jpg


LEVEL 6


Different length deck (and thus beams too) saves 61 pts (1534 vs 1473).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level06.jpg


LEVEL 7


LEVEL 8


LEVEL 9


LEVEL 10


Using steel at the very bottom saves 80 pts (2790 vs 2710).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level10.jpg


LEVEL 11


Using shorter deck and only rope saves 177 pts (1689 vs 1512). Due to elasticity of rope, be sure to start below ground level as shown.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level11.jpg


Level 12 Through Level 17 - 2000 Points


LEVEL 12


My first inclination here was to use rope. Using only rope saves 252 pts (2367 vs 2115).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level12.jpg


LEVEL 13


My original solution looked nice until I realized the first deck section needs no bracing. Ugly but functional saves 369 pts (2470 vs 2101).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level13.jpg


LEVEL 14


The highlighted beam is rope-reinforced steel. Top bracing saves 328 pts (3207 vs 2879).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level14.jpg


LEVEL 15


Highlighted part is just rope. This clean solution saves 683 pts (3094 vs 2411).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level15.jpg


LEVEL 16


Another clean solution saves a respectable 1031 pts (3161 vs 2130). Now we're getting to some decent points.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level16.jpg


LEVEL 17


Yet another respectable savings of 1121 pts (3935 vs 2814).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level17.jpg


Level 18 Through Level 27 - 3000 Points


LEVEL 18


LEVEL 19


Completely different approach saves a considerable 1400 pts (5244 vs 3844).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level19.jpg


LEVEL 20


LEVEL 21


Alas, as much as I wanted to keep this symmetrical, it wasn't worth the lost points. Respectable savings of 1035 (5307 vs 4272). That's single rope in the middle.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level21.jpg


LEVEL 22


Easy as pie. That's single rope in the middle. Yet still more respectable savings of 1061 (4083 vs 3022).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level22.jpg


LEVEL 23


Again, my instinct was to use rope instead of steel. Saves a considerable 1433 pts (4567 vs 3134). The rope is supposed to snap. If you re-play this level, you need to replace the ropes. Don't know why, but it won't work unless you do.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level23.jpg

Even though it doesn't save as many points, I've got to hand it to Diego for a design that saves 1256 pts. I first saw it as I was writing this walkthrough & laughed out loud when I tried it. When the small steel beam breaks, the "cage" swings carrying our friend Crabbyface. Lovely indeed!

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level23Diego.jpg


LEVEL 24


LEVEL 25


This simpler design provides a whopping savings of 2426 pts (6159 vs 3733).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level25.jpg


LEVEL 26


Not very sleek, but saves 519 pts (3904 vs 3385). The highlighted beam is rope-reinforced steel. It collapses afterward but will stay intact if the diagonal steel beam at the farthest left is doubled. That uses another 120 pts, so I didn't do it because disposable bridges seem to be fair game.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level26.jpg


LEVEL 27


It was happenstance that my shorter version saves 71 pts (4827 vs 4756).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level27.jpg


Level 28 Through Level 33 - 4000 Points


LEVEL 28


The highlighted beams are doubled. No top bracing saves 360 pts (4866 vs 4506). If the middle deck snaps, Flowergirl still makes it.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level28.jpg


LEVEL 29


An even more minimalist approach saves 104 pts (4590 vs 4486).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level29.jpg


LEVEL 30


LEVEL 31


Hey, if we're going to make single-use disposable bridges, we may as well make them REALLY disposable. This saves 540 pts (4763 vs 4223). It can be tweaked to keep the trapeze hanging without snapping the rope, but it costs a tad more and I didn't see any point in doing so.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level31.jpg


LEVEL 32


The left highlighted beam is doubled. Right is rope-reinforced steel. Saves 734 pts (4789 vs 4055).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level32.jpg


LEVEL 33


I took a completely different approach here and saved a considerable 1291 pts (5350 vs 4059). The highlighted diagonal beam is double steel plus single rope.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level33.jpg

By now, everyone has seen Philip's "walking mat" which is brilliant (and his justification hilarious). If you haven't, here it is.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level33Philip.jpg

Is it a cheat? Perhaps no more so than letting the critters fall or collapsing bridges are. Still, I didn't feel right using it. Besides, my solution saves more points anyway and I'm proud of it. LOL.


Level 34 Through Level 43 - 5000 Points


LEVEL 34


This slightly simpler solution saves 144 pts (5249 vs 5105).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level34.jpg


LEVEL 35


Instead of trying to support a static structure, let it fall on a hinge. It will still remain intact and deliver Pizzaface to the island. This saves a considerable 1455 pts (6531 vs 5076).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level35.jpg


LEVEL 36


On the left side, deck placement is crucial. Considerable savings of 1302 pts (6334 vs 5032).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level36.jpg


LEVEL 37


Not quite perfectly symmetrical, but it saves 900 pts (6280 vs 5380).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level37.jpg


LEVEL 38


It's more economical to use the upper anchor in the path instead of as a rope anchor, since bracing is unnecessary for anything to the right of it. Respectable savings of 1132 pts (6224 vs 5092).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level38.jpg


LEVEL 39


You don't need that much rope (or deck). Save 783 pts (5792 vs 5009).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level39.jpg


LEVEL 40


It's easy to miss the underwater anchor. Saves 272 pts (5382 vs 5110).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level40.jpg


LEVEL 41


One highlighted beam is double steel. The other is rope-reinforced steel. Choice of reinforcement can make a big difference. Saves 570 points (5674 vs 5104).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level41.jpg


LEVEL 42


A horizontal ground-level path anchored at both ends. Now it's only a matter of support. Using only what is necessary saves a whopping 2776 pts (8645 vs 5869). The highlighted beam is double steel. The two upper rope sections are just rope.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level42.jpg


LEVEL 43


The left structure looks like overkill. However, its sturdiness stabilizes the right structure. Saves a considerable 1313 pts (6759 vs 5446). Note the rope-reinforced deck section. I'll bet there's a better solution here.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level43.jpg


Level 44 Through Level 49 - 6000 Points


LEVEL 44


None other than Crabbyface himself suggests using deck as support here. Another considerable 1357 pts savings (7659 vs 6302).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level44.jpg


LEVEL 45


Hail, hail, the gang's all crossing together! Kinda cool. This un-reinforced solution saves 782 pts (8274 vs 7492).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level45.jpg


LEVEL 46


Funny how the rope goes limp when you want it to be elastic. Bottom bracing saves a respectable 1074 pts (7847 vs 6773). Probably a better solution here too.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level46.jpg


LEVEL 47


It was tougher than it looks to save 967 pts on this one (7695 vs 6728). The two highlighted beams are doubled. Greenie has a little trouble here but he makes it.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level47.jpg


LEVEL 48


Same solution. Not sure why this is in the 6000-point category since it was duplicated twenty levels ago.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level48.jpg


LEVEL 49


Wish this was more symmetrical, but it saves a substantial 1724 pts (8426 vs 6702). The highlighted beam is tripled.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level49.jpg


Level 50 Through Level 57 - 7000 Points


LEVEL 50


Yet once again, simply using rope does the job and saves an impressive 1554 pts (8642 vs 7088).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level50.jpg


LEVEL 51


Different deck length allows using only one rope. Middle deck snaps, but it works. Save 236 pts (7552 vs 7316).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level51.jpg


LEVEL 52


It's kinda neat how the deck section at lower right works. Saves 802 pts (9438 vs 8636).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level52.jpg


LEVEL 53


LEVEL 54


Spare design saves a whopping 2100 pts (9630 vs 7530).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level54.jpg


LEVEL 55


Minimalism saves a considerable 1362 pts (8456 vs7094). As a goof, Crabbyface and Mr. Sun both closed their eyes for the shot. Weenies.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level55.jpg


LEVEL 56


The highlighted beam is rope-reinforced steel. Saves 430 pts (7489 vs 7059).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level56.jpg


LEVEL 57


Sacrificed aesthetics for points. Left highlighted beam is rope-reinforced steel. Right is double steel. Saves 347 pts (8227 vs 7880).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level57.jpg


Level 58 Through Level 63 - 8000 Points


LEVEL 58


Nothing reinforced here. Not pretty, and it collapses. But it saves a considerable 1446 pts (10,065 vs 8619).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level58.jpg


LEVEL 59


The highlighted beam is rope-reinforced steel. A slightly lower profile saves 371 pts (9487 vs 9116).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level59.jpg


LEVEL 60


I arrived at the same solution. Although my mini-version snaps, it saves 184 pts (8743 vs 8559).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level60.jpg


LEVEL 61


Yes, I too spent a lot of time on this level. Here is just one elaborate, expensive (and failed) attempt.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level61FAIL.jpg

I disagree with the comment about "what the authors wanted" (especially since it uses a "cheat," LOL). My reasoning is that the designers could easily prevent unwanted shortcuts if they wanted to. Having falls kill the Euwins, for example. In the end, I arrived at a very simple solution that saves a substantial 1807 pts (14,300 vs 12,493).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level61.jpg


LEVEL 62


Similar solution that saves 132 pts (9843 vs 9711).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level62.jpg


LEVEL 63


The highlighted beam is rope-reinforced steel. Saves 379 pts (8391 vs 8012).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level63.jpg


Level 64 Through Level 66 - 9000 Points


LEVEL 64


The two highlighted diagonal beams are doubled. The highlighted horizontal beam is rope-reinforced steel. Since the bridge is supported from below, it made sense to use bottom bracing. This saves an impressive 1657 pts (10,801 vs 9144).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level64.jpg


LEVEL 65


Okay, back to Philip's "physics engine exploit." I guess it comes down to whether one thinks it's cheating, an individual decision. If I had thought of it on my own (and I wish I had), then I probably wouldn't think so. But I didn't. So to me, relying on it repeatedly when there are alternative viable solutions is cheating. So I'll offer two separate point-saving options depending upon your view.

This was done after the fact to improve upon AaronzDad's design. Saves 564 pts (14,072 vs 13,508).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level65.jpg

This is my original design. The only other solution I see that didn't use Philip's device was Peter's. In comparison to his, this saves 1540 pts (12,136 vs 10,596). Highlighted beams are double steel.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level65Original.jpg


LEVEL 66


Ugly, but it does the job and saves a substantial 1815 pts (13,596 vs 11,781). If you want, spend another 134 pts to keep it intact.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level66.jpg


Level 67 Through Level 70 - 10,000 Points


LEVEL 67


Nothing reinforced because this took virtually the entire budget. Saves 96 pts (10,120 vs 10,024).

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level67.jpg


LEVEL 68


Highlighted beams are doubled. I was shocked that this late in the game, my solution saved a whopping 2803 pts (12,854 vs 10,051). The biggest savings of all.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level68.jpg


LEVEL 69


Didn't need a device to save 690 pts (10,997 vs 10,307). Black sections are just rope. I later saw Peter also had a similar approach.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level69.jpg


LEVEL 70


Again, I didn't need the device to save 275 pts (16,317 vs 16,042). Nothing is reinforced.

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level70.jpg

But the most elegant and cost-effective solution came from an unidentified JIGuest. Saves a substantial 1755 (17,797 vs 16,042). Well done!

http://i153.photobucket.com/albums/s233/outerspaceturtle/Bridgecraft/Level70JIGuest.jpg


My review if anyone is interested. Contains gameplay tip spoiler.

REVIEW


Like others, I too grumbled about a list of complaints; two-ton shuffling Euwins who refuse to pick up their feet when they walk, elastic rope (except when you want it to be), inconsistencies like when a critter smashes deck by falling just two grid lengths, yet other times fall long distances with no damage, and beams that won't get any stronger no matter how many times you reinforce them. But after awhile, I accepted these limitations and enjoyed the challenge of working through them.

If you really want to maximize your score, always use the "Show Stress" button. As noted, blue is tension and red is compression. Strengthening a blue steel beam with more steel often causes a different beam to snap, which in turn prompts you to double that one and so on. Using rope instead as reinforcement (or even replacement) often solves the problem with no further modification necessary. I didn't really utilize this feature until later in my game; so many designs can probably be improved. The key to high scores: use more rope - the cheapest material.

Since it took several days for me to finish, I really started noticing the attention the designers paid to the background with its clouds, lightning and surreal and whimsical structures. The sounds of frogs, birds and thunder contributed to the atmosphere. The between-level music was another story.

As I mentioned earlier, I was ready to give up about a third of the way in. But like Dora, the game really grew on me. Unlike other bridge construction games, this one lent itself to creative solutions which added to the fun. In the end, I thoroughly enjoyed it and urge those who feel like quitting to hang in there because completing it can be very rewarding.

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I managed to get more points than the points walkthrough for level 29:

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In level 29, if u use rope in the left one (replace for steel), u safe a few points. Not a lot, but a few

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Anonymous June 12, 2009 8:43 PM

Bit of a cheap way of doing it, but here's a way to do level 52 WAY cheaper:

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You know, I saved a ton from my budget (and gained a ton of points) by

starting with 1STEEL, 1ROPE. (in some levels, like level 1 and 2, you can just use 2 ropes). Then a pattern of 3DECKs, 1ROPE, 3DECKs, 1ROPE, et cetera, going straight across. If anything breaks, replace the broken rope with steel.

For level 3,

you can use 1steel, 2rope, 3deck, 1steel, and then continue the 3deck, 1rope pattern. You end with a 2533 budget.

Level four is much different,

but I found you can end with a budget of 682 (rather than 525, as shown in the "Points Walkthrough"). Just use 4DECK raised 1 unit upwards, 2ROPE going horizontal, then another 4DECK from the rope end to Land. From the ends where each deck connects to the rope, go vertical down 1STEEL, then 5STEEL from there to whichever piece of land it's closest to. Between these two steel and deck triangles, draw an X with 2 2ROPE segments.

I used the 3DECK-1ROPE pattern for Level 5 for 2767 budget (compared to 668), and on Level 6 for a 967 budget (compared to 534).

On Island 7, you can save an extra 5 points (you know, if you REALLY want every point possible) by

putting 5DECK, but this time angling it 1 unit down. Little alien dude just makes it.

Island 8 can be won by using the pattern, though you use 4DECK at the end.

By this time, I got a total of 10,809 points.

:P

Haven't finished the rest quite yet. I'll try it tomorrow... mmmk... *yawn*

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Anonymous June 19, 2009 9:28 AM

Am I the only one who seems to be able to blatantly make an unsupported bridge work on some levels? (Example, on level 45 and I put just decks all the way across and finish the level without the bridge breaking)

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Aw SHOOT! I just found out I was playing the game on Easy. I clicked Normal - I DID! *rips hair out*. Well, at least my solution for level 4 works for all those enormous gaps - just add a more steel parts to the sides. Most of the time something breaks, but the bridge didn't "collapse", and the alien dude still makes it across.

I'm really... ah, lets just say, annoyed, at the physics of this game. They don't make sense.

It was a challenge though. I'm admittedly trying to outdo Bad Dog's walkthrough. Need to see how much from my budget I saved by using my steel-doublebridge thing.

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Hey Ainegue, I'm really interested to see any new solutions. As I noted in my review, the key is rope so you're on the right track. And my score only ranks 30-something on the all-time list so there are better solutions out there. Have you indeed figured out a better Level 4?

JIGuest's June 12th post for Level 52 didn't save any points over mine (perhaps they compared to the original walkthrough). However, it's a good idea that I was able to utilize for a solution that saves another 795 points:

Insert's Level 29 solution is good, too. Let's see some more!

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Ha! On 52 above, you can save another 33 points by replacing the shortest steel section with rope!

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can't figure out number 63

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6855 for level 70. The solution, which I understand some may consider as using an improper shortcut, is

to stretch a rope from the start point to the grid intersection just to the left of the critter and right above the ground. From there, build a normally reinforced bridge to just past the flag. Delete the rope, and start the show. It's pretty dicey - not a bridge I'd like to cross myself - but it works.

A refinement of the walkthrough method for level 31 saves a total of 1546, by

positioning a single two element long platform at the level of the lower hook, starting six elements to its right, and held in place by two ropes. It provides just enough of a platform for the critter to bounce off and land on the island.

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POINTS WALKTHROUGH OBSOLETE

There's nothing about your solution for level 70 that can be considered an improper shortcut, Peachy. However, there's already one in the points walkthrough scoring 7797. As for level 31, I arrived at a similar solution. It's a single deck section and placement is different but it saves 1576. In fact, I found a lots of better solutions than my walkthrough. How so?

Several weeks ago, I became curious about the most recent comments. One was able to simply use deck in what I considered to be a very hard level. Another talked of all the points being saved before realizing they were in "Easy Mode." There were no skill modes when I played so I revisted the game. I found I was able to easily eliminate major structural supports to many bridges and use approaches previously impossible. Replaying the entire game on normal mode increased my total by an astounding 40K points!

Apparently, Picaso Games decided to redesign the game to significantly reduce the difficulty level. Thus, my Points Walkthrough has been rendered obsolete. I understand making a game easier to gain a wider audience. But they achieved that by adding an easy mode. Why they changed the overall difficulty is beyond me.

Creating and uploading new images is a lot of work. So I won't revise the walkthough because there's little interest now. But for anyone interested in seeing just the scores, here they are:

Figures below do not include bonus points. Only what you see on the screen as you play. Add bonus points as follow:

Levels 1 - 11: 1000
Levels 12 - 17: 2000
Levels 18 - 27: 3000
Levels 28 - 33: 4000
Levels 34 - 43: 5000
Levels 44 - 49: 6000
Levels 50 - 57: 7000
Levels 58 - 63: 8000
Levels 64 - 66: 9000
Levels 67 - 70: 10,000

Level 01: No change
Level 02: 1521 vs. 1346 (saves 175 pts.)
Level 03: No change
Level 04: 600 vs. 525 (saves 75 pts.)
Level 05: 1700 vs. 668 (saves 1032 pts.)
Level 06: 883 vs. 534 (saves 349 pts.)
Level 07: No change
Level 08: 548 vs. 483 (saves 65 pts.)
Level 09: 1400 vs. 357 (saves 1043 pts.)
Level 10: 2100 vs. 1790 (saves 310 pts.)
Level 11: No change
Level 12: 546 vs. 367 (saves 179 pts.)
Level 13: 804 vs. 470 (saves 334 pts.)
Level 14: 1488 vs. 1207 (saves 281 pts.)
Level 15: 1312 vs. 1094 (saves 218 pts.)
Level 16: 1288 vs. 1161 (saves 127 pts.)
Level 17: 2338 vs. 1935 (saves 403 pts.)
Level 18: 1254 vs. 1135 (saves 119 pts.)
Level 19: 2321 vs. 2244 (saves 77 pts.)
Level 20: 455 vs. 202 (saves 253 pts.)
Level 21: 2933 vs. 2307 (saves 626 pts.)
Level 22: No change
Level 23: 1627 vs. 1567 (saves 60 pts.)
Level 24: 519 vs. 385 (saves 134 pts.)
Level 25: 3496 vs. 3159 (saves 337 pts.)
Level 26: 2217 vs. 904 (saves 1313 pts.)
Level 27: 1948 vs. 1827 (saves 121 pts.)
Level 28: 1279 vs. 866 (saves 413 pts.)
Level 29: 1146 vs. 590 (saves 556 pts.)
Level 30: 265 vs. 196 (saves 69 pts.)
Level 31: 1575 vs. 763 (saves 812 pts.)
Level 32: 2011 vs. 789 (saves 1222 pts.)
Level 33: 1802 vs. 1350 (saves 452 pts.)
Level 34: 634 vs. 249 (saves 385 pts.)
Level 35: 1639 vs. 1531 (saves 108 pts.)
Level 36: No change
Level 37: 1542 vs. 1280 (saves 262 pts.)
Level 38: 1467 vs. 1224 (saves 243 pts.)
Level 39: 1106 vs. 792 (saves 314 pts.)
Level 40: 446 vs. 382 (saves 64 pts.)
Level 41: 1660 vs. 674 (saves 986 pts.)
Level 42: 8202 vs. 3645 (saves 4557 pts.)
Level 43: 3460 vs. 1759 (saves 1701 pts.)
Level 44: 1738 vs. 1659 (saves 79 pts.)
Level 45: 4205 vs. 2274 (saves 1931 pts.)
Level 46: 3505 vs. 1847 (saves 1658 pts.)
Level 47: 2211 vs. 1695 (saves 516 pts.)
Level 48: No change
Level 49: 3579 vs. 2426 (saves 1153 pts.)
Level 50: 1661 vs. 1642 (saves 19 pts.)
Level 51: 763 vs. 552 (saves 211 pts.)
Level 52: 3296 vs. 2438 (saves 858 pts.)
Level 53: 1472 vs. 1343 (saves 129 pts.)
Level 54: 4717 vs. 2630 (saves 2087 pts.)
Level 55: 1550 vs. 1456 (saves 94 pts.)
Level 56: 970 vs. 489 (saves 481 pts.)
Level 57: 1458 vs. 1227 (saves 231 pts.)
Level 58: 2343 vs. 2065 (saves 278 pts.)
Level 59: 4000 vs. 1487 (saves 2513 pts.)
Level 60: No change
Level 61: 6350 vs. 6300 (saves 50 pts.)
Level 62: 2613 vs. 1843 (saves 770 pts.)
Level 63: 537 vs. 391 (saves 146 pts.)
Level 64: 4500 vs. 1801 (saves 2699 pts.)
Level 65: 5274 vs. 5072 (saves 202 pts.)
Level 66: 4890 vs. 4596 (saves 294 pts.)
Level 67: 2800 vs. 120 (saves 2680 pts.)
Level 68: 4066 vs. 2854 (saves 1212 pts.)
Level 69: 1200 vs. 997 (saves 203 pts.)
Level 70: No change

You can add well over 20K points in easy mode, but the bonuses are only 1/10. So if you're playing for points, stick to normal mode.

If anyone wants to know about a particular level, just holler.

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Flygoniq July 15, 2009 8:45 PM

I found a way to do level 65 without the cheat.

Level 65 Screenshot

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hollyghost July 29, 2009 4:59 AM

I've got a much better solution for level 46

if you take bad dog's solution in the point walktrough. Remove the bottem support and attach an extra rope between the crane and the start of the last deck part. Sorry for the bad English.

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@hollyghost:

For level 46: Yes, after they made the game easier (per my post above about the points walkthrough being obsolete), you can eliminate the bottom support altogether. But your score is probably lower than 3505 if you're using extra rope from the crane. There's a cheaper way. Can you guess what it is?

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Anomynous August 4, 2009 3:40 PM

On level 45, just make 3 decks, it will work!

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@Anomynous: Yes, on EASY mode. But not on normal mode.

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how to get past all levels!

get ur guy to walk into the water, it will ask you if u wanna skip level :)

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Why am I so bad at this?

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Okay, I'm giving up.

Maybe it's me, but this game is just too hard. And too easy. The levels vary wildly in difficulty. One level will be really easy then the next will be so hard I have to resort to a walkthrough.

Another issue I had was that the ground is only half-solid. Only the deck can touch it. So when I go to lean a piece of steel up against the ground, it just goes right through. What sort of steel is this?

And am I the only one who found the "show stress" function to be completely useless? Maybe if I could see it when the little dude wasn't already walking across, it would've been more help.

All in all, I found this game to be pretty unenjoyable.

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I can't get through level 7!! Please help!!!!!!

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Anonymous October 12, 2009 1:38 PM

I finally finished all 70 levals

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Russellonfire Author Profile Page October 12, 2009 3:14 PM

I have actually got more points than you on several levels, but for the rest you completely beat me. If someone could tell me how to leave a screenshot, I could help improve this walkthrough. Also, the level with the diego cage thing doesn't work.

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Anonymous October 20, 2009 4:15 AM

You can beat lvl 64 by just building bridges all the way across with no support. O.O

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andriigais November 21, 2009 3:12 PM

Level 44, try my crushing design!! Seems like it doesn't work... :) but it works!

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I recently started playing this game, and dont know how many people use this guide anymore, but here is my point saving bridge for level 42:

My bridge saves 613 vs the point saving guide and a whopping 3389 vs the regular guide (9258 vs 8645 vs 5869). This design REALLY uses only what is necessary, doesn't break, and, as an added bonus, is symmetrical :D. Highlighted pieces are decks reinforced with steel. Enjoy:
http://i142.photobucket.com/albums/r94/yohoki/bridgecraft41.gif(i know it says 41, my mistake.)

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Im stuck on level 11. i'v tried every thing. please help me.

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level 68, no cheat:

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superyoshi64 October 11, 2010 6:00 PM

i have a more cheap and higher scoring bridge for lvl 29 budget 619 left! =D see if you can figure it out yourself

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Use girder bridges, people! They work for a lot of levels.

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