Time Escape


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Weekday Escape

JessTime Escape is aptly named, as it may indeed take you quite a bit of time to complete—this game is long! Not that that's a bad thing, of course (can we really ever have enough pointing and clicking goodness?). An escape-the-house, rather than escape-the-room, adventure, EscapeTime Escape is a complex quest that will test your wits and boggle your mind.

December 31st, 1999. A mysterious conversation occurs between two concealed figures, only to be cut short by an unseen disaster. 100 years later, you wake up in a library, disoriented and alone. What are you doing in this strange house, and how can you escape? What connection is there between the events of the past and your situation now? To find out, you'll need to follow the trail of clues left by your predecessors and unravel the mystery of your own identity. If you're lucky and use all of the house's resources wisely, you might even get out in one piece.

Analysis: James Young, the university student creator of Time Escape, cites Mateusz Skutnik's Submachine series as one of the inspirations for his handiwork. This is definitely apparent in the game's appearance, play style and general mien; like the Submachines, Time Escape involves traversing a many-roomed building, picking up a large number of both generic and odd items and using them in expected and unexpected ways. Young also borrows a few other, more specific, elements of Mateusz's games, such as clues in the form of a series of cryptic notes and a backstory based in time travel and otherworldly phenomena. I do wish that in a few instances, Time Escape had deviated a bit more from the Submachine formula (for example, Young has a nearly identical system of finding "secrets" in the form of tiny colored balls), but on the whole the similarities do not detract from the game's creativity or quality. And really, could he have chosen a better developer to emulate?

I definitely enjoyed Time Escape, but at times the game tested my patience with the sheer amount of backtracking that was necessary to complete the adventure. I found it easy to become disoriented when navigating the house's various floors; a map would have been invaluable (the provided compass didn't prove of much use to me). Combined with the fact that many of the items obtained are used in earlier parts of the house, the game occasionally became more taxing than fun. Also, I found it frustrating that some seemingly-obvious actions, such as smashing a brick wall with a hammer, were discarded in favor of more dubious solutions; this meant that at times the game devolved into a "try everything with everything" clicking fiesta.

Despite these criticisms, I think that Time Escape is great. The graphics are quite nice, the interface is clean and simple and the soundtrack adds a wonderful ambiance. Creating such a complex, lengthy and atmospheric game is quite an achievement, especially for such a young designer; I can't wait to see what Young comes out with next! Enjoy.

Play Time Escape

A larger version of Time Escape is available, but is lower in resolution.

Walkthrough Guide


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Text Walkthrough

Each room will be given a description, getting back to it after the initial time will be on you (not very difficult, but saves me a bit of writing). This walkthrough is already really really long.
1.

Opening room, blue book on lowest book shelf. Click it and enter 295360. Take the wheel.

2.

Go left once and click on the middle painting. Enter 20 15 40 55 20 5
to open the safe. Take the blue round key.

3.

Go right once and go through the door into the yellow room.

4.

Open the bottom cabinets and take the chain.

5.

Go right once and take the wine glass from the right cabinets.

6.

Go right once and take the pitchfork from next to the fireplace.

7.

Go right once and go through the hole in the wall to get into the purple room.

8.

Go right once and get the pipe from the upper drawer on the left.

9.

Go right once and remove the chair from blocking the door. Also pick up the 2 cog halves and combine them into a cog wheel.

10.

Go right once and enter the white room.

11.

Go right once and put the pitchfork in the horizontal opening over the door. Go through the door to get into the kitchen.

12.

Get the yellow potion off the shelf.

13.

Go right once and take the silver key from the bread basket and the fork from the upper left drawer. Take the cheese from the freezer.

14.

Go right twice. Take the 3 knives from the right hand side and the hammer from the left-middle cabinet.

15.

Go left once and use the hammer on the cabinets to the right of the door. Use it about 4 times until the wall is gone. Take the blue fuse.

16.

Go back to the fireplace wall in the white room and use the cheese on the mouse hole on the right. Quickly click on the mouse.

17.

Go back to the opening room and use the hammer on the floor on the left side of the wall with the cage. Take the screwdriver.

18.

Go to the purple room and head up the stairs. Go left once and into the bathroom. Put the chain on the top right of the toilet to make a handle.

19.

Go right twice and take the soap from behind the reflective mirror.

20.

Exit the bathroom and move the plant on the left. Take the gold key.

21.

Go to the purple room and use the gold key on the locked compartment under the stairs. Go left once and take the matches from the compartment.

22.

Go to the kitchen and use the silver key on the locked floor under the table. Enter the basement.

23.

Use the matches on the torches on the wall for light (do this in all rooms).

24.

Go right and use the pipe on the missing pipe section. Insert the wheel on the knob. Turn to get water running in the house.

25.

Go right twice and take the wine bottle from the 2nd shelf from the bottom on the right side. Insert the cog wheel into the opening in the middle of the door. Enter map room.

26.

Combine the potion with the wine bottle.

27.

Remove the box from the gold pile and take the 2 keys stuck in the gold.

28.

Combine the soap with the smaller of the two keys.

29.

Go left once and use the 3 knives on the dartboard. Then use the fork on the dartboard. Take the orange gem.

30.

Leave the basement and go to the bathroom. Fill the wine glass with water from the tub.

31.

Go to the white room, and use the matches to light a fire in the fireplace. Take the red round key.

32.

Go to the purple room and put the blue and red keys into the door at the bottom of the stairs. Enter the study.

33.

Take the sword from the wall.

34.

Go right once and use the Old Key on the cabinet lock. Open the cabinet and pull out the box. Use the greased key on the box. Take the black gem.

35.

Go right once and take the middle painting.

36.

Go right once and solve the puzzle. Counting from 1-25, starting in the upper left, put an X in every square EXCEPT 1, 2, 5, 6, 10, 18, 21, 22, 24, 25. Take the keycard from square 18 when you solve it.

37.

Leave and use the sword on the rope holding up the packing in the upper right corner. It will fall into the basement.

38.

Go to the yellow room. Use the hammer on the small end table to the left of the green couch. Take the table leg.

39.

Go to the white room, go right twice, click on the painting on the right to reveal a metal panel. Stick the table leg in the circle to the left of the panel and pull it down. Take the blue gem.

40.

Go to the basement and go right twice to the skeleton area. Click on the middle area to go in further.

41.

Take the dynamite from the sewer grate.

42.

Go right once and remove the sewer grate with the screwdriver (click on the screws in each of the 4 corners). Take the red fuse.

43.

Go right once and put the dynamite into the pile of rocks. Light it on fire to reveal an exit back to the kitchen.

44.

Go right once and click on the metal screen to enter the deepest part of the basement. Put the red and blue fuses into the fuse box. Turn on the power by clicking on the left side of the box.

45.

Go right and click on the box in the lower right corner. Take the green gem. Move the boxes on the left and take the skull painting.

46.

Go right twice. Turn on the saw. Use the large painting of the blue dress on the saw to cut it in half. Turn the saw off and take half of the painting.

47.

Exit the basement (you now have to use the window to travel between the kitchen and white room).

48.

Go to the yellow room and hang the dress and skull paintings on the wall. Click the 3 red buttons. Take the red gem.

49.

Go right once and pull down on the handle on the right side. Go up the ladder.

50.

Go right once and click on the computer on the right. Insert coordinates 5 1 6.

51.

Go right once and put the square on the left into its socket. Push down on the red lever on the right side. Wait a few seconds and take the purple gem.

52.

Go right once and put the gems into the wall. Starting at Midnight and going clockwise: green, blue, black, orange, purple, red.

53.

Use the glass of water on the power source to the left of the gems to disable it. Then open the wall safe with the 6 gems. Take the 2nd key card.

54.

Go to the white room and use the hammer on the security camera.

55.

Use keycard 1 on the door and then keycard 2 on the door. Enter the secret area.

56.

Click on the computer and input HAMMER as the password. Wait for dialogue.

57.

Put the mouse in the cage. Pour the potion on the mouse to calm him. Put the skeleton's cap on the mouse.

58.

Wait a few seconds, put the cap back on the skeleton. Click the mouse. Take the silver key.

59.

Go right once and use the silver key on the 3rd box from the left on the bottom row. Take the paintbrush.

60.

Go to the kitchen and dip the paintbrush in the paint, then paint the wall. Do this twice. Take the Big Key.

61.

Go to the purple room and use the big key on the fancy looking door to get out.

Video Walkthrough

73 Comments

Anyone got the code for the safe yet?

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This is driving me nuts because I feel like I made some progress but now I'm at a standstill.

I have the following items:

Soap, Wine Glass, Metal Fork, Wheel Cog, Matches, Pipe, and Wheel

And no clue what to do with any of them!

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This is pretty infuriating, to be honest. The game looks promising enough but I can't see enough of it to judge it properly.

Why oh why did the maker of this game choose to put it in such a tiny window? It's nigh-on impossible for me to see what's happening and, as such, the game is unplayable.

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Sigbjorn:

Underneath the game, he explains that it was originally designed for mobile devices. There's also a link to a larger version, which is somewhat easier to see (but unfortunately it's pixellated and blurry).

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Also, it might be worth editing a link to the larger version into the review, for people like me who don't notice it until a little while in and then have to re-do everything they have done.

[Edit: Good suggestion. Done. -Jay]

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what we need is a walkthrough :)

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There is a link to a walkthrough on the game site. It is like 20 pages long though (slightly exaggerated).

There are too many steps to enjoy this completely. It is so small I would not have found at least 5 things mentioned in the walkthrough.

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Dr. Mushroom January 14, 2009 5:10 PM

The combo to the safe is

20 15 40 55 20 5

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Oh, if you want to play it at any size.
Just cut and paste into browser:

http://www.barking-gms.co.uk/Games/timeEscapev2.swf

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Flashback81 January 14, 2009 5:52 PM

Am I stupid, or just missing something? I have the fuse in the fuse box, but I can't get to the lever on the right hand side to turn on the power. The fuse box plate seems to be in my way.

Help?

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hyperkinetic Author Profile Page January 14, 2009 6:07 PM

Despite being inspired by Submachine this game really lacks the charm and sophistication of it.The more I play this game the less I enjoy it.

The items and their location and use are not very intuitive or well thought out.

Two forks? seems redundant and unnecessary, especially considering the the second one is just used with the knives on the dart board to make it fall to find a random jewel. it seems like a convoluted series of steps which lack any puzzle element or logic.

As far as graphics, keeping in mind being designed for a mobile device, are poorly matched for the size. Tiny integral details should have been avoided on such a small game area.

I think more effort should have been spent in perfecting the details rather then extending the gameplay.

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Haha, I liked the Doctor Who reference in the Airraid Room =D (click the gas mask).

I'm liking this game so far, although it's too small, so pixel-hunting is nearly everywhere.

Maybe one day I'll make a room-escape game... My favorite kind of game!

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Some good stuff in this one, but ultimately frustrating. Also, contains several instances of my #1 escape-game pet peeve: non-interactive items that could solve a puzzle, if only you could use them. For instance, at one point there is a box that is suspended out of your reach, and a chair two feet away that you cannot manipulate as it is just part of the scenery. Furthermore, you encounter two (two!) ladders during your explorations but can pick up neither. Exasperating.

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Where do you find the wheel? I know where to place it.

The pipe is in the basement

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Reece: the wheel is inside

a book on the bottom shelf of the bookshelf in the first room.

To open it:

Enter the number on the notepad by the telephone.

This game is waaaaaay too long and honestly not interesting enough for the amount of time and backtracking it takes to complete. And on the "Hints" section on the main menu, he says that the items are used in logical ways, which just isn't true:

Oh, of course I have to throw the knives at the dartboard! And naturally I use a fork to connect two wires together! Just like in real life!

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Agent Icarus Author Profile Page January 14, 2009 6:52 PM

@flashback81 - it's not just you, I can't pull the power lever either. Have you (or anyone else) made any progress on it?

With a couple of possible exceptions, there's nothing entirely illogical in this game so far (but then I've played a lot of these escape games so nothing surprises me any more). Sure there's some backtracking, but it's not too bad.

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I gave up. I spent fifteen minutes clicking and pulling furiously on that power lever and nothing happened. I even tried to continue playing, hoping that maybe I had clicked it already and hadn't noticed, and I was wrong. There was still no power. This game is entirely too long, its really not exciting enough for its length, and the SIZE. At least Submarine keeps things a relative size, but I began to develop a headache playing this game. I shouldn't have to press my nose to my monitor to play a game, honestly. :(

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I'm about to give up looking for the fuse handle too. I'll come back later to see if anyone can get it.

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Concerning the fuse box:

Make sure you have both fuses in, a red and a blue, and try clicking on the left side of the box. I know the handle appears to be on the right and the walkthrough says it's on the right, but in my experience nothing happened until I clicked on the left.

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Actually for the fuse:

Click on the left side to turn the power on (after entering the fuses). It's a slim gray handle

Yeah, my first spoiler!

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Agent Icarus Author Profile Page January 14, 2009 7:03 PM

Bah I hit [Back] by accident and I've lost all my progress. Given the current state of the art includes saving progress it'd be nice to see more games incorporate it.

Maybe I'll try to finish this tomorrow, I can't be bothered playing again tonight.

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Ok you beat me Neddo...great minds!

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Anyone know what to do with the two round keys?

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Text Walkthrough

Each room will be given a description, getting back to it after the initial time will be on you (not very difficult, but saves me a bit of writing). This walkthrough is already really really long.
1.

Opening room, blue book on lowest book shelf. Click it and enter 295360. Take the wheel.

2.

Go left once and click on the middle painting. Enter 20 15 40 55 20 5
to open the safe. Take the blue round key.

3.

Go right once and go through the door into the yellow room.

4.

Open the bottom cabinets and take the chain.

5.

Go right once and take the wine glass from the right cabinets.

6.

Go right once and take the pitchfork from next to the fireplace.

7.

Go right once and go through the hole in the wall to get into the purple room.

8.

Go right once and get the pipe from the upper drawer on the left.

9.

Go right once and remove the chair from blocking the door. Also pick up the 2 cog halves and combine them into a cog wheel.

10.

Go right once and enter the white room.

11.

Go right once and put the pitchfork in the horizontal opening over the door. Go through the door to get into the kitchen.

12.

Get the yellow potion off the shelf.

13.

Go right once and take the silver key from the bread basket and the fork from the upper left drawer. Take the cheese from the freezer.

14.

Go right twice. Take the 3 knives from the right hand side and the hammer from the left-middle cabinet.

15.

Go left once and use the hammer on the cabinets to the right of the door. Use it about 4 times until the wall is gone. Take the blue fuse.

16.

Go back to the fireplace wall in the white room and use the cheese on the mouse hole on the right. Quickly click on the mouse.

17.

Go back to the opening room and use the hammer on the floor on the left side of the wall with the cage. Take the screwdriver.

18.

Go to the purple room and head up the stairs. Go left once and into the bathroom. Put the chain on the top right of the toilet to make a handle.

19.

Go right twice and take the soap from behind the reflective mirror.

20.

Exit the bathroom and move the plant on the left. Take the gold key.

21.

Go to the purple room and use the gold key on the locked compartment under the stairs. Go left once and take the matches from the compartment.

22.

Go to the kitchen and use the silver key on the locked floor under the table. Enter the basement.

23.

Use the matches on the torches on the wall for light (do this in all rooms).

24.

Go right and use the pipe on the missing pipe section. Insert the wheel on the knob. Turn to get water running in the house.

25.

Go right twice and take the wine bottle from the 2nd shelf from the bottom on the right side. Insert the cog wheel into the opening in the middle of the door. Enter map room.

26.

Combine the potion with the wine bottle.

27.

Remove the box from the gold pile and take the 2 keys stuck in the gold.

28.

Combine the soap with the smaller of the two keys.

29.

Go left once and use the 3 knives on the dartboard. Then use the fork on the dartboard. Take the orange gem.

30.

Leave the basement and go to the bathroom. Fill the wine glass with water from the tub.

31.

Go to the white room, and use the matches to light a fire in the fireplace. Take the red round key.

32.

Go to the purple room and put the blue and red keys into the door at the bottom of the stairs. Enter the study.

33.

Take the sword from the wall.

34.

Go right once and use the Old Key on the cabinet lock. Open the cabinet and pull out the box. Use the greased key on the box. Take the black gem.

35.

Go right once and take the middle painting.

36.

Go right once and solve the puzzle. Counting from 1-25, starting in the upper left, put an X in every square EXCEPT 1, 2, 5, 6, 10, 18, 21, 22, 24, 25. Take the keycard from square 18 when you solve it.

37.

Leave and use the sword on the rope holding up the packing in the upper right corner. It will fall into the basement.

38.

Go to the yellow room. Use the hammer on the small end table to the left of the green couch. Take the table leg.

39.

Go to the white room, go right twice, click on the painting on the right to reveal a metal panel. Stick the table leg in the circle to the left of the panel and pull it down. Take the blue gem.

40.

Go to the basement and go right twice to the skeleton area. Click on the middle area to go in further.

41.

Take the dynamite from the sewer grate.

42.

Go right once and remove the sewer grate with the screwdriver (click on the screws in each of the 4 corners). Take the red fuse.

43.

Go right once and put the dynamite into the pile of rocks. Light it on fire to reveal an exit back to the kitchen.

44.

Go right once and click on the metal screen to enter the deepest part of the basement. Put the red and blue fuses into the fuse box. Turn on the power by clicking on the left side of the box.

45.

Go right and click on the box in the lower right corner. Take the green gem. Move the boxes on the left and take the skull painting.

46.

Go right twice. Turn on the saw. Use the large painting of the blue dress on the saw to cut it in half. Turn the saw off and take half of the painting.

47.

Exit the basement (you now have to use the window to travel between the kitchen and white room).

48.

Go to the yellow room and hang the dress and skull paintings on the wall. Click the 3 red buttons. Take the red gem.

49.

Go right once and pull down on the handle on the right side. Go up the ladder.

50.

Go right once and click on the computer on the right. Insert coordinates 5 1 6.

51.

Go right once and put the square on the left into its socket. Push down on the red lever on the right side. Wait a few seconds and take the purple gem.

52.

Go right once and put the gems into the wall. Starting at Midnight and going clockwise: green, blue, black, orange, purple, red.

53.

Use the glass of water on the power source to the left of the gems to disable it. Then open the wall safe with the 6 gems. Take the 2nd key card.

54.

Go to the white room and use the hammer on the security camera.

55.

Use keycard 1 on the door and then keycard 2 on the door. Enter the secret area.

56.

Click on the computer and input HAMMER as the password. Wait for dialogue.

57.

Put the mouse in the cage. Pour the potion on the mouse to calm him. Put the skeleton's cap on the mouse.

58.

Wait a few seconds, put the cap back on the skeleton. Click the mouse. Take the silver key.

59.

Go right once and use the silver key on the 3rd box from the left on the bottom row. Take the paintbrush.

60.

Go to the kitchen and dip the paintbrush in the paint, then paint the wall. Do this twice. Take the Big Key.

61.

Go to the purple room and use the big key on the fancy looking door to get out.

Video Walkthrough

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wildflower12 January 14, 2009 7:33 PM

flashback81, I am having the same problem. I tried to unscrew the faceplate, but to no avail. I am giving up for now. This game is really frustrating. Even with the walkthrough I can't get through it.

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The game's nice, but longer than it really needed to be, and the storyline, such as it is, does not justify it.

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Thanks, Jess! I don't know how I didn't see that.

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I've either encountered a bug or I'm missing a step.

I've lighted the torch in the basement and done every other step in the walkthough up to step 40 -- but the back wall of the basement is completely black. There is no "skeleton area" to be seen and clicking everywhere in the blackness does nothing.

Has anyone encountered this or have I just hit a bug?

[Edit: Spoiler tags added. -Pam]

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aktoaster:

There's more than one unlit torch in the basement (I think there is one on each visible wall). Try lighting them all and see if that helps.

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Has anyone else had trouble getting the soap? No amount of clicking seems to grab it.

Otherwise I love this game - a save feature and/or sound off feature would be nice.

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Groan! Just got it

slide the mirror - don't click

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queen-of-diamonds Author Profile Page January 15, 2009 9:21 AM

I'm about to start banging my head against the wall... can someone please tell me where is

the fork???

I already have the water running, removed the skeleton, blew open the brick wall, etc but I put the knives in the dartboard and nothing.
Read the walkthrough and it says I should have found a fork ages ago in the kitchen. I keep clicking "the upper left drawer" -and every other drawer for that matter- but it's empty. If I found something there it certainly wasn't a fork.

I was doing great without the walkthrough until the stupid fork! XD

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Demonskrye January 15, 2009 10:38 AM

Finished, missing a few notes and secrets, and with a LOT of walkthrough use.

I agree that this game might not feel like such a pixel hunt if it weren't so *tiny*. Maybe the next one in the series won't use small size as a way to increase the difficulty.

The first hint in the game's hints section is "Don't use a walkthrough. I haven't written on and you won't need one." (Paraphrased.) Personally, I didn't find this to be the case.

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Ok- I have tried clicking everything to get that saw on. What am I going wrong?
I have the picute of the blue dress on the table. I have blown the debris to get the torn note, I have put the fuses in & turned on the power. Why can't I turn on the saw?

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tenkuchima Author Profile Page January 15, 2009 3:53 PM

im sorry but, i just cant make it past a few screens before the blurriness of the screen makes me stop. The game just isnt fun to play for me in this way, if the game window were bigger without being of youtube quality it looks like it would be fun, but as of right now its unplayable.

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hever..XD January 15, 2009 4:07 PM

im having real trouble:

putting the fork into the dartboard!!


ive tried clicking and its making me really annoyed !!
if anyone could help it would be muchly appreiciated xx

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the walkthrough is not bad but i wish there was a map. i forget where certain rooms are,like The White Room,etc.

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I'm stuck. I cleared the door that was blocked with rocks, and now I can't get out of the kitchen... Is it possible to get stuck in this game and have to play it all over again?

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wardrich:

To get out of the kitchen after the explosion, you need to use the hammer to take the doors off the cabinet and crawl through there.

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I can't open the safe. I enter the combo in the walk through but nothing happens.

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can't figure out how to hang the pictures up in the yellow room.

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iParkOnYou Author Profile Page January 15, 2009 8:24 PM

Mike

don't confuse the safe with the book in the opening scene. The safe has the combinations in pairs of 2 digits and it looks like a wheel

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The code to the safe is wrong in the walkthrough check out Dr Mushrooms comment for the correct code.

[Edit: The code has been corrected in the walkthrough. Thanks for point it out. -Pam]

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Well, that was... interesting. Not bad for a first game I suppose - a bit too convoluted perhaps.

I attempted to use the posted walkthrough when I got stuck at a point, but stopped upon seeing the first hint. I know some people just want to do the bare minimum, without the backtracking - but I think that it takes the fun out of the game. Personal preference, I suppose.
I eventually figured things out, but I won't share my time - it's embarassingly lengthy.

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peroxide555 Author Profile Page January 16, 2009 5:33 AM

I really enjoyed it - yes, it was complicated in some parts, but aren't escape games supposed to be a little hard?? :)
it did take me ages, and I stupidly thought I'd got stuck at one point (not realising what I had in my inventory!!) and restarted.. but overall a fun little game!!
I wouldn't have wanted to play it on my mobile though - that WOULD have been frustrating!!
Oh, and the little blue secrets? if you collect them all, it's not a bad little find

if you like knowing how games are made - its a sweet story!! :)

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question about coordinates for computer:

why 516 ?

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houseworkisevil Author Profile Page January 16, 2009 9:42 PM

Is the link broken? I'm not getting there.

[Edit: I just tested all links, and they're all working as expected. -Jay]

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houseworkisevil Author Profile Page January 16, 2009 10:19 PM

Aha! The links wouldn't work using Safari, but would using Firefox. That's odd. It's never happened before.

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darlingdestruction Author Profile Page January 17, 2009 2:42 PM

Hmm.. I think I may have encountered a bug. I painted the kitchen wall orange but nothing happened. The wall is clickable, now, but no amount of clicking anywhere has given me the "Big Key" the walkthough mentions. Am I missing something??

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darlingdestruction Author Profile Page January 17, 2009 2:44 PM

Oh dear. I forgot to add spoiler tags to that last comment. Sorry!!

And, wouldn't you know it, as soon as I posted my last comment I figured out what I was missing :P

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Kailani7727 Author Profile Page January 17, 2009 3:15 PM

IF IT IS TOO SMALL you can adjust the size by zooming in. The right bottom corner of the internet screen can be adjusted by clicking it and chosing 140% zoom. Or if you have a mouse with the rolling button in between the right and left click, you can press CTRL and roll the button up to zoom!!!!

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Hello! First time posting, though i've been coming to this site for a while. You were right, Jay, this game is soo long! I'm leaving it awhile and coming back when I can think properly XP

<3 the Doctor Who reference in there ^_^ Now i'm definitely going to finish it [eventually...]!

"Are you my mummy?"

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I am at the end but I think I may have hit a bug. Can someone tell me if I am doing something wrong?

I have the paintbrush but when I use it on the paint can it is not in the downward position and will not get paint - I click and it just says something like I need a brush....

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@ ohsnap

it did that for me as well, but after putting the brush back in my inventory, there was paint. if that doesn't work, try leaving the room and coming back in.

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Argh, this is frustrating. I've done everything up to the paintbrush, but I can't get it to paint. I've tried leaving the room and putting the brush back in the inventory, it still isn't working.

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The trick to the paintbrush is:

You need to use it in the area that's already orange. Weird, but that's how it works.

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At the moment, the game links are 404 and the root URL for the company, http://www.barking-gms.co.uk/ , leads to a holding page for their web host.

Let's hope it's temporary or that the game will get another home :-)

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Vogonviking Author Profile Page January 19, 2009 6:05 PM

I really lost the will to continue by about halfway through but made it to the end thanks to the walkthrough. As the ending says "To be continued..." I do hope the Mr Young reads the JIG comments when making the sequel. Sometimes less is more! With some tweaking this could be a good series of games.

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Thankyou Tasselfoot. I had managed to get quite a long way through the game but wanted to finish it cos you cant save so I used your helpful hints to get to the end. Cheers!

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Hey Time Escape Is a great game, It took me a few hours but I passed. Hope you all the best in playing.

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Since I already used the fork for the dartboard, does that mean I need to start all over in order to connect to power lines together in the dining room?

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Gabe Puratekuta February 3, 2009 8:31 AM

Umm, I'm at a standstill. I can't get past the mirror to get the soap. is there a trick to it or am I missing something?

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Gabe Puratekuta February 3, 2009 9:01 AM

Okay, nevermind. I figured it out. The walkthrough should probably mention that you have to

slide the mirror open :P

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Thanks, Tasselfoot!

Only one problem: I would like to know the locations of all the notes... it'd be nice to know exactly HOW I'm supposed to know what numbers to put in where, after all. ^_^;

I have

Notes #1, 4 and 6, plus three of the torn notes

but I can't find the rest of them.

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Okay, I finally found the rest of the notes. Nice inclusion of the

Picross

puzzle.

As for the rest of the game... well, I kind of like it, but some of the puzzles are just too obscure even for me.

Rooting through the piles of notes in the map room and study just to find the two or three that you can actually use?

Still, for a first game it's not bad, it manages to be reasonably atmospheric, I like the sound design and it's certainly very expansive.

Oh, and the Doctor Who quote was AWESOME. :-)

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Great game! Takes a while even with the walkthrough. I was hoping for more of an ending.

Sylocat, what Dr. Who quote?

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Acesneights March 9, 2009 10:36 AM

Big thanx to Tasslefoot, I got stuck bad and used his/her walkthrough. At least 5 times I thought "why the hell would you do that?". Spoilt it really, I was enjoying up till then.

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Does it bother anyone else that you can't finish

painting the kitchen???

I know things aren't really logical in this game, but seriously!! :D

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Clueless Author Profile Page May 31, 2009 3:32 AM

Holy cow! I finished it with some help from all your comments and a couple of peeks at the walkthrough.. would have never found the

cage for the mouse

I almost didn't play it because of the size of the game and by the time I saw there was a link to a larger version, I was too far into the game to start over.

Anyways - Glad I finished it :)

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Hi Jay! I thought you'd like to know that the links are broken for this game. At least for me they are.

[Edit: I think it's just temporary. The site says they are moving their servers and hopefully will be back up this weekend sometime (today is Friday, 7/10/09). Check back in a day or two! :) -Jay]

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It would have been quicker just to

stick your hand in the paint can, take the key and leave.

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