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Escape


Weekday Escape

JessEscape, the third chapter in the Trapped series by Godlimations, inspires in me a confusing mixture of feelings. There's much to admire about the game—excellently animated cutscenes, a number of clever puzzles, an interesting story—but it also at times comes off as amateurish and cheesy. EscapeAn obvious labor of love, Escape manages to be one of the most epic and expansive room escape games I've played while still providing more than a few wince-worthy moments. Kooky!

In Escape, you play as Dialla Reineheart, a spunky red-headed lady detective tasked with bringing down a sinister crime syndicate. Your partner, Mickey, has been tragically slain by the leader of the gang, the ruthless Dan McNeely; now, you must escape from his clutches. This won't be easy. Even after absconding from your jail cell, there's the matter of finding the evidence needed to bring down the syndicate once and for all...not to mention getting past Merik, Dan's violently brutish second-in-command. And, of course, there is the inevitable final showdown with McNeely himself. What sort of demons will Dialla have to confront when she comes face-to-face with her own past?

Escape is a significant achievement. It's one of the longest escape games I've ever played, spanning four rooms and half a dozen very nicely-animated cutscenes; it also contains a smooth, well-integrated combat section, which is not easy to pull of in the middle of a point-and-click adventure. I was struck most by the completeness of the package that Escape presents: multiple rooms to escape from, a fleshed-out backstory, animated cutscenes, voice acting... Godlimations really went over and beyond to create a game that transcends the room escape genre to become something more substantial and complex.

However, as much as I admired and enjoyed Escape's various cutscenes and story elements, at times I just could not get past the cheesiness. The characters are almost ridiculously two-dimensional (the spirited heroine, evil henchman, heartless criminal mastermind, etc), and approximately one-third of the dialogue consists of evil cackles and plaintive wails. The voice acting is mixed; while some was quite good (I especially enjoyed the campy maliciousness of the actor voicing McNeely), Dialla's voice practically made me grind my teeth. Finally, strangely enough, only certain cutscenes are skippable; considering the length of some of these sections and the fact that there is no save feature, it would have been nice to always have the option to move directly to the next interactive portion of the game. These may seem like petty criticisms, and certainly they don't relate directly to the gameplay; still, these components are a significant enough part of the overall experience to warrant examination and appraisal.

While I found that overall the game's puzzles were rational enough, there were moments that required leaps of questionable logic. The final room in particular contained one puzzle that completely baffled me; it was only after 10 minutes of random clicking around that I accidentally stumbled across the solution. That being said, the game's interface is clean and largely intuitive, and pixel-hunting is nil (woot!).

Even with these criticisms, I don't want to diminish how impressed I was with many aspects of the game. Godlimations is a very talented group, and the effort they put into Escape definitely shows; the game's aesthetic, most of the gameplay and the overall immersion of the experience are really excellent. I think that if the team had scaled down the size of the game just a bit (one less room, perhaps?) and focused their attention upon perfecting the rest, Escape could have been really marvelous. The potential is there... with time and experience Godlimations may very well create some masterpieces.

While you might enjoy playing the Trapped series' first and second parts, it's not necessary to do so in order to understand Escape. Also, while I certainly wouldn't call the game for mature audiences only, there is a fair amount of cartoony violence, so you may want to keep the little ones away.

It's time to end this once and for all:

Play Escape!

Walkthrough Guide

Complete Walkthrough

Showdown with Dan

1. After the long cutscene (unless you skip it), try to take the key to move on.

Prison Cell

1. "Why do I feel so... trapped?" is a tribute to the first game of the series, Trapped. Just a bit of trivia. :) After the cutscene (unless you skip it), turn on the light.

2. Go to Mickey's body. Open his jacket and take the BIBLE. Pull up his sleeve to take his WRISTWATCH.

3. Click the bible in your inventory at the top, click again to open it. Click the ID CARD and the bible again to exit. Click the ID card to find out that Mickey has been in cahoots with Dan all along. Click the ID card to exit, and then click "Cancel Item" in the far top right.

4. Exit to the upper right, and click on the bed. Take the COINS underneath the pillow, the NAIL on the wall next to the left side of the bed, and the TOWEL from the bottom of the bed. You should see the green towel from where you are.

5. Exit and face the shower. Take the BLUE BOTTLE (if you want; it's not actually needed to finish the game). Then click the toilet and unscrew the toilet seat with the gold coin. Take the TOILET SEAT.

6. Exit to the upper right and go to the sink. Notice the sink handle is missing, but make sure you click on where it's supposed to be or else you can't advance. Stop the sink up with the silver coin. Exit again and face the bars.

7. Examine the cell across from you. Talk to the guy standing there. His name is Jason. When you get a long list of pictures, click on the sink handle picture next to his head. Exit the conversation and click the watch in your inventory. Click his head with the watch to trade for the sink handle.

7. Put the sink handle on the sink and start the water running. Exit and look down to see the drain. When the water starts overflowing, put the blanket over the drain.

8. Turn to face the bars, but don't zoom in on Jason. Ring the bell on the right to have the guard slip and fall. Click on him to take his GUN, his KNIFE, and the KEY to your cell. Use the key on the door lock on the right to get out.

Hallway/Jason's Cell

1. Turn right and open up Jason's cell. Talk to him to have him pin you against the wall. Use the knife to bring him down.

2. Reenter Jason's cell and take the LAMP. Ewww, he kept some of Dialla's hair. Creepy! Anyway, run Mickey's ID card through the card renewal slot on the wall. Exit Jason's cell at the bottom left.

3. Open up the door to the storage room with the renewed keycard. Go in.

Storage Room

1. Turn right and take the PICTURE. Turn right twice and keep clicking on the discolored part of the wall until it breaks away.

2. Put the nail directly above the square hole in the wall, and use the toilet seat as a hammer. Put the lamp in the square hole and turn it on. Put the picture on top of that.

3. Turn left twice and click on the spot the lamp illuminates. Click the EVIDENCE to take it. Watch the next cutscene.

Shootout with Merik

Basics: Automatic reload. Move your cursor to the far right to hide from Merik's bullets. When you reload you are defenseless, so duck right when reloading.

At about halfway Merik should start throwing flash grenades. Hide to the right when this happens so he doesn't shoot you while you can't see him.

At the very end of his lifebar he will just crouch by the box. Keep shooting no matter what. If you run out of ammo, hide while you reload, but don't worry about your lifebar unless you lost a bunch of health early on.

You have unlimited retries, so don't sweat it. :)

When he's done for, go through to the office. Watch the cutscene (or skip it, doesn't matter).

Office/Showdown with Dan, Take Two

1. Turn left and examine the light. Take the KEY. Exit the scene and turn left. Click the floor next to the safe and take the RED MICROCHIP. Return to the view of the safe.

2. Click the clock, and then the minute hand. Take the YELLOW MICROCHIP. Exit.

3. Click the ceiling and take the BLUE MICROCHIP. Exit.

4. Click the wall next to the safe to reveal a lock in the wall. Change the chamber colors to green, blue, and purple respectively (the wall colors of the rooms you escaped from), and use the key to open it. Place all the microchips in their respective slots and exit.

5. Turn to the door and click on the vent. Open it to get a TURQUOISE KEY. Go back to the microchips and take the red one away. Exit again and open the vent to find the safe code. Go to the safe and open it with the code and the key. Take your ID CARD and watch the ending cutscene. Little scene with Dan after the credits. "Well now, this seems familiar" at the end - hinting at the first game of the series, Trapped.

Congrats, you win! :)

41 Comments [leave a comment]

Played this a long time ago; great game. I'll get to writing a walkthrough for it shortly. :)

Stuck in the second room. I have

bible, watch, gold coin, shampoo, shotgun, picture...lamp in slot in wall, nail above it

I'm assuming that

the picture should go over the light to focus on something on the opposite wall

but I can't figure out how

Where is the nail? I can't get it.

Complete Walkthrough

Showdown with Dan

1. After the long cutscene (unless you skip it), try to take the key to move on.

Prison Cell

1. "Why do I feel so... trapped?" is a tribute to the first game of the series, Trapped. Just a bit of trivia. :) After the cutscene (unless you skip it), turn on the light.

2. Go to Mickey's body. Open his jacket and take the BIBLE. Pull up his sleeve to take his WRISTWATCH.

3. Click the bible in your inventory at the top, click again to open it. Click the ID CARD and the bible again to exit. Click the ID card to find out that Mickey has been in cahoots with Dan all along. Click the ID card to exit, and then click "Cancel Item" in the far top right.

4. Exit to the upper right, and click on the bed. Take the COINS underneath the pillow, the NAIL on the wall next to the left side of the bed, and the TOWEL from the bottom of the bed. You should see the green towel from where you are.

5. Exit and face the shower. Take the BLUE BOTTLE (if you want; it's not actually needed to finish the game). Then click the toilet and unscrew the toilet seat with the gold coin. Take the TOILET SEAT.

6. Exit to the upper right and go to the sink. Notice the sink handle is missing, but make sure you click on where it's supposed to be or else you can't advance. Stop the sink up with the silver coin. Exit again and face the bars.

7. Examine the cell across from you. Talk to the guy standing there. His name is Jason. When you get a long list of pictures, click on the sink handle picture next to his head. Exit the conversation and click the watch in your inventory. Click his head with the watch to trade for the sink handle.

7. Put the sink handle on the sink and start the water running. Exit and look down to see the drain. When the water starts overflowing, put the blanket over the drain.

8. Turn to face the bars, but don't zoom in on Jason. Ring the bell on the right to have the guard slip and fall. Click on him to take his GUN, his KNIFE, and the KEY to your cell. Use the key on the door lock on the right to get out.

Hallway/Jason's Cell

1. Turn right and open up Jason's cell. Talk to him to have him pin you against the wall. Use the knife to bring him down.

2. Reenter Jason's cell and take the LAMP. Ewww, he kept some of Dialla's hair. Creepy! Anyway, run Mickey's ID card through the card renewal slot on the wall. Exit Jason's cell at the bottom left.

3. Open up the door to the storage room with the renewed keycard. Go in.

Storage Room

1. Turn right and take the PICTURE. Turn right twice and keep clicking on the discolored part of the wall until it breaks away.

2. Put the nail directly above the square hole in the wall, and use the toilet seat as a hammer. Put the lamp in the square hole and turn it on. Put the picture on top of that.

3. Turn left twice and click on the spot the lamp illuminates. Click the EVIDENCE to take it. Watch the next cutscene.

Shootout with Merik

Basics: Automatic reload. Move your cursor to the far right to hide from Merik's bullets. When you reload you are defenseless, so duck right when reloading.

At about halfway Merik should start throwing flash grenades. Hide to the right when this happens so he doesn't shoot you while you can't see him.

At the very end of his lifebar he will just crouch by the box. Keep shooting no matter what. If you run out of ammo, hide while you reload, but don't worry about your lifebar unless you lost a bunch of health early on.

You have unlimited retries, so don't sweat it. :)

When he's done for, go through to the office. Watch the cutscene (or skip it, doesn't matter).

Office/Showdown with Dan, Take Two

1. Turn left and examine the light. Take the KEY. Exit the scene and turn left. Click the floor next to the safe and take the RED MICROCHIP. Return to the view of the safe.

2. Click the clock, and then the minute hand. Take the YELLOW MICROCHIP. Exit.

3. Click the ceiling and take the BLUE MICROCHIP. Exit.

4. Click the wall next to the safe to reveal a lock in the wall. Change the chamber colors to green, blue, and purple respectively (the wall colors of the rooms you escaped from), and use the key to open it. Place all the microchips in their respective slots and exit.

5. Turn to the door and click on the vent. Open it to get a TURQUOISE KEY. Go back to the microchips and take the red one away. Exit again and open the vent to find the safe code. Go to the safe and open it with the code and the key. Take your ID CARD and watch the ending cutscene. Little scene with Dan after the credits. "Well now, this seems familiar" at the end - hinting at the first game of the series, Trapped.

Congrats, you win! :)

Steve -

the nail is behind the bed in your cell

Thanks Met, I missed

the toilet seat

Out now

If it takes place over four rooms, and has cutscenes and a combat engine, is it really an escape the room game? It sounds like a regular adventure game.

I liked the plot and the storyline, but it's so sad that this is the last one. I hope there's like a spin-off or something similar. I enjoyed the story but it ended kinda cliffhangery.

The voice acting is so terrible that I can't even play this thing

Stabones, regarding Steve's question:

I cannot find the nail anywhere in the original cell. I have examined every inch of the wall to the left of the bed, whether I am looking at the entire wall and bed and dead guy, the wall behind the bed when you can see the pillow and coins, or the close-up of the towel. I can't imagine what I'm missing. Can you be extra-specific on where the nail is? Sorry for the nitpicky question, but this is driving me crazy!

Jonmay, it's a pixel hunt to find the right spot to click on the bed to find the nail. It is actually behind the bed to the left, but you have to click along the line of the bed that is next to the wall when you are in the scene with the bed and pillow.

I don't really enjoy these that have no grounding in logic, so I think I'm through.

Man. I played this when it first came out, and was sincerely underwhelmed.

Not for lack of trying. I mean, clearly this is a labour of love for the creator, and playing the entire series lets you see how he's progressed in terms of skill. Hey, I couldn't do any of this stuff.

Unfortunately, the preachy undertones and cookie-cutter story killed my interest, much as it did with Monster Basement.

I played through all three games, and hoo boy, was the voice acting ever bad! the girl character was not just badly acted, she was pretty badly written as a character. she's some sort of detective, but the bad guys got the jump on her at least twice, and she refused to use some oil because it would mess up her nails?
Some of the puzzles made no sense - in the second game where you had to stick a bunch of random stuff together to feed a cat to get an item that you didn't know the owner had, nor would have any reason to have, to cut through some bars that your boyfriend magically got through before you? aargh. I feel bad that these people put so much effort into this - I just hope they improve on their next game.

Was a little confused then because i thought there was no more sequels..but i have just noticed that i played this one ages ago :p

Games that you can't turn the sound off or skip non-gaming parts are evil.

Sometimes you want to become involved in a game, sometimes you just become involved because it's so good (submachine etc).
This was like watching a poorly acted school play.

I found this game very unsatisfying. The gameplay was awkward and unpolished.
- Clicking twice to use an item (once in your inventory, and again on the maximized item) is ungainly.
-Having to

exit the conversation to give Jason the watch

made no sense.
-Dying in the combat part starts you over again immediately without even a 'continue' button the player could click, so that you're locked into an endlessly repeating cycle of combat until you win, with no way to pause.
-I also was not a fan of the way clicking near any edge of the screen exited you from a closeup view, even though the arrow would appear only in, say, the upper right (where I might not happen to be looking). This meant I was constantly moving away from the current screen when I was only trying to click on objects.
-And despite what the review says, there is pixel-hunting in a couple of places. Why only click

the right side of the clock

rather than any part to move it?

And as others have mentioned, the voice acting is wince-worthy. I also found the dialogue to be poorly written and not at all natural-sounding. No one would phrase things the way the characters in this game did.

... I just can't beat the game... Why is it so hard to beat Merik?? at the end my gun has to load and than Merik kills me... THE LAST PART~!! any hints?

Bambi:

if you move your cursor to the side then you hide behind the wall

Alex: That's very unfortunate because you're conning yourself out of a great game; turn down the volume if you have to.

Everyone else: Yea! It's finally on the site! And I suggested it (though I'm sure someone else has, too)!

And anyone wanting another one: If you go to the Godlimations site and look at Coming Soon (or something like that), you'll see that they're actually coming out with a fourth one, -STRANDED-, around the middle of the year!

I've missed the nail.

And why was it taking out the

red microchip

? just dont get it. Maybe because of the

red skeleton symbol

?

At first, I have found it hard to use the items. Afterthat, it was all going well.

Hmm..just wondering what's inside the dusty crate?

I cant seems to get the code after removing the red chip

I could not get past the shootout with Merik because my interface was too sluggish in its response time. I try to move off to the right to hide, but half the time I just don't move. It got far too frustrating and I gave up.

dullpunk:

I think the rational behind the

red chip

was the following:

IIRC, the game referred to the three chips (red, blue, yellow) as being of primary colours. They aren't; I think yellow and green got confused. Now, imagine the final safe is yellow and the yellow chip is green. Removing the red chip gives blue + green = yellow, the colour of the safe.

Yes, that's a little contrived, but it's the only reasonable explanation I can think of.

i can't seem to get to code when I take out the red chip

how can i pass through the walkthrough? please help me....

Spoiler below contains the code for the safe, in case you couldn't get the microchip thing to work properly (I couldn't).

9260 is the code for the safe

nice game... it was only a bit hard in the second room cus i was missing an item

the toilet seat

and the last room where it actually get pretty confusing about what to do.. i just cudnt figure out the combination of colors although i tried several.. then i had to read the walkthrough to get the code too cus it wudn't appear(yes i cheated :P).. but hey its 6 am and i've been up all night lol..
anyway i really liked the game!


A game for children then yeah? Plus what is all the end bit about? Do not get it! I have done loads of these games and I was a little bit dissapointed to say the least.

don´t know why but there was no towel in the bed! i prefer the submachines

how would i know if the water is already overflowing from the drain???????

I'm stuck in the cell. I don't see a lamp, shotgun, or picture.

Great game. I first played it about a year ago, and then I played the other two. But this one was the best.

sorry but what was the shampoo for?we tried for everything:)))

Don't frame Armor Games and Dan McNeely, Armor Games is a gaming website, not a crime gang.

This is stupid. Before you try having a game up here, try making it to where you can actually get the safe combination. This might be an old game, but how am i supposd to finish if the site doesn't work for that URL anymore?!

the micro chips wont go in how do i put them in and i tried the number for the safe but it doesnt work

how can i get the toilet seat

Wow that was so weird, I mean for me I couldn't find the safe code, its

9260

but i cheated on that. And what was with the ending???

I mean the mind switching or brain washing or what???

I just got so confused...and the voices were crappy. But overall it was ok:)

What do I do with the shampoo and towel?

i've played this a bunch of times and i still don't know what he shampoo was for, can someone tell me?

Just a point....Red, Blue and Yellow ARE the primary colours. Re-check your finger paints. Green is made by mixing yellow and blue. You can't make yellow by mixing green and blue. I realize this ruins your theory, but that's why it was a theory.

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