Alabama Smith in
Escape from Pompeii


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Alabama Smith in Escape from Pompeii

JohnBAlabama Smith in Escape from Pompeii is a new adventure game that builds inventory puzzles into a hidden object-style interface. You play the young Alabama Smith, an archaeology student who has just been given the opportunity to study in Naples. His mentor tells him of a mysterious amulet buried in the ruins of Pompeii that is rumored to grant the owner the ability to travel through time.

alabamasmith.jpgThe adventure begins in the university library with one seemingly not-so-simple goal in mind: find a long-lost hidden room. Surprisingly, a few clicks later you'll be staring down its dusty staircase and into a forgotten chamber. Making your way there is a simple matter of solving puzzles by finding items and either combining them in your inventory or using them directly on objects in the scene.

One key difference between Alabama Smith in Escape from Pompeii and most casual adventure titles is this game spells your tasks out on a list at the bottom of the screen. Instead of blindly fumbling for items and ways to combine them, all you have to do is check the window next to your inventory and try to accomplish the tasks listed, usually in order from top to bottom. While this does take some of the oomph out of the adventure, casual players will appreciate the light hand-holding.

An interesting option available early in the game (which can be toggled between levels) is the choice between Casual and Expert mode. Expert is more like a traditional adventure game where you look for items and figure out how to use them with the puzzles at hand. With Casual, however, you're presented a list of items to find (much like a hidden object game) along with additional in-game hints and the ability to skip mini-games. The choice is entirely up to you.

alabamasmith2.jpgAnalysis: Simply dropping the word "Pompeii" in a game's title will immediately conjure epic images in your mind. Alabama Smith had me from the title screen, and its simple combination of item puzzles and no-frills storytelling was just enough game to keep my attention the whole way through.

Here's where Alabama Smith in Escape from Pompeii starts to stand on shaky ground: puzzle construction. I mentioned earlier that your tasks are listed at the bottom of the screen. While unconventional for an adventure game, it's an acceptable solution to make the game more accessible to casual players. But even with things spelled out in front of you, you'll still have to resort to the hint system in order to get things done. This is purely because a handful of the game's puzzles make no logical sense.

Most adventure games (especially interactive fiction) relies on the player's ability to see a game world and extrapolate uses for the items provided in the scene. Alabama Smith encourages just the opposite, however, and wants you to stick to the list and keep your creative instincts to yourself. It feels a bit stifling to an old-school adventure gamer like myself, but I still found plenty of enjoyment in completing puzzles and working my way through the story.

Alabama Smith in Escape from Pompeii sets its sights high and wants to be listed amongst the best-known casual adventure games. Even though the story is interesting (if a tad contrived) and the game mechanics themselves easy to use, more logical puzzles and less reliance on lists would put the final level of polish on the title that would make it outshine most games of its genre. As it stands, however, you've still got a grand adventure.

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Walkthrough Guide


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Alabama Smith in: Escape from Pompeii Walkthrough

Generally

  • A lot of items items will automatically combine themselves in the inventory once both pieces have been found. So don't be surprised, when you suddenly see objects, you never put in your inventory or can't find others ;)

  • You can choose between two modes to play and you can switch back and forth between these two modes at any time during the game. To do so, click on "Menu", choose "Change Difficulty" and you will be given the choice to change to the mode.

  • Expert Mode: Find objects within a scene and then figure out the best way to use those objects in order to finish the tasks.You will earn more points in this mode since you have to figure out on your own how to combine certain items. You cannot skip any puzzles or mini games. The hints take approximately 45 seconds to refill themselves

  • Casual Mode:Find objects from a list, that is given to you. You get more help, to figure out, what to do and how to use the objects. You earn less points. You can skip most of the minigames in this mode. The hints take approximately 30 seconds to refill

  • The hints do not really let you know, where and how you have to use your inventory items, but you can use your cursor to help. The cursor will flash green, when the item, you are carrying with it, is in the right location to be placed. If it does not show green, the item does not belong yet here or belongs someplace else

  • This walkthrough shows not the exactly order of the tasks, you will see during the levels. I choosed the most logical way to come through a level. So of course you can make things in a different order, but be aware, that some things might not work out, before you haven't done other things before. The points will be the same, if you chosse to do the tasks in the shown order or not

Walkthrough Alabama Smith in Escape from Pompejii

Neapel

Library

  • Grap the lighbulb from the desk and click it at the desk lamp

  • Click the book on the desk, you will find the words "VICIS EX MENS"

  • Take the key from the right bookshelf, third shelf from top

  • Open the desk drawer with the key and grab out the feather duster and the ruler

  • With the duster, wipe away the spiderweb from the left bookshelf

  • Take out the book, that says "vicis ex mens" and click it to get a closer look, you will get a note, which says: 22:07

  • Click the grandfather clock in the background

  • In the closer look, set the clockhands on 10 (big one) and short after 5 (small one) and click then the little level, left from the seven

  • As Alabama can't open the door complete, help him by using the ruler at the clockdoor

  • Screenshot Library

Classroom

  • Grab the chair leg from the floor, left in the back and click it at the chair in the back

  • Click on the portrait above the chair and you will find a key on its backside

  • Click the little box on the drawer left side of the scene

  • By moving the circles, you can reconstruct the figure on it. The inner circle does not move, so you can take this as reference point to start

  • When the box is open, take the puzzle piece and the glue

  • Use the key to open the drawer's door

  • There is a wooden pole in it, take it

  • It will combine with the glue, when it goes into your inventory

  • Click the spear now at the statue in the back, left side

  • Find the other 8 puzzle pieces (for their position please see screenshot)

  • When you have all nine pieces, click at the frame, that is laying left side on the second table, seen from the front

  • A minigame opens, you have to click to pieces, to make them swap

  • When a piece is at its right position it will be highlighted for a moment

  • When you finished it correctly, it will go back into your inventory as complete slide

  • Now click the slide at the projector left

  • Put off the light by clicking the switch right from the chalkboard

  • Click again the projector and at the chalkboard a number will appear (4014)

  • Click the statues arm once

  • Click the opening at the wall right side

  • Enter with your mouse the code from the chalkboard into the keypad

  • You discovered the secret room

  • Screenshot Classroom

Secret Room

  • Grab the plank, laying in the middle on the floor

  • Take the shovel, located at the lower screen, right to the hole

  • Place the shovel in the lower left side at the pipe part, that's lurking out of the hole

  • Pick up the adjustable wrench, laying on the floor right side of the screen, left to the vase

  • Get the hammer, laying in front of the lette cabin right

  • Click the big vase on the right side, a pop up window opens

  • Grab the matches and the paperclip out of it

  • Get the plank out of the inventory and place it on the hole

  • Take the red lever, left on top at the wall

  • Place the pipe left side at the wall, at the part where obviously something is missing

  • Place the red lever at the lower pipe, at the part, where a little steam is coming out

  • Click the lever, till you don't see anymore steam

  • Now place the adjustable wrench at the upper pipe, where you see the steam

  • Click the suitcase you see in the back on top of the crate

  • A minigame opens: Click the pictures at the left side and place them to the right time periode on the right side. On top you place the antique artefacts, in the lower part the modern items

  • Screenshot Suitcase Puzzle

  • Click the capsule, that is inside the suitcase and pick up the key, that comes out

  • Place the key at the window, left side above the pipes

  • Click the window again to open it

  • At the other side at the wall you see something shimmering. Use the hammer there. You found the secret entrance to a storage room.

  • Click it to enter

  • Screenshot Secret Room

Storage room

    Take the bulb, that is laying on the lowest shelf left

  • Now click the fuse box, right to the door

  • A pop up window with a minigame opens

  • Your goal is it to turn all lamps to green. Every fuse activates or deactives different lamps

  • Seen from left to right, activate the fuses in the following order: 6-5-2-3-4-1-3

  • Now place the bulb from your inventory on the lamp above the fuse box

  • Pick up the pliers, located on the floor at the right side, a little in the back

  • There is a colored tile on the right side of the floor. Click it to open another minigame

  • You have to click the parts with the same color and in this you have to be quick. When you take to much time by clicking the second one, the first will change color again or a already grey pair will be colored again

  • When you managed it, you will see a grate and a bottle with a note in it under the grate

  • close the window for now

  • Get the bucket, which is standing on the upper left shelf

  • Pick up the saw, that is hanging between the first and second shelf, seen from left

  • Click the paper, which is hanging at the wall, left from the shelf. It shows dates and what was deliverd to the storage at that day

  • You need the 5.September, because candles have been delivered at the fifth

  • Now click the ledger, which is located on the bottom shelf left

  • Look at the number next to the 5 and hold in mind 942

  • Click the file cabinet right side. The drawers are locked

  • You can change the numbers by left or right mouseclick (left up, right down)

  • Give in the number 942 und grab the candles out of the drawer

  • Get the stick out of the inventory (combination from pliers and paperclip and no, I have no clue, what sense this should make… ) and place it at the suitcase in the bottom shelf in the middle

  • Click again, till you see the matches

  • The matches combine in the inventory with the matchbox to a burning match

  • Go back into the secret room

  • Screenshot Storage Room

Secret Room

  • Click the bucket at the waterhole left

  • The filled bucket goes back into your inventory

  • Place the candle at the candleholder on the little cabinet right and lit it with the burning match

  • Go back into the storage room

Storage room

    Click at the opening on the floor (where you had the puzzle before) and place the bucket with the water on it, when the pop up window opens

  • The bottle is swimming on top now

  • Click it once to get it out, second time to open ist and third to pick up the piece of paper, that comes out. It seems to be empty

  • Go back in the secret room

Secret Room

    Click the paper at the candle and after a moment you will see a combination of symbols

  • Now you see a little box on the floor in front of the storage entrance

  • Click it to get a closer look and now click the symbols on the box in the same order, you see on the paper

  • After this, you will see the symbols highlighted in a special order. You will have to match the color sequences on the box 3 times

  • Screenshot first sequence

  • Screenshot second sequence

  • Screenshot third sequence

  • The box opens and you will find a scroll

  • Before you can leave here, you have to make sure, that nobody sees, that you have been here

  • Find the 10 items from your list on the right side and place them at the right place them on the left side

  • Screenshot third sequence

Library

  • Open the left desk drawer of the second desk seen from the front and get out the cable. You also see a note with numbers on it (5816)

  • Place the cable at the PC in the background between the two bookshelfs

  • A pop up window opens: Enter the number you found in the drawer

  • Next to the PC left in the shelf you will find a box with cd's. Click it to open a minigame

  • You have to match the cds with their fitting outlets. One cd will remain. Click it to get it into your inventory

  • Place the cd at the PC

  • Now get the scroll out of your inventory and place it at the scanner below the PC

  • In the right bookshelf you will find in the 3. shelf seen from the top a book called "Caesar's Code"

  • Take it and place it on the first desk (seen from your view)

  • Click the book

  • Take the disk out, you will find in there

  • Below this, you will find scrabs of paper

  • Click them to activate the minigame

  • It's a little puzzle, you have to reconstruct the picture

  • Screenshot Puzzle

  • You will see the numbers 24, an empty spot and then 07

  • Get the disc out of your inventory and click it at the second bookshelf, seen from right. At heigh of the third shelf from below at the outside, you will find a spot, where it fits

  • The bookshelf is moving a little and you will see at the backwall, left to the PC a little device

  • Click it and a puzzle does open

  • You see a disc with three circles, which can be moved

  • Move the outside circle to the 24

  • Move the inside circle to the 15

  • The middle circle will now shown the numbers 07

  • Enter the complet combination 240715 into the PC

  • Screenshot Libary

Pompeii - Amphitheatre

  • Pick up the fire wood from the floor in front of the oven

  • Click the crowbar, located between box and oven

  • Get the paper, that is inside the box right next to the oven

  • Take the gas cylinder, which is located in front of the excavation field

  • Get the lighter, right lower corner on a stone

  • Lighter and gas will combine in the inventory and you will have a burning lighter

  • Now give first the wood, then the paper in the oven and lit it after with the lighter

  • Pick up the shovel, which lays behind the toolbox

  • Now use the crowbar to open the toolbox

  • Grab everything out there (paper, magnet, pencil, glue and brush)

  • Get the pliers, which is hanging at the wall in the back above the clay

  • Left behind the clay on the floor in the arch, you will find a ring

  • Get some clay by clicking the shovel on it

  • Now the the bowl, which is standing on the oven

  • It will go together with the clay, once it is in your inventory

  • Get the clay bowl out of your inventory and click it at the leeking pipe in the back, right to the clay

  • The wet clay will go back into your inventory automatically

  • Click the metal plate, you see right on top of the arch

  • A pop up window opens and you click first the brush, then the paper and at last the pen on it

  • Now you can see symbols, the same as you see on the arch

  • Click the arch symbols in the following order: left: middle, bottom, top - right: bottom, middle, top

  • right beside the arch a little hole opens

  • Place the ring from your inventory there

  • A small compartment with a case opens

  • Now use the magnet from your inventory and click it on the excavation field

  • Another minigame opens:

  • You have to move your cursor along the curved lines without interruptions and without falling off the line. Click at the beginning of the curve, lower left side, where you see the red arrow. Once you click on it, the bars will turn green. When you fall off the path, you will have to start over from the beginning until you can get it right. If it happens, the bars turn red

  • At the end of the first picture you will automatically get a second one

  • When you are done, you will receive a key

  • Place the key at the case in the compartment. You will find a amulett, which is missing three gems and wooden shapes

  • The shapes combine in the inventory with the clay

  • Place the shapes now at the oven and use the pliers to get them out again

  • They will now combine with the glue, and you see now a statue in your inventory

  • Place the statue on the stone right side of the clay

  • Another memory game opens

  • Screenshot Excavation

Pompeii - Fountain/Fresco

Fountain

  • Get the flashlight, a oilcan and a piece of a mirror(1) out of the bottom shelf right

  • on the floor you will find four pieces of the mirror (2,3,4,5) (for exact positions please see screenshot)

  • At the outside of the scaffold you will also find a piece of a mirror(6)

  • Pick up the piece of a mirror left side of the fountain, at the bottom of the wall(7)

  • Inside the fountain, you will find a dry cloth

  • There are garden shears on the left side of the fountain entrance

  • With the garden shears cut of the rope from the scaffold

  • At the bottom of the statue, right side of the fountain, you will find a piece of a mirror (8)

  • At the scaffold you will find a strap

  • Right side down of the scaffold you will find another piece of the mirror (9)

  • Right side on the floor is a hook, which will combine in the inventory with the rope

  • At the left side of the right column, you will find in the middle a piece of a mirror(10)

  • Pick up the plank from the floor, left side

  • Click the plank at the big stone left in the back to use it at a lever

  • Click the plank one or two time, to really push the stone to the side

  • Pick up the mirror frame and a piece of a mirror(11)

  • Click the rope with the hook at the opening top left

  • Get the piece of a mirror(12) and the lever from the roof

  • Place the dry cloth at the bucket, standing on scaffold, right. It will go back as a wet cloth into your inventory

  • At the outside of the fountain you will see some Graffiti

  • Clean it with the wet cloth and you will see three symbols

  • Place the mirror frame at the statue and click the 12 pieces at the frame

  • A pop up window opens: Drag the mirror pieces onto the inside of the frame. When a piece is correct it will flash green and lock into place

  • After the mirror is fixed, you will see at the column left also three symbols, the same, you found under the graffiti

  • Click them (at the column) and a minigame opens

  • By clicking, you can change the symbols. Click, till they do have the same order as the one on the fountain

  • Have a good look, some symbols just look like… but its not ;)

  • When you made it, you will find a gem, which goes in your amulett and a gear

  • Under the symbols at the fountain, you see a little door.

  • Click to open and click inside to get rid of the dirt

  • Now click first the gear, than the strap and at last the oil can on the opening

  • Place the lever left to it

  • Click once the lever once again and the door inside the fountain will open

  • Place the flashlight there to enter

  • Screenshot Excavation

Fresko

  • The Fresco is a bit tricky. When you click wrong, you will have to start from the beginning again

  • Left side at the wall you see a golden ball

  • Click it to get in your inventory and get it out again to place it in the empty space under the place, where it was before - the fourth fresko comes down

  • You have to light up all buttons by clicking, but every button activates and deactivates different lamps. I do not have a solution for it, just click them all and it will work out soon - when its done, the third fresco is coming down

  • Click the torch at the left side - that will bring down the first fresco

  • Pick up the gear, laying on the floor right side of the entrance. Place it on the wall on top between the fourth and the fifth fresco. Now click the ball, that is hanging right - the fifth fresco is coming down

  • Right side of the entrance are two loose stones. Klick the right(!) one and the second fresco come down

  • Screenshot Fresco

Pompeii - House/Shrine for Diana/Differences

House

  • Collect the five planks from the floor (for positions please have a look at the screenshot)

  • Pick up the nails from the floor in front of the pool and behind the pool

  • At the front of the pool you can pick up a bowl

  • Place the bowl at the dark barrel left side. The bowl will be filled with water and goes automatically into your inventory

  • Grab the crowbar, that is standing in front of the little colum with the stone on it

  • Right at the bottom is the lighter, pick it up

  • Use the crowbar to remove the stone from the column. It is hollowly and you can take out a plank with nails

  • Lit the barbecue, standig at the back wall, with the lighter

  • Place the plank with the nails in it

  • Extinguish with the water bucket

  • 4 nails are going automatically into your inventory

  • Click the left of the two big jars in the back left side. It will move to the side and you will find the hammer

  • Now click first the planks, then the nails and at last the hammer at the two long planks on the floor left side

  • You now have a ladder. Place it in the back middle at the wall

  • Click the square with the roman numbers on top of the wall

  • It's a slider puzzle, you have to bring the numbers in the right order

  • top row (seen from left to right): I - II - III

  • middle row (seen from left to right): IV - V - VI

  • bottom row (seen from left to right): VII - VIII

  • At the back wall a compartment opens and a statue appears

  • Left beside the scaffold another compartment opens and you can grab a gem and arrow with bow

  • The gem will go automatically to your amulett

  • Give the arrow and bow to the statue

  • A secret door opens

  • Screenshot House

Dianas Shrine

  • First collect all bottles

  • green: left side, click the curtain

  • blue:left on the floor

  • empty: bottom left inside the opening

  • with water: right shelf, bottom

  • pink: click the big stone in the opening right bottom

  • red:second shelf from below

  • yellow: third shelf from below

  • Right on the floor a bowl with powder is standing, grab it

  • Click the bottle with water and the powder in the empty bottle on the floor left

  • A minigame opens: Your goal is it to click the words, which are highlighted. You have to do this five times.

  • 1. AB-IMO-PECTORE - 2. LITTERA-SCRIPTA-MANETE - 3. AB-EXTERIORIBUS-AB-INTERIORA - 4. ARTE-ET-HUMANITATE-LALORTE-ET-SCIENTA - 5. FELIX-QUI-POTUIT-RERUM-COCGNOSCERE-CAUSAS

  • Now you have magical water. Click the empty water at that water

  • Under the wallpainting of Diana is a stair. Click it

  • You have to place the bottles from your inventory in the shapes, which correspond with the bottles

  • From left to right: red, yellow, no color, blue, pink, green

  • A the bottom a compartment opens, get the knife, which is in there

  • Right on top beside the painting of Diana and left side in the middle beside it, you will find a part of a medallion

  • Click the round bowl on the floor in the middle. It turns around. Place the knife at the medallion piece to get it

  • Click the medallion in the round empty space, where has been the knife before

  • A little compartment opens at Diana's painting

  • Grab the last gem

  • Screenshot Diana's Shrine

The last hour - In front of the prison: Present and Past

    The time travel starts. By clicking the amulet you change between past and present. Start in the present

In front of the prison - present

  • Grab the pick axe, right side next to the entrance

  • Pick up the oilcan, right next to the entrance on a stone

  • Get the axe from the left beam

  • On the floor, behind the back yellow-black sign, a scissors is stucked

  • With the scissors you have to cut off a part of the tape

  • Click the amulet to change to the past

In front of the prison - past

  • Lower left side is a jar with tar, grab it. Inside the inventory it will combine with the tape

  • Use your axe to get a part of the stake from the cart, lower left side of it. Inside of the inventory it will combine with the tape stake, so that you now have a torch

  • Lit the torch at the fire, it will go back burning into your inventory

  • Use the pickaxe to tear down the wooden wall right in the back und you will find the keys

  • Go back to the present

In front of the prison - present

  • Place the burning torch at the torch holder, left side of the entrance

  • Now you can see the door lock, click it

  • A pop up window opens: Your goal is it, to open the lock. To do so, first click the oilcan at the lock.

  • On top of the lock you see two symbols, the third one is to dirty to see what it is

  • Now click first the key with moon, then the one with the line and at last one is the one with a circle and a point in it

  • You have to click the keys in this order

  • Do you make a mistake, you have to start again

The last hour: Inside prison - Present and Past

Inside Prison - Present

  • Take the screwdriver from the table, right side

  • Grab the scissors from under the bench, left

  • Use the scissors to cut off a part of the rope, right side in the back

  • Left behind the glas cabinet a stone is laying on the floor. Take it

  • With the stone smash the glass case, hanging at the left wall

  • Get out the stake

  • Use the amulet to go to the past

Inside Prison - Past

  • Get the bowl, laying on the floor left

  • Grab the torch, right on the floor

  • Lit the torch at the fire, it goes back burning into your inventory

  • Change to the present

Inside Prison - Present

  • Place the torch at the fire alarm at the ceiling

  • Place the bowl on the floor, right side to the glass cabinet

  • The bowl fills with water, click it to take it back into your inventory

  • Place the srewdriver at the fusebox at the right wall. A minigame opens

  • Your goal is it to deactivate the red and activate the green lamps

  • All wires and lamps can be turned around by clicking

  • There are several ways to solve it, the screenshot shows an example

  • Screenshot Fusebox

  • Screenshot In Prison - Present

  • When you are done, go back into the past

Inside Prison - Past

  • Extinguish the fire with the water from the bowl

  • Click the stake at the lock of the back grille

  • Place the rope at the other part of the rope in the left upper corner

  • Now click the big wheel and it will open the grille

  • Click on the opening and a minigame opens. Match by clicking the each two foot prints. One will remain. Its Alabama's foot print, showing you the way

  • Screenshot In Prison - Past

The last hour: The Cells - Present and Past

The Cells: Past

  • Get the lever, hanging at the wall between the cells

  • Get the round amulet from the middle of the floor

  • Left side, between the barrel, there is a scroll. When you click it, it will fall down

  • Click it again and you will see, that it is a plan, showing, that the prison has 16 cells. Remind that for later

  • Left side of the cells, there is copperplate, which shows, that the prison had 11 guard. Remind that for later

  • Go back into the present

The Cells - Present

  • Get the cloth right on the desk and it will clean the amulet in your inventory

  • You need three pieces of paper: In front of the cabinet, left side in the back on the floor (1), right side on the floor (2), in the paper bin (3)

  • The three pieces will combine in the inventory to a document

  • In the back right you see a light board, under it is a fuse - put it in the socket

  • Place the document at the light board

  • Its telling you, that the safecombination has three parts: Amount of prisoners at the 21st of September, the amount of cells and the amount of guards

  • Click at the safe. It tells you, that you need to have the correct fingerprint and the right number combination

  • Click at the bottom of the cabinet in the back left. Glue will go into your inventory and combine with the lever

  • Get the bowl from the top shelf

  • Go back to the past

The Cells - Past

  • Place the lever at its place and click again. The left cell door opens

  • Click the ashes inside the cell, it will go into your inventory

  • Go back to the present

The Cells - Present

  • Click the little drawer in the middle. You will get a tool box

  • Get the brush, which will combine in the inventory with the ashes

  • Take the knife and use it then to get a piece of the tape, laying on top of the drawer

  • Pick up the lense, that is laying in the left cell on the floor

  • Place first the lense at the mikroscope on the desk and then the amulet

  • Click again to get a closer look. You see symbols, you already have seen in the past

  • Get the amulet back into your inventory

  • Go back to the past

The Cells - Past

  • Click the amulet next to right cell door at the symbol above the barrel

  • A compartment with a scroll opens

  • Click the scroll and you will see a table with roman numbers, which shows the amount of prisoners in September

  • As you already know, that you need the amount of the 21st September, remind the signs standing next to XXI (21) - LXIII

  • Go back to the present

The Cells - Present

  • Click the paper, laying right on the desk and you will see, that the signs LXIII are the roman signs for 63

  • Click now the brush at the glass on the desk

  • You see a fingerprint

  • Place the tape at the fingerprint - it goes back to your inventory automatically

  • Now place the tape with the fingerprint at the safe and click the safe again

  • A disc opens. You have to move now the circles into the right combination: Outer Ring - 63 (amount of prisoners at the 21st of September), middle ring - 11 (amount of guards), inner ring - 16 (amount of cells)

  • Screenshot Safe Disc

  • The safe opens and you can get out a glas with acid

  • Go back to the past

The Cells - Past

  • Click the acid at the lock of the right cell

  • Click again the cell bars to open the door

Thanks so much to Kayleigh for doing this walkthrough! You rock!

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I played this last weekend, and while I love that I'm seeing more games that incorporate point-and-click adventuring, this game could have been a lot better, and felt half-finished, most obviously in the fact that it is really short - I think I got through it in about an hour and a half.

The story is more or less forgettable (or at least I've forgotten it since playing a week ago), and from what little I remember, it didn't conclude in any satisfying way, contributing to the feeling that this was only half of a full game.

What I liked - the time travel concept: being able to see a scene in two points in time, and how that was incorporated into the puzzles.

If you have a Big Fish credit to burn, I'd recommend the new Nancy Drew Dossier game instead, which was a bit longer (~3 hrs), has a very similar style of gameplay (single track adventure, with minigames), but is much more engaging from a storyline perspective, and felt like a much more complete game.

Hi there! nice review.

I played the demo version, that I think it's the full version with a time limit.
I got as far as

putting a purple gem on the first part of the amulet. I was almost turning the engine on

For the part I've played, I thought this game to be very good looking. But some of the puzzles are really arbitrary. But even more arbitrary are the puzzles in form of minigames. Easy ones! wich reminds me of those educational games.. 'Help barney paint his fence. We want a light purple fence, but we dont have this color, only those buckets over there. Can you mix them up to make the apropriate color?' Memory games, jigsaw, slide pieces.. kinda fun, but take the played totally off the story.

But none of this is really a critique, as it was the choice of the makers to do so. Personally, I think it's a very nice game! I had a good time playing the demo. But probably not to the anyone older than 14.

Just too short and too easy :(

Wow. I also found it to be way too short. I was shocked when I got to the end and thought for SURE I was just missing something. In a way though,being short was a good thing because then the horrible game was finally OVER. I felt that the puzzles didn't seem to "flow" very well and I quickly lost interest. At first I was excited because I too like the latest point and click type hidden object games, but that quickly changed. Matter of fact, I got so bored with it, I quit playing after a short amount of time and came back to it several days later to finish. I wish I would have went ahead and finished it the day I bought it so I could have asked for a REFUND, now too much time has gone by. I was very dissapointed.

ON A POSITIVE NOTE:
Thanks for your great site. I always know I can come here to find the tips I need on the newest games. It is nice to get a hint with the option to know more or to get just enough to get you passed the trouble spots! GOOD JOB!

I just finished playing this game...But silly me, to save time I had been forwarding through some of the dialogue...At the very end, after finding/saving Alabama...All I read was something about 'how could you betray me', and I clicked 'skip' so now I don't know the rest of the story...Can anyone tell me what happened?? The game itself was not very challenging, but I have to agree with those who said that all of the puzzles made sense. It was fun regardless, though.

@Guest

In shortform: Daddy was the bad guy behind everything - Alabama was in danger to get killed by Daddy and had to escape into the past.
The girl (sorry, forgot her name) followed him - The END (and room for a second part ;))

Greetings, Kayleigh

what is the code for the combination lock when you are in the prison cells place :( I can't get past it

@Samantha

Its
63 (amount of prisoners)
11 (amount of guards)
16 (amount of cells)

Greetings, Kayleigh

I know what the code to the safe is but I can't get it to work. Can someone help?

@Jan
Unfortunally a lot of people had this problem. When you are sure ,you placed the dials in the right positions and it still does not work, than you probably have kind of a glitch.

A few people said, that it helped starting the game all over, the second time, they did not have the problem. But it's of course a shame, as you are not far from the end :(

Sorry to have no better news
Greetings, Kayleigh

We seem to have forgotten to post our walkthrough for this game. If you're here looking for one, I'm sorry!

We will post it ASAP!

Alabama Smith in: Escape from Pompeii Walkthrough

Generally

  • A lot of items items will automatically combine themselves in the inventory once both pieces have been found. So don't be surprised, when you suddenly see objects, you never put in your inventory or can't find others ;)

  • You can choose between two modes to play and you can switch back and forth between these two modes at any time during the game. To do so, click on "Menu", choose "Change Difficulty" and you will be given the choice to change to the mode.

  • Expert Mode: Find objects within a scene and then figure out the best way to use those objects in order to finish the tasks.You will earn more points in this mode since you have to figure out on your own how to combine certain items. You cannot skip any puzzles or mini games. The hints take approximately 45 seconds to refill themselves

  • Casual Mode:Find objects from a list, that is given to you. You get more help, to figure out, what to do and how to use the objects. You earn less points. You can skip most of the minigames in this mode. The hints take approximately 30 seconds to refill

  • The hints do not really let you know, where and how you have to use your inventory items, but you can use your cursor to help. The cursor will flash green, when the item, you are carrying with it, is in the right location to be placed. If it does not show green, the item does not belong yet here or belongs someplace else

  • This walkthrough shows not the exactly order of the tasks, you will see during the levels. I choosed the most logical way to come through a level. So of course you can make things in a different order, but be aware, that some things might not work out, before you haven't done other things before. The points will be the same, if you chosse to do the tasks in the shown order or not

Walkthrough Alabama Smith in Escape from Pompejii

Neapel

Library

  • Grap the lighbulb from the desk and click it at the desk lamp

  • Click the book on the desk, you will find the words "VICIS EX MENS"

  • Take the key from the right bookshelf, third shelf from top

  • Open the desk drawer with the key and grab out the feather duster and the ruler

  • With the duster, wipe away the spiderweb from the left bookshelf

  • Take out the book, that says "vicis ex mens" and click it to get a closer look, you will get a note, which says: 22:07

  • Click the grandfather clock in the background

  • In the closer look, set the clockhands on 10 (big one) and short after 5 (small one) and click then the little level, left from the seven

  • As Alabama can't open the door complete, help him by using the ruler at the clockdoor

  • Screenshot Library

Classroom

  • Grab the chair leg from the floor, left in the back and click it at the chair in the back

  • Click on the portrait above the chair and you will find a key on its backside

  • Click the little box on the drawer left side of the scene

  • By moving the circles, you can reconstruct the figure on it. The inner circle does not move, so you can take this as reference point to start

  • When the box is open, take the puzzle piece and the glue

  • Use the key to open the drawer's door

  • There is a wooden pole in it, take it

  • It will combine with the glue, when it goes into your inventory

  • Click the spear now at the statue in the back, left side

  • Find the other 8 puzzle pieces (for their position please see screenshot)

  • When you have all nine pieces, click at the frame, that is laying left side on the second table, seen from the front

  • A minigame opens, you have to click to pieces, to make them swap

  • When a piece is at its right position it will be highlighted for a moment

  • When you finished it correctly, it will go back into your inventory as complete slide

  • Now click the slide at the projector left

  • Put off the light by clicking the switch right from the chalkboard

  • Click again the projector and at the chalkboard a number will appear (4014)

  • Click the statues arm once

  • Click the opening at the wall right side

  • Enter with your mouse the code from the chalkboard into the keypad

  • You discovered the secret room

  • Screenshot Classroom

Secret Room

  • Grab the plank, laying in the middle on the floor

  • Take the shovel, located at the lower screen, right to the hole

  • Place the shovel in the lower left side at the pipe part, that's lurking out of the hole

  • Pick up the adjustable wrench, laying on the floor right side of the screen, left to the vase

  • Get the hammer, laying in front of the lette cabin right

  • Click the big vase on the right side, a pop up window opens

  • Grab the matches and the paperclip out of it

  • Get the plank out of the inventory and place it on the hole

  • Take the red lever, left on top at the wall

  • Place the pipe left side at the wall, at the part where obviously something is missing

  • Place the red lever at the lower pipe, at the part, where a little steam is coming out

  • Click the lever, till you don't see anymore steam

  • Now place the adjustable wrench at the upper pipe, where you see the steam

  • Click the suitcase you see in the back on top of the crate

  • A minigame opens: Click the pictures at the left side and place them to the right time periode on the right side. On top you place the antique artefacts, in the lower part the modern items

  • Screenshot Suitcase Puzzle

  • Click the capsule, that is inside the suitcase and pick up the key, that comes out

  • Place the key at the window, left side above the pipes

  • Click the window again to open it

  • At the other side at the wall you see something shimmering. Use the hammer there. You found the secret entrance to a storage room.

  • Click it to enter

  • Screenshot Secret Room

Storage room

    Take the bulb, that is laying on the lowest shelf left

  • Now click the fuse box, right to the door

  • A pop up window with a minigame opens

  • Your goal is it to turn all lamps to green. Every fuse activates or deactives different lamps

  • Seen from left to right, activate the fuses in the following order: 6-5-2-3-4-1-3

  • Now place the bulb from your inventory on the lamp above the fuse box

  • Pick up the pliers, located on the floor at the right side, a little in the back

  • There is a colored tile on the right side of the floor. Click it to open another minigame

  • You have to click the parts with the same color and in this you have to be quick. When you take to much time by clicking the second one, the first will change color again or a already grey pair will be colored again

  • When you managed it, you will see a grate and a bottle with a note in it under the grate

  • close the window for now

  • Get the bucket, which is standing on the upper left shelf

  • Pick up the saw, that is hanging between the first and second shelf, seen from left

  • Click the paper, which is hanging at the wall, left from the shelf. It shows dates and what was deliverd to the storage at that day

  • You need the 5.September, because candles have been delivered at the fifth

  • Now click the ledger, which is located on the bottom shelf left

  • Look at the number next to the 5 and hold in mind 942

  • Click the file cabinet right side. The drawers are locked

  • You can change the numbers by left or right mouseclick (left up, right down)

  • Give in the number 942 und grab the candles out of the drawer

  • Get the stick out of the inventory (combination from pliers and paperclip and no, I have no clue, what sense this should make… ) and place it at the suitcase in the bottom shelf in the middle

  • Click again, till you see the matches

  • The matches combine in the inventory with the matchbox to a burning match

  • Go back into the secret room

  • Screenshot Storage Room

Secret Room

  • Click the bucket at the waterhole left

  • The filled bucket goes back into your inventory

  • Place the candle at the candleholder on the little cabinet right and lit it with the burning match

  • Go back into the storage room

Storage room

    Click at the opening on the floor (where you had the puzzle before) and place the bucket with the water on it, when the pop up window opens

  • The bottle is swimming on top now

  • Click it once to get it out, second time to open ist and third to pick up the piece of paper, that comes out. It seems to be empty

  • Go back in the secret room

Secret Room

    Click the paper at the candle and after a moment you will see a combination of symbols

  • Now you see a little box on the floor in front of the storage entrance

  • Click it to get a closer look and now click the symbols on the box in the same order, you see on the paper

  • After this, you will see the symbols highlighted in a special order. You will have to match the color sequences on the box 3 times

  • Screenshot first sequence

  • Screenshot second sequence

  • Screenshot third sequence

  • The box opens and you will find a scroll

  • Before you can leave here, you have to make sure, that nobody sees, that you have been here

  • Find the 10 items from your list on the right side and place them at the right place them on the left side

  • Screenshot third sequence

Library

  • Open the left desk drawer of the second desk seen from the front and get out the cable. You also see a note with numbers on it (5816)

  • Place the cable at the PC in the background between the two bookshelfs

  • A pop up window opens: Enter the number you found in the drawer

  • Next to the PC left in the shelf you will find a box with cd's. Click it to open a minigame

  • You have to match the cds with their fitting outlets. One cd will remain. Click it to get it into your inventory

  • Place the cd at the PC

  • Now get the scroll out of your inventory and place it at the scanner below the PC

  • In the right bookshelf you will find in the 3. shelf seen from the top a book called "Caesar's Code"

  • Take it and place it on the first desk (seen from your view)

  • Click the book

  • Take the disk out, you will find in there

  • Below this, you will find scrabs of paper

  • Click them to activate the minigame

  • It's a little puzzle, you have to reconstruct the picture

  • Screenshot Puzzle

  • You will see the numbers 24, an empty spot and then 07

  • Get the disc out of your inventory and click it at the second bookshelf, seen from right. At heigh of the third shelf from below at the outside, you will find a spot, where it fits

  • The bookshelf is moving a little and you will see at the backwall, left to the PC a little device

  • Click it and a puzzle does open

  • You see a disc with three circles, which can be moved

  • Move the outside circle to the 24

  • Move the inside circle to the 15

  • The middle circle will now shown the numbers 07

  • Enter the complet combination 240715 into the PC

  • Screenshot Libary

Pompeii - Amphitheatre

  • Pick up the fire wood from the floor in front of the oven

  • Click the crowbar, located between box and oven

  • Get the paper, that is inside the box right next to the oven

  • Take the gas cylinder, which is located in front of the excavation field

  • Get the lighter, right lower corner on a stone

  • Lighter and gas will combine in the inventory and you will have a burning lighter

  • Now give first the wood, then the paper in the oven and lit it after with the lighter

  • Pick up the shovel, which lays behind the toolbox

  • Now use the crowbar to open the toolbox

  • Grab everything out there (paper, magnet, pencil, glue and brush)

  • Get the pliers, which is hanging at the wall in the back above the clay

  • Left behind the clay on the floor in the arch, you will find a ring

  • Get some clay by clicking the shovel on it

  • Now the the bowl, which is standing on the oven

  • It will go together with the clay, once it is in your inventory

  • Get the clay bowl out of your inventory and click it at the leeking pipe in the back, right to the clay

  • The wet clay will go back into your inventory automatically

  • Click the metal plate, you see right on top of the arch

  • A pop up window opens and you click first the brush, then the paper and at last the pen on it

  • Now you can see symbols, the same as you see on the arch

  • Click the arch symbols in the following order: left: middle, bottom, top - right: bottom, middle, top

  • right beside the arch a little hole opens

  • Place the ring from your inventory there

  • A small compartment with a case opens

  • Now use the magnet from your inventory and click it on the excavation field

  • Another minigame opens:

  • You have to move your cursor along the curved lines without interruptions and without falling off the line. Click at the beginning of the curve, lower left side, where you see the red arrow. Once you click on it, the bars will turn green. When you fall off the path, you will have to start over from the beginning until you can get it right. If it happens, the bars turn red

  • At the end of the first picture you will automatically get a second one

  • When you are done, you will receive a key

  • Place the key at the case in the compartment. You will find a amulett, which is missing three gems and wooden shapes

  • The shapes combine in the inventory with the clay

  • Place the shapes now at the oven and use the pliers to get them out again

  • They will now combine with the glue, and you see now a statue in your inventory

  • Place the statue on the stone right side of the clay

  • Another memory game opens

  • Screenshot Excavation

Pompeii - Fountain/Fresco

Fountain

  • Get the flashlight, a oilcan and a piece of a mirror(1) out of the bottom shelf right

  • on the floor you will find four pieces of the mirror (2,3,4,5) (for exact positions please see screenshot)

  • At the outside of the scaffold you will also find a piece of a mirror(6)

  • Pick up the piece of a mirror left side of the fountain, at the bottom of the wall(7)

  • Inside the fountain, you will find a dry cloth

  • There are garden shears on the left side of the fountain entrance

  • With the garden shears cut of the rope from the scaffold

  • At the bottom of the statue, right side of the fountain, you will find a piece of a mirror (8)

  • At the scaffold you will find a strap

  • Right side down of the scaffold you will find another piece of the mirror (9)

  • Right side on the floor is a hook, which will combine in the inventory with the rope

  • At the left side of the right column, you will find in the middle a piece of a mirror(10)

  • Pick up the plank from the floor, left side

  • Click the plank at the big stone left in the back to use it at a lever

  • Click the plank one or two time, to really push the stone to the side

  • Pick up the mirror frame and a piece of a mirror(11)

  • Click the rope with the hook at the opening top left

  • Get the piece of a mirror(12) and the lever from the roof

  • Place the dry cloth at the bucket, standing on scaffold, right. It will go back as a wet cloth into your inventory

  • At the outside of the fountain you will see some Graffiti

  • Clean it with the wet cloth and you will see three symbols

  • Place the mirror frame at the statue and click the 12 pieces at the frame

  • A pop up window opens: Drag the mirror pieces onto the inside of the frame. When a piece is correct it will flash green and lock into place

  • After the mirror is fixed, you will see at the column left also three symbols, the same, you found under the graffiti

  • Click them (at the column) and a minigame opens

  • By clicking, you can change the symbols. Click, till they do have the same order as the one on the fountain

  • Have a good look, some symbols just look like… but its not ;)

  • When you made it, you will find a gem, which goes in your amulett and a gear

  • Under the symbols at the fountain, you see a little door.

  • Click to open and click inside to get rid of the dirt

  • Now click first the gear, than the strap and at last the oil can on the opening

  • Place the lever left to it

  • Click once the lever once again and the door inside the fountain will open

  • Place the flashlight there to enter

  • Screenshot Excavation

Fresko

  • The Fresco is a bit tricky. When you click wrong, you will have to start from the beginning again

  • Left side at the wall you see a golden ball

  • Click it to get in your inventory and get it out again to place it in the empty space under the place, where it was before - the fourth fresko comes down

  • You have to light up all buttons by clicking, but every button activates and deactivates different lamps. I do not have a solution for it, just click them all and it will work out soon - when its done, the third fresco is coming down

  • Click the torch at the left side - that will bring down the first fresco

  • Pick up the gear, laying on the floor right side of the entrance. Place it on the wall on top between the fourth and the fifth fresco. Now click the ball, that is hanging right - the fifth fresco is coming down

  • Right side of the entrance are two loose stones. Klick the right(!) one and the second fresco come down

  • Screenshot Fresco

Pompeii - House/Shrine for Diana/Differences

House

  • Collect the five planks from the floor (for positions please have a look at the screenshot)

  • Pick up the nails from the floor in front of the pool and behind the pool

  • At the front of the pool you can pick up a bowl

  • Place the bowl at the dark barrel left side. The bowl will be filled with water and goes automatically into your inventory

  • Grab the crowbar, that is standing in front of the little colum with the stone on it

  • Right at the bottom is the lighter, pick it up

  • Use the crowbar to remove the stone from the column. It is hollowly and you can take out a plank with nails

  • Lit the barbecue, standig at the back wall, with the lighter

  • Place the plank with the nails in it

  • Extinguish with the water bucket

  • 4 nails are going automatically into your inventory

  • Click the left of the two big jars in the back left side. It will move to the side and you will find the hammer

  • Now click first the planks, then the nails and at last the hammer at the two long planks on the floor left side

  • You now have a ladder. Place it in the back middle at the wall

  • Click the square with the roman numbers on top of the wall

  • It's a slider puzzle, you have to bring the numbers in the right order

  • top row (seen from left to right): I - II - III

  • middle row (seen from left to right): IV - V - VI

  • bottom row (seen from left to right): VII - VIII

  • At the back wall a compartment opens and a statue appears

  • Left beside the scaffold another compartment opens and you can grab a gem and arrow with bow

  • The gem will go automatically to your amulett

  • Give the arrow and bow to the statue

  • A secret door opens

  • Screenshot House

Dianas Shrine

  • First collect all bottles

  • green: left side, click the curtain

  • blue:left on the floor

  • empty: bottom left inside the opening

  • with water: right shelf, bottom

  • pink: click the big stone in the opening right bottom

  • red:second shelf from below

  • yellow: third shelf from below

  • Right on the floor a bowl with powder is standing, grab it

  • Click the bottle with water and the powder in the empty bottle on the floor left

  • A minigame opens: Your goal is it to click the words, which are highlighted. You have to do this five times.

  • 1. AB-IMO-PECTORE - 2. LITTERA-SCRIPTA-MANETE - 3. AB-EXTERIORIBUS-AB-INTERIORA - 4. ARTE-ET-HUMANITATE-LALORTE-ET-SCIENTA - 5. FELIX-QUI-POTUIT-RERUM-COCGNOSCERE-CAUSAS

  • Now you have magical water. Click the empty water at that water

  • Under the wallpainting of Diana is a stair. Click it

  • You have to place the bottles from your inventory in the shapes, which correspond with the bottles

  • From left to right: red, yellow, no color, blue, pink, green

  • A the bottom a compartment opens, get the knife, which is in there

  • Right on top beside the painting of Diana and left side in the middle beside it, you will find a part of a medallion

  • Click the round bowl on the floor in the middle. It turns around. Place the knife at the medallion piece to get it

  • Click the medallion in the round empty space, where has been the knife before

  • A little compartment opens at Diana's painting

  • Grab the last gem

  • Screenshot Diana's Shrine

The last hour - In front of the prison: Present and Past

    The time travel starts. By clicking the amulet you change between past and present. Start in the present

In front of the prison - present

  • Grab the pick axe, right side next to the entrance

  • Pick up the oilcan, right next to the entrance on a stone

  • Get the axe from the left beam

  • On the floor, behind the back yellow-black sign, a scissors is stucked

  • With the scissors you have to cut off a part of the tape

  • Click the amulet to change to the past

In front of the prison - past

  • Lower left side is a jar with tar, grab it. Inside the inventory it will combine with the tape

  • Use your axe to get a part of the stake from the cart, lower left side of it. Inside of the inventory it will combine with the tape stake, so that you now have a torch

  • Lit the torch at the fire, it will go back burning into your inventory

  • Use the pickaxe to tear down the wooden wall right in the back und you will find the keys

  • Go back to the present

In front of the prison - present

  • Place the burning torch at the torch holder, left side of the entrance

  • Now you can see the door lock, click it

  • A pop up window opens: Your goal is it, to open the lock. To do so, first click the oilcan at the lock.

  • On top of the lock you see two symbols, the third one is to dirty to see what it is

  • Now click first the key with moon, then the one with the line and at last one is the one with a circle and a point in it

  • You have to click the keys in this order

  • Do you make a mistake, you have to start again

The last hour: Inside prison - Present and Past

Inside Prison - Present

  • Take the screwdriver from the table, right side

  • Grab the scissors from under the bench, left

  • Use the scissors to cut off a part of the rope, right side in the back

  • Left behind the glas cabinet a stone is laying on the floor. Take it

  • With the stone smash the glass case, hanging at the left wall

  • Get out the stake

  • Use the amulet to go to the past

Inside Prison - Past

  • Get the bowl, laying on the floor left

  • Grab the torch, right on the floor

  • Lit the torch at the fire, it goes back burning into your inventory

  • Change to the present

Inside Prison - Present

  • Place the torch at the fire alarm at the ceiling

  • Place the bowl on the floor, right side to the glass cabinet

  • The bowl fills with water, click it to take it back into your inventory

  • Place the srewdriver at the fusebox at the right wall. A minigame opens

  • Your goal is it to deactivate the red and activate the green lamps

  • All wires and lamps can be turned around by clicking

  • There are several ways to solve it, the screenshot shows an example

  • Screenshot Fusebox

  • Screenshot In Prison - Present

  • When you are done, go back into the past

Inside Prison - Past

  • Extinguish the fire with the water from the bowl

  • Click the stake at the lock of the back grille

  • Place the rope at the other part of the rope in the left upper corner

  • Now click the big wheel and it will open the grille

  • Click on the opening and a minigame opens. Match by clicking the each two foot prints. One will remain. Its Alabama's foot print, showing you the way

  • Screenshot In Prison - Past

The last hour: The Cells - Present and Past

The Cells: Past

  • Get the lever, hanging at the wall between the cells

  • Get the round amulet from the middle of the floor

  • Left side, between the barrel, there is a scroll. When you click it, it will fall down

  • Click it again and you will see, that it is a plan, showing, that the prison has 16 cells. Remind that for later

  • Left side of the cells, there is copperplate, which shows, that the prison had 11 guard. Remind that for later

  • Go back into the present

The Cells - Present

  • Get the cloth right on the desk and it will clean the amulet in your inventory

  • You need three pieces of paper: In front of the cabinet, left side in the back on the floor (1), right side on the floor (2), in the paper bin (3)

  • The three pieces will combine in the inventory to a document

  • In the back right you see a light board, under it is a fuse - put it in the socket

  • Place the document at the light board

  • Its telling you, that the safecombination has three parts: Amount of prisoners at the 21st of September, the amount of cells and the amount of guards

  • Click at the safe. It tells you, that you need to have the correct fingerprint and the right number combination

  • Click at the bottom of the cabinet in the back left. Glue will go into your inventory and combine with the lever

  • Get the bowl from the top shelf

  • Go back to the past

The Cells - Past

  • Place the lever at its place and click again. The left cell door opens

  • Click the ashes inside the cell, it will go into your inventory

  • Go back to the present

The Cells - Present

  • Click the little drawer in the middle. You will get a tool box

  • Get the brush, which will combine in the inventory with the ashes

  • Take the knife and use it then to get a piece of the tape, laying on top of the drawer

  • Pick up the lense, that is laying in the left cell on the floor

  • Place first the lense at the mikroscope on the desk and then the amulet

  • Click again to get a closer look. You see symbols, you already have seen in the past

  • Get the amulet back into your inventory

  • Go back to the past

The Cells - Past

  • Click the amulet next to right cell door at the symbol above the barrel

  • A compartment with a scroll opens

  • Click the scroll and you will see a table with roman numbers, which shows the amount of prisoners in September

  • As you already know, that you need the amount of the 21st September, remind the signs standing next to XXI (21) - LXIII

  • Go back to the present

The Cells - Present

  • Click the paper, laying right on the desk and you will see, that the signs LXIII are the roman signs for 63

  • Click now the brush at the glass on the desk

  • You see a fingerprint

  • Place the tape at the fingerprint - it goes back to your inventory automatically

  • Now place the tape with the fingerprint at the safe and click the safe again

  • A disc opens. You have to move now the circles into the right combination: Outer Ring - 63 (amount of prisoners at the 21st of September), middle ring - 11 (amount of guards), inner ring - 16 (amount of cells)

  • Screenshot Safe Disc

  • The safe opens and you can get out a glas with acid

  • Go back to the past

The Cells - Past

  • Click the acid at the lock of the right cell

  • Click again the cell bars to open the door

Thanks so much to Kayleigh for doing this walkthrough! You rock!

hello i really love this website and i wish you can give us this game "Neighbor from Hell" thanks a lot

[Edit: Thank you. :) For game suggestions, please use our game submit form found in the menu above: http://jayisgames.com/game-submit/ Cheers! -Jay]

Can someone please tell me the correct code for the safe? I'm stuck at that point
Thanks

i want to know how to save i have to keep starting over

i don't understand why i can't finish the game,they keep saying maybe a glitch also that i have to find fingerprints not sure what is going if anyone has any solutions please respond and if allowed can you email me either way greatly appreciated thank you

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