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Dirty Split


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Rating: 4.7/5 (56 votes)
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Dirty Split

GrimmrookIt was an easier time, a simpler time. The concept of the nuclear family had yet to become an ancient relic and kids still went to the malt shop after school to share a soda. Gas station attendants didn't just pump your gas but wiped your windshield and checked your oil, and milkmen still dropped off glass jugs of milk on your front doorstep. For some it was as close to utopia as we ever got. And yet, in this postcard perfect picture of America, just along the fingernail thin white borders, there's plenty enough room for murder to creep in.

dirtysplit.gifA high end plastic surgeon and an upper crust debutante are engaged, or at least they were until the good doctor mysteriously broke it off for hardly any reason at all. When he is found dead shortly thereafter, the girl's brother, famed socialite Walter Vanderbilt, becomes the prime suspect.

That's where you come in. Baxter, Al Baxter, retired police detective turned private eye. Under the employ of an indignant mother and a distraught sister, you must break through the stonewalls of the police department, and navigate the labyrinthine narratives of evidence to clear Walter's name. Or condemn him...

Your quest for the truth will take you across the country from star-studded sunny Southern California to the seedy underbelly of New York. Plot twists and turns await, and maybe just a little danger too in this, Uwe Sittig's freshman production of Dirty Split, a point-and-click adventure game with intrigue and style.

Analysis: Perhaps one of the most impressive things about Dirty Split is that this is the author's first venture in game design; a fact that I still find hard to believe. That's because once you get over the initial flaws, the entirety of the game exudes the kind of craftsmanship and polish found in far more experienced professional designers.

The artistry, an homage to the work of Josh Agle and the visual stylings of the late fifties and early sixties, is simply a treat, and mingles beautifully with the smooth jazz soundtrack. This combined with the top notch voice acting helps create a rather uncommon mood for a murder mystery; one that is surprisingly relaxed and subdued.

dirtysplit2.gifIndeed, when I think murder mystery, I typically revert to either the hardboiled gumshoes of prohibition era America, or the refined European gentleman detectives such as Sherlock Holmes or Hercule Poirot. Sittig dodges both sleuthing epochs as well as the high tech gadget riddled whodunits of the present to provide what is a truly unique experience in the genre. The fact that there's nary a bug to be found, and that the game is FREE, is all just icing on the cake.

Perhaps one of the saddest things about Dirty Split is that its more glaring faults are front-loaded in the game. Chief among these would be an exhaustive and repetitive dialogue script and poor puzzle choreography. For the dialogue, I understand where the game is going, you have to have some opening exposition to get a full grasp of what you're supposed to do. There's just too much of it and sticking with the game through the opening dialogue interactions can prove to be a test of one's patience.

As for puzzle choreography, I mean to say that Dirty Split seems off balance when it comes to finding that sweet spot where the tasks before your are relevant to the plotline, well timed, and suitably challenging. Unfortunately, just as you're dealing with all this dialogue, you find yourself also having to contend with tasks and pseudo puzzles which seem gratuitous and menial. This is too bad because after you get over this initial hurdle, Dirty Split really finds its rhythm.

Finally, I truly think that Uwe has found something of a star in his lead character Al Baxter. When I say this, I don't mean the kind of video game star that is juiced full of attitude a la Sam and Max or Sonic, but a more mellow kind of star that will appeal to a more reserved audience. More Mario than Sonic, more Trilby than Larry Laffer, Baxter eases his way through Dirty Split with a dry wit and a "Father Knows Best" kind of charm.

To sum up, if you're looking for a two-fisted, edge of your seat thriller, look elsewhere (though, as Uwe wrote to me, you may want to keep an eye out for his next release if that is what you are looking for). If, on the other hand, a calm afternoon spent solving a murder mystery with all the urgency of an afternoon tea sounds like a good idea, this is your game. A flawed jewel in its own right, I think this first (and hopefully not last) adventure of Al Baxter proves that Uwe Sittig will be a developer to keep an eye on.

(Note: Dirty Split is a rather tame game, but there are certain adult themes that may not be appropriate for younger children.)

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Walkthrough Guide


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Dirty Split - Walkthrough

Vanderbuit Estate

  1. Ring the door bell (with right click -> handicon).

  2. You will be brought into the garden, where you have to talk to Ms. Vanderbuilt (right click -> mouth icon).

  3. Ask her all the questions

  4. Go a little bit further into the garden and find Denise Vanderbuilt

  5. Ask her all the questions

  6. Leave the building and go to the front gate. Choose the Crime Scene

  7. If you want, you can have a look at the car in the garage (right click -> eye icon).

Crime Scene

  1. You see a desk with a sculpture on it - move it and take the little key

  2. Go to the right and enter the office. Under the desk, on the floor you can see a piece of paper, take it

  3. Have a look everywhere.

  4. Go back and leave the building, choose Police Precinct at this point

Police Precinct

  1. Talk to Sam two times. He will give you a photo of Dr. Bedford.

  2. Go to the office and talk to Captain Pearson

  3. After this, try to go to the detention cells. The guard wont let you through. Talk to him.

  4. Go back to the captain's office and ask for the authorization

  5. You will get papers that someone from the Vanderbuilt family has to sign.

  6. Leave the police precinct and choose the Vanderbuilt's estate

Vanderbuilt Estate

  1. Ring the bell and show the papers to Mrs. Vanderbuilt when you are in the garden.

  2. As she needs more light, go into the estate and press the light switch at the left wall.

  3. Go back to Mrs. Vanderbuilt and let her sign the papers.

  4. Leave the building and go back to the Police Precinct

Police Precinct

  1. Show the Captain the papers.

  2. Go back to the guard at the cells and give him the permission.

  3. Try to talk to Walter.

  4. As he has a headache, you first have to move the mop and the bucket away.

  5. Talk to Walter now.

  6. After that go and talk to Sam again.

  7. Leave the building and go back to the Crime Scene

Crime Scene

  1. Use the little key to open the cabinet and read the patient papers.

  2. Leave the building and go to Las Vegas

Las Vegas - Airport

  1. Go right and leave the airport to the Casino

Casino

  1. At the entrance, you see Lola. Talk to her.

  2. Have a look at the posters on the wall.

  3. Enter the Casino and go left behind the talking couple.

  4. Take the firecrackers and the screwdriver from the work bench.

  5. Pick up the lever, which is laying on the floor

  6. Go back to the couple and go right and talk to the concierge.

  7. Ask him about the couple.

  8. Go back to Lola. Use the lever and the screwdriver on the drain.

  9. Take the lens.

  10. Go back to the concierge and ask him for a tissue.

  11. Use the tissue on the lens (Drag the tissue to the lense in inventory)/li>

  12. Go back to Lola and give her the lens

  13. Ask her to sign the autograph for George

  14. Enter the casino again and give the autograph to the man of the couple

  15. Wait till the concierge is leaving his desk and take the key from behind the counter

  16. Use them in the elevator after the door opens.

  17. Talk to Madame Ferroux. Click on the flower laying under the picture on the desk.

  18. Talk again to Madame Ferroux.

  19. Leave the casino and go to the airport

Airport

  1. Go to the telephone and first call Mrs. Vanderbuilt and then call Sam.

  2. Leave the airport and go to the Rainbow Motel

Rainbow Motel

  1. Talk to the receptionist and show him Bredfords picture.

  2. Also show him the paper from Bredford's office.

  3. Look at the poster of Madame Ferroux.

  4. Leave the motel and go back to the casino.

Casino

  1. Let Lola give you an autograph for Chee Chee.

  2. Go and see Madame Ferroux and ask her sign a written statement.

  3. Leave the casino and go to the motel.

Motel

  1. Give the autograph to Chee Chee.

  2. Go to door number 36 and use the key from inventory on the door.

  3. Pick up the paper from the floor.

  4. Take plane tickets, business cards and writing pad out of the suitcase.

  5. Leave the motel and go to the airport.

Airport

  1. Go to gate A, B, C.

  2. Walk to the bar and talk with the guy.

  3. Show him the photo of Dr. Bedford.

  4. Look at the photo on the wall.

  5. Talk again to the guy at the bar.

  6. Leave the bar and the airport and go to Joe Castafiore's house.

Joe Castafiore's House

  1. Use the doorbell to try to go into the house. Try it two times.

  2. Take the photo to the mailbox.

  3. Talk with Mrs. Castafiore.

  4. Open the cabinet. In there you will find the birth certificate for Joe and his twin brother.

  5. Leave the house and go back to the airport.

Airport

  1. Go to the telephone and tell her the news.

  2. Go into your inventory and drag the pen on the writing pad. Click the writing pad to read, what you have written.

  3. Go to the lockers.

  4. Click on the number 169 and take the travel catalog.

  5. Click on the catalog to look at it

  6. Go back to the telephones.

  7. Call the telephone number on the catalog and talk to the publisher.

  8. Leave the airport and go to the house in Aspen.

House in Aspen

  1. Knock on the door. The answer you have to give is "Denise sent me".

  2. Talk to Dr. Bredford. and talk to Dr. Bredford.

  3. Talk to the man in black.

  4. Drag the firecrackers from the inventory into the fireplace.

  5. Go now to the Aspen Ski Cable Car Station.

Aspen Ski Cable Car Station

  1. Go into the control station.

  2. Open the toolbox. Pick up the funnel and the pliers.

  3. Get a piece of wire from the fence at the big wheel, drag the pliers from the inventory onto the fence.

  4. Use the wire on the lock (under the red button).

  5. Push the red button.

  6. Use the lever to reach the top positon.

  7. Go outside, open the door of the cable car

Cable Car

  1. Take the emergency hammer off its hook on the frame of the window and use it on the emergency box.

  2. Now use the hammer on the box and pick up the oxygen mask and the rope.

  3. Now use the hammer on the hatch on the floor.

  4. Use the rope on the box.

  5. Cut the mask from the oxygen bottle by draging the pliers on it.

  6. Now drag the funnel onto the oxygen bottle

  7. Use that airhorn on the hatch.

  8. Now use the rope to enter the hatch


46 Comments

I had a problem with the door bell not ringing when I pressed on it.. and I had no way to click out of the game. There was no menu. The game kept locking things up. I know I have a computer that will deal with this game. any suggestions?

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@ Jaxdia

Did you use rightclick to use the bell?

If you do so, a hand, an eye and mouth will appear.
~Choose the hand for doing something
~Choose the eye to look at things
~Choose the mouth, to talk to people

Iventory you get, when you move your cursor on the top of the screen

Menu you get by pressing ESC on your keyboard

(At least it worked for me like this)

Greeting

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Miss Penny August 10, 2008 4:43 AM

It is Hercule Poirot, Mon Ami, not Peroit.

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greenfourth August 10, 2008 6:03 AM

I seem to be a little stuck. I have the following:

Notepad, Pencil, Gun, Piece of Paper, Photo, Permisson, and the Phone Call List.

I've talked to everyone I can and I still have no clue what to do next...

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Finished it. A short game, well-written, with good characterisation and logical puzzles. Not entirely bug-free, sadly: my cursor managed to get locked as an hourglass at one point which forced me to restart. Don't click over-enthusiastically. Otherwise, a tremendously impressive achievement.

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Mister Bernie Author Profile Page August 10, 2008 1:42 PM

A nice one for some afternoon distraction.

The art is charming, and the voice acting surprisingly good.
The puzzles may be a bit too logical for someone who's tried a few point-and-click adventure games, though.

Remove the chlorine smell by... removing the bucket it's coming from? So simple, so logical, I almost missed it.

One point of criticism, though - I was rather annoyed with the Camp Gay motel receptionist. In the words of TVTropes, No Just No. (This is a pet peeve of mine, I admit.)

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PenelopeGunthorp Author Profile Page August 10, 2008 2:01 PM

I'm stuck how to get past the 'Camp Gay motel receptionist.'
To quote Mister Bernie.
Any help?

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I'm stuck at exactly the same point you are greenforth. I have two frustrations with this game:

1) There are no instructions. Granted, by the time I figured out I was supposed to right-click to bring up the menu, or go up to the top to see the inventory I felt stupid for not thinking of it, but after doing so many flash games, "right-click" just isn't in my vocabulary.

2) Concerning where I'm stuck:

I get the list of phone calls, and I'd assume I could do something logical like talk to someone and mention it in coversation or "use" the list on someone to get some more info. NOPE! Just a bunch of "you must be an idiot for trying to do this" scripts.

Gotta say, I'm not motivated to stay with this much longer.

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PenelopeGunthorp Author Profile Page August 10, 2008 2:31 PM

Never mind, got it! :)

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I'm also having trouble with the rainbow motel person.

I have the signature from the Mme, but I don't know what to do next

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Anonymous August 10, 2008 3:04 PM

the problem i,m stuck after i finish talking to the women nothing happend and the mouse sand clock

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I'm at the same place as Greenfourth and Grimmrook's hint isn't helping me at all. The file cabinet is still locked and the cabinet has no clues. Now what?

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@Guest

you mean at the beginning, after you talked to Mrs. Vanderbuilt?
Beside the problem, that you see the sandclock

you have to go deeper in the garden and talk to the daughter as well

Greetings, Kayleigh

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@PenelopeGunthorp

Rainbow Motel

  1. Talk to the receptionist and show him Bredfords picture

  2. Show him also the paper from Bredfords office

    Look at the poster of Madame Ferroux

    Leave the motel and go back to the casino

Casino

  1. Let Lola give you and autograph for Chee Chee

  2. Go and see Madame Ferroux and ask her sign a written statement

    Leave the casino and go to the motel

Motel

  1. Give the autograph to Chee Chee.

  2. Go to the door Nr. 36 and use the key from inventory on the door.

    Pick up the paper from the floor

    Take plane tickets, business cards and writing pad out of the suitcase


    Leave the motel and go to the airport

Greetings, Kayleigh

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Dirty Split - Walkthrough

Vanderbuit Estate

  1. Ring the door bell (with right click -> handicon).

  2. You will be brought into the garden, where you have to talk to Ms. Vanderbuilt (right click -> mouth icon).

  3. Ask her all the questions

  4. Go a little bit further into the garden and find Denise Vanderbuilt

  5. Ask her all the questions

  6. Leave the building and go to the front gate. Choose the Crime Scene

  7. If you want, you can have a look at the car in the garage (right click -> eye icon).

Crime Scene

  1. You see a desk with a sculpture on it - move it and take the little key

  2. Go to the right and enter the office. Under the desk, on the floor you can see a piece of paper, take it

  3. Have a look everywhere.

  4. Go back and leave the building, choose Police Precinct at this point

Police Precinct

  1. Talk to Sam two times. He will give you a photo of Dr. Bedford.

  2. Go to the office and talk to Captain Pearson

  3. After this, try to go to the detention cells. The guard wont let you through. Talk to him.

  4. Go back to the captain's office and ask for the authorization

  5. You will get papers that someone from the Vanderbuilt family has to sign.

  6. Leave the police precinct and choose the Vanderbuilt's estate

Vanderbuilt Estate

  1. Ring the bell and show the papers to Mrs. Vanderbuilt when you are in the garden.

  2. As she needs more light, go into the estate and press the light switch at the left wall.

  3. Go back to Mrs. Vanderbuilt and let her sign the papers.

  4. Leave the building and go back to the Police Precinct

Police Precinct

  1. Show the Captain the papers.

  2. Go back to the guard at the cells and give him the permission.

  3. Try to talk to Walter.

  4. As he has a headache, you first have to move the mop and the bucket away.

  5. Talk to Walter now.

  6. After that go and talk to Sam again.

  7. Leave the building and go back to the Crime Scene

Crime Scene

  1. Use the little key to open the cabinet and read the patient papers.

  2. Leave the building and go to Las Vegas

Las Vegas - Airport

  1. Go right and leave the airport to the Casino

Casino

  1. At the entrance, you see Lola. Talk to her.

  2. Have a look at the posters on the wall.

  3. Enter the Casino and go left behind the talking couple.

  4. Take the firecrackers and the screwdriver from the work bench.

  5. Pick up the lever, which is laying on the floor

  6. Go back to the couple and go right and talk to the concierge.

  7. Ask him about the couple.

  8. Go back to Lola. Use the lever and the screwdriver on the drain.

  9. Take the lens.

  10. Go back to the concierge and ask him for a tissue.

  11. Use the tissue on the lens (Drag the tissue to the lense in inventory)/li>

  12. Go back to Lola and give her the lens

  13. Ask her to sign the autograph for George

  14. Enter the casino again and give the autograph to the man of the couple

  15. Wait till the concierge is leaving his desk and take the key from behind the counter

  16. Use them in the elevator after the door opens.

  17. Talk to Madame Ferroux. Click on the flower laying under the picture on the desk.

  18. Talk again to Madame Ferroux.

  19. Leave the casino and go to the airport

Airport

  1. Go to the telephone and first call Mrs. Vanderbuilt and then call Sam.

  2. Leave the airport and go to the Rainbow Motel

Rainbow Motel

  1. Talk to the receptionist and show him Bredfords picture.

  2. Also show him the paper from Bredford's office.

  3. Look at the poster of Madame Ferroux.

  4. Leave the motel and go back to the casino.

Casino

  1. Let Lola give you an autograph for Chee Chee.

  2. Go and see Madame Ferroux and ask her sign a written statement.

  3. Leave the casino and go to the motel.

Motel

  1. Give the autograph to Chee Chee.

  2. Go to door number 36 and use the key from inventory on the door.

  3. Pick up the paper from the floor.

  4. Take plane tickets, business cards and writing pad out of the suitcase.

  5. Leave the motel and go to the airport.

Airport

  1. Go to gate A, B, C.

  2. Walk to the bar and talk with the guy.

  3. Show him the photo of Dr. Bedford.

  4. Look at the photo on the wall.

  5. Talk again to the guy at the bar.

  6. Leave the bar and the airport and go to Joe Castafiore's house.

Joe Castafiore's House

  1. Use the doorbell to try to go into the house. Try it two times.

  2. Take the photo to the mailbox.

  3. Talk with Mrs. Castafiore.

  4. Open the cabinet. In there you will find the birth certificate for Joe and his twin brother.

  5. Leave the house and go back to the airport.

Airport

  1. Go to the telephone and tell her the news.

  2. Go into your inventory and drag the pen on the writing pad. Click the writing pad to read, what you have written.

  3. Go to the lockers.

  4. Click on the number 169 and take the travel catalog.

  5. Click on the catalog to look at it

  6. Go back to the telephones.

  7. Call the telephone number on the catalog and talk to the publisher.

  8. Leave the airport and go to the house in Aspen.

House in Aspen

  1. Knock on the door. The answer you have to give is "Denise sent me".

  2. Talk to Dr. Bredford. and talk to Dr. Bredford.

  3. Talk to the man in black.

  4. Drag the firecrackers from the inventory into the fireplace.

  5. Go now to the Aspen Ski Cable Car Station.

Aspen Ski Cable Car Station

  1. Go into the control station.

  2. Open the toolbox. Pick up the funnel and the pliers.

  3. Get a piece of wire from the fence at the big wheel, drag the pliers from the inventory onto the fence.

  4. Use the wire on the lock (under the red button).

  5. Push the red button.

  6. Use the lever to reach the top positon.

  7. Go outside, open the door of the cable car

Cable Car

  1. Take the emergency hammer off its hook on the frame of the window and use it on the emergency box.

  2. Now use the hammer on the box and pick up the oxygen mask and the rope.

  3. Now use the hammer on the hatch on the floor.

  4. Use the rope on the box.

  5. Cut the mask from the oxygen bottle by draging the pliers on it.

  6. Now drag the funnel onto the oxygen bottle

  7. Use that airhorn on the hatch.

  8. Now use the rope to enter the hatch


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help, please~

I have just finished speaking with the Mme for the first time, but now I'm stuck!

thank you thank you :)

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There's something wrong with the walkthrough at the end:

"Take the emergency hammer out of the emergency box and use it on the frame of the window."

This should ACTUALLY read:

"Take the emergency hammer off its hook on the frame of the window and use it on the emergency box."

I kept trying to open the box and couldn't figure out how to open it for the life of me! And that hammer is hard to see, too! :)

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Thanks, Metanaito. I've updated the walkthrough.

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@calintz

Go deeper in the garden and speak to the daughter also

Greetings, Kayleigh

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Loved this one. If you view it more as a media crossover than a game, it's simply stunning. A visualised form of interactive fiction, perhaps.

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RedRevolver August 11, 2008 4:09 PM

asdf

I've just gotten the small key to the cabinet, open cabinet, and the man doesn't know what to look for.

How do I update this?

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I really enjoyed this game. It has the same problem as most adventure games in that you have to figure out what the designer was thinking as opposed to what's logical. Such as:

Spoiler for the last puzzle in the game

Who would think to turn an oxygen mask and a funnel into an air horn to cause an avalanche?

...but I found that the puzzles made more sense in this game than a lot of the "classics" (I'm looking at you Sierra Online and Infocom, and to a lesser extent Lucasarts.)

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I'm stuck, despite the walkthrough. I'm attempting to

open up the locker, but I can't. I've used the pencil on the Rainbow pad and I can see the MCC 169 3-6-1 but when I click on the 169 locker, I keep getting the "i need the combination" spiel.

What to do?

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sonicscrewdriver Author Profile Page August 11, 2008 8:19 PM

Clare - I found that to be really annoying as well! It took me ages to figure it out, it's a game problem rather than a logic problem.

All you have to do is 'look' at the piece of paper with the pencil-revealed combination on it in your inventory and look at it (ie right click and click on the eye). Then Al does the rest! Just click on the right number locker after that.

It's annoying, but you have to 'look' at the paper, even though you can already see it!

Hope that helps.

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This is a fun game, I enjoyed it.

Only got stuck and resorted to help when

you had to click that stupid bust in the doctor's office to find the key.

Also, there is a bug where the game froze for me when

I entered the chateau.

And since I hadn't saved for a while, it was back a long way and start going again.

Still, the combination of the writing, the art work and most of the voice acting meant this game was a winner! (For me, anyway.)

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I'm stuck where RedRevolver is. I can

open the cabinet with the key, but he just says he doesn't know what to look for.

I checked the walkthrough and I don't think there's a step I've missed. Help!

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@ Katus

The only idea I have, is that you already "red" the patient files. Try to go to the exit and see, if you have Las Vegas as a location to go to. Check also your notebook, if something is standing there


If this does not help, check again, if you really talked to everyone as often as said.

Greetings, Kayleigh

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pattirudi Author Profile Page August 12, 2008 10:50 AM

i've also got to the bit in the motel with the autograph... but he's not happy with it! Can anyone tell me where I've gone wrong?

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@ pattirudi

Did you let the autograph sign for the right person (Che Che)? If not, you can go back any time and ask Lola for another autograph.


And did you after let it sign by Mme Ferroux

She will only sign it when you ask her to sign a written statement

If not, you can always go back and ask her again.

Greetings, Kayleigh

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RedRevolver August 12, 2008 12:56 PM

Supposed to be a desk with at the casino penthouse, can't find it.

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Seems to be my translation's fault. When I remember right, it should be the table.

I apologize.

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ThemePark Author Profile Page August 14, 2008 5:12 AM

Just finished this and I'm very impressed. Especially with the puzzles. Usually in most adventure games I've played there's always some obscure combination of items that you have to resort to a walkthrough to get. Not here, I completed the entire game and only had to use a walkthrough once for the autograph. But everything and every combination made perfect sense.

Also, the opening sequence and the end credits, and the music especially gave me a very Sam and Max-esque feeling. Also I loved all the "shoutouts" to other adventure games in the autograph part, brilliant humor shown right there.

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jimmyg869 August 19, 2008 8:40 PM

I found about this game from Game Developer's magazine.

The walkthrough was VERY helpful. I had no problems with the progam at all.

Excellent work, and I can't wait for the next game to come out.

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Is there a way to save progress in the game? My computer crashed in the middle and I think I lost everything.

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Can anyone help me? I talked to Sam and nothing happened except he gave me a picture. No phone list. Can anyone help me get the phone list?

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How can I go inside the Bedford's, Leo's wife's house in NY?

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I am stuck with the rainbow motel's receptionist. I already had the autograph signed by lola for chee chee and went to mme for her written contract. But when I try to give the autograph to chee chee, the detective says, "Why should I give him that?"

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I just downloaded it. I've been playing it on a Mac with Crossover- it looks and performs great but I only got as far as finding the key to the file cabinet. It goes in my inventory, and I can "look" at the key, "talk" to the key, but when I try and "use" the key, it shows the GUN instead! Every time!!! I can do everything else so far, but that! So I can't progress any further, because I can't open the file cabinet.

I emailed the authors & we'll see what they say but I thought I would let the community know about one person's experience with this game, using a Mac & Crossover.

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I got the answer from them: "The problem you describe is known and not specific to a platform: You're right-clicking the key in the inventory and then use the hand icon on it to select it, right? There's a script bug in the game at this point (key / gun), you are right. However, you can select items from the inventory more easily simply by left-clicking them, which has the same effect as the other method. Then, with the selected item in hand, you can use it on other objects as usual." Yay!

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How do I get the call list from Sam? I have done everything, clicked everything, looked at everything, but I fail to open the cabinet and read the records. He is unaware of what to look for. Please help me! Spoilers do not help, either.

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DethNevermore Author Profile Page March 21, 2009 4:00 AM

@ Ivy

I'm having the exact same problem. I've even gone through the walkthrough and did everything again. Most frustrating.

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I can't give Chee Chee the autograph... it has Madame Ferroux's signature...

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Finished without a walkthrough! Easy enough game, although I kept skipping text by accident.

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