Attak is the game I've wanted to play since I was fourteen years old. If you ever tried to raise your power level while on the bus, and had an invisible energy duel with your buddy during class, you know what I'm talking about. Every single game ever made about Dragon Ball Z has been a lame cash-in, a modification of fighting mechanics or RPG mechanics, hobbled Frankensteins that never really grasped the dynamic of Power Level 1,000,000. Today, the brothers at JohnnyTwoShoes have delivered with sonic, accessible Flash.
Use the [arrow] keys to move around, [up] to jump, [down] to charge, and any three keys of your choosing to punch, kick, and fire an energy blast. Pressing [escape] brings up a menu that allows you to configure the controls as you like. The world is utterly destructible, so you can kick your opponent through buildings or jump up through the ground. It's possible to double jump, and to charge your jumps so you soar through the air like a glider/rocker hybrid. Charging fills up the lower bar, underneath your health, which is depleted when you perform energy attacks. Bring your opponent's health bar down to zero to win the match.
Analysis: It's hard to knock this game, either you like what it's doing or you'll pass. Its failing comes not in its flaws so much as what it could be, but isn't. An adjustable power-level mechanic tied to progression could be interesting, if associated with energy costs in maintenance. Most notably the tuning of the moves and their downtimes could be adjusted so that the fighting is really about pace and rhythm—currently it stands as a button-mashing contest settling on the occasional duel. Then there's the two-player versus mode, which requires players to share a keyboard; if this game supported online match-making its true depth could be explored. The AI powered enemies don't offer enough challenge to drive a player towards true mastery.
Don't let this be the one that slipped away.
Cheers to Sarah, Maxwell, Ryan, and Toby for sending this one in. =)