Boxhead: The Zombie Wars by Sean T. Cooper is the fifth installment of the Boxhead series. The premise of the game is a bit self-explanatory: You are at a war with zombies and their evil friends. Zombies are actually a lot more sociable than you might think if you can understand what they mean by those grunts and moans. Unlucky for you the only ones who CAN understand them are faster zombies, teleporting vampires, golems, and devils. Unlucky for them you have a whole arsenal of weapons at your disposal, ranging from a simple pistol to nuclear based air strikes.
The primary goal in the game is to stay alive for as long as possible, but there are several ways to go about this. You can choose to take a more offensive front and plant traps for zombies like exploding barrels, or a more defensive approach by building yourself a base complete with rocket launching turrets. With eight playing fields to choose from—four of them geared towards the offensive approach, and four towards the defensive—there is plenty of room to adapt your own style of fighting the zombie horde. However, be warned that choosing the levels with defenses already built for you will start you at a higher level in the game.
The upgrade system for your weapons is quite unique in that it is based on combos. The higher your combo the more things you unlock. It starts out pretty easy, getting a combo of 5 kills will score you a shiny new shotgun, but it takes a combo of 500 to get the nuclear strike. Your Kill combo is displayed at the top right of the screen and you will notice the numbers slowly fade; each time it fades your combo will decrease by one. The higher the number the faster it fades so make sure you are killing faster than it is decreasing! Lucky for you, your explosions don't hurt you, so don't be afraid to use yourself as bait to lure a bunch of zombies into a row of barrels and blow them all up.
Analysis: Even though this is the fifth in the series, Sean does quite a good job at keeping the new ideas flowing and adding to the core gameplay of the series. With enough variety to keep fans of the genre entertained for quite a while, this really is a game that shouldn't be overlooked. However it isn't without its drawbacks. Take the game's sound, for example. There is no music in the game, and the sound of gunshot after gunshot can get pretty tedious after a while. There are also a few bugs in the game, some pretty serious, others not so much. Occasionally the game will stop after a level is complete, and never continue on, leaving you alone and desperate in a field of crimson, clover and charcoal with only the few remaining unsinged trees to keep you company. Since Sean seems to be continuously updating his games, it's likely this may be addressed and squashed soon.
Boxhead: The Zombie Wars is still a game very much worth exploring even if action based game play isn't your thing. Take note that there is quite a bit of cartoon violence and blood animated in this game, so viewer discretion is advised.