
Free up the rest of your day, David Scott has just released a sequel to the stylish tower defense game, Vector TD, appropriately titled Vector TD 2. The year is 2108 and Earth is under attack from a race called the Vectoids. The only way humans can survive is to strengthen its defensive capabilities using Vector TD, a computer simulation of Vectoid attack scenarios. Deploy and upgrade towers to zap foes as they walk by, preventing them from reaching the end point(s) on each map. Earn cash by defeating foes and keep your defenses strong to stave off the increasingly powerful hordes!
The overall goal of any tower defense game is to prevent the enemy from reaching the end of the maze. You do this by placing units alongside the path that will fire (or perform other helpful actions) when an enemy is in range. With each foe you destroy you earn cash, allowing you to purchase new towers or upgrade existing ones on-the-fly. Everything is handled with a simple mouse interface and is remarkably intuitive, even for tower defense newbies. You can even specify which Vectoids certain towers target, forcing them to focus on weak, tough or the nearest enemy.
Analysis: Combining retro-style visuals with the tried-and-true tower defense formula, Vector TD 2 preserves everything we loved about the original and multiplies it, adding new maps, more units, and additional game modes such as time attack, lightning, and a curious puzzle/sandbox mode ($50,000 budget, you don't earn cash, see how long you can survive). The basic game is the same, but the strategies you'll use to win will be quite different.
What makes Vector TD 2 especially unique are the bonus points you can spend to buy special support towers. These units can either be placed on the battlefield, such as the damage booster that increases the power of nearby units, or used immediately like the interest increase bonus. Do you go for the kill or stock up for more towers? It's your call.
More of the same great (and great-looking) tower defense strategy from one of the best games in the genre. Play Vector TD 2.
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Comments (may contain spoilers)
Wow! After I saw this, all I did was say, "Vector TD2VectorTD2vectorTD2!" Over and Over. TD X addicted me even though it was ridiculously hard. TD 1 and Element 2 didn't work out for me, but this is perfect!
Posted by: Cayal | February 13, 2008 5:00 PM
one word...
YES!!!!
Posted by: treser | February 13, 2008 5:57 PM
Wasn't this reviewed before? I vaguely remember playing a sequel to the original vector TD some weeks ago.
Posted by: LSN
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February 13, 2008 6:15 PM
You're thinking of Vector TDx, which we featured in a Link Dump in December:
http://jayisgames.com/archives/2007/12/link_dump_friday_40.php
Perhaps that was a 1.5 release?
Posted by: Jay
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February 13, 2008 6:38 PM
In Australia we are one day ahead, so you have released a tower Defense game on Valentine's Day. This is the type of dilemma that destroys marriages.
Posted by: jonno | February 13, 2008 6:57 PM
Yeah, I think that was it, Jay.
Posted by: LSN
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February 13, 2008 7:18 PM
Seems awfully similar to the first 2 Vector TD games. Isn't this just kind of milking the success of the first one? Someone please correct me if I've missed something here...
Posted by: asc | February 14, 2008 12:56 AM
So can this one be finished or is it impossible to complete like TD-X was?
Posted by: Superslash | February 14, 2008 2:27 AM
I have to agree with asc. There are a few changes here, like the different modes available, but the towers are exactly the same. Labeling this Vector TD 2 isn't justified in my opinion.
Posted by: Ben Reburn | February 14, 2008 6:53 AM
Yeah I was all excited for a new TD game, but this is pretty much the same game I'd played before.
Posted by: Jaguar
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February 14, 2008 8:17 AM
For those of you complaining, just think of it as more levels, and have fun!
Posted by: mokesmoe | February 14, 2008 10:27 AM
Puzzle/Sandbox is my favorite!
I get a ton of red rockets and upgrade the first one a TON to get almost 200000 damage per hit, makes it soo easy.
Posted by: Ninjaz
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February 14, 2008 5:37 PM
score of 37.6 million.. damage is good :)
(sorry double post, just lost to the yellow speedy ones... they are hard.)
Posted by: Ninjaz
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February 14, 2008 5:40 PM
Has anyone finished this? I consider myself to be a pretty decent Vector TD player, and I only got to lvl 39. I did a couple of mistakes, but if this game is impossible to beat - like TD-X - then I ain't even gonna try to do better.
TD-X was an insult. I'm not wasting more time on this until I know for sure they've learned from their mistakes.
Posted by: Rising | February 15, 2008 7:08 AM
I've beaten slim pickings and ladder (currently highest score on ladder!)
They all look beatable, although I have tried and failed on pathways.
My strategy is:
Start with a red refactor, and a green laser 1 when it is required. Slowly upgrade both as needed. Start adding blue rays 1 towers before the first two are fully upgraded. Hold out as long as possible and then add a Red Rocket. To finish cover all rocket range with blue rays 2 and a couple of rewinders (don't usually upgrade the blues - unless it gives them access to a lot more path.) Finally add more red rockets.
To get a really high score, you have to release the vectoids early.
I agree, not a massive upgrade, although the new game types are fun, I would have liked new vectoids and towers. Half the fun of tower games is working out the best tower combos, and I just used the same ones that I used before. seems to work.
I'm addicted to tower defense even though they are such simple games. It is something to do with the predictable pattern combined with real time game play.
Posted by: Sky
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February 15, 2008 12:18 PM
I've completed all 50 levels with a score of 4058703.
Posted by: bvb | February 16, 2008 1:42 AM
YAY!!!
I♥Vector TD2!
Posted by: me | February 19, 2008 6:38 PM
thanks, bvb. I finally beat this! That strat worked pretty well for me, after like the 5th try ;p.
The last three bonuses I spent on the +25% damage upgrade, but the previous bonuses were definitely for interest, which helped when I had about 15,000 and then 20,000 in the bank.
Everything else I had was basically the blue rays, and I mean a ton of them. Even while I was still on my first red rocket or two, I opted to plot more blue rays just to delay spending another big rocket.
However the last couple levels were gruesome. Those yellow arrows were mad tough, and I wound up selling my blue rays one by one, just to buy some of those blue stuns and put those at the tail end one by one! Eventually at the final level, I had to sell all my blue rays, and wound up with a bunch of blue stuns at the end, some of them upgraded to the max, which helped a lot.
total score was 402,030,000ish.
Posted by: anonymo | February 20, 2008 9:03 PM
I am having trouble with ladder. I have only been able to get to level 35 with the current approach. Any suggestions (not spoilers) would be helpful.
Posted by: mfister | February 22, 2008 1:17 PM
bvb's technique works great.
Get only the money bonus until level 45, then get the +25% damage. Save up for only the red rockets and blue slows, and buy more and upgrade the reds as needed. keep the blues non-upgraded.
At level 49, I had to sell off my blue slows and buy the stunners to replace them. I won with 5 fully upgraded red rockets in the middle, 10 or so slows spread out, and 20 or so stunners near the end. roughly 402k score. 10 lives left
Posted by: anon2 | February 24, 2008 4:55 PM
I would very much like a button to toggle the speed. Like the one in flash element td 2. It's a very funny game, but the waiting ain't so cool.
Posted by: Speedy | March 3, 2008 5:09 PM
done slim pickings, pathways and ladder, anyone with tips on 2 in 1 out?
Posted by: mike j | March 20, 2008 1:57 PM