The latest of his designs is this sliding-block puzzle game called Shot. The objective is to progress as far as you can, through a series of increasingly more difficult levels, by knocking all but one of the balls from the play grid. You do this by sliding one ball into another with a simple click-drag movement with the mouse. It's as simple as that.
Always emphasizing minimalist design over clutter and complexity, Ito-san delivers yet another remarkable and addictive puzzler with randomized levels that increase the game's replay value significantly. The only downside is the inclusion of a clock that counts down limiting the time you have to figure out a solution for each level. This will undoubtedly disappoint those who require a bit more time for puzzles like this (myself included).
Still, it's a simple idea based on a familiar puzzle concept, and yet made entirely his own through presentation and implementation.