In Entropic Space, no one can hear you smash planets together. It's true, sound does not travel in space. But what does travel are "fun-waves", those mysterious quanta of play that science is just beginning to understand. A submission to our 4th Casual Gameplay Design Competition from Studio Cypher, Entropic Space has you piloting a mega-scale space pod that can bump planets into each other, engineering parsec after parsec into entropy.
Slide the mouse to control your ship as planets fly into your parsec from the right side of the screen. Nudge them and slam them into bouncing vector trajectories, and when they collide they leave behind glowing space dust. Collect the dust to boost your meter and move on to the next parsec. Meanwhile, black holes float across the screen from the top and bottom. If planets collide with these black holes stars form, causing the black hole to remain on screen. Needless to say, colliding with a star or a black hole will destroy any space-pod, even one that can head-butt planets.
Analysis: Sure, the physics don't make sense. Planets going into black holes to create stars? Black holes moving in parallel lines? But then you remember this space is entropic, and the physics that are important here are ball physics. And it works. The increasing complexity of planets bouncing around, intersecting with black holes, increasing the volume of space that can't be touched, space that is literally decaying around your wrist, there is a real game here. The polish is solid and the implementation is as sound as a silver-backed currency. Take a trip into Entropic Space.