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goliaththesoothsayer.jpgPatrick Do you agree with any of the following: A) The Mars Volta is tight, B) Room Escape games are tight, or C) Ouija boards are gateways for demonic forces? If so, you're in for a treat. A treat that will attempt to eat your soul.

Goliath the Soothsayer is an adventure game designed by Ben Leffler (of Exmortis series fame) to promote the upcoming Mars Volta release, The Bedlam In Goliath. The story is based on the experience of the band's sick guitarist, Omar Rodriguez-Lopez. The guy goes to Jerusalem for vacation and walks into a curiosity shop. Of course, when you walk into a curio shop in Jerusalem you're bound to leave with a demonically enchanted artifact, right?

In the fiction of the game an insurance salesman buys the same Ouija board that Omar did. You play the poor guy's brother, the game starts with you waking up in an attic. Salt barricades the locked door, and your first task is to make an escape. After you do the game opens up a little bit and the mystery of Goliath the Soothsayer starts to unravel. Gameplay involves the usual clicking around for items and figuring out logic puzzles. Occasionally, a scary thing will happen, and it is possible to lose your soul to demonic entities while playing.

goliaththesoothsayer.jpgAnalysis: The game is very good but it suffers from a lack of feedback in several respects. The exploratory process of clicking around for clues often isn't conclusive enough. Good adventure games don't hold your hand, but this one doesn't even nudge, and odds are you'll find yourself resorting to FAQs or spoiler tabs in the comments section in order to complete it. The writing that accompanies the object mouse-overs is also a bit overwrought, though not to the extent where it uses words like "overwrought".

With all that said, the puzzles hang together with a nice metaphysical logic, so if you start thinking like a paranormal investigator, it might come around smoothly for you. The graphics and audio are well done, making it enticing to continue despite the rough edges. No matter what you think of the genre or Mars Volta's music, you gotta admit, Ouija boards just don't get enough love in the media these days. Lets give all those repressed demon spirits a holiday. Play Goliath the Soothsayer.

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New! Rating: 4.4/5 (113 votes cast)

Goliath The Soothsayer walkthrough now available!

Walkthrough Guide

Full walkthrough:

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  1. image
    Click on the pocket of the coat, get prayer card.
  2. image
    Go to the other end of the attic. Get the rope from underneath the chest.
  3. image
    Open the middle drawer of the chest and get the crucifix.
  4. image
    Look on top of the chest. Use the rope with hook to combine the two items.
  5. image
    Go back to where you woke up in the attic. Use the combined rope and hook on the gap above the door.
  6. image
    Play around with the rope by moving left and right to "fish" for the doorknob from the other end. Once this is accomplished, and you hear a noise that signals that the door has been opened, click the doorknob to open the door.
  7. image
    Proceed down the stairs. Click the lightswitch on the left side of the screen.
  8. image
    Click on the hallway that leads to the master bedroom and bathroom. The bathroom is not necessary, but it gives you a hint for later. Enter the bathroom.
  9. image
    Turn on the faucet. It will cloud the mirror, telling you to look for what is not there, rather than what is there. This refers to the alarm clock in the bedroom...
  10. image
    Enter the bedroom.
  11. image
    Get the statue of Shiva on the left.
  12. image
    Click on the switch for the lamps. It is located in the middle of the power cord below the window.
  13. image
    Get the "Love" note on the right side of the bed. Get the alarm clock on the right side of the screen. A four-digit number can be read on it by looking at the spaces that are NOT lit up. This number is the password for the computer diary in the office.
  14. image
    Go back to the main hallway and enter the office. Get the "Murder" note on the rightmost printer. Turn on the computer and read the diary after inputting the password from the alarm clock. It is necessary to read this in order to finish the game, and it is important for the story and setting.
  15. image
    Go back to the main hallway. Enter the door on the right that closed by itself. Wait for the weird stuff to happen, then switch on the lamp on the right side of the room.
  16. image
    Get the Qur'an on the small table on the right.
  17. image
    Continue on downstairs. Turn up the lamp. Enter the loungeroom. Get the shofar and the Buddha statue (in the middle and next to the TV respectively).
  18. image
    Return to the hallway. Enter the linen closet. Get the Ema (prayer board) and the "Lust" note.
  19. image
    Notice that the closet lights up. Click on it. Get the key. Click on the safe. If you got all three notes, you notice that each word (Love, Lust, Murder) is written inside a shape (Heart, Square, Circle). On the safe, these shapes are inscribed in that order, so go ahead and input the numbers that correspond to the letters LOVELUSTMURDER. Those numbers are 56835878687337. Access is granted, and you get the Soothsayer.
  20. image
    Go back to the hallway and use the key on the locked door.
  21. image
    Two endings, take your pick:
    1. image
      Use the Soothsayer with the Ouija Divining Glass in the middle of the kitchen (bad idea!) or...
    2. image
      Go out to the backyard and click on the pre-dug hole.
  22. image
    Congratulations, you finished!

Comments (may contain spoilers)

I think I will be stuck in the attic forever. All I have so far is the prayercard, the rope, and the crucifix. This is a tough game.

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example
try clicking on top of dresser in attic

I got really confused when I was directed to amazon.com... but then I saw that the game was there and now the confusion is over. weird.

and then I got the door open and... ugh. I don't think I can play this one. Just a wee bit too realistic and creepy for me.

Ack! How exciting. I like the layout of the inventory, but I am scared out of my wits to play further than the outside of the attic! It's too dark outside right now.

Especially after the

image
cracked wall!
Ahh! Something is going to pop out at me, I KNOW it.

But I will try.

Oh, but we intentionally waited until dark to post this one. Bwahahaha! >:)

:O
That is the cruelest thing I have EVER heard of.

-emotionalbreakdown-

Why are people so mean?

-sob-

This game's kind of annoying. But so far...

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Move your cursor over the jacket until you find text about a lump in the pocket. Click to receive a prayer card.
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Turn left. Click under the dresser to retrieve a rope. Open the drawers to get a crucifix. Click on the top of the dresser to find a meat hook. Use the rope on the hook.
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Turn back toward the door. Move your cursor to the rafters above the door until you see text about the wall not going all the way to the ceiling. Use the hook there, wiggle your mouse around, then click on the doorknob (if the door won't open, keep moving your mouse around some more until the hook latches). Go down the stairs after the scene. Click on the lightswitch to the left to turn the lights on in the hall.
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Click on the end of the hall to go to the ground floor. Click the lamp to turn the brightness up. AH A GHOST! Go into the linen closet and pick up the note ("Lust" written in a square) and the shinto ema painting on the wall. Go back out, enter the lounge room. Take the Jewish sofar off the coffee table, and the Buddha statue off the table by the TV.
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Go back to the main hall, and click just to the left of the end of the hall to go to the bedroom and bathroom. Go into the bathroom and click the faucet to turn on the hot water. The steam shows a message on the mirror.
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Go to the bedroom now. Take the shiva statue. Over on the far right, you should be able to make out a red light. Click to see a broken alarm clock.
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Think about the mirror's message.
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Look at the lights that AREN'T lit up. They form the numbers. This changes each game.
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Go back to the main hall and go to the left into the office. Take the note out of the printer ("Murder" written in a circle). Click on the monitor in the center of the desk to turn it on. Click again, and it asks for a password.
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Use the code from the alarm clock. You need to manually click each square and type in one number in each one.
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The diary is long and filled with backstory. The only thing of note I found was mentioning breaking the bond with the Ouija board by splitting it into 7 pieces and burying it with 7 religious artifacts, as well as a "Love Lust Murder" triangle of spirits.
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Go back to the main hall, and move your cursor to the right wall until you find the door that you saw closing the first time you entered this area. Go in and look around until the lights go out and the TV turns itself on. It apparently says something, but my volume is off.

That's as far as I got for now.

Done with both endings. It was enjoyable, and easy to play with my sister in the room, the lights on, the volume down, and a lot of focus on the puzzle itself.

I liked the backstory, though it creeps me out that it was based on truth.

I didn't find this too hard, and beat it without any hints, hurray :D

The only thing that creeped me out a bit was the

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thing in the forest

Yeah, I didn't used to believe in demons ect. but I like the band, so I'm willing to change my worldview.

I've gotten as far as James and have no idea what to do now. Any Help?

@ Patrick - your comment is seriously one of the funniest things I've ever read.

If only I changed my way of thinking everytime I liked a band! ;)

Full walkthrough:

image
  1. image
    Click on the pocket of the coat, get prayer card.
  2. image
    Go to the other end of the attic. Get the rope from underneath the chest.
  3. image
    Open the middle drawer of the chest and get the crucifix.
  4. image
    Look on top of the chest. Use the rope with hook to combine the two items.
  5. image
    Go back to where you woke up in the attic. Use the combined rope and hook on the gap above the door.
  6. image
    Play around with the rope by moving left and right to "fish" for the doorknob from the other end. Once this is accomplished, and you hear a noise that signals that the door has been opened, click the doorknob to open the door.
  7. image
    Proceed down the stairs. Click the lightswitch on the left side of the screen.
  8. image
    Click on the hallway that leads to the master bedroom and bathroom. The bathroom is not necessary, but it gives you a hint for later. Enter the bathroom.
  9. image
    Turn on the faucet. It will cloud the mirror, telling you to look for what is not there, rather than what is there. This refers to the alarm clock in the bedroom...
  10. image
    Enter the bedroom.
  11. image
    Get the statue of Shiva on the left.
  12. image
    Click on the switch for the lamps. It is located in the middle of the power cord below the window.
  13. image
    Get the "Love" note on the right side of the bed. Get the alarm clock on the right side of the screen. A four-digit number can be read on it by looking at the spaces that are NOT lit up. This number is the password for the computer diary in the office.
  14. image
    Go back to the main hallway and enter the office. Get the "Murder" note on the rightmost printer. Turn on the computer and read the diary after inputting the password from the alarm clock. It is necessary to read this in order to finish the game, and it is important for the story and setting.
  15. image
    Go back to the main hallway. Enter the door on the right that closed by itself. Wait for the weird stuff to happen, then switch on the lamp on the right side of the room.
  16. image
    Get the Qur'an on the small table on the right.
  17. image
    Continue on downstairs. Turn up the lamp. Enter the loungeroom. Get the shofar and the Buddha statue (in the middle and next to the TV respectively).
  18. image
    Return to the hallway. Enter the linen closet. Get the Ema (prayer board) and the "Lust" note.
  19. image
    Notice that the closet lights up. Click on it. Get the key. Click on the safe. If you got all three notes, you notice that each word (Love, Lust, Murder) is written inside a shape (Heart, Square, Circle). On the safe, these shapes are inscribed in that order, so go ahead and input the numbers that correspond to the letters LOVELUSTMURDER. Those numbers are 56835878687337. Access is granted, and you get the Soothsayer.
  20. image
    Go back to the hallway and use the key on the locked door.
  21. image
    Two endings, take your pick:
    1. image
      Use the Soothsayer with the Ouija Divining Glass in the middle of the kitchen (bad idea!) or...
    2. image
      Go out to the backyard and click on the pre-dug hole.
  22. image
    Congratulations, you finished!

Minor correction to walkthrough:

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You actually do need to solve the alarm clock problem and successfully open the diary in order to finish the game.

Got it! Used only one small cheat to

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find the hook
but was fun from there on. Of course, it's almost midnight and I have to go from this room to our bedroom with the lights off so I don't wake the honey.. hmm.. maybe a round of Dumbolf before bed!
One complaint though.. if there are
image
only two endings
why does the message in the kitchen imply
image
that you can save the brother??
Spent forever looking
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for another way to play the board!!

Marz Volta rocks! This game is Silent Hill awesomeness!! Play it!!!

The prose isn't overwrought, it's just plain bad English. It takes a real knack to make EVERY description and journal entry wordy, convoluted, and unconvincing. Nothing sounded remotely like what someone experiencing the game events or the Jerusalem events might write or think.

Exmortis 1 & 2 suffered from this as well. Please, please, please hire a writer.

Illogical puzzles:

image

The radio clock puzzle was decent if you assume tricky spirits want you to know the password to his diary and hid the code in the clock. But there's no reason to associate the bathroom mirror with the bedroom clock.
As to the safe, please explain how the manufacturer stamped three symbols in the correct order to convert the associated ancient spirits' English names into a 14-number string that happens to be the combination???

Meowfunk,

The message in the kitchen

image
wasn't written by the brother...
Arcane evils can be tricky like that.

The constantly raising dark bar on the bottom irks me quite a bit.

I found the graphics a bit cheesy. Whenever the ghouls showed themselves I wanted to laugh, and the spell was broken. Which just goes to show you why the imagination is so much more powerful.

I had a similar problem with Exmortis. Very very creepy, up until the end when things start revealing themselves. But walking through those dark rooms is definitely frightening.

Does anyone know where to find the light switch in the room across from the office? I saw the lamp there but am unable to find a way to turn it on.

I too was unable to find the light switch in the room across from the office. I clicked everywhere on the right side of the screen but nothing happened.....

strangelander, about the safe:

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who says the manufacturer imprinted the shapes? True, the safe is very unusual as it holds the length of numbers that the code is, but other than that, it's a normal safe (the cellphone-like keypad is getting more common as more people pick alphabetical passwords. For instance, instead of "1234", they may choose "password").

One thing about getting out of the attic:
image
Seeing as there were descriptions to near everything irrelevant, it seemed odd not to have a description for the top of the dresser. Maybe it's me, but even though it has no hover-text, it still seems like a very strange angle for looking in an attic (there's a door in the attic, and you're telling me you have to look up to see above a three-row-drawer dresser, and above the bottoms of two windows?!?!)

New point and click! Yayyyyyyyyyy! I mean Yiiiiiiiiikes! My, how sinister a turn the digital realm has taken. Hope no unfortunate soul decided to start a Diary in this game....

Diving in now!

So far so good, making progress without hinnts but ACK! Every time I suceed at something I am rewarded with copious amounts of splattered blood... and the audio in not getting any less creepy as I move along.

OK I'm giving up for now, I was doing fine without a walkthrough or hints until this point, But even after getting a hint I've tried twice with no success to

image
turn on the light in the creepy TV room after they go out
but can't get it to work. I'll try again on another dark and stormy night.

I thought the mood was good, the graphics didn't frighten me but I didn't find them goofy, either. The writing, on the other hand, is a little hard to take. Maybe a few more words like overwrought would have helped!

As for it being a true story, well, maybe some time at the Amazing Randi's site would put that in perspective! ;-p

I play the game and got to the ending by

image
buring the soothsayer in the hole

The whole thing freaked me out a little but I'm still curious as to the outcome of the alternate ending when you
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use the soothsayer on the kitchen table

Will someone tell me what happens so I don't have to go through it all and be scared out of my wits again?!?!?

I'd love to tell you if I could get the light back on in the TV room, Anne! Can you give me any info on how to get that done? Is it a switch? Should I be clicking on the upper, middle or lower right? This is VERY frustrating, I've tried four times now!

OK! For those who seek illumination of the lamp:

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The light in the creepy TV room is turned on with a switch -
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You don't have to click around, it will show you a phrase "this is the switch for the light" or something, when the pointer comes to -
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It is about mid screen from top to bottom, on my screen about a quarter inch from the right edge (IF it doesn't move game to game, I don't think that it does.)

Why this is so tricky I'm not sure, but it certainly is!

Sorry Jac, I stepped away for a while. The light switch took me forever to find too. It caused me more angst than any other part of the game.

So what's the word? Is the other ending as terrifying as I have imagined???

bwahahah, I loved getting to the ground floor for the first time.

image
appears the building is being haunted by Jesus!

I also found that parts of this game weren't as scary as they tried to be.

image
For example, "You attached the rope to the meat hook", yet the message is given to you in a splatter of blood. Maybe next time I should try attaching the rope to the non-pointy end first? Also, the Floating Woman bit reminded me too much of Ghostbusters. I keep expecting stuff to leap out, though, so this game's better for me than Exmortis.

The atmosphere looks dark, but in the "old with too little light" sense, not the "Oh no! Zombie monsters!" sense.

I like how it's set up as a room-escape game at first, but with all the salt and religious imagery in the house, it must have been pretty hard for the evil forces to get so far in it.

Oh, I just pressed Tab, figuring some big gross thing would chide me for pressing Tab, but nothing did! (It just shows the cover for the music album)

uMM...This is a good game. Not too long and pretty damn scary!!!!

I strongly suggest to wait till morning light to play this (which is what I did cause when I started last night, I nearly screamed out loud at certain parts). Soundtrack is pretty good.

I had to watch some Family Guy cartoons for a bit before going to sleep cause I was soo scared. LOL but..who am I kidding, I watch Family Guy any time it's on tv!

Yeah, there's nothing like killing an atmosphere by sticking a plug in for the album at the press of a button!

pshh, the beginning part annoyed me so i didn't play. so why wouldn't he start looking in the attic when he first got stuck there? and if i had been stuck in some creepy shreiking house for days, even if i hadn't been clever enough to find the rope i think i would have taken my chances with the window anyway.

If it weren't for this game, I wouldn't have known about the new Mars Volta album. So this is awesome.

Being able to fast forward through the tedious intro stuff would help this game immensely.

The light switch, in the darkened room:

image
Near the crack of light, about midway up the screen.

I was too freaked to do the scary ending, my imagination is too wild.

Hi everyone!
I would really love some help, cause even with the walkthrough I am stuck!
Here is what I've got so far:

image
the three notes (love, lust, murder), prayer card, crucifix, shofar, shinto ema, shiva staute and I have read the diary. The walktroughs say that the closet will light up and I will get a key. Which closet?
.
I keep on doing circles and I am completely stuck. By the way, I like this game although the language could really be a little easier. English is not my language and the diary was kind of too much for me.
Thanks a lot in advance!
^_^

The miracle of posting! I solved it! ^_^

OH MY GOD!! I did the alt. ending and now I have to change my pants!... Just kidding. The "bad" ending isn't as scary as the "good" ending. XD

Is this a REALLY freaky game? o_O? I don't want to play if I will have nightmares. I am 13...overactive imagination I hate thou.

This was an incredible game! I know I'll be playing it many times over. Ben's work is the best of the P&C genre of online gaming, and I really wish that there were more scary games out there as good as his.

Somebody help me....
How do I get

image
in that room on the main hallway, the one where the door closed by itself? I saw the walkthrough but it doesn't say anything about a key.

Helppppp pleeeaasseeee
Thanks

yes!!!

I did it
(the right ending)
bit spooky but
fun !!

-Xx-

i can't figure out the pass code for the computer?
can anyone email it to me?
it's really making me mad :[
i can't read it

I kind of like the Mars Volta, but I kind of don't like scary games, but I reasoned that it can't be THAT scary since it's promotional!

So I got two of my friends to play it at the same time as me to make it easier and less scary. It was nice. What an elaborate board.

holy crap, that was pretty freaky especially at 10:40pm. Great game keep it up!

O by the way all you light witch seeking people. The room with the tv's light switch is about 1/4 of an inch away from the door on the right

To kira,
The password to the computer is 5507.

to tara the computer password changes each game mine was 6690 so kira dont listen to her

im still having trouble with the clock i dont get it im looking at the unlit spaces but my guesses never seem to work can some one tell me a hint or do i have to click on the clock in a certian area or something plz help

ps good game but to hard

I am only 8 so after the intro i was way freaked out but the sound was off so i just quit but i wish i did play it to see the bad ending maybe when im 18 or 16 i will play it 8 or 10 more years now.

This would have been more interesting as a short story. Hopefully with better writing. Getting out of the attic and putting the bathroom note reference to the bedroom clock was all I couldn't figure out on my own. What the hell is a meat hook doing on top of a dresser in an attic? Also, the damn online diary is really freakin' long, wordy, and written by a damn third grader. The safe combination was spelled out. The only thing easier would have been to write the numbers in order on the face of the safe. Plus it's not scary. It's only mildly startling since they used cheap tricks of flashing things on the screen and loud noises to make people jump. Plus the band this is for sucks.

If you want to play a real "puzzle" game and actually have to think for more than 30 seconds, play the Submachine series.

what's the alternative ending whee you use the soothsayer on the kitcen table?

For those of you too freaked out to try the alternate ending, if you put the Soothsayer on the glass thing, you will start "playing" it. First you just hover your mouse over the glass thing while it spins around for awhile, then the screen fades in and out. Then (cue that scary music we all love!) the glass starts moving by itself. The screen is shaking while the glass spells out "YOU ARE MINE". Once it is done spelling, a bloody hand juts out of the board, the screen fades out, and you go to the end screen... I recommend you do not go for this ending, unless you are mature enough to handle it without screaming your head off. I just laughed so hard I almost had to "change my pants", when the hand popped out. I guess that moment just killed it for me :). Oh, and the weird "grudge"-like black kid that was hiding in the forest? I didn't see it until it zipped away. Not scary at all..... Good guide though.

that game was pretty sweet...and damn creepy...neone else have too wild of an imagination or broad definition of reality?

Okay, what are you guys serious the password changes every game and is not limited to the numbers on the clock, how the hizzle am I supposed to figure that crap out, i aint no cryptologist, i mean come on, it was a good game but it sounds like the ending sucks so forget it.

The alt ending sucks. The hand coming out of the soothslayer looked a little too much like "evil dead". It would have been better to actually get to save the brother. Kind of lost the momentum of the plot once you got to the ground floor. BORING!

I admire Ben Lefflers work here, as well as in the 'Exmortis' series, the diary journals in both games (Exmortis2) kept me interested in the plot, and giving a well written back story.

The tension kept on building with every further door that was opened in the game, good work, cant wait for Exmortis3.

the text in this game hurts my eyes

How do you get the combination to the safe, I got this far and I am now stuck.

I'm so freaking scared, I don't even want to play anymore, cause I'm paranoid enough without this man's games to haunt me....I think I'm being watched RIGHT NOW.

And it's sunset....meep.... :'(

Overall, for the scare factor? 10/10. Just like Purgatorium, and possibly worse (OMG, WORSE?!) than Exmortis and Exmortis 2.

great game, pretty scary except for the alt ending which was really not worth going back!!!

They keep saying a closet light will turn on. How do i get that on?

I don't know the code for the computer!!!!
help me please???

This is very similiar to an early PC game called AMBER. Personally, I consider AMBER to be the scarier even though it is 10 years old.
I did enjoy Goliath.

ive got out of the attic but i cant open the ediary
does anyone know what that massage in the bathroom means

(look not for what is there,but what is not there...)

ANYONE KNOW
IM STUCK ...........

For those having trouble with the clock, maybe this will help:

image
If the display were completely lit, it'd look like this: _ _ _ _ |_||_||_||_| |_||_||_||_| You need to look for "what is not there" - the bars that aren't lit. So remove the lit bars from the graphic above, and it'll show you 4 numbers. Now where can you use 4 numbers...

Argh... it didn't show up right, trying again (and if someone can delete my previous comment, that'd help)

image
If the display were completely lit, it'd look like this: _ _ _ _
|_||_||_||_|
|_||_||_||_| You need to look for "what is not there" - the bars that aren't lit. So remove the lit bars from the graphic above, and it'll show you 4 numbers. Now where can you use 4 numbers...

Awfully unsporting

image
of the brother to beg us to use the darned board.

Why would he do that?

When i get into the room with the TV, I can't turn the lights back on after they go off. What am I doing wrong?

dude this is the scariest and coolest escape game i have ever played but i seem to be stuck with the code on the clock

dude i finally got the code to the computer (go me!)

great game cant wait for exmortis 3 if it will ever come out -.- ive been waiting years man!

Click on the pocket of the coat, get prayer card.
Go to the other end of the attic. Get the rope from underneath the chest.
Open the middle drawer of the chest and get the crucifix.
Look on top of the chest. Use the rope with hook to combine the two items.
Go back to where you woke up in the attic. Use the combined rope and hook on the gap above the door.
Play around with the rope by moving left and right to "fish" for the doorknob from the other end. Once this is accomplished, and you hear a noise that signals that the door has been opened, click the doorknob to open the door.
Proceed down the stairs. Click the lightswitch on the left side of the screen.
Click on the hallway that leads to the master bedroom and bathroom. The bathroom is not necessary, but it gives you a hint for later. Enter the bathroom.
Turn on the faucet. It will cloud the mirror, telling you to look for what is not there, rather than what is there. This refers to the alarm clock in the bedroom...
Enter the bedroom.
Get the statue of Shiva on the left.
Click on the switch for the lamps. It is located in the middle of the power cord below the window.
Get the "Love" note on the right side of the bed. Get the alarm clock on the right side of the screen. A four-digit number can be read on it by looking at the spaces that are NOT lit up. This number is the password for the computer diary in the office.
Go back to the main hallway and enter the office. Get the "Murder" note on the rightmost printer. Turn on the computer and read the diary after inputting the password from the alarm clock. It is necessary to read this in order to finish the game, and it is important for the story and setting.
Go back to the main hallway. Enter the door on the right that closed by itself. Wait for the weird stuff to happen, then switch on the lamp on the right side of the room.
Get the Qur'an on the small table on the right.
Continue on downstairs. Turn up the lamp. Enter the loungeroom. Get the shofar and the Buddha statue (in the middle and next to the TV respectively).
Return to the hallway. Enter the linen closet. Get the Ema (prayer board) and the "Lust" note.
Notice that the closet lights up. Click on it. Get the key. Click on the safe. If you got all three notes, you notice that each word (Love, Lust, Murder) is written inside a shape (Heart, Square, Circle). On the safe, these shapes are inscribed in that order, so go ahead and input the numbers that correspond to the letters LOVELUSTMURDER. Those numbers are 56835878687337. Access is granted, and you get the Soothsayer.
Go back to the hallway and use the key on the locked door.
Two endings, take your pick:

Use the Soothsayer with the Ouija Divining Glass in the middle of the kitchen (bad idea!) or...
Go out to the backyard and click on the pre-dug hole.
Congratulations, you finished!

what will happen in the room where the lights turn off?

What's with the loading screen? It just keeps counting...how far does it have to count to before the game starts?!

It wasn't bad, but I still have a few complaints, like the fact that most of the clues just didn't make sense, like the broken clock and the message on the bathroom mirror. I can't imagine how people actually figured that out on their own. I wasn't scared at all by this game, I've seen to many scary movies to be caught off guard by the odd ghost just apearing and disappearing every once in a while, it's not very original. The ending could have been better, I can't see why the spirits wouldn't put up more of a struggle to keep you from burying the board, aside from just leaving that fake message from the brother on the kitchen table. This game just seems like a lazy version of Exmortis to me. Hiring a writer would have helped a lot too. Like I said, this wasn't bad, it just doesn't seem like a great deal of effort was put into it, aside from the graphics, the graphics were pretty good. I'll rate it a three, only because I liked the graphics and imagery.

that was one scary game. those stupid things that pop out at you are *@$#ing scary!!!!!!!!! damn you evil spirits!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i am going to have nightmares tonight.

I got stuck for a while because apparently you can't use the key until you finish everything else.
That didn't really make sense to me. :\

That was rather nice, and for me, who is a zero in such games, not that hard to play. But to admire the graphics... Wow. Last time I tried any games was two years ago, when I was sitting at home with broken arm, I remember enjoying Ben Leffler's art too. Jay, could you ask, if Ben gets scared by his own creation? :)

CRAP this was creepy the mirror got me the most especially the voices didn't really make me jump though and my heart didn't speed up much because i'm used to it, got the creeps now though.. overall great game ben can't wait till exmortis 3 and sorry about the laptop. =D

i have done all the steps...but i cant get the closet to light up to get the key...any suggestions?

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