The Caverns of Hammerfest, by French developer Motion Twin, is an expertly crafted love letter to classic arcade platformers like Bubble Bobble and Snow Bros. If you've ever wondered how the intensity and the heartbreak of those old arcade cabinets could be translated into online gaming, look no further. Do you remember what it was like to scream "NO!" at the screen when you lost one of your precious lives that you paid for with your very own 25 cent piece? Do you miss that feeling? Do you long for it?
Then Hammerfest is your new best friend.
You are Igor, a plucky snowman whose carrot-nose has been stolen by an evil magician named Tuber, who has also enslaved an entire race of intelligent, "super-vitiminized" (the translation is a bit strange in places) fruit. To regain your precious nose and free the fruit-people, you must battle your way through over 100 levels of pitch-perfect platforming action, collecting a massive variety of items and rediscovering just how bad you are at video games.
Control Igor with the arrow keys and space bar. [Up] jumps and [space] lays bombs. Dropping a bomb while Igor is in the air will give him an extra boost that can help him clear gaps or reach slightly higher platforms.
Each level features an assortment of bewitched fruit monsters who you must destroy in order to move on. Igor fights indirectly, mostly by dropping his standard ice bomb in a place where it will catch an enemy in its explosion. The blast will encase the baddie in ice, sending it sliding across the floor, taking out any other enemies it collides with on the way. Your goal is to send it over the edge of a platform and off the bottom of the screen.
Some levels feature colored energy gates that will grant you different types of weaponry, like a proximity bomb that explodes on contact or a spring bomb that propels you high into the air.
The conscientious and thorough training level will explain all this and more, so I highly advise playing through it before you tackle the adventure proper, if only to familiarise yourself with the controls before you have to deal with time limits and killer fruit.
Disclaimer: You have to pay in order to get the most out of this game. A 5-Euro investment (about $7.50 USD) will get you an immediate 25 credits and another 4 credits every week for the rest of your life, and you can get more games any time you feel like paying for them. Although you can get 5 free credits once every 24 hours by resetting your account, this erases your progress completely. You will be working with extremely few extra lives, and you will never encounter any of the more powerful and interesting items.
Even the free version is a stellar game, with tight controls, engaging animation, and challenging gameplay. But the item quest system is what transforms Hammerfest from an excellent nostalgia trip into something diabolically addicting.
You see, there are hundreds of different items in Hammerfest, from mundane snack foods to exotic things like totem poles and rainbows. Some items simply increase your score, some give you temporary superpowers, some call down surreal 3-eyed star-gods to pulverize your enemies. One rare item even gives you a beard. And every weird, silly, boring, or surreal thing you collect goes into your Fridge, where you can show it off to your friends and rivals.
Meanwhile, when you collect certain combinations of objects, you complete one of a long list of quests, all of which change the overall game in some way. For instance, tracking down 5 telephones will give you a 25% bonus when you buy additional credits (I recommend you complete this quest before shelling out your first 5 euros). Most quests will merely unlock a new group of higher-scoring treats, but some will grant you an extra life at the beginning of each game, or even give you permanent power-ups.
In this way, Hammerfest evolves and expands over time. Even though the levels themselves are identical from game to game, the range of events gets wider as the list of available items grows. It doesn't exactly feel like a new game every time you play, but when the last rare item you need to complete a quest appears, strange things can happen to your brain. When you find yourself hurling Igor into certain death just so you can collect, say, a hamburger, you'll know you're hooked.
Analysis: Motion Twin pretty much nails every aspect of this game. Hammerfest would have been a hit on par with Bubble Bobble back in the day, and if you've ever played Bubble Bobble, you know what a compliment that is.
The gameplay itself has a surprising amount of depth, once you start learning what the various items do and setting up combo attacks. Each level is distinct and entertaining, with just the right mix of puzzle elements and all-out action. Igor handles like a sure-footed dream, and enemies telegraph their attacks with comical facial expressions, so you have no one to blame but yourself when you die.
The animation is packed with details. None of the fruit creatures have legs, so they all jump, spin, and roll depending on their mood. A furious, hopping, homicidal strawberry is really a sight to behold.
The only problem with Hammerfest — and this won't be a problem for everyone — is the continue system. There isn't one. You have to start back at level one every time you play, and with over 100 levels, that can be a little frustrating. But the upside is that the quest system will keep updating the game as you hone your skills, so the trip down through the caverns never plays out quite the same way twice. And when your lives are genuinely limited, getting to a new level feels like a real achievement. You can't bully your way through this game, no matter how much money you blow on it. You have to be good, or get good, and it feels fantastic when you cross that threshold.
I can't recommend this game highly enough. Enter The Caverns of Hammerfest.
Note: Hammerfest is made for a French-speaking audience, so the English version of the site is somewhat under-served. The French and Spanish sites have a full set of expansion levels and a number of other perks, such as names for each item in the game, and it's anyone's guess when or whether those features will be updated on the English server. So if you speak French or Spanish, or if you absolutely have to have the complete Hammerfest experience, sign up on one of those servers. The English version is still 100% playable, mind you. It's just missing some content.
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Comments (may contain spoilers)
Note: This game also has a good bit of sneaky secrets, including a way to start at level 10 ;) (although to be honest, it may be better for your score to start at level 1)
How to skip to level 10
Oh and this game is awesome, I can't wait till Monday night when I get mah 4 more games :3
Posted by: Harukio
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December 30, 2007 11:27 AM
Hammerfest? The very most northern city of my country? http://www.hammerfest-turist.no/index.php?page_id=35
Posted by: Veball | December 30, 2007 2:14 PM
When the game first begins, lay a bomb on the right side against the rock wall to skip that level. :)
Posted by: Bob | December 30, 2007 3:40 PM
That was quite fun, and it really did remind me of Bubble Bobble - mostly because of the level design and the falling crystals! Very entertaining, I might end up getting some tokens, it looks like it may be worth it. One complaint is there are no descriptions of the quests: what you get from them, or even some sort of story would be kinda neat ;)
Posted by: Imok
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December 30, 2007 5:10 PM
I live in Hammerfest! XD
Posted by: She | December 30, 2007 6:15 PM
What an odd comment about Europeans! At least people in Hammerfest, like all of us Scandinavians, mostly can speak English better than Spanish or French.
Posted by: Leena | December 31, 2007 3:55 AM
For those who live in Hammerfest:
If you see that well, jump, and tell me what was in that well.
Posted by: AJ | December 31, 2007 6:11 AM
Hmm. Not very into paying for games, and the free tutorial didn't do much for me.
Posted by: DLand
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December 31, 2007 9:48 AM
Great game, but the lack of a Continue system is annoying, at least.
Ok, now this is a BIG spoiler about the game:
Posted by: Donut
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December 31, 2007 10:16 AM
Paying for games like this is unfair to the player. This is more like gambling than a real video game experience. You are basically betting that the code will decide to give you that extra life when you need it, or decide to allow you that last item needed to complete your "quest", in a timely AND safe manner. It's intelligent programming on their part to tempt you for the items, if it was truly skill based, opposed to luck based, then that's different. Throwing a paying customer into certain death for an flashing item, that is about to disappear, and tempting people with frequent, intentional, dangerous placement of items is immoral.
I love your site, Jay, I visit more than once a day, daily. I understand the site needs revenue, but this one really got to me... Keep up the good work, though!
Your fan,
Rod R.
Posted by: Rod R. | December 31, 2007 1:25 PM
Rod - Thanks for your feedback.
We do not benefit in any way from purchases of Hammerfest games. Moreover, we are not connected to MotionTwin, nor are they sponsoring us in any capacity.
We reviewed this game because—like all games on JIG—we sincerely feel it represents one of the best gameplay experiences available on the Web today.
That being said, 5 Euros is hardly a lot of money to pay, and a lifetime subscription of free games each week makes it an even better value.
Posted by: Jay
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December 31, 2007 1:38 PM
Rod: I don't really think you're being fair to the designers. I mean like Jay and the reviewer point out, paying customers get free games every week for the rest of their life. In other words, you only HAVE to pay once.
And besides, I would argue the game IS skill based. A skillful player won't jump off a cliff just to grab an item, so I don't see how the item placement is immoral. And rarely did I notice the items end up in an impossible place anyway. Usually if I was careful and quick enough I could get to it.
And I would argue that a skilled player will easily make it further than a non skilled player. I got further each time I played. Either I got luckier each time (possible I guess) or I started to learn how to play better and gained skill. I know which I'm going with.
DLand: I'd just like to say that from what I've played of the actual game there is a bit more to it than in the Tutorial. Don't get me wrong, it continues to be an arcade experience, but the quests and secrets give it a lair of depth that goes beyond most arcade games.
If you're holding off on paying because you don't like the game that's fair, but if you're holding off on the principle that you don't like paying for games...well I think that kind of sucks. Game designers deserve to be paid for their hard work, and I personally think it's really important that people support small independent games like this.
Posted by: Ax
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December 31, 2007 4:17 PM
Hey, Jay! Shouldn't you give us your username for the game so we can list you as our referral? Or maybe Psychotronic should give us his?
If there's a reward program for referrals in a paid game, somebody should definitely get credit for introducing us to it, especially if it's this good!
Posted by: BuenoCabra
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December 31, 2007 6:15 PM
Hi, BuenoCabra!
Psychotronic should get some love for writing such a great review:
http://www.hfest.net/?ref=Psychotronic
Of course, I have an account under Jayisgames, and Harukio has one under his name, too. :)
But give first preference to Psychotronic, please. :D
Posted by: Jay
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December 31, 2007 6:24 PM
To credit Psychotronic, just type Psychotronic or visit:
http://www.hfest.net/?ref=Psychotronic
To credit Jay, just type Jayisgames or visit:
http://www.hfest.net/?ref=Jayisgames
To credit me (:P), type Harukio or visit:
http://www.hfest.net/?ref=Harukio
(yeah I couldn't help myself) xD
[edit: Jay beat me to the chase, and ditto, if you're going to credit anyone please credit Psychotronic :). Now I'm off to play some more Hammerfest!]
Posted by: Harukio
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December 31, 2007 6:30 PM
Thanks for using me as your referral, everybody! :D
But I've got enough credits to last me a while, now, so if anybody signs up from this point on, please credit Harukio or Jay. I wouldn't have even gotten to write this review if Harukio hadn't offered it to me.
Also, Leena: I've taken out the European bit. You're right, it wasn't really accurate.
Posted by: Psychotronic
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January 1, 2008 4:40 AM
Rod, I really don't understand your point of view. Finding a gaming concept "immoral" just because it forces you to make a risky but potentially rewarding choice is pretty strange - for me, a game without challenges, risks and/or difficult choices is merely an interactive experience, a web toy with no lasting entertainment value whatsoever. Also, a pay-to-play principle is totally ok in my opinion, as long as the price is fair and the quality of the game warrants the money spent for it. In fact, I find that if you know your tries are limited, it makes the gaming experience a bit more involving and exciting.
Anyway, I guess you have never visited arcades much back in the days. Those thing gobbled up your pocket money like there was no tomorrow and were often UTTERLY unfair (anybody remember Metal Slug 3)? Yet I enjoyed playing those games far more then almost any of todays offerings. When you lost a life in those games, it HURT, but damn it was satisfying to beat one more level, and there was no better reward then the joy of entering your initials on the high score list...
Posted by: baba44713
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January 2, 2008 10:39 AM
This is an excellent game, but I confess I don't like the attitude of the developers.
One of them posted on the forums that the item names would never be translated into English because "it wasn't worth it". Presumably this means "it's making money now so why bother?"
Posted by: moose | January 2, 2008 8:06 PM
What I didn't like is that the developers are still deciding whether to put additional content on the english server at all.
Not very nice, considering the multitude of (then obviously false) "available soon" banners on the main login page.
Posted by: baba44713
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January 3, 2008 4:06 AM
The problem here seems to be that Motion Twin doesn't think there's enough paying English customers to even justify hiring an interpreter, let alone implementing the story-heavy Parallel Dimensions levels. Their French customer base probably measures in the tens of thousands, while the English site is more in the hundreds range. They have tons of other games to maintain and expand upon, so it makes no sense for them to put resources into a failed experiment.
But on the other hand, it doesn't look like they put any effort into advertising the English game whatsoever. The JIG staff only found it by following a link from another of their games. Other than two or three blog mentions, this review seems to be the only English press on Hammerfest anywhere on the web.
And lo and behold, this week the number of active users has jumped to over 2000. I don't know how many of those will register, but maybe, just maybe, Motion Twin will notice the surge and realize that the English site still has potential, so long as they maintain it and do some basic advertising.
Here's hoping.
Posted by: Psychotronic
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January 3, 2008 5:10 AM
Psychotronic: thanks for the excellent review! It's always refreshing to read an article that was written with passion. :) After giving the demo a try, I was impressed even further, so I registered, mentioning Harukio as a referer. ;)
Coming back with fresh impressions about the actual gameplay, I suggest that you guys explain the 'free play' aspect a bit in the review. From the way it stands now, I got the impression that free play is a toned-down, but still viable alternative to the commercial version - kinda like Runescape.
But it isn't so. As you noted, after a brief trial the only way to progress with the free game is to reset your account. This not only completely erases your progress, but also imposes a waiting period of 24 hours before you can play the game again. With these restrictions and the meager lives, it's simply impossible to make a meaningful progress in this game without paying, hence making the free-play more like a demo.
To be fair to prospective gamers, it would be nice to include this info in the review, along with perhaps the "demo" tag in the article.
Gameplay-wise it's awesome, but with so many good-quality free flash games around, I'll just play something else. :)
Posted by: SiamJai
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January 3, 2008 5:45 AM
SiamJai: Fair enough. :)
Posted by: Psychotronic
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January 3, 2008 6:12 AM
Thanks. :)
Best luck getting the Hall of Fame - I see that you're nearly there! ;)
Posted by: SiamJai
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January 3, 2008 8:05 AM
SiamJai, yes, reseting is a lousy option - the 24 hour delay is unnecessary and stupid. It's far more easier to create an army of "multis" and play all you want, since thankfully the account creation is lightning quick. It does not even ask for e-mail confirmation so you can be sneaky and put in a fake email address and play away. Usually I would be against this sort of behaviour, but here I endorse it since I hope the surge of new accounts would make the french developers come around and put in the new content. Hell, as far as I'm concerned they can even leave it in french, like I really do care for the story in an arcade game much.
Personally, I really like the game and weirdly enough the fact that you must pay for it makes it even more attractive. I bought some more games and I'm enjoying it, even though the developers themselves seem to be pretty lazy and unnecessarily rude to their non-french paying playerbase. What can I say, I'm a sucker for arcades... :)
Posted by: baba44713
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January 3, 2008 8:09 AM
SiamJai, I can't agree with you that this game is a demo if you don't pay for it.
The only thing that really matters is skill and with a lot of it, someone could reach the Hall of Fame with playing only 4 games.
Playing the game in pinball-fashion, starting from nothing and seeing how far you can go is really fun.
And at least one individual has reached the Hall of Fame without paying, instead he/she has reseted his/her account quite a few times. (This can be seen from the archive of comments from the Hall of Famers)
Posted by: LASD | January 3, 2008 3:17 PM
Thanks for pointing that out, LASD. I went to the forum and I've looked up a free hall-of-famer called Axilias, and some of his posts are quite interesting.
It turns out that he accidentally hit the "obtain free five games" button which turned out to be the reset, and he got frustrated when when his progress got erased too. Then in another post he said he's been trying to reach the hall of fame for five months straight with the reset technique, and he got up to level 2.
Now, that determination is admirable, but for the casual gamers that this site mainly gathers to, the free play of Hammerfest is as good as a demo. :)
Thanks for the tip about the snowflakes though. I may give the game another try sometime when I need something new.
Posted by: SiamJai
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January 4, 2008 6:50 AM
OK, I'm still rooting FOR this game even though I still cannot understand the severe anglophobia the french developers seem afflicted with.
Anyways, here are a few hints for this game so you can get the most out of it. But before that, I want to point out one thing - once you get good enough, 5 games (or 10 if you make two accounts) per day are really more then enough. The only REAL reason to pay for the game is if you want to enrich your gameplay experience with additional items and easier access to more points, otherwise the free play is pretty solid - a little practice is all it takes. So to reiterate - free play is NOT a demo, but you need some experience before you stop hemmoraging those game tokens, so be prepared to create a few "dummy" accounts for your first few tries.
OK, here go the hints:
There. Give this game a chance, you won't regret it. The gameplay is richer then it initially appears especially if 95% of your experience with the game was the dreadfully boring "learning" level which should most probably be skipped (or better yet, nuked from orbit).
Posted by: baba44713
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January 7, 2008 7:03 AM
Oh, and if it weren't obvious:
- your own bombs cannot kill you
- frozen enemies cannot kill you nor will they push you when they slide all over
- unconscious enemies cannot kill you
- hitting an enemy with your head (when he is on the platform above you) doesn't kill you
Use this for your advantage.
On the other news, the english server seems to have more players now then the french server. Go Jay Is Marketing!
Posted by: baba44713
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January 7, 2008 10:44 AM
Argh, I wish this game had a mute button so I could listen to my nice music because after the 50th+ game, you start to get tired of the music (not to mention that when it speeds up it makes me nervous).
Posted by: Harukio
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January 13, 2008 6:18 PM
But it does. It has a nice big "M" on it, and it is situated on your keyboard. You can also turn it off completely on the options menu.
Gee, you never read those french hints the game gives you when you press the "pause" button, dont'cha? :)
Posted by: baba44713
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January 14, 2008 5:21 AM
I'm taking Spanish!!!
But gracias for your help.
Oh and will I ever even SEE the 5th box of chocolates that I need?! (Though I did get the ultra rare, 100K point candy cane on level 4 of all places, which really stresses the importance of not skipping the early levels xD)
Posted by: Harukio
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January 16, 2008 11:05 AM
This is nervewrecking...
I've been the first in the top pyramid level for the last week (that "damir" dude, yep, that's me :) ) and now only 24 hours remain. However I guess the top players all wait for Monday night to make their insanely big scores...
Posted by: baba44713
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January 27, 2008 9:44 AM
Ah, so you're damir :) Good luck. I've been trying to beat the game, rather than reach a high score, but those 80+ levels are pretty harsh. 84 steals half my lives every time, and then 90 stops me cold.
Posted by: Psychotronic
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January 27, 2008 11:21 AM
Psychotronic,
for those high levels (80+) I find it invaluable to check out the next level's screenshot on astham's site before plunging into it and plan out my strategy. Oh, and the "P" button is often my best friend.
Also, 12 more hours and perhaps I can then focus on beating the game, too. :)
Posted by: baba44713
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January 28, 2008 4:07 AM
I'm in a Hall of Fame, yay me. Actually, it was far easier then expected, seems that on english server noone puts much of a fight. Everyone should go get it while they can, because 7 free games a week is sort of a nice deal - at my current rate of 1 game per day, it will last me, well, forever (especially seems I'm already getting 4 games from the 5€ I sunk). Too bad you cannot give the games away as gifts...
P.S. Psychotronic, there is a knack to level 84 - use a bomb jump just as you pass through the first teleporter. This puts you in the black bomb area right away and makes the rest of the level a bit easier.
Posted by: baba44713
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January 29, 2008 4:06 AM
And.. I beat the game.
I got a bit lucky in the end (one green and one red umbrella in the 90's) which kinda helped. The final boss fight is cool and not really that hard. Small hint - you have to be patient and take it slow - it is not readily apparent but there is in fact no time limit for killing that pesky Tuber.
As for the ending sequence, it's pretty funny and a little bit stomach-turning. I know it's just fruit but still. :)
Now if only the Parallel Dimensions would finally arrive...
Posted by: baba44713
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February 3, 2008 5:36 PM
Addendum:
All the good comments I made before aside, I would suggest rethinking twice before shelling out more money for this game as it currently stands now.
The english version is probably never going to get updated (for some obscure reasons known only to Motion Twin developers who diligently erase or lock every topic dealing with "when will we get updates" discussion) but that's not the biggest issue. Recently the site(s) seem to be having major technical difficulties which take more and more time to resolve (currently they are down for 48 hours and counting) - an issue which seems to affect only Hammerfest and not the other MT games.
The game DOES offer stellar gameplay and everything, but until MT sorts out its priorities and/or whatever difficulties they are facing, I suggest keeping your money in your pocket.
Posted by: baba44713
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February 17, 2008 5:37 AM
Holy Crap! There's a pause button? ... Well don't I feel like an idiot.
Posted by: Fi-Chan | March 6, 2008 4:46 AM
Good news: there's an update on the english server!
Bad news: this update wholely consist of a new forum announcement which basically says there won't be any updates on the english server. Like, ever.
Hope you didn't give too much money to MT already...
:)
Posted by: baba44713
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April 9, 2008 8:40 AM
I love this game and I play it every day. The only problem, I can't get past level 45. I did it once and now i don't know how. Any help on it? I wait for something useful to appear,like a star or a ball, but nothing appears ever and I can't throw a bomb that high.
Posted by: whisper | April 13, 2008 10:38 PM
Yes, you can. Just try to jump from the exact edge and don't rush with the bomb placing.
Actually, just check out the video on the bottom of this page.
Posted by: baba44713
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April 14, 2008 7:08 AM