![]()
In Yin Yang, the latest Nitrome game, twin gods team up across two parallel universes to beat level 25. Yin is a cackly faced imp boy who seems like a pared down Bart Simpson trapped in a blindingly white everlasting noon. Yang is a plucky bolt of Shakti energy, wandering the dark as a rare night-lite. They take turns exploring their respective universes, moving boxes (yeah! boxes!) and climbing ladders, flipping gravity. There's a dragon that will mimic your move in the other world.
The [left] and [right] arrow keys move you about, [up] jumps, [space] flips the screen, the [control] button moves boxes and reads signs. Get to the flags. Coins are good.
Analysis: Nitrome again delivers an interesting exploration of a concept, a platformer about metaphysical duality, and it offers a healthy plate of puzzle-levels to allow you to absorb all the flavors. Unfortunately, level design seems tailored to a more traditional kind of platformer, one about moving and avoiding enemies, performing key jump sequences, timing yourself, dodging through a gauntlet of spiked walls. This creates the situation of unnecessary death far too frequently; you have to replay the whole thing again, retracing all steps. Having a Braid-esque re-wind function or faster movement would help, or maybe check-points even. Designing more evenly paced, cerebral, riddle-like levels would've been more on point to the underlying dynamic of Yin and Yang, tag-teaming folds in time-space.
You can sort of take advantage of time-warping when you flip gravity. Its tricky, while its flipping you'll want to push the key opposite of the direction you want to go in. As soon as it completes the flip, switch keys, you'll roll right in that direction.
I really like seeing these platform games that start playing with things other than platforms. Reinvent a genre as many ways as possible, because a genre is only a mechanic, there are so many mechanic-sets that can make good gameplay. Its not like the casual-game equivalent of inventing Cold Fusion, but its probably as good as a Domino's Oreo dessert pizza. Play Yin Yang.
The game is also available to play at MTV Arcade.
Update 2: Although it looks as if the idea for this game came directly from a game design concept on another blog, Mat Annal of Nitrome assures me that the idea for Yin Yang is entirely their own:
"We really thought we had struck something interesting so it was disappointing to find that someone had had the same basic idea and had it before we had it and I understand people thinking we must have seen it."
"The idea isn’t really that hard to fall upon if you’re coding games in a certain way. We have used the bitmapData object most of our games since Sandman and basically what this does is allow you access to the pixel data of a bitmap so you can manipulate it (we used it for the sand in sandman which is why we started using it). If you’re using it to make a platform game then it is logical to use different colours in a collision layer to represent different things you might collide with (red= ground/walls, blue=ice, yellow=keys etc). When you’re coding like this it’s not a giant leap to come up with the idea to have different things to act differently with the colours. I think the only reason nobody has came up with this before is that nobody really uses the bitmap data object for platform type games (they would tend to use tiles or vector line collision instead and then you wouldn’t use colours as a way to interact with things). We could have had more colours involved but it made sense to not overcomplicate it and when you only have two black and white is the obvious choice."
-Mat Annal, Nitrome
Comment Preview
Leave a comment
Favorite Games [edit]
Recommended
Casual Game Downloads
Worth the trip
Recent (Flux) Visitors
Support JIG
Monthly Archives
All games mentioned and images appearing on JayIsGames are Copyright their respective owner(s).
All other content is licensed under a Creative Commons License.













Comments (may contain spoilers)
One final thought I had about this. Negative space is probably one of the most basic ideas in games. To support this statement consider: chess, checkers, go.
Posted by: K Metzger | September 21, 2007 2:46 AM
Perosnally, I believe Mat on this one. His story sounds very plausible. I don't see why I should doubt it.
Next. I don't think I have ever heard of Squidi's blog before, and I have certainly not read it. If I suddenly decided to go crazy and design a game, I would feel insulted if I was accused of stealing an idea from his blog. I would not think that I owed him anything.
I believe that ownership of ideas is a grey area. One cannot claim the exclusive right to a game concept just because one happened to think of it. The game concept EXISTED and was possible before anyone ever conceived the idea. It is merely discovered, and therefore may be easily discovered multiple times by multiple people, and none of them have the right to it over any other.
This is my opinion: If you are "heavily inspired" by another person's work and use it to make your own game, it's nothing but lazy and will probably earn you a bad reputation. However, accusing someone of duplicating an idea is just as bad.
Posted by: JonMW | September 21, 2007 4:55 AM
Well said, JonMW. I have lost all respect for sean howard due to this issue. I was previously a follower of his blog, but no longer. Hypocritical and disgraceful.
Posted by: Moonstone | September 21, 2007 12:59 PM
Fun game if a bit buggy in places ... interesting point -- on level 5, where you have the fat birds going up and down, when you put a black box over their heads they will raise all the way into the box, but you can't push them and trap them -- and they don't hurt you when you touch them.
Posted by: scoobysnack | September 21, 2007 2:17 PM
All this will be forgotten when Skywire 2 comes out. (Go Skywire!)
Posted by: Dav | September 21, 2007 2:24 PM
i need help for lvl 20
Posted by: Blechy | September 21, 2007 4:40 PM
Blechy-
danfox posted a resolution for Level 20 about a quarter way down the page.
I too had trouble with this evil level!
Posted by: Dav | September 21, 2007 7:02 PM
Can anyone help with level 23? I'm really having a hard time with that one.
Posted by: Zelie | September 21, 2007 10:09 PM
In reply to John D H:
This is a great tune and soulful. Monsieur DJ Shadow is a great man - and loves his vinyl. I remember seeing a great documentary called "Scratch" which he is featured on. He is the user of an old shop which has a basement / an archive of old vinyl and forgotten records or the masses who didn't quite make it into the mainstream for some reason - artists/souls.
Rather like Banksy - the greatest artist on earth. Telling you like it is.
As for Nitrome games, you've saved my sanity as a security guard. Thanks for all the free and mind challenging games. Keep up the great work all!!!
Back to work Monday. :-(
Peace out!
Posted by: Keith S. | September 21, 2007 10:44 PM
Level 23:
Yin pushes the black box so far to the left that Yang can get through once the gravity reverses, but not too far, because now you want to jump on the box with Yin. Walk Yang onto the keypad, then jump out of the cave with Yin, onto the moving block, over the black sun and onto the black keypad.
Change to Yang. Walk Yang into the hole you deepened with the black box. Yang has to leave the keypad for that, thus opening the way all the way down to the gravity change sign. Trigger the gravity change, and jump/fall back the way you came. Climb up the short ladder and walk left over the white box, avoiding the moving block. While that moving block is on the far left, get off the keypad with Yin. They keystone will reappear and trap the moving block on the left. Now jump down and get into the keystone with Yin, use Yang to pull the white box so far to the left that Yin can jump through to the bottom, then walk your avatars to the finish.
I hope this helped, as these solutions are probably as hard to understand as to write.
Posted by: Groogokk
|
September 22, 2007 7:36 AM
Hmmm. After reading the comments both here and on Penny Arcade's site (relating to Squidi's complaints over supposed use of 'his' sprite art)...I'd probably say that *both* sides are probably wrong, and both sound overly defensive in this matter. (In fact, if Nitrome *is*apparently part of MTV, I wouldn't put it outside the realm of possibility of this being a 'Lets poke a hornets nest and get a lot of publicity!' situation, especially given how buggy the final product seems to be. :-/)
BTW, a couple of flaws in the arguments of others here. Regarding Pluto, and similar scientific discoveries--it either ends up being listed as a 'joint' discovery, or where one discoverer is listed, there is mention that someone else made the same discovery at the same time elsewhere/independantly.
And Jay...you sir, are apparently an optimist. 'We might get the wool pulled over our eyes occasionally, but when we believe the best about people, most of the time we are right.'--in my experience, most of the times I've tried doing that, I've found that I was *wrong*, much to my chagrin, or worse. It's much safer to be prepared to (not accuse them of it, mind you, but just be prepared for) deal with the worst in people, and be pleasantly surprised when they're not.
Hmmm. Given that Sean has pointed out there *was* someone among Nitrome's superiors who had seen the listing, if not the Nitrome staff themselves, there's a reasonable doubt on their side of the story. Then again, this isn't the first time I've seen this situation come up--there's quite a few popular authors that either refuse to converse on mailing lists and the like, or at the very least require them to be heavily moderated, just to *avoid* the whole 'Waah! I posted my idea and you used it and didn't give me credit!' routine (And a few have complained about having to *scrap* ideas they'd been working on for just this reason--even though they came up with it before seeing the other person's comment, they didn't want to deal with the hassles and accusation of 'stealing ideas'.)
Posted by: Chris
|
September 22, 2007 2:45 PM
Thanks for that, so may red herrings in that level!
Posted by: Zelie | September 22, 2007 9:22 PM
can i get some help w/ level 13??
Posted by: Anonymous | September 22, 2007 9:38 PM
replying to:
hi john.... i just recorded the music and reversed it -- i think you are right!
i have posted the reversed muisc
http://rapidshare.com/files/57124562/yinyang_nitrome_reversed2.mp3.html
MY REPLY:
yeah, defo weird. "lower case" just listenened and sounds great
so crazy the way music can sound reversed. im sure it was not intentional --- its just your imagination dude.
Posted by: danny simons | September 22, 2007 10:28 PM
Please give a guide to level 19. I can make it except for the dragon finding Yin through the box.
Posted by: Anne Onimous | September 23, 2007 9:55 AM
i like this game so far =]
stuck of level 14 though
can anyone help please?
xx
Posted by: CaptainSalvador | September 23, 2007 12:19 PM
I have some problems with level 17 ! Anyone can help me?
Posted by: Marie-Pier N | September 23, 2007 11:15 PM
You know how whenever the gravity arrows or when Yin or Yang have different gravities??
I know a cheat to make it go faster when the screen turns,
Posted by: Blechy | September 24, 2007 5:31 PM
I dont get it
Posted by: Blechy | September 24, 2007 8:54 PM
Yeah, the Nitrome site has reset games for me as well- except Hot Air 2. Magic Touch and Giftwrapped are of course quick games, so they're alright.
Wonder why games like Yin Yang aren't loading, all I get is a blank white space.
[Edit: the popularity of Nitrome's games has caused hosting issues for them. Things may be bumpy until they are able to move the site to a new hosting provider. -Jay]
Posted by: Dav | September 25, 2007 11:19 AM
haha i couldnt see the black box in level 1 ^_^ -sweatdrop-
anyway...
im stuck on level 10
can sombody help please?
Posted by: Louise | September 26, 2007 10:35 PM
I feel I should say my peice before everybody forgets about this issue.
I feel that both sides are overreacting a little bit.
in support of Nitrome:
It is very possible that Nitrome was unconsiously influenced in the creation of Yin-Yang by Sean's work. I feel, however that it is very unlikely that they deliberately 'stole' the idea. It is also plausable that this concept developed from something totally unrelated; likely a bug and only coincedentally became such a similar game.
in support of Sean:
Firstly the game isn't *too* similar to your ideas; or at least the more developed versions. Until the two of them begin to modify the other's area irreversibly (ie the boxes don't count) then I'd say it was a near miss. Secondly, or first and a half-ly, you say yourself that people should give you credit if they feel you deserve it. In a worst case scenario, perhaps they felt their game was diffrent enough to not give you credit.
I have to say that I deeply enjoy all three of here, Nitrome, and Squidi sites, and it would be a pity to have anything happen to any of them.
As a game developer myself, I see this as an opportunity for both of the major players. Nitrome can take a little constructive criticism; some of which has been floating around for some time (ie sluggish gameplay) and Sean can see a way to actually implement his ideas; perhaps the two could work together and create something even better than what exists!
Posted by: the_corruptor | September 27, 2007 2:59 PM
stuck on level 17
is there anyway to get rid of the bee?
Posted by: Louise | September 27, 2007 8:34 PM
aaaaaaaahhhhhhh!!!!!!!!!!! first on Jack and Jill the lvl the Yin is frozen and he has no lives
then i right click and press play it restarts the lvl but yin has no lives!!!!!!!
see thats another bug in YinYang
Posted by: Blechy | September 28, 2007 4:11 PM
CAN SOMEONE PLEASE HELP ME!!! i don't know how to get past level 2 -
I NEED A SPOILER!!!!! PLEEEAASSEEEEE
Posted by: cutiemulf | September 28, 2007 4:17 PM
I dont get Level 24
hOW DO YOU BEAT IT??!?!!??!?!?!!??!!?!!?!?!??
Posted by: Blechy | September 28, 2007 4:45 PM
Maybe i'm dumb, but I can't beat lvl 13. Please Help! Spoilers Appreciated.
Posted by: Yinyangfan | September 28, 2007 8:56 PM
how do you play level 13
Posted by: Anonymous | September 29, 2007 2:56 AM
Level 13: Top and Tails? Well-
1. With white guy (Yang) travel down to the moving black box. Jump in it, and wait. You will automatically fall to the bottom of the level. Then, go right and flip gravity arrow thing. Go right, fall in the black bit with yin yang symbol. Then switch to Yin (black guy).
2. With Yin, jump on the slug if you haven't already (he will lose you a life if you leave it too late). Then use the white box as a sort of moving tunnel. (In level 4 you used this skill) Flip gravity arrow thing on other side. After you have fallen, go left. Fall down and flip gravity arrow thing. Push black crate under Yang (white). This will make him fall down to flag. Crush any slugs if necessary. Put Black (Yin) on the flag- that is him finished :).
3. With Yang (white) go right to flag. Yay.
Posted by: Dav | September 29, 2007 2:34 PM
I don't get level 22!! Someone please help me!
Posted by: cutiemulf | September 29, 2007 5:43 PM
can someone help with level 22???
Posted by: bleh | October 1, 2007 6:15 AM
I noticed something weird in Lvl 5 Pen and Ink:
Has anyone wondered why I use spoilers whenever I can?
I've recently learned how to use 'em, that's why!
Posted by: Dav | October 1, 2007 11:30 AM
Help on Level 19
Posted by: Brendever | October 3, 2007 10:19 AM
I need help on level 20 please
Posted by: Eryn | October 3, 2007 5:17 PM
can someone PLEASE help me with level 18 i cant figure it out!!
Posted by: Cady | October 6, 2007 8:51 AM
I know ho w to make Yin & Yang invicible to worms,birds,suns,and pigs.
Posted by: Blechy | October 6, 2007 3:10 PM
I know a glitch too
Posted by: Blechy | October 6, 2007 3:14 PM
can you help on level 22
i cant get the solution
Posted by: ab | October 6, 2007 7:58 PM
I can't push the boxes! I've tried BOTH control keys! Anyone know what's wrong!
Posted by: anonymous | October 6, 2007 8:13 PM
how do you get past level 18?
Posted by: Anonymous | October 7, 2007 7:57 AM
does anyone have a full game walkthrough they could post? im sure it would help everyone who is stuck...including me!
Posted by: Cady | October 7, 2007 8:09 AM
how do you get the coin on Yang's left side next to the dinosaur on level 18!?
Posted by: Cady | October 7, 2007 8:24 AM
Need serious help in lvl.20
Posted by: Brendever | October 8, 2007 1:30 PM
I seriously am in need of a walkthrough for level 23. It would help me sooo much (and many others) if someone was kind enough to post one... Please?
Posted by: Popo | October 9, 2007 1:13 PM
Someone was already kind enough to do that - me. On September 22.
Posted by: Groogokk
|
October 16, 2007 1:09 PM
Help on Lvl. 20! Please ive been stuck on it for days!PLEASE
Posted by: *** | October 16, 2007 7:25 PM
can anyone help me with lvl 22 jack and jill, i have been playing it for days and i cant get yang to his goal. thanks in advance.
Posted by: lozza | October 22, 2007 5:17 PM
Hi guys, I really really need help on lvl 10! it's driving me crazy!!!
~M~
Posted by: Marmite | October 28, 2007 8:21 AM
gaaa im so dumb i cant beat level 2 help!!!
Posted by: yaright | October 28, 2007 12:51 PM
help with level 11!!!!
Posted by: Anonymous | October 28, 2007 4:24 PM
This is the best game in the world. I am stuck on level 10. Can someone help?
Posted by: claytonius | October 28, 2007 5:54 PM
what the heck? how come level 3 won't end?
Posted by: hydro | October 29, 2007 4:33 PM
claytonius- karpad asked the same question in September, and if you look on the first page, 19th September, I posted some help for Level 10.
As I said: Hope this helps :)
Posted by: Dav | October 30, 2007 12:07 PM
I know this is off topic but: you can choose what game to have a sequal! I would of voted for yin and yand but it wasn't there so I voted for skywire
Posted by: reece | November 10, 2007 9:48 PM
Can someone help with level 10, Hills and Valleys?
Posted by: wG | November 11, 2007 7:02 PM
Aw, wasn't MY help good enough? *makes sad eyes*
Look, er... TWO posts up, and find MY help.
THEN you may post to say 'I need help'.
Posted by: Dav | November 20, 2007 6:56 PM
Hi. I need help with level 10. Please, somebody, write a walkthrough from level 10 to 15?!
Posted by: hannah | December 2, 2007 12:44 PM
I can't get the white one to the end at level one... do i suck or it's a glitch? i have only one white box
Posted by: Someone | December 9, 2007 1:04 PM
HOW DO YOU BEAT LEVEL 10?
SOMEONE HELP ME
PLEASE?
thnx
Posted by: jenna | December 13, 2007 10:45 PM
I beat the game so here are all the levels
Posted by: gregory
|
December 29, 2007 9:03 PM
i've decided to write some walkthroughs for levels 1-17, because it seems like some people really want them...
(ps...for those who always get confused, yang is the white one, and yin is the black one)
level 1- bread and butter
1.(yang) Walk off the cliff thing. Collect the coin. Pull the white box (Ctrl-left arrow)until it connects the tunnel.
2.(yin)Jump off, and kill the worm (by jumping on him). If you choose, jump over the hole, and collect a coin on the other side. If you are a bit lazier, jump down the tunnel Yang just made for you.
3.(yin) Okay, so you've went down the tunnel. Pull the black box (on the left) to make a tunnel for Yang, pulling it right under him. Make sure the worm is not under the box, or Yang will lose a life.
4.(yin) Jump off, kill the worm, collect coin, then go to flag. YIN=COMPLETE.
5.(yang)Proceed right, and go to flag. YANG=COMPLETE
Level 2 will be posted later.
Posted by: TheCrimson
|
January 2, 2008 4:19 PM
Level 2-Chalk and Cheese
1.(yang) Go up the ladder to your right. At the top, you can choose to *Go left...jump on worm, collect coins. Return to ladder and follow next step
2.(yang) Jump on top of the box to get the coin (if you want it). Push the box off the edge. Jump down after it. Pull the box left, until Yin falls into it. Now pull the box to the right, until Yin goes through to the other chunk of white.
3.(yin) Keep walking left, until you bump into the black box. You can pull the box around to retrieve the coins if you like. Then, push the box into the hole. Go to the flag. YIN=COMPLETE
4.(yang) Push the box out of the ladder's way. Go up the ladder, and go to your right. You will see that you can now jump up to the platform with the flag. Be careful, there is a worm lurking around. Kill it if you want, then proceed to the flag. YANG=COMPLETE
Level 3 will be posted soon. I'm hungry, and I need a snack, so it may be a while.
Posted by: TheCrimson
|
January 2, 2008 4:23 PM
I finnaly got past level 10!!!
If all else fails than read on...
Posted by: Kindo | January 4, 2008 1:44 AM
Hey, does anyone have help for level 18, Guns and Roses?
Posted by: me | January 4, 2008 6:02 AM
level 17 help? the bee keeps on killing me... =[
Posted by: Anonymous | January 6, 2008 10:32 AM
I love this game, I love playing it, it's fun, it's challenging, and I can play it at work, beause of the pause button and the mutes.
But one thing I am having on un-fun time with is that BEE on lvl 17. What is THAT about?
Posted by: sami | January 6, 2008 4:47 PM
EVERYONE LISTEN!
I need to know one thing. Take a minute of your time to help me plz!
LEVEL 17! i cant beat it. that stupid bee.
but i know something that might help. if the bee is going to hit you, quickly switch to the other person. if you cant see the bee hit ur other guy, u wont lose a life.
but still. plz! someone make a walkthrough for level 17! PLZ!
Posted by: zacxl | January 6, 2008 4:49 PM
Hello, I really need help with level 13!!! Its impossible to me!!
Posted by: Mel215
|
January 6, 2008 5:14 PM
lvL 17!!!!!!!!!!!! HELP!!!
Posted by: Mel215
|
January 6, 2008 6:08 PM
Help! Level 22.
D:
Posted by: Anonymous | January 7, 2008 5:08 PM
level 17? here's a tip (it's the one with the bee right??)
Posted by: TheCrimson
|
January 7, 2008 10:05 PM
level 22 is mostly about timing, and possibly luck. this took forever...
YANG
1. Go to right. When the box turns black, jump down. Now you're at the bottom of this pit thing. A box will come from the left.
2. Get in the box. Get out of box on other side. Jump up and hit the gravity switch.
3. Get in box from left...be careful when you get to the other side. there are spikes...keep pressing the left arrow, and hope you land on the solid, non-moving piece of land.
4. Walk left. Careful, the box changes color! when it's turns white, get in the moving box and go to flag!
YAY!!!!
YIN
1. this may take a few tries...jump up and hit the switch. keep walking left, but DO NOT JUMP! when you flip over, try to fall on the chunk of land.
2. walk right. the boxes change colors, so hop across. When you fall, try to go a little closer to the right...but not along the wall. if you go along the wall, you'll hit the gravity switch, and you'll have to rely on luck to get on the moving box. if you land on solid ground, time is right (this will take long too) and hit the switch. fall on the moving box
3. go on the piece of land to the right. jump over spikes. retrieve coin. when the moving box on the right comes, get on it.
4. this is the hardest (and most frustrating) part. jump and hit the switch, fall on the moving box, then proceed to flag.
GOOD LUCK!!
Posted by: TheCrimson
|
January 7, 2008 10:15 PM
ps...to anyone who really wants help, you can make requests. i'll do my best to help. :) i'm currently on level 24 (i know how to beat it, but i keep on DYING!), so anything before that i'll help on. :)
Posted by: TheCrimson
|
January 7, 2008 10:18 PM
I need serious help on Level 18 (Guns & Roses)!
Posted by: cannedvintage | January 7, 2008 10:51 PM
I need a walkthrough for "Hills and Valleys" (level 10)! I don't understand what to do and I'm very frustrated!
Posted by: rfgkl | January 8, 2008 4:21 PM
HELP PLEASE LEVE 18 Guns And Roses!
Posted by: Mel215
|
January 8, 2008 8:53 PM
Level 21 doesnt make any sense
Posted by: Mel215
|
January 8, 2008 10:38 PM
i'm stuck on level 17: foot and mouth.
i can't figure out how to not get stung by that stupid bee. anyone else having an issue with that?
Posted by: jamie | January 9, 2008 12:34 PM
level 17 help:
Posted by: Mel215
|
January 9, 2008 5:34 PM
Can i have help with level 22? I might be able to help you with another level if you help me...just tell me which level.
Posted by: Mel215
|
January 9, 2008 5:38 PM
OMG! Someone please tell me how to jump on the birds. I'm on level 5...
Posted by: Nadine | January 9, 2008 9:09 PM
I tried right clicking, like Mel said, and I don't have an option to "play ten". Can anyone else help me with level 17?
As for level 5, you cannot jump over the birds.
Posted by: Jamie | January 10, 2008 10:40 AM
Can anyone help on level 18?
Posted by: Gina | January 11, 2008 5:36 PM
I need a spoiler for lvl 14.It is so HARD !!!
Posted by: anonymous | January 12, 2008 10:10 PM
Heya,
Level 18:
With yang walk her as far to the left as you can without dying then move Yins dragon up and onto the crate. Move yang further left again then with the dragon move him so hes as far to the right of the box as possible. But BUT DONT LET HIM FALL ON YANG! Then jump him over her.
Then with yang jump her down and walk to the flag.
thats as far as i've got sorry ill write back l8r k
.x
Posted by: Maia Kouymis | January 14, 2008 5:42 AM
level 18
Posted by: Softasthemoon
|
January 14, 2008 6:03 AM
OMG.. please please please i badly need help with
LEVEL 16!!
HELP WITH LEVEL 16!!!!!!!! iv tried so many times
please please help
from car
Posted by: car | February 8, 2008 3:25 AM
im so thick how do you complete LEVEL1
Posted by: mia | February 13, 2008 12:32 PM
please can i have some help with level 20
sploilers apreciated
please help
Posted by: car | February 22, 2008 8:59 PM
hey how do you do 11??
Posted by: devvi | March 3, 2008 7:54 PM
Can i have a spoiler for level 20 plz really hard!
Posted by: Emz | March 8, 2008 12:53 PM
Yeah, HOW DO YOU DO numba 11?
It really confuses me.
Posted by: Anonymous | March 10, 2008 6:32 PM
Can someone help me with lvl 19 cat and mouse???
Posted by: Steven | March 15, 2008 12:04 AM
I need help on lvl 19 can someone help??
Posted by: Steven | March 15, 2008 12:15 AM
Level 11:
Anyone Level 23 (Batman and Robin)
(If you describe the level I can probably help)
Posted by: Emily G.
|
March 31, 2008 3:11 PM
can someone help me on lvl 12 like how to use those special boxes
Posted by: lalaland | April 3, 2008 8:16 PM
LEVEL 20 HELP PLEASEEEE SOMEONEE!!!!
Posted by: Lilyy | April 12, 2008 5:49 PM
ahh i am so stuck on level 16 jekyl and hyde the one where the dragon follows you
someone help PLEASE
XX
Posted by: gracielu | April 18, 2008 11:46 PM
I found a major glitch. On level 10 if you push the first box forward just a little bit the boxes will sort of fall into eachother. If you then proceed to mess with the boxes they will fall into the other dimension. If you are standing on them at the time you will render the game unbeatable by building a sort of tunnel out of the boxes. You will notice the white boxes in the next black part, but these don't do anything. White looks so at home in the white world, pity he can't go to that flag (or black for that matter).
Posted by: xdrngy
|
May 2, 2008 6:54 PM
HELP ME! lvl 16 is soo killer i havent got past it can u help PLEASE!
Posted by: amoz | May 3, 2008 6:21 AM