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Continuing the theme of obviously-named games this week*, we now present a Shockwave action-puzzle platformer called: Platform Game. As you probably never would have expected, you control a character that runs around and jumps while trying to navigate his way to the exit of each screen.
But wait! OMGplottwistOMG! There are two characters that you have to guide to the exit! And most of the time, you'll have to guide them through separate routes, due to some exquisite level designs that require teamwork to get through. (Time Raider or A Good Hunch! anyone?)
Even better, Platform is a serial game, and each week brings a new level to pass. It even has a plot! The two characters awake to discover that they are in a strange factory-type place with no recollection as to how they got there. With each level, the story unfolds a little more, but not much. So far, 20 levels have been released, and the characters are just starting to realize what is going on.
Use the [arrow] keys to move around, [Z] to jump and [space] to switch characters. The more sinister among you can use [A] and [D] to move and period to jump, if you prefer. Activate switches by stepping on them. Avoid anything that looks sharp or energetic, and stay clear of descending platforms, lest you get smooshed.
Analysis: Like I mentioned before, I really dig the level design of Platform. In most cases, you'll need to switch between characters multiple times per level, in order to activate the requisite switches to allow both to reach the exit. In addition, some levels don't have any safe resting spots, so you'll have to switch between the characters just to make sure they keep away from the moving hazards. Every time I think I have a level figured out, some other element pops up to keep me on my feet. The boxy, industrial feel and the mechanized sound effects add a wonderful atmosphere to the already top-quality levels.
My one, tiny, minor, insignificant quibble has to do with the responsiveness of the controls. It's difficult to land on some of the smaller platforms, yet very easy to fall off. But I'm far too excited about the future installments to let myself get worked up over this minor detail. Play Platform Game.
*OK, so you can't really "continue" a theme if there's only been one game so far that meets it. So I guess I'm initiating the theme. And everyone knows that that last game was really about muffins anyway. (This one is secretly about Jackalopes.)
Note: As this is a Shockwave game, for those using Intel-based Macs you will need to run your browser in Rosetta emulation mode since there still is no universal binary available for the Shockwave Player plugin.
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Comments (may contain spoilers)
TypeKey went crazy on my PC and it's now in Spanish %&.
And I simply can't wait for the next episodes!
Posted by: Crocker | September 17, 2007 3:51 PM
I've been playing this game every Sunday for the last few weeks (and the whole archive) and I've found it really great. The actual platform mechanics and everything are just slightly better than average, but the story and method of delivery are all great, plus the puzzles are nicely designed to take advantage of flicking between the two guys.
Posted by: Wulfo
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September 17, 2007 4:08 PM
Whoa! Just awesome! Indeed great level design. I like that the controls are somewhat different than your normal game. Adds another little bit of difficulty. Too bad I know I'm going to forget about this game soon enough, and won't be able to play the other levels which will be added.. I want to play more of those levels, and certainly want to figure out the story!
Posted by: Maqrkk
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September 17, 2007 5:23 PM
Maqrkk - That's what the Favorites feature is for! Just drag the icons to add or delete games from the favorites box that appears on the left of every page.
Or, you can click this link to add the Platform Game automatically.
Posted by: jay
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September 17, 2007 5:35 PM
WOW!! So fun and challenging!! The storyline makes it addicting, too. I loved level 20. The whole thing makes me think of some sci-fi training ground, and from the part of the plot revealed already, that's probably not too far off. I can't wait for the next one. This is definately going into my favorites.
Posted by: LSN
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September 17, 2007 8:09 PM
Adobe really just hates me. I've launched both Firefox and Safari in Rosetta emulation, and I still get that TechNote saying I need to relaunch in Rosetta to download Shockwave. Thanks, Adobe.
Posted by: dotcomlarry
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September 17, 2007 8:13 PM
Very addictive. I beat level 20, the hardest part was falling from the top level to the middle level. Not much of a secret but....
Fun!
Posted by: Dr. Pepsi | September 17, 2007 9:50 PM
Much fun. The story reminds me of Portal (trapped in a series of sick puzzles with no idea why.) I'll agree that the controls can be a little squirrelly, but I've never felt like I had to restart a level because of a control issue. It's a lot of fun after I got used to the controls and was able to switch characters without thinking.
Posted by: Grant | September 17, 2007 10:02 PM
While the controls are indeed "squirrelly" and I've had to restart *several* times, the game's storyline is keeping my viciously hooked. It's so fun... even restarting a level (literally) twenty times from twitchy controls, I couldn't stop.
Dear god, why is this game so addictive?!
Posted by: PandaKnight
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September 17, 2007 10:47 PM
Thanks for the tip Jay, I will make very good use of that function from now on.
Posted by: Maqrkk
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September 18, 2007 3:20 AM
A nice feature would be some REAL 2-player levels. Yes, I know, it would kinda ruin the whole synchronize-two-dudes-at-the-same-time vibe, but t'would be nice to cooperatively play a platform game with a friend.
Posted by: baba44713
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September 18, 2007 9:52 AM
Awesome feel to the game. Lots of fun, slightly frustrating and very addicting, so a great blend. Still, I slide so much you'd think my character was running on slick ice with greasy shoes. A small amount of the frustration comes from landing on platforms and sliding off into plasma. Also, I can't believe I can't map my keys exactly how I want them, particularly since the best part of the game is having to quickly switch characters to keep one little guy from certain death. A note to all flash developers: Unless a specific key configuration is integral to the gameplay, please try to always include key mapping in your games.
These small faults aside, I love it. I hope it goes on forever (maybe not but I hope it's a good ending!)
Posted by: Scramble125
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September 18, 2007 12:58 PM
I like it a lot, but I can't seem to find a way to save my game so I can come back to it later, or to select a level so I can bypass the ones I've completed. Am I missing it? Or do I have to go back and replay all the ones I have already done just to get something new?
Posted by: Dan Someone
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September 18, 2007 4:36 PM
OK, I found the "play any previous level" button. Now they just need a way to return to the menu from within a level.
Posted by: Dan Someone
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September 18, 2007 4:38 PM
I bookmarked the archive, so...
Posted by: PandaKnight
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September 18, 2007 11:33 PM
Way to difficult if you ask me...
Posted by: Kriptonic | September 19, 2007 5:07 AM
Gah! Ran out of levels!!
NO! There must be more levels!
Make more levels!
Make them faster!!
Posted by: Ezrabbit | September 19, 2007 8:02 AM
I found the game on the 16th through one of the "Worth the trip" links (can't remember which one though, shame on me) and wondered why it wasn't on JIG yet :D
Gorgious game, I'm really in love with the hinted storyline, which makes you ignore the sometimes... headstrong controls.
Posted by: Nathanyel
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September 20, 2007 5:23 AM
excellent excellent excellent.
Apart from it being a rather fun game to play (it reminded me of Flashback which I loved when it came out) the episodic nature of the game and the narrative intertwined works so well, especially how closely that dynamic is set up within the characters themselves and their situation.
My only gripe is the lack of a Paypal button to sponsor it! (and not knowing who has developed it)
More more more
Posted by: jimlefevre
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September 21, 2007 4:00 AM
Forgot to mention how the episodic nature of its delivery has got me back into feeling how I felt as a kid waiting for my weekly comics to turn up at the Newsagents. A great feeling!
Posted by: jimlefevre
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September 21, 2007 4:02 AM
Wow, I'm surprised I finished level 21 so easily. Took less than 10 minutes :(
I hope they get insanely harder :P
Posted by: LSN
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September 23, 2007 5:06 PM
This game is great. I can't wait for more levels!
Posted by: Leah | September 24, 2007 12:31 PM
Hey, why is there no new level??
Posted by: baba44713
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October 1, 2007 5:18 AM
There is, atleast now.
Posted by: Maqrkk
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October 1, 2007 7:11 AM
Wow, I asked for ramped-up difficulty and got it :P It's not too insane I guess. The controls just need mastering.
Posted by: LSN
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October 1, 2007 11:07 PM
I really enjoy this game. One level per-week (or even more rarely, as it seems) is excrutiating. But at least I can replay earlier levels, it's a kind of a challenge to try to do them all in one go without dying.
However this replaying got me thinking about the designers decision to make both characters virtually identical. Perhaps it would be more interesting if they went that good old platformer approach where one guy was slightly faster and one could jump slightly higher? Also, this game could really benefit from custom-made levels, so you could at least have SOMETHING to do while waiting for the story to unfold...
Posted by: baba44713
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October 3, 2007 6:26 AM
Saviour-V teleports in....
Level 24 was easy enough. But yes, there is indeed a pattern; every 3rd level is a tougher version of the previous two, as our brave heroes will tell you.
So if you want a challenge, go for the levels that are multiples of 3. Or replay the whole thing from the start and see how long it takes you to finish things.
I hope this game makes it to a lot of levels. Might be interesting.
Saviour-V teleports out....
Posted by: Saviour-V
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October 15, 2007 9:55 PM
Oh geez the new obstacle (level 25) is a pain...but I still got through it :)
*tries to time travel to next Sunday, but fails*
Posted by: LSN
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October 22, 2007 12:23 AM
Are you kidding? Level 25 was horribly easy. Just
I think they screwed up with the counters - the level is doable with 10 second timers, yet they opted for 99 second ones (?). But this is still the first level of 3-level turret series, so I hope they up the challenge in the next one significantly.
By the way, where IS the next one? It's Monday, I need my Platformer fix, darn it! :)
Posted by: baba44713
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October 29, 2007 8:26 AM
I guess platform has stopped updating...?
Posted by: Anonymous | November 2, 2007 12:46 AM
It says that Platform will be updated the 11th of November.
Posted by: Maqrkk
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November 2, 2007 4:26 AM
Yay, a new level, finally!
A bit on the easy side though.. I hope the final "turret" level will be truly punishing.
Posted by: baba44713
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November 11, 2007 10:22 AM
These new levels are quite cool really. I'm curious what that new tier will bring. Maybe this were 'introduction' levels, and now the 'advanced' set of levels will come. I hope the story evolves!
Posted by: Maqrkk
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December 2, 2007 3:29 PM
I'm not sure I like the 'timed' levels. It seems to hinge on a single task being repeated about 10 times, instead of a variety of tasks.
Posted by: McFrugal | December 3, 2007 9:40 AM
Yay. Can't wait for the new 'tier'.
Posted by: LSN
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December 10, 2007 2:24 AM
Again this week, no new level.. :(
Posted by: Maqrkk
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December 16, 2007 9:37 AM
someone should make a walktrough im stuck
Posted by: bob | December 23, 2007 12:32 PM
Wow! The new level is totally cool! What a breakthrough in terms of storeline! Great job!
Posted by: JMan | December 30, 2007 1:57 PM
Wow, when the thing happened and they turned into the thing, I was like "WOW this is totally like some sci-fi movie now." Which is a good thing in my book.
Posted by: LSN
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December 31, 2007 10:37 AM
As M. Night Shyamalan would say, "What a tweest!"
Although I hope the platform bits get back. I like the "storyline", but I somehow enjoyed the run&jump levels a bit more.
Posted by: baba44713
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January 2, 2008 9:52 AM
Dude, that last level was wierd! (still, kinda cool) I also miss the run and jump levels, they were more fun then even the jetpack levels. What's with the new twist, though? They're gonna blow up the facility and try to get back to normal?!!?!?
Posted by: an anonymous fan of this long and addicting game | January 3, 2008 1:55 PM
Yay! A cliffhanger.
Is the end near?
Posted by: baba44713
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January 6, 2008 10:19 AM
that was too easy :(
Posted by: LSN
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January 9, 2008 8:51 PM
The end alreaady? :(
They could have done so much more!! I hope they can develop a level editor, or something that would keep the game alive. Like a sequel. Or make this turn out to be a false ending. Yeah, that'd be great. With 33 more levels to come!!
Posted by: LSN
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January 20, 2008 3:13 AM
Oh no! Can't believe its over! What the hell will I do on Sundays now!?
Posted by: Vicki | January 20, 2008 3:17 AM
It's funny how one of the best online games that have been made in a while, has had a completely annonymous author through and through.
Posted by: ThemePark
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January 20, 2008 5:40 AM
It kinda feels the author got tired of the whole thing and decided to wrap it up quickly.
Too bad, the game mechanics really got potential. I was SO eager to play a little bit more platform-based levels with those guys... :(
Posted by: baba44713
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January 20, 2008 7:59 AM
Yeah, it was a pretty abrupt end. Hopefully the creator(s?) will make something else, possibly in the same world (in order to explain a bit more about what was going on).
Posted by: Wulfo
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January 21, 2008 11:16 AM
abrupt, yes. But it was cool to actually have an ending, rather than just 'the end'
Posted by: Sky
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January 23, 2008 9:26 AM
This darn well feels like just 'the end' to me, though. :)
Posted by: baba44713
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January 25, 2008 3:03 AM