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I have a confession to make. My name is Jessica, and I'm a point-and-click addict.
Curse you, Pierre Gauthier! You have fed my pixel-hunting, puzzle-solving, key-finding need and I am hopelessly hooked. And what's more, you've made it playable in both French and English, bringing forth my latent guilt about neglecting my college francais. Why, Pierre? Why?
Ok, enough absurdity (for now). MuseLock is a good-looking, highly enjoyable little point-and-click room escape game with creative, interesting puzzles that only occasionally venture into the illogical. As I mentioned before, Pierre has provided both French and English versions; this offers a nice opportunity for players to practice another language, and the English adaptation is surprisingly good (avoids becoming "Frenglish," so to speak).
Surprisingly enough, the player wakes up in a room with no recollection of how he/she got there and an odd collection of objects as clues. Happily, pixel-hunting is mainly avoided (I have to admit, though, that I made good use of the tab key) and, at least for the first part of the game, necessary actions are straightforward enough for the player to make some progress without too much random clicking and item-combining. A word to the wise, however: you can (and probably will) die with one misstep, so use some caution.
Analysis: I liked this one a lot. I especially enjoyed the game's use of light (you'll see what I mean), and I appreciated how easy it was to navigate around the room. I really only have a few gripes: a save feature would have been really nice, as you can not only die but pass a "point of no return" when the game is unfinishable, and one crucial action in the game seemed to me to be a bit arbitrary. Besides theses minor issues, however, MuseLock is an excellent example of the genre.
A true pleasure for any point-and-click aficionado, this one will have you puzzling for quite a while: Play MuseLock.
MuseLock walkthrough now available!
Comments (may contain spoilers)
Ah. I have everything up to the

Now how to piece things together? Gah, I'm STUCK.
hmm... I didn't notice the hole in the drawer until someone said something. A fuse must go in there...
I'm as far as anyone else, except for the fact that

now I'm stuck.
And I solved it. Great little game, i cleared it with minimal help outside the perimeters allowed by the gamecreator, though I did use TAB very much and I used the hint he gave for the security panel puzzle (which was not that hard after all).
how do you get the second fuse? I got the one from

I did it, It was a bit difficult, but it is done. I thought about posting a walkthrough but it was so satisfying to solve it the way I did that I wont do that. A tip though is to go to the "need help?" section on the creators site, that really helped me.
Also, whenever I try to


and won't let me do it...
How do I


I am stuck period. I have

I wish I could figure out

Nevermind, i got it ^^;
Was not really too bad.

amy:
you must find a way to blow a fuse, rendering it useless.






How do I prevent that?
wait, how do you

thanks EMDF!
nevermind, figured out that

wait,

allegra:

sorry, i misread your question allegra. here is the correct answer:

I'm up to the part with the explosive. What do I do?
Also I noticed

Not sure if I'll be the first, but here's a walkthrough.
I didn't figure all of this out by myself, there were important hints in the preceding comments.

Grab the paper, and have a look at both sides of it, it has useful clues.
Go right once, click on the trash can, and retrieve the orange juice can.
Go left three times and zoom in to the panel below the flickering window thing. This is a projector -- turn it on by clicking the "glowing sun" button in the middle of the top row. Now turn around and look at the screen -- it has a symbol on it. Go back to the projector and change the "channel number" with the left-right arrows. Note the symbols corresponding to each number, 1 through 9.
Take the faceplate off the projector by clicking on it.
Go left four times until you're squarely facing the screen, and can see the doormat. Click on the doormat to zoom in, and then again to lift it, and retrieve the gold key.
Click on the door, and use the key in the keyhole to unlock it, then open it from the door handle. Click in the doorway until it asks if you want to exit the room or pass your hand through the beam -- pass your hand through the beam, note the killer spikes.
Back up until you're square with the screen wall again, then click on the control to the left of the screen. Use the up arrow to raise the screen.
The screen-raise zooms you out. Zoom back in to the control, open the right-side panel (beside the arrows) and retrieve the fuse.
Zoom in to the plexiglass panel below the puzzle panel that was revealed behind the screen. Put the paper in the small hole near the top of the glass, just right of the fuse bank. It will make a sort of funnel. Pour the orange juice into the funnel, and short out the system.
The puzzle is now active -- click on all four corners and then the center to solve, and then hit the "unlock" button to lower the glass. Retrieve the burned-out fuse.
Go left twice, and zoom in on the chair. Find the hot spot on the right arm, and retrieve the small box. Put the burned-out fuse in the small hole in this box and retrieve the key.
From the chair, go right once, and find the box under the desk. Use the little key in the lock, and click on the cover until it asks if you want to remove the cover or take the box. Choose remove the cover.
Defuse the explosive by clicking on the wire near the chunk of stuff on the lower right side of the box. You know this is the explosive from studying the paper.
Now it's safe to take the box -- take it, and then "inspect" it and click on the explosive to put a chunk of it into your inventory.
Put the gold key in the holder under the desk that the box came out of.
Go back to the fuse panel, and put the good fuse in the left-side fuse slot. This turns on the electrical outlets to the desk and to the mid-room projector.
Turn around, and zoom in to the sculpture. Put the chunk of explosive on the glass, near the bottom center.
Back up one step, and click on the pedestal thing in the middle of the room -- this is another laser projector, and it now has power. Put the projector faceplate on this projector, and turn it on with its "glowing sun" button in the center of the top panel. The laser detonates the explosive, and smashes the glass. Retrieve the black-light bulb from the sculpture.
Go to the desk, and click on the inside of the lamp to zoom in, and put the black-light bulb into the lamp. Turn on the lamp by pressing the switch in the base. The room will glow blue.
Turn around and look at the paintings -- in black-light, they have symbols on them which you saw when playing with the first, wall-mounted projector. Note the four digits corresponding to these four symbols.
Go to the keypad beside the door, and type in the numbers. The green light will come on. If the keypad has been closed by previous attempts to solve, you can reactivate it from a small button on the right-hand side in the under-the-desk view.
It's now safe to go through the door. You're out!
your welcome amy ;)
Hmm... I seem to be stuck now.

-key (that I know goes in the space the bomb was (That's how i died the second time)
-paper with censored words (that is probably vital or something)
-uv lightbulb
-working fuse
-deactivated bomb
-projector cover
-key for bomb (and possibly other things?)
-empty can of soda
-box the key came in
I am missing 3 items, and am not sure what 2 of them are for (I know the first one is for the broken fuse that is now in the box)
what's next?
Here's my complete walkthrough for MuseLock:

Pick up the piece of paper from the desk. Note that when you inspect it, you can flip it over.
Most of the stuff on the back is a red herring. Even the symbol is not really useful.- IMPORTANT SAFETY TIP #1:
Look under the desk. See that little box on the wall? It looks a lot like the illustration on the front of the paper you have. Do not remove the box from the wall at this time. Unless you like to die in explosions, in which case, go for it.
Turn to the right. Click on the wastebasket. Click on the item in the wastebasket. When you inspect it, you will see it is a half-filled can of OJ. Mmm! Too bad you can't drink it.
Turn right until you are facing the wall with the screen and the door. Click on the doormat. Click it again, and it will lift to reveal a key. Pick up the key. Back out until you are facing the door again.
Use the key on the lock of the door. Hey, it works! Cool! Open the door.- IMPORTANT SAFETY TIP #2:
Man, what an easy room to escape! Uh-oh, what are those beams of light running up and down in the doorway? Try to go through the door and select "Pass hand in the ray" -- Hmm... maybe there's more to this than we thought.
Turn to the right until you can see the funky little panel on the wall opposite the door, just beneath the flickering light panel. Click on the little panel. Click the middle button on top (with the sun-like symbol) between the arrows and the number 01. Get ready for some ballet. Back up, pirouette and look at the symbol on the screen. Make a note that it is symbol #1. Spin back to the panel, click the right arrow to change the number to 02, back up, pirouette and make a note of the new symbol on the screen. Lather, rinse, repeat until you have recorded all nine symbols.
After you have recorded all nine symbols, click the panel to take the projector cover. Back up and click on the little device standing in the foreground of your field of view. It's another projector that needs a cover. Good thing you have a cover. Pity the projector's not powered. Maybe later.
Back up and turn until you are again facing the screen. Click the tiny control panel next to the screen. Click the up arrow to raise the screen. Click the mini-panel next to the arrows to reveal a fuse. Collect the fuse.
Back up until you are looking at the instrument panel revealed when the screen went up. Note the buttons that don't work and the plexiglass panel on the bottom that can't be opened... but has a convenient little hole in it. Use the paper on the hole; it will make a nice little funnel for you to pour a little OJ into. ZAP! Hmm... The lights went out.
At least now the nine buttons work. Manipulate them until you have reversed all their positions.Press the button with the lock symbol on it. The panel will slide open. Take the now burned-out (and orangey-smelling) fuse.
Hit the four corner buttons followed by the center button.- IMPORTANT SAFETY TIP #3:
Do not put your good fuse in the left-hand slot at this time. If you do, you will be treated to a brief view of the little box under the desk issuing a cloud of poisonous gas. Buh-bye.
Turn until you can see the armchair. Click on the chair. Find the little rectangular area on the arm of the chair that opens when you click it. Remove the little box from the arm of the chair. Inspect the box.
Put the burned-out fuse into the hole, and the box will open. Remove the key from the box.
Go back under the desk to look at the little box. Use your new key. You can now remove the cover of the box.
The white blob in the lower right is the explosive. Click on the wire that goes into the explosive to remove it. Congratulations! You're an expert bomb defuser! You may now safely remove the box from the wall
While you are here, put the old key (the one that opened the door) into the gap between the contacts on the wall where the box was removed.- IMPORTANT SAFETY TIP #4:
If you don't do this now, you will have to do this later, and if you inadvertently do it while there is power running to this circuit, you will fry like a chicken.
Inspect the box from under the desk, and click on the white blob of explosive. A small piece will come off.
Back up and turn until you are facing the odd glass case with the light bulb sculpture in it. Place the little bit of explosive on the case.
Time to power up the second projector. Go back to the fuse panel and put your good fuse into the left-hand slot. Return to the projector (which should be flashing a bunch of numbers on the little panel in the upper right) and press the power button. You should be treated to a lovely view of the case exploding open.
Grab the bulb. Return to the desk and put it in the lamp. Press the button on the base of the lamp to turn it on. A lovely blue light shines through the room.
Turn to look at the paintings on the wall. Note the shapes of the blue silhouettes now visible in the white spaces. Hmm... Do they correspond to any numbers? Why yes they do!
Face the door. Click on the keypad next to the door. Enter the four digits corresponding to the shapes on the paintings. The code is different each time you play. You should hear a beep and the green light on top of the keypad should light up.
You may now leave the room. Congratulations!
Yay I beat it!
nevermind, didn't realize i could still

now, what's really bugging me is the translation of symbol to number. And what's this ABC thing? are there symbols we don't get to see, but are there?
nevermind AGAIN (sorry)
I figured out the secret to translating the symbols to the correct ones.


For those that are too confused and want a key as to what comes out as what, see the next spoiler
I beat it, but I still don't understand why you can't just run through the door really quickly. The spikes don't come until a half-second after the beam is interrupted (as evidenced by putting your hand through it), so you could make it through easily if you ran.
I get the feeling that there was some cool stuff in there, but after the third arbitrary death, I am giving up.
Why give the player the "choice" to die? It's adding nothing - even any notion of suspense is destroyed by frustration. In fact it takes something away: after the first death from the box I became afraid of interacting - not what you want in a point-and-click.
Sigh.
So I got everything right, including the code (I was just validated by that last entry with the picture) and the keypad wouldn't alter. it shut itself after the first entry, but I couldn't leave, so I managed to get it open again. And tried to enter the code. over and over. But no change. and then I inverted the symbols, changed the order to right-left, inverted and backwards order, etc. No change. So I just left...and of course died. Thumbs down. :(
What in lord's name would compel somebody to glue a wastebin to the floor?
Where exactly is the "good fuse"?
I only got one fuse and that one is permanently stuck in the thingie where I got the suitcase key. Also, how do you re-open the keypad (if at all)?
P.S. Nice enough game, although too pixel-hunty for my taste. I must have clicked about 500 times on the armchair before resorting to TAB cheat. There should be a law - if your game involves clicking on unindentifiable 2mmx2mm squares, TAB cheat must work, E.O.D.
The good fuse is



If you want pixel hunting, try the Submachine games. Your head will explode after playing at least two of that guy's games. And trying to get all the secret red ball thingys. On your own.
And he's disabled tabbing on all of them.
After the fourth or fifth time seeing the "You are dead" message I kind of gave up. I didn't even know why I died a couple of the times. Cool game but too many ways to die =/
Actually, I LOVE Submachine games. Those are definitely not pixel hunts, even the red balls, since they are all "visible". A pixel hunt for me is for example when you see see a sofa and clicking on one tiny spot in the lower corner suddenly switches the screen to a "behind the sofa" view and there's a key, a card or a dead rat there, whatever.
Mateusz (creator of Submachine) is a very talented guy, although I have found his later games, while artistically beautiful, significantly sub-par to Submachine series. His latest game reviewed here, the "Daymare Town", was such at the same time beautiful and such an immense pixel-hunt extravaganza it was incredible.
Great Game I only needed help with the glass thingy on the puzzle the rest i figured out myself. I died 5 times before i finished.
Oh yeah i found a fun glitch. Well its not really a glith. When you take the box from the couch keep clicking on the hole in the couch where you got the box from and it makes a dinging noise. when you leave you cant do it again though.
It's Franglais not Frenglish. Duh Jessica. You just can't get the help these days. =P
OMG. YOUR ARE DEAD!
Another bug... if you're using the fixed projector...

...once you press the on button, don't click anywhere else until after the cut scene. If you do, the lights come back on and the pIf you do the lights come back on and the projector won't work. To fix it, you can take the fuse out, put it back in the right fuse slot. The lights will go out again, and then you can put it back in the left slot. This resets the projector.
Oh, I now see the 'important safety tips' in the spoilers. :-) Whee!
There's a bit of a bug...

Anna
Actually, you CAN reopen that panel, but trying to find a way to do it can be a bit more frustrating then just restarting the game :).
While we're talking about bugs, there is one when you put the gummy thing somewhere and while waiting for the boom you try to move. Also, there is either a bug or dead-end if you don't learn the symbols right at the beginning.
Hi all !
Hum... I’m the MuseLock creator (hey ! stop throwing rocks on me >_
First, thank you for all your comments and suggestion. Muselock was my first flash game project (which explain the remaining bugs and the design mistakes )... and it’s really helpful to have some returns !
The version 1.01 corrects the projector cut-scene bug.
By the way, here’s some answers :
>> There is a way to re-open the panel... but I admit it’s too well hidden. (I will add an note about it on my website.

>> You can actually display the symbols on the screen at any time :

- Lower the screen
- Replace the projector cover on the wall
- Press the sun-like button
Pierre
Needed a bit of help with this one!
Blew myself up twice!!!
WAYS YOU CAN DIE:

-Taking the box under the desk without deactivating it (it's a bomb)
-trying to escape without deactivating the lasers
-not deactivating the bomb, but using the explosive on the glass pillar (it destroys the wires, so it makes the bomb go off)
I'm sure there are many more
SYMBOL KEY:
For those of you that don't understand the translation of the symbols to numbers

I can't figure out how to play the game =/
tell me how if you're feeling generous?
I don't speak french, haha.
Oh. Well, now it works again?
never mind above comment.
This was GREAT!! I recently got back to point and click after many years of not finding good ones, and now I can't get enough. I will never be bored again. I went trolling and found this...sent it to all my friends. Thanks for the walkthrough and spoilers. I only killed meself twice...I kept searching the chair and desk but you guys thankfully posted these. If some of you haven't already, try Chasm.....OMG I played for a week and a half until I got it right...(with help from the walkthrough of course).
Kuroneko -Great game. Can't wait for the next one!
Wow, I died ten seconds after starting... =P
Im Tottaly stuck in the begining
how do i create the funnel out of paper
help me please
To die do these things:
1: put the good fuse in the left slot before you disarm the bomb then wait until the gas is going in the room
2: take the box when not disarmed
3: put the key on the space left when you take the bomb then put the good fuse in the left slot. touch the key and you are fried
4: walk through the lasers at the door
to let everyone know. the way you open the panel next to the door when it closes. go to the bottom of the desk where the bomb was at. now look next to the two drawers. you will see a little round circle. click on that and the panel will open again. just helping out.
how do i get the second fuse "good fuse" like i have the box from under the desk but now like i need the fuse...
when i put the light bulb into the lamp and press the button on the base it wont turn on
i done everything up to getting the symobols
but the symbols arent showing up
HELP!!!!!!
i got inside the liffle box and removed an explosive, i thought it was the wire so i took the box...
BOOM!
i am up to

there is no hole for me in the plexiglass to put the paper through
some please help me
I got all the way to

what? im at the last step, and i see a 4,7,(a 2 or a b), and a L (?)
i tried to enter different codes that maybe they were,
and the box shut on me.
does that mean that i lost?
how do i get it open again?
i figured out the code for the door it's 4742
i cant get the projector to work i put the key in the place i took the box out of but i cant figure out where to put the fuse
My code from the paintings in the blue light is..

Ok well I know explosives and explosive devices very well. I am a little concerned at his knowledge in bomb construction
this was one of the best escape the room games ive played.
it needs a save function though.
I'm at this part
Back up and turn until you are again facing the screen. Click the tiny control panel next to the screen. Click the up arrow to raise the screen. Click the mini-panel next to the arrows to reveal a fuse. Collect the fuse
where is the mini panel??? I cannot find it. HELP
I'm sad! I got all the way to the end where I needed to decode it and it had the two squares together and so when I tried to enter the code I guess I did it wrong
:) yay i got it and i only used...all the spoilers except the final code :P that took a few tries to get right
ummm I don't get

I need help

i do not know were the second fuse is??
i got some fuse out of the box you push to make the projector up and down and i tried to put it in the left slot and no buttons started to flash
i cant fnd the little brown hole everyone is talking about. where is it?
Walkthrough

















i got everything done i just cant get he code how do you figure it out
Ok i cant figure out the code for the door.
the symbols are: a Triangle then the next one is a Lemon shaped one then a Square with a circle out of it then another lemon shaped one
Wat is my code?!?!?!
Please help this game is driving me crazy
EMDF
thank you so much
im stupid and never could have figured it out................
where is the floor projector!!!!:(
I can't get past the part where you have to pour the OJ into the plexiglass. It won't let me do it.
I put the explosive blob on the glass case with the light bulb. Now i need help. What is the fuse panel thing where you are supposed to put the good fuse on the left hand side? Is it the thin you take from the wall?
Wow.. it says "YOUR ARE DEAD" If you mess up and die..
I need help on the c4 blob thing! i put it on the glass but the projector is not powered and isnt making the c4 go BOOM!
ok.. for everyone who is stuck on the code thing. you know the paintings and stuff.
after you figure out what the code is from the paintings.. BEFORE you try to punch in the code on the little panel next to the door.. click the door and open it.. THEN go to the panel and put your code in.
i swear it took me forever to figure that out because no site i went to was telling me that so i was so stuck.. and im thinking thats why everybody else is stuck on that part too. so i hope that helps everyone.
oh yea and if your panel shuts.. just go and face the desk and then click to the left side of the drawers and there should be little button on the side of the desk.. underneath it. that'll open the panel back up for you.
k well hope everyone figures it out. if i can do it anyone can haha.
I can't figure out my code? How can I tell what it is?
It was fun using the walkthrough,
However, there is one thing, I found out myself and didn't read:
Once you do the recording session 1-9, write down the corresponding figures from the screen behind you.
Give a number from 1-9 to each individual figure,
Later on you will need them.
help when i click the sun to explode the diamond glass when i click the sun nothing happened help!!
Grab the paper, and have a look at both sides of it, it has useful clues.
Go right once, click on the trash can, and retrieve the orange juice can.
Go left three times and zoom in to the panel below the flickering window thing. This is a projector -- turn it on by clicking the "glowing sun" button in the middle of the top row. Now turn around and look at the screen -- it has a symbol on it. Go back to the projector and change the "channel number" with the left-right arrows. Note the symbols corresponding to each number, 1 through 9.
Take the faceplate off the projector by clicking on it.
Go left four times until you're squarely facing the screen, and can see the doormat. Click on the doormat to zoom in, and then again to lift it, and retrieve the gold key.
Click on the door, and use the key in the keyhole to unlock it, then open it from the door handle. Click in the doorway until it asks if you want to exit the room or pass your hand through the beam -- pass your hand through the beam, note the killer spikes.
Back up until you're square with the screen wall again, then click on the control to the left of the screen. Use the up arrow to raise the screen.
The screen-raise zooms you out. Zoom back in to the control, open the right-side panel (beside the arrows) and retrieve the fuse.
Zoom in to the plexiglass panel below the puzzle panel that was revealed behind the screen. Put the paper in the small hole near the top of the glass, just right of the fuse bank. It will make a sort of funnel. Pour the orange juice into the funnel, and short out the system.
The puzzle is now active -- click on all four corners and then the center to solve, and then hit the "unlock" button to lower the glass. Retrieve the burned-out fuse.
Go left twice, and zoom in on the chair. Find the hot spot on the right arm, and retrieve the small box. Put the burned-out fuse in the small hole in this box and retrieve the key.
From the chair, go right once, and find the box under the desk. Use the little key in the lock, and click on the cover until it asks if you want to remove the cover or take the box. Choose remove the cover.
Defuse the explosive by clicking on the wire near the chunk of stuff on the lower right side of the box. You know this is the explosive from studying the paper.
Now it's safe to take the box -- take it, and then "inspect" it and click on the explosive to put a chunk of it into your inventory.
Put the gold key in the holder under the desk that the box came out of.
Go back to the fuse panel, and put the good fuse in the left-side fuse slot. This turns on the electrical outlets to the desk and to the mid-room projector.
Turn around, and zoom in to the sculpture. Put the chunk of explosive on the glass, near the bottom center.
Back up one step, and click on the pedestal thing in the middle of the room -- this is another laser projector, and it now has power. Put the projector faceplate on this projector, and turn it on with its "glowing sun" button in the center of the top panel. The laser detonates the explosive, and smashes the glass. Retrieve the black-light bulb from the sculpture.
Go to the desk, and click on the inside of the lamp to zoom in, and put the black-light bulb into the lamp. Turn on the lamp by pressing the switch in the base. The room will glow blue.
Turn around and look at the paintings -- in black-light, they have symbols on them which you saw when playing with the first, wall-mounted projector. Note the four digits corresponding to these four symbols.
Go to the keypad beside the door, and type in the numbers. The green light will come on. If the keypad has been closed by previous attempts to solve, you can reactivate it from a small button on the right-hand side in the under-the-desk view.
It's now safe to go through the door. You're out!
ok got some codes



The exit code changes each time the game is played.
I can't even get to step one... loading stops at 65% no matter how many times I re-boot/re-load. Any help?
i can't get the glass sculpture thing to explode.. what am i doing wrong. i have put the bit of explosive on it an powered up the projector witht the cover..... please help
what are the 4 ending digits to get out the door?
I have the key the fuse out of the thing that makes the screen go up and down, the OJ, half empty, the projecter thingy, and the little box out the arm chair. every body says but the paper in the little holes round the plexiglass thing near the fuse but when I do it, it says 'it's useless just pressing everything, or something like that.
HELP?!?!?!
What happens right at the end if you type the wrong code and it shuts?

i carn't get the box back open PLZ HELP ME !!!!!!
K, seriously, this is really starting to bug me...









Walkthrough Guide
Not sure if I'll be the first, but here's a walkthrough.
I didn't figure all of this out by myself, there were important hints in the preceding comments.
Posted by: Urban Garlic | August 26, 2007 4:30 PM
Here's my complete walkthrough for MuseLock:
You may now leave the room. Congratulations!
Posted by: Dan Someone | August 26, 2007 4:35 PM