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Ok, so there's this ball. And then there's this square. You gotta get the ball to the square. How complicated could it get?
Plenty complicated, it turns out, in this absurdly fun and addictive game from John Cooney and his prolific jmtb02 studios. What sets Ball Revamped 5: Synergy apart from other physics-based games is how well-executed each element of the game is; the ball responds beautifully to the lightest of touches, the levels constantly change themes and add in new and creatively frustrating obstacles, and the controls are simple and self-explanatory.
The structure of the game is simple: 10 levels of increasing difficulty, based on a common motif, is followed by a "maze" in which the player finds the portal to the next set of 10. What keeps this from becoming repetitive is the constant introduction of clever and often confounding twists in the form of little, harmless-looking stars floating in the levels. Passing over those stars may turn your ball into a rock (with the corresponding increase in "weight"), a bomb or a daisy, surround the ball with a pool of water or start a fierce wind blowing. Expect to die. A lot. The game helpfully keeps track of your number of deaths—I'm up to 33!—and once in a while will even reward you with cheerfully-worded "achievements" celebrating a particularly egregious string of failures.
Analysis: This game is some serious fun, a simple concept dressed up with some ingenious ideas and a lovely dose of humor. My only criticism is that a few of the levels are a bit too difficult and may cause some players to quit out of frustration. Right now I'm stuck at level 53, trying to get my rock-ball to make it over a spike without hitting the ceiling, and it's just not gonna happen. Unfortunately, if after another few (read: few hundred) tries I don't make it, I may have to move on.
For those of you who do finish, however, you may be pleased to find available a full-featured level editor nestled within the game's main menu. Use it to create and share entirely new levels of your own design to confound and frustrate your friends with. Replay. Ball physics. Hmm, recognizing a theme here? ;)
Prepare to be addicted: Play Ball Revamped 5.
Check out other games in the Ball Revamped series.
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Comments (may contain spoilers)
Love these games!
it inspired me to make a java counterpart :)...
off, to play... :)
btw, I think that it would be good to link back to the other ball games :)
Thanks!
Posted by: OfficiallyHaphazard
|
August 17, 2007 12:19 AM
You reviewed this late. I already played this before you reviewed it.
Oh, for level 53, you need to press up RIGHT AFTER YOU BECOME A ROCK.
FIRST POST! That's new.
Realms in order of level:
Eucharis(11-20)
Centaurea(21-30)
Allium(31-40)
Solidago(41-50)
Amaranthus(51-60)
Achillea(61-70)
Arachnis(71-80)
Platycodon(81-90)
Lilium(91-100)
Power-Ups
Flower-Makes you turn to a daisy and grow
Bubble-Surrounds you with a pool of water
Fire-Burns you. Useful for lighting fuses
Wind-Wind will blow you to the left
Rock(Fire+Wind)-Makes you heavier
Bomb(Flower+Fire)-Turns you into a bomb
Ice(Wind+Water)-Freezes you. You can't move
Shrink(Fire+Water)-Shrinks you
Mud(Flower+Water)-Surrounds you with mud. Slows you down
Forest Fire(Wind+Fire)-Makes you lighter
Rotation(Fire+Wind+Water)-Rotates the maze
Jellyfish(Flower+Water+Wind)-Makes you weightless
Maze Shrink/Swell(Wind+Flower+Fire)-Shrinks the maze (you swell on big mazes.)
Wall Hugger(Fire+Flower+Water)-Encovers the last part of the maze with magnets
Epic Combo(Bubble+Flower+Fire+Wind)-Transforms you into the Gemini Ball and battle an evil sword
Realm transportations:
1-Solidago (Realm 5)
-Eucharis (Realm 2)
-Achillea (Realm 7)
2-Amaranthus (Realm 6)
-Centaurea (Realm 3)
3-Allium (Realm 4)
-Arachnis (Realm 8)
4-Lilium (Realm 10)
5-Amaranthus (Realm 6)
-Centaurea (Realm 3)
6-Allium (Realm 4)
-Platycodon (Realm 9)
7-Amaranthus (Realm 6)
-Centaurea (Realm 3)
8-Lilium (Realm 10)
9-Lilium (Realm 10)
10-Epic Combo Powerup (leads to final boss)
Ways to beat the game:
1-2-3-4-10
1-2-3-8-10
1-2-6-4-10
1-2-6-9-10
1-5-6-9-10
1-5-6-4-10
1-5-3-4-10
1-5-3-8-10
1-7-5-9-10
1-7-5-4-10
1-7-3-8-10
1-7-3-4-10
Trivia:
There are 12 ways to beat the game, all have 50 levels.
Each of the primary powerups correspond to the 4 Elements of the Earth (earth=Flower, fire=Fire, wind=Wind, water=Bubble).
Also, when you collect a Powerup, it's corresponding color is lit up on the ball.
I have worked SO hard on this spoiler.
Posted by: AJ | August 17, 2007 12:41 AM
Wow. This version of Ball Revamped I actually really really like. It was fun to discover how the powerups combined and I did suprisingly well (beat it in 15 minutes with 175 deaths). The artistic detail was very nice as well.
Posted by: LSN
|
August 17, 2007 2:47 AM
Great game! I love the whole Ball Revamped series, and this one is the best yet! Here's hoping for another sequel!
Now on to the spoilers:
Achievements I have so far and how to get them:
Epic Combo:
Speed Demon:
Completionist:
Big Safe Level:
Survivor:
Ludicrous Speed:
Beat Game:
Master Time:
The only achievement I do not know how to get:
Posted by: CheezyBob | August 17, 2007 2:50 AM
Might just be me but the controls seem to have gotten really weird on level 13. Like they're delayed almost, or really touchy. Result of the fire powerup? My computer just going nuts? I just suck at this game?
Posted by: Kat | August 17, 2007 3:04 AM
Well saving and reloading seems to have fixed it so I guess it was my computer.
Figured out how to get the achievement CheezyBob couldn't figure out.
Posted by: Kat | August 17, 2007 3:17 AM
More Trivia:
The walls on Lilium depict some kind of plan for Ball Revamped 5.
The user levels have a bug; you die even if you dont hit a wall.
When you try to obtain the She Loves Me Not acheivement, when you hit the wall the first time, say She Loves Me. The 10th and final hit on the wall would be She Loves Me Not.
The walls in each of the realms contain some kind of relationship or contrast to the background.
Posted by: AJ | August 17, 2007 5:07 AM
All I can say is that I'm SO glad you get unlimited lives.
Cool sound track too!
Posted by: Ezrabbit | August 17, 2007 7:13 AM
I like this game, but preferred III and IV.
Posted by: Crab | August 17, 2007 7:51 AM
You're having trouble on level 53? But it's not even necessary to pick up the stars on that level - you can just head straight to the exit and not worry about being a rock.
There are quite a few levels where it's very easy to avoid picking up stars and thereby making them trivial, and a few more where it's not easy to do so but it's still easier than solving the level after taking the power-up. Some of these are intentional, but for many of them it looks like somewhat careless level design.
This game is a lot of fun, though, and that's really all that matters.
Posted by: Eytan Zweig | August 17, 2007 8:29 AM
It's pretty, definitely the most polished of the series.
What really irks me though, is that
Posted by: zxo | August 17, 2007 9:18 AM
Skipping levels really bugged me as well. I kinda played the game halfhearted and still beat it in 15 minutes...
Posted by: Metalflower | August 17, 2007 9:44 AM
Oops, sorry, I didn't mean level 53. It was a few levels past that, where you had to float the rock over this big spike without hitting the ceiling just a little ways above it.
But yeah, I really loved this game. I'm generally more of a point and click/story heavy type of gal, but this one definitely grabbed me.
Posted by: Jess | August 17, 2007 10:08 AM
Easy but fun.
Posted by: brothershamass | August 17, 2007 10:56 AM
hey! when i make my own level, i cant rotate or erase the 'objects'!
Posted by: reece | August 17, 2007 4:46 PM
Best time: 13:37.
Oh, yeah.
...Although it is kind of low.
Posted by: Albert | August 19, 2007 1:41 AM
I kind of liked Point Zero, I thought it was somewhat stylish.
Posted by: Arcanex | August 20, 2007 1:50 PM
Master time:
Posted by: Chris | August 21, 2007 1:31 PM
This is my Master Time
Posted by: Hakdo | October 2, 2007 5:39 AM
HI! This game is sooooooooo fun! I died, like, 43905691056 times. I swear, it was hard but fun so here's a spoiler.
Ha Ha! fooled you ok.
fooled you again!!!!
so read the next post!
Posted by: chelsea | November 7, 2007 5:01 PM
the level editor is really cruddy
Posted by: Evan | November 26, 2007 9:43 PM
8:12, only 32 deaths! The path I used:
Posted by: Marbles the Cat | December 3, 2007 8:01 PM
6:50!! 26 deaths!
Posted by: Marbles the Cat | December 11, 2007 8:39 PM
I noticed something about the level set names!
Posted by: Me | December 19, 2007 8:02 PM
I beated the game by using:
START-EUCHARIS-CENTAUREA-ARACHNIS-LILIUM.
Did anyone do the same thing as I did?
Posted by: ALEX | December 22, 2007 9:17 PM
ACHIEVEMENTS
Speed Demon: complete a level in under three seconds
Big Safe Level: beat level 10 or 20 or 30, &c. without dying
Ludicrous Speed: move at 2.5 kph or greater
Beat Game: beat the game
Epic Combo: get all four star colors at one time
Completionist: play every level (thanks CheezyBob)
Survivor: beat the game with fewer than 100 deaths (thanks CheezyBob)
She Loves Me Not: die 10 times in flower mode
Master Time: beat the game author's completion time (thanks CheezyBob)
STAR POWERS
Blue: Bubble (ball can pass through grates)
Red: Fire (ball can light fuses)
Green: Flower (ball gets huge and looks like a daisy)
Purple: Wind (wind starts blowing left to right)
2-STAR COMBOS (order does not seem to matter)
Red + Purple: Forest Fire (wind starts blowing bottom to top)
Red + Blue: Shrink (ball becomes tiny)
Green + Purple: Rock (ball gets heavy)
Green + Blue: Mud (controls get sluggish)
Purple + Blue: Ice (controls stop responding)
3-STAR COMBOS
Red + Purple + Blue: Rotation (level rotates)
Red + Green + Blue: Wall Hugger (blue-coated walls become safe to hit)
Green + Purple + Blue: Jellyfish (?)
4-STAR COMBO
ALL POSSIBLE LEVEL EXITS
10 -> 11: Eucharis; down at first fork
10 -> 41: Solidago; right at first fork
10 -> 61: Achillea; pass Solidago
20 -> 21: Centaurea; up at fork by red star
20 -> 51: Amaranthus; down at fork by red star
30 -> 31: Allium; to the left in the bottom right corner
30 -> 71: Arachnis; to the right in the bottom right corner
40 -> 91: Lilium; there's only one path
50 -> 21: Centaurea; near the bottom right corner
50 -> 51: Amaranthus; near the top left corner
60 -> 31: Allium; near the top right corner
60 -> 81: Platycodon; near the bottom right
70 -> 51: Amaranthus; right leg
70 -> 21: Centaurea; left leg
80 -> 91: Lilium; there's only one path
90 -> 91: Lilium; there's only one path
EXHAUSTIVE WALKTHROUGH
Levels 1-9:
3: Get the blue star and fall into the grate.
4: Get the blue star, hit the grate and go to the left exit.
5-6: Avoid the green star, just go to the exit.
7: Ball is big, but level is otherwise self-explanatory.
8: Get the blue star and fall through the grates.
9: Avoid the green stars, just go to the exit.
Levels 11-19:
12-13: Get the red star, light the fuse, wait for the bomb, go to the exit.
14: Avoid the green star, just go for the exit.
15: Go left from the start and directly to the exit.
16-17: Get the red and green stars, hover by the stone wall until it explodes and
go to the exit.
18: Get the red star, light the fuse, wait for the bomb, get the green star, hover
by either stone wall until it explodes and go to the exit.
19: Get the red and green stars, hover by the stone walls until they explode and
go to the exit.
Levels 21-29:
22: Avoid the purple star.
23: Hit the blue and purple stars in line with the exit.
24: Get the blue star, move to the top of the screen, then fall into the purple
star in line with the center exit when the bar is almost all the way on the right.
25: Get the blue star and make your way down the rightmost alley.
26-27: Get both stars and head for the exit.
28: Get the red star, light the fuse, get the blue star and head for the exit.
29: Get the blue star, then head through the grates to the exit.
Levels 31-39:
32: Go directly to the exit.
33: Get the red star, light the fuse, get the green star, blow up the second wall,
go directly to the exit.
34: Get the blue star, fall through the grate, get the green star, move as slowly
as possible to the red star (speed returns to normal when picking up red star), go
to the exit.
35: Get the red star and the blue star and go directly to the exit.
36: Self-explanatory.
37: Get the red and green stars and blow up a wall section, then go directly to
the exit.
38: Get the blue and red stars, then head for the exit.
39: Get the red star only, then head for the exit.
Levels 41-49:
42: Avoid the purple star and head for the exit.
43: Avoid the purple star and head for the right exit.
44-45: Get the purple star and head for the exit.
46: Get the purple star, wait for all spikes to clear and head for the exit.
47: Level starts with wind, but is still self-explanatory.
48: Get the purple star, wait for all spikes to clear and head for the exit.
49: Get the purple star and head for the exit.
Levels 51-59:
52-53: Avoid the stars, go right for the exit.
54: Get both stars and head right to the exit. If it's hard, try "lofting" the
ball from the left side.
55: The paths are about equally hard. Choose one, collect both stars in it and
head for the exit.
56: Get both stars and head for the exit.
57: Get the red star and light the fuse, then head for the exit.
58-59: Self-explanatory.
Levels 61-69:
aware that mud makes both acceleration AND deceleration slower.
65: Don't bother with the stars, just head for the exit.
66: Don't bother with the stars, just head for the left exit.
67-68: Press down to speed towards the exit if the bar moves too fast.
69: Self-explanatory.
Levels 71-79:
whenever it's uncovered.
75: The level rotates too; head for the top/left exit.
76-77: After getting all three stars, the ball becomes a jellyfish; just head for
the exit like normal.
78: Get the blue star, then hit the purple star in a line with the exit.
79: Avoid the purple and green stars and head right for the exit.
Levels 81-89:
83: Collecting all three stars makes the level shrink, but it's still
self-explanatory.
84: Get the red star, light the fuse, get the green star, go to the exit.
85-87: All shrinking levels, but self-explanatory otherwise.
88: Self-explanatory.
89: Another shrinking level which is otherwise self-explanatory.
Levels 91-99:
92: Self-explanatory. In case of trouble, try hitting the purple star from
above/right.
93: Self-explanatory.
94: The blue bar always goes clockwise. Just avoid it while waiting out the fuse.
95-99: Self-explanatory.
Level 100:
(101).
Level 101:
Posted by: Lord Torgamus
|
January 12, 2008 10:31 AM
9:21, 12 deaths. beast mode.
Posted by: john | January 18, 2008 8:06 PM
@lord torgamus say the levels that are the long ones eg: 10,20,30 etc. please!!!!
Posted by: hampster
|
February 11, 2008 7:04 PM
I simply CANNOT DO LEVEL 4!!!!
Posted by: August | February 15, 2008 6:44 AM
I beat on the first day I saw it(not on jayisgames)! Oh, by the way,
Posted by: Anoymous | March 6, 2008 8:22 AM
This is a great game!!!!!!!!!!!!!!!!!!!!(20 exclamation points!!!!!)
Posted by: Anoymous | March 6, 2008 8:25 AM
I aggree with chris. I beat it at 9:32 and got the acheivement. (Woot! 4 Acheivements, one level) I like the music for the "Swordfight" it is death trigger 3 by zerobass. I am not he!!
Posted by: Anonymous | March 23, 2008 3:57 PM