Juggler


(8 votes) *Average rating will show after 20 votes
| Comments (18) | Views (3)

Reader reviewJugglerThe following is a reader-submitted game review by David:

Juggler is a neat little diversion that I would categorize as a gravity based game of mouse dexterity. Mark Vertegaal of Cold Tomatoes obviously understands clean design and smooth gameplay, and Juggler offers just that.

The goal is simple: You control one paddle (ala breakout) while multiple balls bounce in sequence. You must maintain the balls in the air like a crazy one armed juggler. You are given four lives, and a goal of 1000 points bumps you up to the next level. With each new level comes increasing difficulties like more balls, smaller paddle, etc. Control the paddle with the mouse and try to stay air born as long as possible. A quick glance at the high score board may discourage you, but keep going. Trust me, it's worth it.

Analysis: I personally have a great affinity for accurate applications of gravity in casual games. As a juggler myself, I find that I am often attracted to gravity-based games (such as lunar lander and the like). But when a game tries to imitate gravity and gets it wrong, it sticks out like a sore thumb. And unless there is really engaging game play to make up for it, that alone can turn me away. Juggler provides that satisfying flow of gravity impeccably.

Everything from the animation of the balls, to the delicate control given by bouncing on specific locations of the pad, to the humorous level titles, makes the game a pleasure. It offers plenty of replay value and is simple to learn, though with enough of a challenge to keep you interested.

Hint: I find that nudging the balls toward one of the side walls helps a lot. Try keeping their trajectories as vertical as possible.

Play Juggler

18 Comments

Boy -- talk about mindless fun. This kind of game is a good diversion for a while. I'd like to see a larger screen and maybe add key contrls.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Wow this is fun. So simple - so fun. At first I thought it was break-out like but this is much better. The problem with break-out games is that endless excruciating stretch of boredom at the end of a level when you have only one or two bricks left. Juggler, since it has no bricks, avoids this problem.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Music? Great game. Needs music.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Way fun...excuse not to do housework

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
ProfessorZ42 May 23, 2007 9:41 PM

I don't really like this one. I can't even get past the first level.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Nice concept, nicely done!

I felt lost without a measure of how I was going (eg impact sound increasing in pitch; a big fat bar filling up etc).

Hey, "circus" theme for juggling: applause soundtrack, building over the time duration of the level. Start with scattered claps, then more, louder, shouts, screams, stamping feet at the end! :-) And gasps if you almost miss it (must rush across quickly etc)

That would really feel satisfying! heheh

Could be annoying after a while, but OK if not too loud or obtrusive.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Excellent feedback, yow. I agree that would push this game right up to where it should be.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Its ok.. but not my kind of game. I feel the levels don't progress quickly enough for me. I feel the game would benefit from a level select mode - where you can just select and try to beat the puzzles one by one, skipping to the harder challenges as you wish. Then for those who like to compete for scores: keep the current mode as a "survival mode".

That's what i feel, anyway...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Superslash May 24, 2007 3:37 AM

Fun game and the physics are definitely tuned just right, but the first few 3-ball levels seemed to be a bit too long. Other than that the only thing I can say is that an optional circus soundtrack would be priceless.

Btw is it me or do the balls suffer from breakout syndrome? They seem to bounce off the air just above the paddle and the edges of the paddle don't seem all that solid.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Eytan Zweig Author Profile Page May 24, 2007 8:41 AM

I agree with theprogram00 - now that I'm good enough to consistently get through level 1 (and usually 2) without dropping a ball, I find them pretty tedious. It takes nearly a minute to get through each, so that's quite a time investment in order to get to the higher levels - in fact, I've never seen level 4 yet because most of the time I started I get bored around 500-600 points.

The problem is basically the less balls you have, the longer you stay in a level, since ball speed is the same and you need to get the same amount of hits per level. One thing that could be done would have the point threshold depend on the number of balls - use 600 points for level 1-2, 800 for level 3, and so forth for higher levels.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

There needs to be some sort of verification on the high scores.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Wow, Jay is juggler :-) Me too, or actually,both of us from oopixel.com. I didn't really like this game anyway. Far too long levels at least (100 bounches). Also game goes on too slowly.

(3 balls, three balls with small paddle, four balls, four balls with small paddle...)

Hiscores were badly hacked too.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Just a question... isn't it "air borne" ... or "airborne"? The phrase "air born" in the review conjures an image of a wholly impractical holistic birthing technique...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
spacediver May 26, 2007 1:56 PM

pfft, some of you need to work on your attention spans.

the beauty of a game like this is to facilitate a flow state of mind.

stage 6 on first try. Gonna give this one some attention tonight.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Anonymous May 29, 2007 10:19 PM

I love this game but it makes me so mad! I can actually juggle (and have been for about a year and a half) and I can only get to the 3rd level. That and the fact that my paddle will be a fraction of an inch off and it wont hit it! But awesome game. I agree with most of you guys with the music thing of something.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Whoa! I have to get some practice on this one. Pretty hard starting out.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Love how the balls travel and drop at equal increments!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
saphira July 16, 2008 5:14 AM

I absoloutely HATE this game.I can NOT get past the first level,AND it forces me to enter my hopeless hiscore.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
1,663 Views
3 Comments
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
1,611 Views
14 Comments
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

9 Clues: The Ward

Browser game of the week

On the Edge of Earth: 5000

Mobile game of the week

Twelve

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.