
Busy! Busy busy! Get it done now! Why have I dilly dallied so much with these intros? Time is money! Less talk, more action! Places to go! Places to be! Why say "hello" when I can just say "hi"? Schedule! Plan! Don't write, just type! Don't type, just text! Mail is too slow! Use e-mail! Why wear pajamas? Wear your clothes to bed! Eat dinner in the bathroom! Get it all done at once! Why drive to work when you can just live there? Why waste time taking the bus to school? The floor in English class is perfectly comfortable! It just needs throw pillows! Don't read! Watch bad movie adaptations! Don't write! Just type witty comments in caps! Don't read this! Just-
- Planetarium - HTML-based (no fancy flash) story puzzle with 12 installments. Registration required, but only so you can pick up where you left off, including entering notes and answers to clues in the spaces provided. Looks very well done, though on a cursory inspection only.
- Agent Wing Defenders - It's a shooter and it's kinda cool. The shield/recharge mechanic is a nice little innovation. The artwork isn't too bad with a nice pixel retro look, and yet it's your typical shooter. Arrow keys to move, [s] and [a] to shoot or shield.
- Enigmatica - Shift the blocks around to make lines of the same color. Feels a bit like a flat Rubik's cube. (Thanks Jochen!)
- Ulandsspillet - Point, click, survive. It's not in English but with a little bit of guesswork and logic, you should be able to figure things out. (Thanks Zetaland!)
- Stick of Death 2 - Hypnotic music, simple gameplay, and a severe lack of a pause button. Enjoy! I'd give you instructions but I don't like that look you gave me...
- Rocket Rescue - Save the meditating astronauts aimlessly floating in space! Avoid the wicked pull of gravity, or even use it to your advantage. Though, somehow I still don't understand how ramming a spaceship into an astronaut and eventually crashing into a planet is so helpful.
- Houses - Use the blueprint to build simply complex structures. It's a puzzle game that will work your brain but won't put a strain on your computer.
- Monoface - Funny faces are hilarious. Many funny faces all on one face? Hyper-hilarious! You might just find yourself laughing out loud. (Thanks T. Scott!)
"Is sloppiness in speech caused by ignorance or apathy? I don't know and I don't care." -William Safire
Don't let your muffins burn, they're more important than you think.
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Comments (may contain spoilers)
My muffins are safe!! :-D
Posted by: Kellyhalia | April 20, 2007 3:19 AM
I kinda like the houses one. Simple, yet fun. And quite easy, regardless of the warning on the top.
However, I can't figure out what does that "number of the cubes:x" means under the template - it's deffinitely not the number of cubes you need, because I got green on almost all the levels without ever matching that number.
Also, the fifth "house" will not give me a green light, but rather the yellow one (which I guess means the solution is "suboptimal"). However, I really cannot see any other solution than the one I got.
Advices?
Posted by: baba44713
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April 20, 2007 5:19 AM
Arrgh. My bad. Yellos means "perfect", not suboptimal. "Green" means could be improved.
Talk about using unintuitive colours...
Posted by: baba44713
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April 20, 2007 5:21 AM
Slightly counterintuitively, yellow means optimal and green means sub-optimal. The "number of cubes" is your target - match the elevations with only that number of cubes to get yellow. Use more than this but still produce something that matches all the elevations and you get green. It is possible to get yellow on them all - I just finished :)
Posted by: Throctukes
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April 20, 2007 5:23 AM
For Houses, green means that your figure is in the right shape, but has the wrong number of blocks. This can actually be more or less than the stated number of blocks: numbers 6 and 8 have solutions that have less than the number given.
Posted by: Lizzie | April 20, 2007 5:37 AM
This is my first time posting on JiG. I have been tempted to many times before, but this one is just too good to keep my hands off.
It's nice to see an old game such as Planetarium still be linked, after all it's from 1999. Definitely one of the greatest HTML games I have seen, and with some quite hard puzzles as well, many of them revolve around math or riddles.
It's also nice to see Ulandsspillet (only one e). It's not often you see Danish games linked here, in fact this is the first time I have seen one.
You play the little girl and basically the story is that your crops have been ruined at night by some beast so your mother has to go to town to work all day to feed your family, so you have to help out at home and figure out a way to grow new crops so that your mother can return back home.
Posted by: ThemePark | April 20, 2007 6:27 AM
The building houses game was fun, but way too easy
only the first level had me strung for a while.
But is was kinda obvious :p
Posted by: Bart | April 20, 2007 6:58 AM
Just finished houses, I found it remarkably easy - perhaps because of all the orthographic projections I had to draw at college... Interestingly, it's also possible to complete No.8 with less than the optimal 16 cubes
Posted by: Evil Duck | April 20, 2007 7:21 AM
I absolutely love the Houses puzzle.
You can do the eighth puzzle with 12 instead of 16 blocks, but it only seems to give you the yellow if you use the exact number of blocks.
Posted by: David Mear
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April 20, 2007 7:34 AM
woooh, houses is fun. :) Love it.
Posted by: ssss | April 20, 2007 8:11 AM
Planetarium looks interesting. I haven't started any of the puzzles yet, though, because they look like the kind of puzzles you have to (gasp!) think on!
Ulandsspilleet is good. I'd like to play it in English to know more about the story, but the graphics were clear enough to allow me to complete it with some trial and error.
Rocket Rescue reminds me a bit of Spaced Penguin (http://www.onemorelevel.com/games/spacedpenguin.html), but more difficult if possible. I don't get why, after you get all astronauts, it doesn't matter any more if the rocket crashes into a planet, but whatever. I'm stuck on level 20 right now.
Houses is the best of the bunch. I wish there were more levels, maybe bigger, or blocks with different colors. Love it.
Posted by: Ernie | April 20, 2007 9:39 AM
Oh, Planerarium... That brings back memories. It's really one of the marvels of the early days of the web, when multimedia was not nearly as ubiquitous and interactive multimedia even less so. A true masterpiece, though perhaps a bit slow for today's age - the fact that you have to wait a week between puzzles may put some people off it.
But I strongly recommend it to everyone who loves solving puzzles and figuring out mysteries.
Posted by: Eytan Zweig | April 20, 2007 9:44 AM
Funny, Houses was the first game I tried too, and I loved it, I want more and perhaps a 5x5x5 version!
Posted by: Vasco | April 20, 2007 9:54 AM
Yes, houses is (are?) quite easy. Yellow lights are a bit harder to get then green, but once you get the hang of it it's not a huge task to achieve. Levels 6 and 8 should change the minimum number of cubes, though, the "optimal" solutions recognized by the game are actually sub-optimal.
I'd like to see more of this kind of puzzle. Perhaps some variations could be included like larger grid, coloured cubes.. there's definitely potential in here.
Posted by: baba44713
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April 20, 2007 10:53 AM
Oh, and btw, here's a totally mindless technique for getting all the green lights...
If you want to reach yellow, then try to remove those cubes that are overlapped in every direction.
There. Easy, ain't it?
Posted by: baba44713
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April 20, 2007 11:03 AM
I simply love the monoface-thing.
It is not a game exactly (e.g. there is no goal to get), but rather like the good old flip-books transfered into computer (does anybody remember those? Mine had three parts, feet, body, head - then you could combine the feet of a princes with the body of a knight and the head of the dragon...).
Posted by: Benedicta
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April 20, 2007 11:59 AM
Planetarium is awesome, but the puzzles are entirely frustrating. Back to mindless shooters!
Posted by: Gillian | April 20, 2007 12:18 PM
I love shooters.
I love shooters that don't start you over every time you die.
Posted by: xadrian
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April 20, 2007 12:20 PM
Houses was fun, but very easy once you've got the right approach - baba just gave the entire challenge of it away in his/her post, so that MIGHT actually warrant spoiler tags.
All I'm saying was that once I worked out how to play the game (level one) I wasn't actually challenged again until level 9: Many of the puzzles are self-solving, and level 10 can be defeated quite easily if you use a system.
Posted by: JonMW | April 20, 2007 12:49 PM
I am stuck on Ulandsspillet --
I am having problems getting past the 2 boys.
Also not sure what to do ,if anything, about the snake
Posted by: Rob | April 20, 2007 12:55 PM
Stick of death 2: took me about 30 seconds to work out the controls :P
weird thing was, it was only the centre part of the stick that could get hit. so stick of death isn't very accurate...
Posted by: reapaninja | April 20, 2007 2:22 PM
Yeah, that's my issue about Stick of Death. I didn't mention it because it's more fun when you think one little touch can cause you to start over.
Posted by: Harukio
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April 20, 2007 3:32 PM
Houses is great fun... And agreed, number 6 can be done with 10, not 11, if you delete the right blocks after "drilling". Number 8, same thing, you can optimize a bit and get 12, not 16.
Posted by: Dallas | April 20, 2007 5:33 PM
http://www.mathsnet.net/geometry/solid/houses1.html
Found the first one, it's not so much a game as a sandbox... Although, if you wanted to construct a puzzle and post a screenshot of the top, front and right views, we could try to solve it ;)
Posted by: Dallas | April 20, 2007 6:22 PM
playing houses:
i have the format needed by the blueprint. however, i can't even get a green light. How open is it to other solutions?
jared
Posted by: Jared | April 20, 2007 6:28 PM
Ullandspillet is a great game. I worked in Ethiopia for a number of years and I learned to live with the language barrier (they're not speaking Amharic though, but I could read the poster in the hut)
Posted by: Chanman | April 20, 2007 11:04 PM
Enigmatica: I was a bit baffled at first, but I decided to persist. After a little while, I discovered the series of moves required to "build" a second line while not permanently disturbing a previous one. After that, every level is equally easy - they just take a little longer.
Stick of death: after playing all of the Ball Revamped episodes, I'm just a bit tired of this kind of game. It's not too shabby, though...
Jared - I can only guess that you don't actually have the layout that the blueprint requires. You need to satisfy all three pictures given - the view from the front (facing in the same direction as the arrow), the view from the top (arrow at the bottom of the screen pointing up), and the view from the right (arrow at the left side of the screen, pointing right).
Posted by: JonMW | April 21, 2007 12:09 AM
Another great collection of games to start weekend.Oh and my wife is pissed at you. She's sick of hearing The Mango song 4 to 5 times a week. The Giraffe one not as catchy.
Posted by: Slug800 | April 21, 2007 12:21 AM
Yeah, once you figure out a formula for Houses it's pitifully easy. :/
Posted by: Raitoo | April 21, 2007 6:04 AM
Maybe if you create a delicious mango dessert for her, she'll be less irritated at the song, Slug800.
(hmm...that gives me an idea...) ;)
Posted by: Harukio
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April 21, 2007 9:12 AM
Well, I have a little house puzzle of my own for you to solve. It may not be very difficult, and you may find a way to use less blocks, but I am sure you will enjoy it.
puzzle
Be sure to use http://www.mathsnet.net/geometry/solid/houses1.html to solve it.
Posted by: Re_Jex | April 21, 2007 3:33 PM
oh yeah, and the link to the template:
http://re.jexx.googlepages.com/jig.GIF
Posted by: Re_Jex | April 21, 2007 3:37 PM
Houses:
I think the idea behind number _ is manage to build it in 16 cubes, that is how to put the 4 extra cubes once you have finished with only 12
Posted by: meiyas | April 21, 2007 3:39 PM
in rocket rescue, in number 20:
try going theother way around, first getting the far away astronaut and then it will catapult around the planet and get the other 2.
try power around 26 and angle around 165
Posted by: meiyas | April 21, 2007 3:50 PM
Ah! Need help in the ulandsspillet. I had the mother make the giant pancake thing, and I made the girls eat eat. How do I feed the boy+how do I get past the dog?
Posted by: Aloloo | April 21, 2007 8:45 PM
Aloloo:
Feeding the boy:
Getting past the dog:
Posted by: JonMW | April 21, 2007 11:12 PM
Oh, and Re_Jex:
Good puzzle! I managed to complete it, but not with any less than 22 blocks.
Posted by: JonMW | April 21, 2007 11:14 PM
JonMW: I'm still stumped on the dog. I have a
Posted by: Josh | April 22, 2007 2:03 AM
Man, I need help in Ulandsspillet.
What do I do with the lady? Or rather
Posted by: Lemonbasil | April 22, 2007 3:16 AM
Re_Jex:
Excellent puzzle! Managed to complete it with 21 blocks :)
Posted by: Styles | April 22, 2007 3:36 AM
version 3 of the houses applet has 20 puzzles instead of 10.
http://www.fi.uu.nl/toepassingen/02015/toepassing_wisweb.en.html
though once you figure out a system, it doesn't really get harder.
Posted by: Felix
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April 22, 2007 7:16 AM
I copied and pasted the entire Ulandsspillet walkthrough from another website:
Posted by: tankgirl23 | April 22, 2007 11:10 PM
Ok, in ulandsspillet I'm stuck again...so I have the
Also, typekey isn't working...I keep getting "An error occurred: The sign-in validation failed."
Posted by: Josh | April 22, 2007 11:48 PM
houses: I could get all yellow but for 1, 8, and 9.
For 8, I could not help but use less than the required number of blocks.
Posted by: Anonymous | April 23, 2007 12:38 AM
Re_Jex, thanks for the puzzle, it's nice. It's doable in 21 bricks, though. Things do get harder with more squares on the grid, but I'm kinda sad that the "drilling" technique works a bit too well.. :(
Posted by: baba44713
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April 23, 2007 2:21 AM
The new 20-level version of Houses is much better. It required me to think about how to reduce my block count even after doing the classic "drilling" strategy. Check it out if you need a challenge (and I managed to get green on every level).
Posted by: JonMW | April 23, 2007 10:17 AM
I got 6 of them to turn into the yellow, and 4 of them into the green. Not bad :P
Posted by: markkuli | April 23, 2007 12:22 PM
Re_Jex, I finished your puzzle. The solution is here!
Uh, no, the HTML editor on my google thing wont edit it, it just goes back to the layout editor thing... Errgh
Posted by: TheCapn'
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April 23, 2007 7:02 PM
The 20-level houses are much better. And I like how the green now means "solved", I hated the first one counter-intuitive colour scheme.
Also, level 2-6 was MUCH harder then any other. Perhaps it's because of the larger grid, but I had to restar quite a few times until I hit upon the correct solution. This deffinitely shows that the potential of this kind of puzzle is not exhausted. So, when will we have the new, improved, multicoloured and a bit larger version :) ?
Posted by: baba44713
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April 24, 2007 6:52 AM
Btw, just checked out planetarium.
I love math riddles, and have absolutely nothing against pure-HTML presentation. It has a nice retro feel. The first two riddles (of the three which I'm aware of in the first part) are really easy, but the snakes one is confusing to say the least. Anyway, I don't care too much yet about the story, but the riddles seem clever and interesting.
However, the weekly openings seem a bit too restricting. I guess it will give me more time to think about those darn snakes, but then again one week intermezzos seem just a bit too long, or at least they seem so when you start. I must make myself a reminder to check this game out again in a week or so because with todays influx of information you easily lose grasp of things which may turn out to be really enjoyable.
There. And, btw, if anyone can provide some spoiler-free insight in the snakes puzzle, much obliged.
Cheers!
Posted by: baba44713
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April 24, 2007 8:13 AM
Bah, disregard my last "cry for help". Here's a not-really-spoilerish explanation:
Posted by: baba44713
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April 24, 2007 8:49 AM
Solution to Re_Jex's puzzle with 21 blocks:
Posted by: fuzzygrid
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April 24, 2007 10:18 AM
New puzzle.
showimage/tree.jpg
I can't do with less than 39 pieces.
Posted by: fuzzygrid
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April 24, 2007 10:39 AM
Re_Jex, i just discovered: 20 block solution!
Posted by: fuzzygrid
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April 24, 2007 11:19 AM
Bah, just realized that my final week of Planetarium falls exactly when I'm on a 12-day hiking trip.
Now this weekly openings and obligatory logins don't seem just restricting - I am boldly going to call it stupid and unnecessary. Why isn't there at least "put the game on hold" option?
Posted by: baba44713
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April 25, 2007 5:10 AM
for houses on level 6, for some reason I can get 10 blocks, but it turns up green, as if I have overdone it, but when I add one more (to a spot that allows, of course) it goes yellow... odd...
and for Agent Wing defenders final, it won't load on my computer. the bar goes like 1/8 of the way, then just sits there.
I have flash Version 9,0,28,0, and am using IE version 6.0.2900.2180.xpsp_sp2_gdr.070227-2254 (whatever that means, i just went to Help, then About on my menu)
Gah!!!
Posted by: EMDF
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April 25, 2007 6:07 PM
nevermind. I just cleared my cache and i'm fine.
Posted by: EMDF
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April 26, 2007 3:51 PM
I love the houses one, just wish it was a little harder, the last 6 took about 20 seconds each. :)
Posted by: mongle | April 27, 2007 8:47 AM
mongle, you sure you go for the yellow solution, and are not satisfied with green already?
Posted by: fuzzygrid
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April 27, 2007 2:07 PM
Is anybody else playing planetarium or am I the only one?
Posted by: baba44713
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May 2, 2007 6:55 AM
baba44713,
I'm playing planetarium, though I'm just at week 2 and still have some puzzles to solve from both weeks.
Posted by: Harukio
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May 2, 2007 8:19 AM
To baba44713 -- I just want to point out a couple of things your comments raise:
Planetarium offers two ways of letting you know automatically when a new instalment is available. If you provide an address when you register, it sends you a reminder email. This was fine in 1999 but these days such mail is vulnerable to being shot down as spam (note: if you didn't give an email address when you registered, you can't add one later -- that is a flaw). The better solution is to use the RSS feed -- RSS pretty much exists precisely to solve the "tell me when I'm missing something" problem on the web, which is why Planetarium has such a feed. You can subscribe to the feed at any time just by logging in and clicking the RSS icon.
The second thing is more scratchy though. Delivering a story in weekly instalments is not a new invention, so I won't apologise for that, especially as (unlike traditional broadcast/print) you don't have to catch an instalment the moment it is released; you've got the whole week. The story is about the passage of time and this format is deliberately exploiting that. However, if it looks like you have skipped an instalment by having been away, Planetarium does wait for you -- it suspends your reader-name for you almost exactly as you suggest. The only catch is, missing the last one won't work like that, because, of course, by the time it notices you've missed it, you're in part xiii which means you see the answers. Pah.
But there is a third option -- readers sometimes email me with their problem and I move their registration date forward a couple of weeks so they don't get blocked like this. Yes, a human rigs it for you, if you ask nicely. That is even more old-fashioned than the internet of 1999, but it still works!
So, in Planetarium's defence, it doesn't deserve to be called stupid and unneccessary for the implementation of its format. There are plenty of other things to dislike about it, which may well be cause to dismiss it or dislike it, but the simple yet unusual format really isn't one of them.
Posted by: Beholder | May 8, 2007 4:47 PM
according to my calculations, some of you already finished planetarium, so I'll appreciate some hints if you may help me.
the only minor riddle I have left (unless I have some wrong) is the one about the mathemagician's dream (the one about the meta-dream and the dilemma).
I would also appreciate if you'll give me a little hint about the major solution, I currently no closer to figure it out then in the beginning (beside the fact I have a full table)
Posted by: Dorham | July 20, 2007 9:56 AM
never mind, I already got help on the minor puzzle.
Posted by: Dorham | July 20, 2007 1:29 PM
Here's the solution for level 20.
Posted by: Benster | February 20, 2008 10:17 AM