Tower of Babblers, an entry by Lars A. Doucet in our second Flash game design competition, is one part puzzle, one part frantic action game. It takes the contest theme of "grow" and morphs it a bit into "build", incorporating cute fuzzy creatures into one of the most unique titles entered into the competition.
Start by clicking the far right cubes a few times to uncover the stage goal. Colored stacks of blocks will appear in one of six positions, each representing a slot on the main part of the game. Your job is to build the towers represented on the right using three different colors of workers. Click the blocks to the left to make a worker pop up, and click the worker to change its color. Like-colored workers build the corresponding block colors, so group them together and let them do their thing.
The real fun comes when you need to destroy blocks or halt construction on a tower. To stop the workers, put a pair of different colors together. To destroy blocks, simply place one worker of each color on one square and they'll start tearing everything down piece by piece. Be sure to stop the workers before a tower reaches the clouds!
Analysis: Tower of Babblers has a great theme, wonderful retro VGA graphics and a delightful soundtrack. Lars has done an excellent job pulling together the whole package into an unforgettable competition entry. It deviated from the "grow" theme a little, but the game itself more than made up for that.
Many players found it difficult figuring out how to play the game. I tend to gravitate towards titles that don't state the mechanics up-front, so Tower of Babblers was even more fascinating to me. Would a tutorial or instructions make the game better? I'm inclined to say "no". Not only does it add a vital element of discovery to the game, it also fits nicely with the whole "Babel" theme.
Tower of Babblers is a welcome blend of puzzle and action elements that gets quite frantic at times. Thanks for another brilliant game, Lars!
Not quite Grow, but more along the lines of Build, the concept behind this game stood out more than most. Micromanagement games aren't really my cup of tea, but I'll give Lars credit for this one—there's not much that would improve this one in my opinion. Hiding the plans for the tower did not add anything to the game, and frustrated me to no end before I checked the comments. Also, the music got pretty irritating after a while. However, I loved the voices, the Biblical elements, and the old-school-type graphics. A very solid entry.
I liked the game fine, but as with zxo micromanagement games give me hives... ON MY BRAIN! I did however fall in love with the game at first sight because of the absolutely stunning, nostalgia-inducing EGA graphics.
I struggled with Tower of Babblers the first time I played, determined to figure it out. I could not. It wasn't until after the first few comments began to appear, which suggested to click on the vine covering to reveal the information underneath, that the whole game began to make sense. I understand why Lars chose to hide it—to enhance the 'discovery' aspect of the puzzle—but I feel the entry was harmed more than it was helped by doing so. That being said, and once the player is over that initial hurdle, Tower of Babblers rises into the heavens by virtue of being an enjoyable action puzzler. It is an exceptional effort with considerable thought put into every element. Original graphics and music make this entry really shine. Very nice job!