Jakub has built an impressive portfolio of gorgeous designs for Web games that can be licensed and re-branded as advergames through Oystergames of Poland. He recently sent me links to a couple of his latest games, and while each one features somewhat common gameplay, the presentation and attention to detail is of the best I've ever seen in Flash.
Oyster Arkanoid is a superb remake of the classic game that is not only very beautiful to behold, it also plays well, too. The speed is a bit slower than many Flash action games, and it's no BreakQuest; but this version plays solidly in your browser and it offers an array of features that set it apart from other games like it.
For example, I especially like the balance of power-ups, as it seems to be just about perfect with respect to risk vs. reward. The variety of power-ups is fairly decent, too, though I feel there is room for even more. The wide screen play field is also a nice touch, as is randomizing the background color of each level. The sound design adds to the overall commercial and professional feel of the entire package.
On the downside, although the collision detection seems solid most of the time, once in a while (very infrequently) the ball collides with a brick that it didn't seem close enough to. Also, the mouse pointer remains visible and this can be distracting to some. However, hiding the mouse pointer may cause a different issue since the play field takes up the entire stage of the Flash movie. This causes Flash to stop receiving mouse events when the mouse pointer is dragged outside the boundaries, and this can lead to frustration when playing Flash action games. This problem can be somewhat mitigated by increasing the size of the stage relative to the play field, thus creating a stage border around the game.
Finally, there doesn't appear to be a way to quit without reloading the game, or to mute sound volume. Even with these minor issues, the game shines with polish in its present form. Relive this classic game in your browser and with style.