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Classic style arcade gameplay recreated in Flash, SwfRoads is an absolutely brilliant fast action driving game with simple controls, great minimalist visuals and an energizing soundtrack. Take to the sky in your spacecraft and navigate the geometric terrain of each of the game's 18 selectable roads.
Use the [up] and [down] arrow keys to change speed; press [left] and [right] to navigate. Press [space] to jump. To quit a game in progress and return to the road select menu at any time, press [esc].
You must stay on the road and make it to the end of each one to advance automatically to the next, though you may play any road you wish. While driving you will notice that some colored terrain have special properties, such as changing your speed or destroying you if landed upon. Also, the gravitational force changes between roads and so will the tactic required to make it safely to the end.
You are given unlimited lives, and there is no score tallied and no levels to unlock. This is pure arcade goodness without all the overhead. You will notice, however, that a brute force method will not get you very far; you will need to plan your moves and your speed wisely for each road. Great arcade fun in a fantastic Flash implementation. Click.
The game was coded by Zooli and is actually a remake of SkyRoads, a now classic game released by Bluemoon Interactive back in 1993 as shareware for the PC (DOS). SwfRoads looks and plays a lot similar, though it does not include the oxygen and fuel gauges, nor the time limits that SkyRoads has. Bluemoon has since made the demo and full versions of SkyRoads freely available as downloads from their site.
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Comments (may contain spoilers)
Jeez... talk about a difficulty ramp-up.. After the first one I'm just not doing very well at all..
That could be from the fact that I generally prefer the brute force method, however. Jay's right, that won't get you very far, unless unconciously you're incredibly skilled, or you're incredibly incredibly lucky.
Very much fun, though. I love the lack of scores or gagues or limits. As you said, "pure arcade goodness".
Posted by: AndrewTheWyrm
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September 15, 2006 6:03 AM
No way! Thankyou so much for finding this, I used to love this game when I had it on an old shareware disc, but I lost it and couldn't remember the name of it hehe.
Yay!
Posted by: Stevo | September 15, 2006 6:11 AM
This is a pretty good game overall, but it's dissapointing that there are no extras or power-ups or things like that. I did try to jump ahead and beat the final level, but it was a little tricky. Anyways, great find, Jay!
Posted by: Evan | September 15, 2006 6:21 AM
Nice find! I loved SkyRoads! Runs wells, sounds great. Truely this is something that needed to be done :)
Posted by: MailOrderYaks | September 15, 2006 7:54 AM
Fun game, but it needs a shadow for when you jump - it's hard to tell exactly what spot you're above when you jump.
Posted by: Columbus007 | September 15, 2006 8:06 AM
Oh Jay you are my hero. I've been craving this game since i played it on shareware years ago.
Now I have something to do at work today.
Posted by: breach | September 15, 2006 8:30 AM
Skyroads! Brilliant. totally the Awesome. a good remake of Scorpion for the Acorn RISC-Based systems and I'll be back at school again. well, that, and chuckie-egg. :D
Posted by: Heff | September 15, 2006 8:48 AM
Holy crap, I loved skyroads!
Posted by: Graham | September 15, 2006 10:31 AM
tips for those having trouble:
Posted by: Hassle Free | September 15, 2006 11:13 AM
love this game! :) currently stuck on level 3.3
Posted by: Bobo | September 15, 2006 11:38 AM
Just a note about Bluemoon Interactive: after the games they made Skype, sold it to eBay and are all now very rich men.
Posted by: tonypa
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September 15, 2006 12:13 PM
I know that game from DOS.. well.. it's some time ago and I already missed it.
Now you're showing it in flash.. amazing :)
But it became difficult again.
Posted by: spazz | September 15, 2006 12:43 PM
Great find! I used to love this game!
Posted by: Keith
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September 15, 2006 1:19 PM
I remember a clone of the game on the amega where you played a ball instead. To my recollect the levels are exactly the same, the level of 3D used to amaze me when I was a kid!
Posted by: Dougal | September 15, 2006 3:16 PM
NO! @$%&! I used to love playing this game on my 486, but Linux only goes up to Flashplayer 7! So I can't play it! Argh!
</rant>
Posted by: evilwumpus | September 15, 2006 4:48 PM
Honestly, I am not impressed. I am a huge skyroads fan (I even have mp3s of the amazing soundtrack), and this is a weak port, especially when the original is easily downloaded. While it run's in dos, dosbox is easy to get and use, and that is how I play it on my mac. I think a lot of the challenge is lost without the gauges and original music. Also the controls and graphics are simplified and the lack of a speed counter changes greatly one's ability to control the speed in detail. This was a good attempt, but pales in comparison to the original masterpeice of innovative game design.
Posted by: Steven | September 15, 2006 5:39 PM
Oh Emm Gee Jay!
I used to play this game so much, but I sucked at it (I was 4 or 5 I think)... Thank you so much for finding this. Wow. And the music is so amazing.
Once again, WOW.
So many memories came flooding back as soon as I saw this.. I'm gonna go show this to my older brother, I'm sure he'll remember this :)
Posted by: TerrorByte | September 15, 2006 8:05 PM
whoaaaaa sweet find jay!
I remember playing this when I was 5 or 6 years old!
Posted by: bowlofnoodles | September 16, 2006 2:11 AM
Brings back childhood memories, this sure does.
I think it would have been more helpful to (new) players if they had a page that told them what kind of platforms did what, I'm sure it seems weird for non-Skyroad players to instantly restart at the beginning just because they jumped onto the bright-red platform of death, or suddenly have their speed changed on them by going onto the bright-green platform of speed boost or the dark-green platform of speed reduce.
This port was nice, though because of no oxygen or fuel (or time!) to worry about it was a little easy. Infinite thumbs up!
Posted by: Anon | September 16, 2006 1:49 PM
Great game. I wish you could go even faster though, it would be awesome. Kept me entertained for quite a while.
Posted by: Emory Petermann | September 16, 2006 2:41 PM
OMG I played that when I was like 3... I still have it... man it's so hard...
Posted by: Jack Zhou | September 17, 2006 12:04 AM
In RE: Steven,
Although I also prefer the original and think this one still needs a lot of work, there is a speed counter. I guess you missed it. It's at the bottom, just a simple text display rather than a nice gauge like Skyroads had.
Posted by: miso | September 17, 2006 5:48 AM
I agree with Steven. This version has nothing to offer the original doesn't. Even the levels are the same, aren't they?
If I was the developer, I'd atleast offer some new exciting levels.
Posted by: RoyK | September 17, 2006 9:49 AM
> "This version has nothing to offer the original doesn't."
I quite disagree. SwfRoads, as the name implies, is a recreation in Flash, and therefore plays in the convenience of a browser, and that's reason enough for me to play. =p
To all you purists out there: lighten up, it's just a game! Enjoy it for what it is. =)
Posted by: jay
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September 17, 2006 1:07 PM
I wouldn't consider myself a purist, jay, but this definately needs a -little- bit more work. A help screen would definately aid players who are new to SkyRoads, and the removal of O2 and Fuel Gauge make some roads too simple. There are also some detection issues, especially when gliding corners.
I think that there should at least have been an explosion graphic for when you crash.
Posted by: TornadoTK | September 17, 2006 7:19 PM
This game is GREAT. I would like to see more levels. The freedom of no score, no lives, etc is comforting. I don't see "GAME OVER" 200 times! An idea for getting more levels is if the designer created a level designer. Then people could submit their levels. He could either play them before he posts them, or post them immediately and let people play them.
Posted by: stranger | September 22, 2006 1:30 PM
Look,stop complaining about what it isn't. No one said it was going to be anything like the original anyway. It's just meant to be a short game and skyroads sounds awfully long. SO SHUT UP!
Posted by: josh b | October 10, 2006 3:31 PM
OW ow ow! This game Rocks!
Posted by: Arseniy | October 19, 2006 2:17 PM
now they've added a level editor to this game!!
Posted by: john t. | December 18, 2006 11:34 AM
This game is a lot like a came called PlainJump for the TI83. I've been looking forever for an online game like PlainJump and now I've found it! Yay!
Posted by: Keisha | January 19, 2007 6:43 PM
Oh, wow. Skyroads... It's been so long since I played that. That reminds me of the era when like EVERYONE in the world used AOL and you could download all of he most awesomest games there.
Posted by: EYanyo
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January 30, 2007 2:29 PM
Hello All!......It's a pretty good remake of skyroads but it doesn't have the same feeling as the original did.
I Really love to see this game makes his tribute to the oldtimes but I'd rather play the original one.
I think it has to do with the controls and the grafics of the spaceship. The controls feel a little slow and i find the grafics of the ship somehow not fitting in this pixel-originated game.
I'm not pulling down this remake, it's fun to play and the maker did a very good job....But all i'm saing is that this game need some more tweaking to be a real tribute to the oldies :D
GREETZ Coiler
Posted by: Coiler | February 1, 2007 11:27 AM
Walkthrough:
Posted by: Pieguy | April 19, 2007 11:02 PM
man, i am seriously bad at this game. i just have like, reaction time issues.
Posted by: Brian | October 14, 2007 10:00 PM
YAY i played this befor and forgot its name and the website also there is a level editor
Posted by: ME | January 29, 2008 7:34 PM
great adaptation! not as great as the original, 'tho, which - btw - is abandonware...
Posted by: finefin | March 11, 2008 12:43 PM