The game begins with the player learning of the disappearance of Pricilla (Aunt "Prissy") and that warrants an investigation. From there a charming little adventure unfolds in which the player must look for items and clues to progress through the story. But don't expect to find Pricilla in this installment; the game is only the first part of what is promised to be a continuing saga.
Standard point-and-click protocol is observed by clicking on items to add them to the inventory, and by dragging found items into play or onto other inventory items. Navigation between scenes is accomplished by moving the player-character in a third-person perspective by clicking on a destination location.
Analysis: This game is a great start to what will hopefully be a completed story someday. The stylized graphics are an appealing mix of 2D and 3D elements that together create an almost photo-realistic appearance. The third-person perspective and art design reminded me of the venerable Samorost without seeming like a copy or a clone. The audio is simple and subtle and creates just the right atmosphere and support for the game. The few puzzles are logical and enjoyable, and accessible to even the most casual gamer. Finally, there is no small hidden pixel hunting to this game, which no doubt will be welcome news to anyone who was put-off by the difficulty of the previously reviewed Out file#01.
Johan has done an exceptional job of providing the basis for a compelling story-based point-and-click adventure with charming graphics and gameplay, so let's give him lots of praise to motivate him to finish it. =)
Cheers to Froggie for the heads-up about the game, and to Johan himself for permission to host the game on the JIG servers.