Monk is a detective with OCD (obsessive-compulsive disorder) in a show of the same name on the USA network. To increase exposure for the show, and to generate traffic to the show's website, a new game has been launched that focuses on the trivial and repetitive tasks that Monk might face on a daily basis.
Monk's Mind game features 32 Wario Ware-style mini-games that a player must complete, three (3) times of increasing difficulty, to win. Divided and grouped into four (4) common scenarios such as: dining at a restaurant, living at home, working at the office, and investigating a crime scene, the player faces tasks typical to these situations.
To begin, click on one of the task bubbles that appear and float around Monk's head. The associated mini-game will begin with a short description of what to do (i.e., "catch", "balance", "straighten", etc.). Use the mouse to click, drag, or mouse over the area to accomplish the goal. But hurry! The task must be completed before the stopwatch makes one full revolution.
Although there seems to be no limit to the number of times a task may be repeated until it's done right, the game does force you to constantly perform tasks or else Monk will get very upset and the game will end.
Analysis: Considering the performance issues that action games are prone to in Flash, the gameplay mechanics for each of the 32 different mini-games have all been well-executed with only a few minor annoyances and inconsistencies. For example, rubbing clean the lipstick from the wine glass was extremely difficult to complete on the 3rd iteration. Only after leaving it alone and then coming back to it later did I manage to complete it on the first try with little effort.
The repetitive nature of the game's trivial tasks was an excellent choice for a game based on an obsessive-compulsive detective. Although I prefer the rapid-fire and random delivery mechanism of the original Wario Ware, this game manages to retain much of the original's appeal.
Credits for the game include (thanks Neil!):
- Neil Voss (GLOW interactive), creative direction, game design, programming, sound
- Charles Forman (Setpixel), technical direction, game design, programming
- Jobe Makar (Electrotank), programming
- Jason Whalen (GLOW interactive), art direction, photography, graphics production
- Mike Molnar (GLOW interactive), producer