Wings of Megaira is an official entry of the 2005 Independent Games Festival in the student showcase, and I couldn't be happier to report that the game was designed and built by four (4) esteemed colleagues here at RIT.
The made-for-Windows game is a classically styled top-down shooter in which you control a fighter ship against fast-moving waves of alien enemies. Along with the standard single-player mode, Wings of Megaira offers two player cooperative play on the same computer using keyboard or joystick.
The game offers up a variety of weapons and special features to keep the action blazing across the screen, or suspended in time. Lasers will light things up with their awesome mind-blowing power, and time shift will slow all enemies to a snail's pace, thus giving you the upper hand in battle. You start off with just a machine gun, and before you can use more powerful weapons you must absorb the soul of the enemy—effectively stealing their weapon. Red enemies carry machine guns, blue enemies carry lasers, and green carry grenades. Other power-ups are also available along the way.
The game is amazing and gorgeous, and I really believe these guys are going to walk away with an award of some kind for it. Michael Clark has outdone himself by designing all the models and in-game art, and it shows just how talented he is with ‘Wings'. Andy Lorino, Eli Tayrien, and Alex Cutting all mastered the art of Direct3D game programming while building other 2D and 3D games for RIT's Andy Phelps. They then got together over the summer and decided to build one for the IGF. Wings of Megaira is what they came up with, and it rocks! Click.