New Casual Game Releases [ one | two ]
I SPY  Spooky Mansion Deluxe
I SPY Spooky Mansion Deluxe
Luxor Adventures
Luxor Adventures
Escape the Museum 2
Escape the Museum 2
Nikopol: Secrets of the Immortals
Nikopol: Secrets of the Immortals
Picket Fences
Picket Fences
The Mystery of the Crystal Portal
The Mystery of the Crystal Portal
Cake Shop 2
Cake Shop 2
Murder, She Wrote
Murder, She Wrote
Alabama Smith in the Quest of Fate
Alabama Smith in the Quest of Fate
Season of Mystery: The Cherry Blossom Murders
Season of Mystery: The Cherry Blossom Murders

Dream Sleuth
Dream Sleuth
Wisegal
Wisegal
Delicious: Emily's Holiday Season
Delicious: Emily's Holiday Season
Engineering: Mystery of the Ancient Clock
Engineering: Mystery of the Ancient Clock
Hide & Secret 3: Pharaoh's Quest
Hide & Secret 3: Pharaoh's Quest
Party Planner
Party Planner
Gardenscapes
Gardenscapes
Island Realms
Island Realms
Nat Geo Eco Rescue: Rivers
Nat Geo Eco Rescue: Rivers
1912 Titanic Mystery
1912 Titanic Mystery

Wings of Megaira


Wings of Megaira is an official entry of the 2005 Independent Games Festival in the student showcase, and I couldn't be happier to report that the game was designed and built by four (4) esteemed colleagues here at RIT.

The made-for-Windows game is a classically styled top-down shooter in which you control a fighter ship against fast-moving waves of alien enemies. Along with the standard single-player mode, Wings of Megaira offers two player cooperative play on the same computer using keyboard or joystick.

The game offers up a variety of weapons and special features to keep the action blazing across the screen, or suspended in time. Lasers will light things up with their awesome mind-blowing power, and time shift will slow all enemies to a snail's pace, thus giving you the upper hand in battle. You start off with just a machine gun, and before you can use more powerful weapons you must absorb the soul of the enemy—effectively stealing their weapon. Red enemies carry machine guns, blue enemies carry lasers, and green carry grenades. Other power-ups are also available along the way.

The game is amazing and gorgeous, and I really believe these guys are going to walk away with an award of some kind for it. Michael Clark has outdone himself by designing all the models and in-game art, and it shows just how talented he is with ‘Wings'. Andy Lorino, Eli Tayrien, and Alex Cutting all mastered the art of Direct3D game programming while building other 2D and 3D games for RIT's Andy Phelps. They then got together over the summer and decided to build one for the IGF. Wings of Megaira is what they came up with, and it rocks! Click.

5 Comments [leave a comment]

I played it. My first impression is that it isnt really polished. I think it mainly has to do with the art style and bad typography. That's fine though because the student games are usually like that.

As for the gameplay though - its just ok. The movement of the enemies as very "straight" as the game starts out. I was really hoping for some beautiful enemy ship dancing.

Defeating the first boss is just annoying.

I know - bitchy weblog comment post. I personally hate them when they arent constructive. The reason why Im writing this is that with just a little more focus to fundamental gameplay design and less focus on 3d models and visuals, this game could be really great. I like the time slow feature that is nice. The idea of sucking the powers of a enemy is nice, but half-baked in this game. I think it would have been better to shoot the enemy until a state of it being "dead" yet still floating on the screen. At that point you could deploy harvesters that would bring the enemy weapon back to you. You of course would have to be careful not to shoot the harvesters, otherwise you wouldnt get your weapon.

I think that wanting to look like a "real" (commercial) game sometimes takes away from the original point. I think they need to study: Tumiki Fighters. http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html
Its a beautiful shooter. It is amazing well designed. The visual aesthetic is very simple and consistent. Simple visuals, simply a great game.

But for an independant project - great work. Im sure with more time there were tons of things they wanted to add/tweak anyways.

Side note - IGF needs to change thier website! There are no thumbnails of screenshots for the games!!@#! I cant go through and download each one!

Charles, you bring up some very good constructive points about the game, and I have forwarded your comments along to the team. I know that the development cycle for it was very short, and it's pretty remarkable what they were able to accomplish in the time frame.

Thanks very much for your input. I know they appreciate hearing what people think of it, and I believe they intend to keep working on it to make it the even better.

This game is annoying i can't play it on either of my two computers. I downloaded that Direct X thing but still it won't work

How come there's no sound in this game??

looks like a great game, but at the moment, it's Saturday night and I'm feeling too darn lazy to download anything. =)

Leave a comment [top of page]

  • Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Enter your comment here:

Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

Favorite Games [edit]

Carnyville GemCraft Death Vegas Robot and the Cities that Built Him Valo RSVP 10 Gnomes episode 2: Walk in the Park Swarm Let's Do Lunch Gateway 2 Blobink Robokill Inanimate Alice: Episode 3 Grrr Game empty icon

Top Rated | Recommended

Small Worlds Machinarium Rob Allen's Banner Game Revisited Submachine 6: The Edge Bloons Tower Defense 4 Spelunky Zuma's Revenge Grappling Hook This is the Only Level Dismantlement: Radio Alchemia You Are Games: Nudge Challenge Osmos Make It Good Torchlight Powder Game Coconut Queen Alice is Dead: Chapter One
Choose between Top Rated or random Recommended games. Setting is saved automatically.

Recommended
Casual Games Download

Deadly Sin Home Sweet Home Gemini Lost Enlightenus Miss Management My Kingdom for the Princess Hidden Expedition: Amazon Samantha Swift and the Golden Touch Cate West - The Velvet Keys Cortex Command DragonStone Campfire Legends: The Hookman Avenue Flo PuppetShow: Mystery of Joyville Azada: Ancient Magic Fairway Solitaire Chocolatier: Decadence by Design Little Things Mystery Case Files: Return to Ravenhearst Escape the Museum Dracula 3: The Path of the Dragon
Support this site through your purchase of any game in this section. Thank you kindly. =)

Worth the trip

Notes on Game Dev Ample Sanity Lamda (French game blog) Gamespot news GamesIndustry.biz Joystiq Jeff Tunnell's Make it Big in Games blog Free Games News Games Are Art
Recommended external site links

Support JIG


Add this game to your website

Monthly Archives

Legal notice

All games mentioned and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2009 Casual Gameplay. All Rights Reserved.

Game Walkthroughs




Flash Game License

Plants vs. Zombies

Link back to JIG!  

Jay is Games

[HTML code]