Wanna see a crazy experiment in game design? Experiment 12 is a collaborative game created by twelve developers, with each level building on the story set by the previous ones. You wake up in a testing chamber, but it's hard to tell where you'll be headed from there, as each level chapter introduces a new puzzle or platform element for you to tackle.
Mushrooms. It's all about mushrooms. And keys and crates and stuff, too, but really, mushrooms. In Corrypt, a puzzle game by Zaga-33 creator Michael Brough, your job is to work your way through maze-like screens as you hunt for the items you need to appease unsettled citizens. Using a slightly tweaked sokoban-style setup, be ready to sit and scratch your head as you wonder at the logic of carving a path through groups of wooden crates.
Zaga-33 is a minimalist roguelike created by Michael Brough in one week but later refined into a more polished product for Windows, Mac, and iOS devices. It ditches almost all of the traditional roguelike customs in favor of focusing on just a few gameplay elements for an ultra-refined experience. No stats to track, enemy lists to memorize, or equipment to manage, just pure and simple power-ups and combat!
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