ZedRay
Zedray is a highly inventive action/puzzle game about matching beams of light with each other by... well, smashing them together. A mash-up of the Snake Game, Missile Command, and the light cycles from Tron, it's like untangling a living, angular ball of laser yarn. Don't let the beams hit the ground!
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Thanks for your kind and in-depth review, I really appreciate it. However, from the review I get the impression that this is my idea and that I worked on this game alone but this is not true. Bela von Hoffman helped a lot with testing and commenting on many details, like those arrows. This game is also his idea. So this game was really a two man project. :)
[No problem, Kenji. Review is updated. Thanks for letting me know. - Psychotronic]
I've just beaten the Hard levels (on a touchpad, no less =P), and I'm really enjoying this one. Hard 8 was killer. The timing was so precise I'm wondering if I was doing it wrong. XD
Interestingly, I'm finding that as I get used to the rules, the puzzles are really rather simple and it's more about mouse acrobatics. Not to say that that's a bad thing, though. Now that I think about it, it's kind of comparable with Popopop's execution. Except that this game's a lot more fair. =)
Two gripes about this game:
Warning: this game is not colourblind-friendly.
Sometimes the start and restart buttons don't work when Game Over, so then I have to go back to the level select screen and click on the level again.
Other than that, it is a nifty game. Currently playing through the Easy levels.
Mmm… turpelicken.
I like the idea very much. Just wish the puzzles were not based on timing and reflexes.
Fixed some issues with the game
1. It is now possible to see difference between moving and non-moving beams before start. Non-moving beams are now pulsating.
(The issue was pointed out by the Editor)
2. It is always possible to restart a puzzle.
(Before: If a beam was hitting ground, restart didn't work - this bug was introduced when fixing 1 above)
3. The background in Level editor is now black and the buttons are displayed correctly.
(Before: When the game was launched from this site the background was white and the buttons where not seen)
A response to the comment about that the puzzles are based on timing/reflexes: We have some puzzles where beams are non-moving from start. Like for example Beginner 6. Maybe we should add more levels of this kind.
As much as I'd like to say it is, this game is simply not apealling to me. Poor graphics and overly difficult puzzles... I'll pass.
We have done some small updates to increase the distinction between bend and fast commands. This update adresses (at least part of-) the mouse-over pointer issue that was pointed out by the Editor.
- A sound is now played when the mouse-over arrow is changed between bend/fast for a beam.
- The dead zone between bend and fast click-areas is removed.
Update