White Zone
White Zone is an intriguingly different sort of room escape game; it does not take place in any sort of concrete space. There are no walls, no ceiling, no door; instead, the player is faced with a few pieces of furniture—two chairs, a television, and a dresser, to be exact—arranged in a circle, seemingly suspended within a white void. Some forgotten corner of the Matrix? Perhaps.
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The link in the review isn't working for me, probably because there are a lot of people trying to access it. I'm using the link from the first poster. It seems fine for now.
I'm stuck, though.
I've gotten the little knob off of the TV and found the fuse and put it into the back of the TV so that the front says "2" then a counterclockwise arrow, then "unlocking".
I've also inferred that the L and S on one of the chairs is probably referring to the long and short hands of the clock, and seen that 4 symbols (#$%&) are arranged around the clock face.
I think the last puzzle is quite logical, after all. Do you know that
the drawer can be taken out completely?
After that one just has to use
the long/short hand spoiler
After everything is correct there will be a sound meaning that
the key is available. It is in
the right armrest of the right chair.
When you pop the drawer out of the dresser you see a "!" above a "1" implying the "1" key on your keyboard. The L and S are the long and short hands of the clock. They're pointing at other symbols on the clock. The "S"hort hand is pointing at "$" and the "L"ong hand is pointing at "%".
The "$" is 4 (because holding shift + 4 gives you "$". The "%" is 5 (because holding shift + 5 gives you "%" Set the left dial to 4, the right one to 5 then you get the key from the arm rest. Use the key on the cabinet. Now I'm stuck w/ you. What do you do with the phone?
I'm out!
After you open the cabinet w/ the phone, go back to the TV and click the top knob a bunch of times until it comes off. Put it in the back of the chair w/ the "no smoking" looking symbol and make sure to rotate it so the marking it is the same angle as the diagonal line in the symbol. Now go back to the TV and click the lower knob until it comes off. Put it in the back of the other chair and rotate it so the marking points down. Now the TV will give you a 5-digit phone number to dial and escape.
WALKTHROUGH
-
Answer the ringing phone and get transported to the white place. Press the red arrow to go forward and look at the TV.
-
Go to the left side of the TV and click on the little slot. Note the arrows.
-
Go to the chair beside the TV and look at its back. Click on the circular slot towards the top and note the symbol there.
-
Go to the chair beside the dresser and click the left rotational arrow once so you're looking at the side of the chair. Click the diamond shape where the back meets the seat and input the arrow sequence on it. If you did it right, a compartment will pop out. Grab the fuse thing inside it.
-
Go to the back of the chair beside the dresser and click on the circular slot towards the top. Note the symbol there.
-
Go to the front of the TV and view the knobs at the
upper right. Click on the button several times until it pops off. -
Go to the back of the TV. Click on the black space below the gray thing in the center. Put the button from the front of the TV into the slot at the right to open the compartment. Put the fuse inside. Go around to the front of the TV and note what it says.
-
Click the space beneath the front of the TV near the right leg. Note the circles and numbers there.
They match up to the knobs and button on the front of the TV. If you've done everything right up to this point, the message from the TV screen should make a little more sense.
Look at the knobs on the front of the TV and rotate the top one until it comes off.
-
Assuming you've done everything up to this point, put the big knob you got from the TV in the matching slot on the back of one of the chairs and set it so that it matches the symbol you just covered up by putting it there. The TV now has another clue. Do the same thing you just did to get and place the first knob (don't forget to set the knob to the correct position!) and the TV will have a numerical clue.
72605
-
Go to the dresser and open the drawer. Note the pattern inside. Click towards the top of the drawer and note what you see:
it's a 1 with an exclamation mark above it.
-
Look at the clock on the dresser. The clue from inside the dresser is indicating something about the clock
Look at where the red dots were in the drawer pattern and compare that to the clock. You'll see 4 symbols in the corresponding places. Those symbols (#$%&) correspond to numbers on your keyboard (3457). Figure out what numbers both the short and long hands of the clock are indicating. This is different each time you play the game.
-
Go to the chair beside the TV and click the right rotational arrow once. The top of each of the chair's legs (that you can see in this view) have a place to input a digit, with either an "L" or an "S" above them. Use all the clues you got from the clock to input the correct numbers.
The "L" stands for "long", so input the number that corresponds to the keyboard symbol that the clock's long hand was pointing to (it's either 3, 4, 5, or 7). "S" stands for "short", so do the same for the short hand.
If you did things correctly, when you zoom out back to the side view of the chair, you should hear a sound.
-
If you did the last step correctly, a panel should have shown up in the arm of the chair beside the TV. Open it up and take the key. Use the key on the cabinet in the dresser. Dial the code from the tv on the phone and.....
YOU'RE FREE!!
Walkthrough
Move forward to the TV. Click the bottom button until it falls into your inventory. Then, rotate to the back of the TV and put the knob in that hole. (you have to click the black slot under the grey dome thing)
Click the rotate arrow on the right, and then click in the slot. Notice the arrow code (Down up left right up)
Go back to the front of the TV. Click the right arrow twice to change screens. While you're looking at the chair, use click the left rotate arrow once. You'll notice a light spot beneath the arm. Click on it to bring up a diamond with 4 smaller diamonds in it, and enter the arrow code.
Take the fuse and put it in the back of the TV.
Rotate to the front of the TV and press the top knob until it comes off.
Go right two screens to the chair where you got the fuse. Rotate to the back of the chair. You'll notice a hole. Take the switch from the front of the TV and put it in the hole, making sure the raised part of the knob that you grab on to lies up with the darker spot in the hole.
Go back to the TV. Take the third knob. This time, click right three times. Rotate to the back of the chair and insert the knob like you did the last one.
After you insert the knob, rotate once to the right. Below each leg, you'll notice a dial that changes the number displayed. S is 4 and L is 5. Go back out to the side of the chair, and click on the arm where a spot appears. Take the key.
Go two screens left, and unlock the cabinet with the key.
Rotate to the TV, get the 5 digit number
Put the number in the phone.
Oh, My walkthrough is partly wrong. I thought
You had to make the big knobs on the TV the same as their symbols on the back of the chair in order to pop off the little knob.
Drats.
Taybo, I think yours is a little wrong, too.
The numbers for the chair legs (and the clock hands' positions) are different with each playthrough, so they won't always be 4 and 5.
bluemoose19 and sunflower, regarding the
info you get by clicking the side of the clock - the K S L triangle
that totally threw me off, too, since I thought it was referring to
the clock numbers which line up with the S & L positions on the triangle, namely 8 & 4, respectively (bottom left and right)
but now i realize, having read the walkthrough and finished the game,
that the triangle is telling you the location of the key - the K is at the top of the triangle, and the key is in the center of the arm of the chair above the S & L dials.
No?
Jess, your intro reminded me of this comic:
http://www.shigabooks.com/strips/fleep/scrollindex.html
Quite long, but very good!
Hey all
Thanks for the news about the 24 sites. I always thought they were a little goofy. I got sick of them a while back.. And then I went there one time in for ever... And the minute I Downloaded a game I got a trojan.. Thank Heavens for a good program to remove it.. sheeeesh. I have not been back there since... OK..
Have a great day. Thanks. Iceebear
Would it be possible to add a note to the review saying that people with non-US keyboards need to look at spoilers to be able to solve the game? Or would that, too, be too much of a spoiler? It's just really frustrating to devote a long time to figuring out a puzzle only to find out that it isn't even possible to solve it without help.
I looked this up; Japanese keyboards apparently have the same symbol/number mapping as US keyboards do, at least according to http://en.wikipedia.org/wiki/Keyboard_layout . So it's not a matter of "all non-US based people", but there are a lot of UKnians, Germans, Swedes etc who enjoy these games, and we all have different layouts :-)
Apart from the keyboard quibble, which really is a minor point, it's a very nice game. I enjoyed it very much.
I beat the game, but apparently skipped a large part of it somehow.
I didn't use the clock, the design in the drawer, the symbol on the back of the TV, the things on the TV leg, or any of this keyboard stuff. I got up to the numbers on the TV and entered them alternatingly on the chair legs. That unlocked the key. @_@
Jay: If you're still up for editing my walkthrough, here's a short, easy edit that fixes the problem, but it requires one to "take note" of clues before they're really needed:
Step 6 should read "Go to the front of the TV and view the knobs at the upper right. Click on the button several times until it pops off.
So there's no nested spoiler in step 6 anymore.
If you'd like me just to repost a new walkthrough, I'd be more than happy to. Or you could use someone else's walkthrough if you'd like.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
WALKTHROUGH
Answer the ringing phone and get transported to the white place. Press the red arrow to go forward and look at the TV.
Go to the left side of the TV and click on the little slot. Note the arrows.
Go to the chair beside the TV and look at its back. Click on the circular slot towards the top and note the symbol there.
Go to the chair beside the dresser and click the left rotational arrow once so you're looking at the side of the chair. Click the diamond shape where the back meets the seat and input the arrow sequence on it. If you did it right, a compartment will pop out. Grab the fuse thing inside it.
Go to the back of the chair beside the dresser and click on the circular slot towards the top. Note the symbol there.
Go to the front of the TV and view the knobs at the
upper right. Click on the button several times until it pops off.
Go to the back of the TV. Click on the black space below the gray thing in the center. Put the button from the front of the TV into the slot at the right to open the compartment. Put the fuse inside. Go around to the front of the TV and note what it says.
Click the space beneath the front of the TV near the right leg. Note the circles and numbers there.
They match up to the knobs and button on the front of the TV. If you've done everything right up to this point, the message from the TV screen should make a little more sense.
Look at the knobs on the front of the TV and rotate the top one until it comes off.
Assuming you've done everything up to this point, put the big knob you got from the TV in the matching slot on the back of one of the chairs and set it so that it matches the symbol you just covered up by putting it there. The TV now has another clue. Do the same thing you just did to get and place the first knob (don't forget to set the knob to the correct position!) and the TV will have a numerical clue.
72605
Go to the dresser and open the drawer. Note the pattern inside. Click towards the top of the drawer and note what you see:
it's a 1 with an exclamation mark above it.
Look at the clock on the dresser. The clue from inside the dresser is indicating something about the clock
Look at where the red dots were in the drawer pattern and compare that to the clock. You'll see 4 symbols in the corresponding places. Those symbols (#$%&) correspond to numbers on your keyboard (3457). Figure out what numbers both the short and long hands of the clock are indicating. This is different each time you play the game.
Go to the chair beside the TV and click the right rotational arrow once. The top of each of the chair's legs (that you can see in this view) have a place to input a digit, with either an "L" or an "S" above them. Use all the clues you got from the clock to input the correct numbers.
The "L" stands for "long", so input the number that corresponds to the keyboard symbol that the clock's long hand was pointing to (it's either 3, 4, 5, or 7). "S" stands for "short", so do the same for the short hand.
If you did things correctly, when you zoom out back to the side view of the chair, you should hear a sound.
If you did the last step correctly, a panel should have shown up in the arm of the chair beside the TV. Open it up and take the key. Use the key on the cabinet in the dresser. Dial the code from the tv on the phone and.....
YOU'RE FREE!!
Posted by: LSN | September 17, 2008 2:51 PM