Walkabot
BEEP BOOP BEEP. I am a Walkabot. I only follow the commands you give me. If you tell me to walk, I will walk. If you tell me to jump off platforms, I will jump. I require you to program me so I can return to my home. If you do not program me correctly, I will fall to my AAAAAAAAAH BEEP BOOP BEEP (smash) boooop.
Read More
The problem with this game is that the garbage was put in long before I got here..specifically, those roulette things. This game would be enjoyable if I could just pick the commands when I needed them instead of having to wait for the right one to come along. By about the second or third level after dash is introduced it gets to be just frustrating.
Seconding what xindaris said.
Totally breaks from the programming puzzle genre. Most people who enjoy this genre like thinking puzzles that aren't about twitchy management of 20 things and clicking at opportune times. People that generally like luck/reflex-influenced game-play generally don't like thinking puzzles.
I'm giving it a 4/5 for trying something new.
I would sure enjoy this game without this unbearable roulette.
I agree, the roulette wheel is a horrible mechanic. not only do you have to figure out which actions to take, but your ability to do so is entirely dependent on the roulette wheel even offering you the option in the first place. Then the actions are also time-sensitive, so as you progress the sensitivity to doing things quickly increases, while you have more actions in the wheel, meaning the chance that you can even perform a the needed action is decreasing as you progress, compounded with needing to do more complex actions in narrowing time windows as you progress. This doesn't make it challenging, it makes it frustrating. With a sane control scheme this could be an interesting game, but it doesn't have that.
Update