Trapped Part 1: The White Rabbit
The game is an interesting twist on your standard point-and-click. While you still use found items to solve puzzles and escape the house in which you are trapped, Trapped trades in the standard first person view for a pseudo-3D isometric third person perspective. Use your clicking finger and your puzzling skills to collect items and combine items, and to get out.
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Well, this game is incredibly smooth, and really difficult. Overall, I have to say I like it.
I love the isometric view; it's one of my favorite styles, but my question is: if it's in flash, it must be a vector graphic. If it's a vector graphic, couldn't it be bigger?
My only real complaint; in fact the game is really really nice to play.
Lots of items too. Makes you feel like you accomplish something, even when you get stuck with 20ish of them in your inventory.
I sent this one in yesterday as well, glad you guys put it up on your site.
If anyone needs help beating it post your questions and i will try and answer them for you as best I can. Some of the puzzles are a bit of a pain and it took me a good hour or 2 to beat.
Also, i'm a huge fan of isometric view dating back to the old Crusader games for dos (look them up, they were really good) and of course all of the old Black Isle\Bioware games like baldur's gate\icewind\planescape(now there is an awesome game).
I wish more game devs used Isometric instead of first person all the time.
Can't wait for part 2 and 3. :)
This is definitely a nicely polished game, but I'm having difficulty beating it
I'm pretty far and have
gotten access to all the rooms, including
the secret room
and I've collected
all the coins and put them
in the slots in the wall in the correct alignment (according to the drawing and torn page)
But I don't know what to do next. I still have
the lighter, the ax, the knife, and the lamp
and the only unsolved puzzle seems to be
the clock, which I am clueless with.
Any help would be really appreciated.
Hi! I'm stuck... I don't know how to get the writing off the pad, where to find wood, how to open several of the doors, where to find the last piece for the child's puzzle, how to get a hook for the ice pick... I've been through every room five times or so. My inventory includes soda can, ice pick, axe, orange, brush, lighter, note and memo. Any clues would be appreciated. Thanks!
here's the walkthrough:
BEDROOM:
King coin - Body
Bedroom Key - Body
Bottle with Key - Toy Box
Triangle Block - Cabinet
HALL:
Corkscrew - Bar
Bedroom Drawer Key - Open Bottle
Peasant Coin - Left Plant
BEDROOM:
Square Block - Drawer
BATHROOM:
Pentagon Block - Tub
Steroids - Cabinet
Sick Man Coin - Cabinet
Brush - Sink
LIVING ROOM:
Memo - Table
Torn Page - Bookshelf
Servant Coin - Couch
KITCHEN:
Orange - Table
Pear - Table
Soda - Refridgerator
Spoon - Cabinet
Maid Coin - Cabinet
PANTRY (Use Corkscrew on door):
Ice Pick - Shelf
Yard Key - Wall
Axe - Floor
Use Ice Pick on Charcoal Dust in Kitchen
YARD:
Dog Coin - Use Spoon on Dirt
Use Pear, Steroids on Dirt, go inside, come back
Mutant Pear - Tree
Wood - Use Axe on Tree
Use Mutant Pear on Red Paint in Pantry
Use Fake Apple on Boy Statue
Use Ice Pick on Notepad in HALL
BEDROOM:
Dining Room Key - Becky
Drawing - Use three Blocks and Orange on Geometric Toy
DINING ROOM:
Glass - Left Cabinet
Glutton Coin - Table
Knife - Bottom Cabinet
HALL: Bafoon Coin - Use knife on Center Stool
BATHROOM: Arrow - Wall
KITCHEN:
Bedroom2 Key - Use Arrow on Sink
Water Glass - Use Glass on Water
BEDROOM2:
Glued Papers - Desk
Queen Coin - bed
Use Water Glass on Piano
Play: Middle, Middle, Right, Glass, Glass
SECRET ROOM:
Assassin Coin - desk
Oil Lamp - desk
Read Diary on Desk
KITCHEN:
Use Wood on Stove
Use Oil Lamp on Stove
Use Lighter on Stove
Use Glued Papers on Steam
BEDROOM2:Set Clock to 2:15
YARD:
Use Soda on Wall Patch
Use Brush on Wall Patch
Use any Coin on Wall Patch
Place the coins:
King, Queen
Assassin, Glutton, Peasant, Sick Man
Maid, Bafoon, Dog, Servant
Jump in Hole under Rabbit Statue.
While we're waiting on a full walkthrough, have a few hints for where I got stuck:
The block puzzle:
There is no circle block, you'll have to improvise with something else.
The back yard:
You don't need a very big object to dig with, just one that's about the right shape.
The statues:
You need something that looks like an apple. A red apple.
After that's in place, go check on the dead man.
The sink:
I wonder what happened to that apple...
The piano:
Ever noticed the lovely tone you get when you ring a crystal water glass?
The notepad:
A pencil would be perfect, but we don't have one. We do have something about the right shape, if we could only cover it in carbon.
Finishing:
Read the second torn note closely, everything you need to do is spelled out there. After that, it's time to find out how deep the rabbit hole goes...
Alright, a complete walkthrough.
In the bedroom:
Click on the dead man, get the King's coin.
Click on him again, get the Dead man's key.
Click on the box full of toys, get the key in the bottle.
Click on the tall closet, get the triangular brick.
Use the Dead man's key on the door to unlock it.
Click on the door to exit to the hallway.
Hallway:
click on the southeast door to enter into the bathroom.
Bathroom:
Click on the sink to get the brush.
Click on the bathtub to get the polygonal block.
Click on the cupboard to get the steroids.
Click on the cupboard to get the sick man coin.
Click on the door to exit back into the hallway.
Hallway:
click on the northeast door to enter into the library.
Library:
Click on the couch to get the servant's coin.
Click on the table near the door to get the note.
Click on the bookcase to get the torn page.
Click on the door to return to the hallway.
Hallway:
click on the north-northwest door to enter into the main hall.
Main Hall:
Click on the western plant to get the peasant coin.
Click on the bar to get a corkscrew.
Use the bottle on the wall-bottle opener to get the small key.
Return to the bedroom.
Use the small key on the short dresser.
Click on the short dresser again to get the square block.
Return to the Main hall and click on the east-southeast door to enter the kitchen.
Kitchen:
Click on the cupboards to get the spoon.
Click on the cupboards to get the maid coin.
Click on the bowl on the table to get the orange.
Click on it again to get the pear.
Click on the fridge to get the soda.
Use the corkscrew on the door next to the one you entered from. Click on it to enter the pantry.
Pantry:
Click on the key on the wall to get the key.
Click on the shadow behind the paint bucket to get the axe.
Click on the shelf to get the broken ice pick.
Return to the kitchen and use the key on the southeast door to go to the yard.
Yard:
Use the spoon on the brown circle to get the dog coin.
Use the pear seeds on the hole.
Use the steroids on the brown circle.
Leave and come back.
Click on the tree to get the mutant pear.
use the axe on the tree to get the firewood.
Go back to the kitchen.
Use the firewood on the stove (not the pot!)
use the ice pick on the charcoal in the sink.
Go into the pantry.
Use the pear on the red paint.
Go back into the main hall.
Use the ice pick on the notepad on the bar.
Go back to the yard.
Use the apple on the child statue.
Click on the rabbit statue.
Go back to the bedroom.
Bedroom:
Click on the girl to get the key.
Use triangle block on the box on the bed.
Use the square block on the box on the bed.
Use the polygonal block on the box on the bed.
Use the orange on the block on the bed to get the picture.
Return to the main hall.
Use the key on the door directly across from the kitchen.
Click on the same door to enter the dining room
Dining room:
Click on the china cabinet to get the glass.
Click the table to get the Glutton coin.
Click on the side tablecloth to get the knife.
Click on the double doors to unlock them.
Click on them again to go into the Main hall.
use the knife on the westmost barstool to get the Bafoon coin.
Go to the bathroom.
Click on the arrow to get the arrow.
Go to the kitchen and use the arrow on the sink to get the key.
Use the glass on the pot of water to get the glass fo water.
Go back to the small hallway and use the key on the west-northwest door.
Click on it to enter the master bedroom.
Master Bedroom:
Click on the bed to get the queen coin.
Click on the desk covered in papers to get the glued paper.
Use the water glass on the piano.
Press the middle key twice; the key immediately right of it once, and then the glass twice.
Click on the big red thing to enter the secret room.
Secret room:
Click on the desk to get the assassin coin.
Click on the desk to get the lamp.
Click on the desk twice more to read the diary.
Go back to the master bedroom.
Click on the clock. Drag the hands to 2:15.
Go to the kitchen.
Use the lamp on the stove.
use the lighter on the stove.
Use the glued paper on the boiling water.
Go outside.
The rest:
Use the can of cola on the dark spon on the wall.
Use the brush on the dark spot on the wall.
Use any of your coins on the dark spot on the wall.
The coins go in order from top to bottom, and left to right:
King, queen, assassin, glutton, peasant, sick man, maid, buffoon, dog, servant.
Click on the hole to end the game.
Complete Walkthrough!
I'll go by room
1. Check the body twice. You'll get the King's Coin and the Dead Man's Key. Check in the toy box for a bottle with a key in it. Move over to the cabinets for a triangle block. Click the door to leave the room, the dead man's key will be used automatically.
2. Now that you're in this narrow hallway, go through the second door on your left to end up in the Hall. Check the left plant for the Peasant coin and under the bar for a corkscrew. Use that bottle you got earlier on the opener on the wall to retrieve the small key. Go back to the bedroom.
3. Now that you have the small key, open the drawers to retrieve a square block. Go back to the hallway but now open the only door on your right. You're now in the bathroom.
4. Check the tub for a Pentagon block, the sink for a brush, and the freezer for Anabolic steroids and the Sick Man coin. Head back into the hallway and take the door at the end of the hallway to the living room.
5. Check the table for a memo, the couch for a servant coin, and the bookshelf for a torn page. Go back to the hall through the hallway, and use the door in the upper right to enter the kitchen.
6. Check the bowl on the table for an orange and a half-pear with seeds in it, the fridge for a soda, and the top cabinets for a spoon and the maid coin. Use the corkscrew on the door with no handle next to where you came in. Grab the key off the wall, the axe off the ground, and the broken icepick from the shelf. Use the icepick on the charcoal dust in the kitchen(just trust me on this one). Leave through the door on the right to go in the yard.
7. Use the spoon on the dirt to get the dog coin, then bury the pear and the anabolic steroids. Note the statues. Go inside, then come back outside. Grab the mutant pear off the tree, then use the axe on the tree to get a pile of wood. Go back to the pantry, put the mutant pear in the red paint, then come back and place the now fake apple on the boy statue. Go back to the bedroom you started in, but on your way, use the ice pick on the notepad in the hall. Don't worry about remembering this location, it's marked on your map now.
8. You're in the bedroom again, and little Becky is here now. Talk to her and enter a cutscene. Apparently you were the one that killed the man? Regardless, she tells you to go to the 'white rabbit' and gives you a key to the dining room. Score! Before you leave, use the Orange and the three geometric blocks you got earlier on the box to get a drawing. Go back to the hall and unlock the door across from the one you used to enter the kitchen to enter the Dining Room
9. Get the glass from the shelves, the Gluton coin from the table, and the knife from under the white spread in the bottom corner of the room. Leave through the double doors into the hall.
10. Now to jump between a couple rooms. While you're in the hall, use that knife of yours to cut open the center barstool to get the Bafoon coin. Check out the music box on the table before you run across the hallway to the bathroom to get the arrow stuck in the wall. Go back through the hall to the kitchen. Use the arrow on the drain in the sink to get the Drain key, and use the glass in the pot of water(on the black stove) to fill it. Go back to the hallway.
11. Now you can open that door on the left that has been locked this whole game! Check the desk for some glued papers, and the bed for the Queen coin. Go over to the piano. Remember that music box tune? Good! Unfortunately, one key is broken. Luckily you have that glass to make up for it! Incase you forgot the tune, use the glass on the piano, and hit middle, middle, right, glass, glass(remember the memo? You only need the first five notes to unlock the secret). Go through the red door. Get the Assassin Coin and Oil lamp off the desk, then read the Diary. Set the clock in the bedroom to 2:15 just to save a little time(no pun intended). Go back to the kitchen.
12. Use the wood, then the oil lamp, then the lighter on the stove to get a fire going, then put the glued papers over the steam to loosen the glue and you have yourself a torn page. "A quarter of the hour has passed since the two strikes." 2:15! Good thing we already set the clock. Also note on the page that the Queen and King switch seats. Go out the door into the yard.
13. Check your map for that spot that was marked earlier and you'll notice there's a dark patch in the house now(to the left of the middle window, can be hard to see). Use the soda, then the brush on it to make the grooves deeper. Use any of your coins on the dark patch and now you'll be able to place your coins. Remember your drawing? Use that as reference of where to place the coins, but remember the Queen and King have switched seats. It goes:
King, Queen
Assassin, Gluton, Peasant, Sick Man
Maid, Bafoon, Dog, Servant
14. The rabbit statue is now gone, check the hole. You can't see the bottom, but you might as well do what Becky said and jump in.
Congratulations! Part One is finished!
Cool game. Some of the puzzles, like the
steroid tree
I got immediately, others like the
red paint and the dark spot on the wall
I never would have figured out without the walkthrough. I used the Mac's built-in screen zooming to make it fill the screen, which made it MUCH easier.
The only thing that bugged me, and it bugged me a lot, was the spelling. How hard is it to look up words like "glutton" and "buffoon" before using them, instead of making wild guesses?
I personally thought this game was great. There should be more room escape games with this same third-person concept like this. The one thing I found annoying was the time it took the character to walk around. For example, walking from one end of the yard to the other takes far longer than it should. But besides that, I found the game very enjoyable. Good choice.
If you haven't finished the puzzle, then this won't really make sense.
I guess we'll see how deep the rabbit hole really goes in the next episode. :)
This game isn't great. It looks pretty but makes too many bad adventure game mistakes.
By offering multiple items that could reasonably be used to complete a task but only permitting one answer you get into the situation where you know exactly what you have to do but can't do it outside of the order the designer intended.
Despite the review claiming a "solid logic" lies behind the puzzles, this logic is entirely internal to the game. The real world setting is betrayed by electing to stick items in random locations, having puzzles for their own sake, and having some puzzles (and one in particular) that require truly insane leaps of reckoning that the mundane setting wouldn't suggest.
Doesn't seem to work properly with Firefox, either.
This is probably the best escape game I've played. Every puzzle was intuitive. It made complete sense where to use each object and the subtle hints/ riddles were written perfectly. It made me think, but I didn't have to use the walk through at all. I hope Rodrigo continues on designing games as high quality as this one! Good Job!
Sorry but this game just does not cut it. Yah it looks nice, but navigation is slow and boring, the graphics are decent but leave everything looking very bland. I don't know if there's supposed to be sound or if I messed with my options, but the lack of it makes this game really annoying. The absolutely WORST part of this game, without a doubt, is how incredibly random all the puzzles are. For instance
putting pear seeds with anabolic steroids in the ground
?! The only way you figure that out is by either trying absolutely everything or by using the walkthrough.
Games that refuse to let you use logic are lame and this game gets two thumbs way way down.
Greg... it wasn't *so* illogical; using steroids made some sense. Also, it's routine to routinely try objects in your arsenal here and there.
In the walkthrough, the time should have been fixed after the paper was unglued, but I guess we know why he saved us that extra trip.
I really enjoyed this game, definitely one of the better ones! Though, why is it that every game that has writing/notes/conversation involved, there are spelling/grammar mistakes aplenty? Lolz.
A nicely designed game, but I agree that some of the puzzles could have been designed a little better. For example
I worked out very quickly that I needed to use the charcoal on the paper on the bar, but using a broken icepick to pick it up?!
I did end up resorting to walkthroughs at a couple of points but I 'd appreciate someone explaining to me
how you were supposed to work out the time for the clock
Personally I found the game frustrating: I agree that several puzzles were logical (at least if one has played games of this sort many times before--can't eat steroids, must have to plant them), but others for which I relied on walkthroughs still made little sense to me after the fact. I also found the interface boring after a time: waiting to move from one side of the room to another again and again didn't keep me invested. All that said, it's a polished, complex game and definitely in the top quartile of point-and-click titles.
But really I just wanted to post a grumpy old scholar's note regarding the review: The Matrix if not the source of following white rabbits (or of pills of different colors, for that matter) any more than Shakespeare needs to be read in the original Klingon. Charles Dodgson/Lewis Carroll may well have been amused that a multicultural, multi-genre pastiche like The Matrix receives for all sorts of credit for originality from people who aren't aware of the literary, graphic (Manga), or cinematic sources of its ideas and visuals, but I hope we can at least hang onto the timeline that places Alice in Wonderland prior to Keanu Reeves. Grumpy rant over.
Thank you all. Tolkar, thanks for the tip, but I can be more nerd (nerdier?) - Traditionally, in clocks, the roman 4 is written IIII. There's a legend that a clockmaker commited that mistake when building aclock for a king, and had his head cut by it. Since then, and for a long time, every clock was built with the same mistake, in his honor.
But yes, you're right, other than old clocks (I'm not sure the tradition is still alive), the roman 4 is IV. :)
Cheers,
Rodrigo
Finaly! It tok me a little while to do it.. But i did it..! Without walktrough.. AlmostXP... When i had to to that thing with the coins in the end.. I was stuck..
BTW!
If u have got the coins right, but the rabbit it still there? Go and check the clock again, and switch the hands of the clock.. I did it wrong too.. (The wrong hands) So just try that, and then i think you'll se the hole:)
i re-played part one and found rabbit coin as zamphir said. i didn't use it, but when re-played again part two i found it in my inventory,
as well as the lighter and the knife. i tried to put in the well, but a writing apperared: "i don't want to miss this coin"
so i think it will be important in part three.
you have to use ax, so wait before putting down the tree
Oh My Gosh. I can't get onto the game because it takes me to this stupid Brazilian site advertising this plug-in that costs $15. Please please help! I've already played this game once but I haven't played the third one and I would be SO sad if I couldn't ever get on this dude's site again.
[Edit: Please be patient. We are working with Rodrigo to bring the game to you as quickly as we can. His site has been down and he is in the process of changing servers right now. We'll have the game up for you shortly, so please check back later. Thanks for your patience! -Jay]
Thanks for posting regarding Rodrigo's site, Jay. I have played Trapped-Part 2 and had a blast, but now I want to play Part 1. After receiving the 404 error I had a feeling the site was experiencing problems but was glad to see you confirm it! I'll be patiently waiting...in the meantime, I'm downloading 3 games...Madame Fate, Dream Chronicles (the review said it was a Myst-like game and that did it for me!) and Forgotten Riddles-The Mayan Princess. Oh the lengths one goes to when satisfying gamer fever!!!!! LOL
I don't understand how you are supposed to figure out the order that the coins go in.
I assume that the torn page pretty much told you somehow,
but it went over my head and I had to check the walkthrough, as well as for
the pear and steroids
though I should have figured that one out, and
the ice pick in the charcoal.
Thought I'd mention this here as well.
For anyone having trouble finding the rabbit's coin here's a screenshot of where to find it:
http://img128.imageshack.us/img128/4080/rabbitscoinpt1mn7.jpg
remember you have to use the axe on that spot BEFORE cutting down the mutant tree, otherwise you won't be able to pick it up again and would have to restart.
After looking through all the comments, nobody has posted a clear guide on how to finish the game yet.
I have the full (2 halves) page.
The picture.
All the coins (except the Rabbit coin)
They are all inserted as described in several other plees for help. Why has no-one helped us yet? Are we missing something vital, or is the game just buggy?
(and, yes the clock is set to 2:15, and yes, the hands are the right way round...)
I really like this game because this was reviewed before I join/discovered the site, but is there still some help available here if I ask? I'm just having trouble with the bonus coins (rabbit coin, etc.) and whatever else you need to unlock that has been mentioned in the previous comments. Thanks very much!
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Walkthrough Guide
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Alright, a complete walkthrough.
In the bedroom:
Click on the dead man, get the King's coin.
Click on him again, get the Dead man's key.
Click on the box full of toys, get the key in the bottle.
Click on the tall closet, get the triangular brick.
Use the Dead man's key on the door to unlock it.
Click on the door to exit to the hallway.
Hallway:
click on the southeast door to enter into the bathroom.
Bathroom:
Click on the sink to get the brush.
Click on the bathtub to get the polygonal block.
Click on the cupboard to get the steroids.
Click on the cupboard to get the sick man coin.
Click on the door to exit back into the hallway.
Hallway:
click on the northeast door to enter into the library.
Library:
Click on the couch to get the servant's coin.
Click on the table near the door to get the note.
Click on the bookcase to get the torn page.
Click on the door to return to the hallway.
Hallway:
click on the north-northwest door to enter into the main hall.
Main Hall:
Click on the western plant to get the peasant coin.
Click on the bar to get a corkscrew.
Use the bottle on the wall-bottle opener to get the small key.
Return to the bedroom.
Use the small key on the short dresser.
Click on the short dresser again to get the square block.
Return to the Main hall and click on the east-southeast door to enter the kitchen.
Kitchen:
Click on the cupboards to get the spoon.
Click on the cupboards to get the maid coin.
Click on the bowl on the table to get the orange.
Click on it again to get the pear.
Click on the fridge to get the soda.
Use the corkscrew on the door next to the one you entered from. Click on it to enter the pantry.
Pantry:
Click on the key on the wall to get the key.
Click on the shadow behind the paint bucket to get the axe.
Click on the shelf to get the broken ice pick.
Return to the kitchen and use the key on the southeast door to go to the yard.
Yard:
Use the spoon on the brown circle to get the dog coin.
Use the pear seeds on the hole.
Use the steroids on the brown circle.
Leave and come back.
Click on the tree to get the mutant pear.
use the axe on the tree to get the firewood.
Go back to the kitchen.
Use the firewood on the stove (not the pot!)
use the ice pick on the charcoal in the sink.
Go into the pantry.
Use the pear on the red paint.
Go back into the main hall.
Use the ice pick on the notepad on the bar.
Go back to the yard.
Use the apple on the child statue.
Click on the rabbit statue.
Go back to the bedroom.
Bedroom:
Click on the girl to get the key.
Use triangle block on the box on the bed.
Use the square block on the box on the bed.
Use the polygonal block on the box on the bed.
Use the orange on the block on the bed to get the picture.
Return to the main hall.
Use the key on the door directly across from the kitchen.
Click on the same door to enter the dining room
Dining room:
Click on the china cabinet to get the glass.
Click the table to get the Glutton coin.
Click on the side tablecloth to get the knife.
Click on the double doors to unlock them.
Click on them again to go into the Main hall.
use the knife on the westmost barstool to get the Bafoon coin.
Go to the bathroom.
Click on the arrow to get the arrow.
Go to the kitchen and use the arrow on the sink to get the key.
Use the glass on the pot of water to get the glass fo water.
Go back to the small hallway and use the key on the west-northwest door.
Click on it to enter the master bedroom.
Master Bedroom:
Click on the bed to get the queen coin.
Click on the desk covered in papers to get the glued paper.
Use the water glass on the piano.
Press the middle key twice; the key immediately right of it once, and then the glass twice.
Click on the big red thing to enter the secret room.
Secret room:
Click on the desk to get the assassin coin.
Click on the desk to get the lamp.
Click on the desk twice more to read the diary.
Go back to the master bedroom.
Click on the clock. Drag the hands to 2:15.
Go to the kitchen.
Use the lamp on the stove.
use the lighter on the stove.
Use the glued paper on the boiling water.
Go outside.
The rest:
Use the can of cola on the dark spon on the wall.
Use the brush on the dark spot on the wall.
Use any of your coins on the dark spot on the wall.
The coins go in order from top to bottom, and left to right:
King, queen, assassin, glutton, peasant, sick man, maid, buffoon, dog, servant.
Click on the hole to end the game.
Posted by: The_Corruptor | September 26, 2007 3:45 PM