Trapped Part 2: The Dark
Trapped Part 2: The Dark is the middle installment in a trilogy of puzzle adventure games distinguished by a literary flavor and an unusual perspective. This series has a lot more in common with the old Infocom text adventures than it does with modern point-and-click games. Rather than relying on abstract puzzles and thorough visual investigation, the Trapped games plop you in a mundane environment, lavish you with a huge inventory, and then ask you to be extremely clever.
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I really loved the first one, and I'm sure I'd love the second one, if only it would load.
Gosh. I tried refreshing, I tried opening and closing the page, and still it stays at 97%.
Ugh.
It wouldn't even bother me so much if it would stop at oh, say, 21%.
But this...
It's although they build you up and up and up and then "FLOP. Sorry, no go!"
>:[
That was creepy, but I liked the joke about 'Jumpman' the plumber and his Princess, and the one with wishing the game ending - they took that from Sam & Max Hit the Road.
Also, lucidsubconscious,
you don't get the ball open until much, much later in the game.
Which thing under what table are you having trouble with?
OK - my very first reaction is that either I'm missing out on something very badly or I'm really meant to spend more than 20 minutes trying to explore "for the umpteenth time" 2 very small chambers where i can collect a handful of - so far - useless staff plus drag a mirror here and there.
Not a very welcoming start to a game.
Makes me suspect it's gonna be pixel-hunting time...
I am completely stumped. I'm
in the house, missing the third piece to the heart box, and with two locked doors and one without a handle. I've made a ton of useless phone calls (at least they seem useless) and I am at a loss as to what to do next. I've tried everything I can think of - and I'm sure I've overlooked a small detail - but that detail is eluding me. And I've yet to figure out the concrete sphere.
WALKTHROUGH:
PART 1:
Walk to circle of light, take COIN, BLACK KEY
Walk to long table, take BOOK, CONCRETE SPHERE, FLASK OF GLYCERINE
Click on MIRROR twice, take MIRROR
Click on small table to place MIRROR facing the long table
Click on MIRROR
Click on long table to take METAL BAR
Enter Room 2
Walk to small table, take WINE, GUNPOWDER
Return to Room 1
Place GUNPOWDER in locked door
Use LIGHTER on GUNPOWDER/locked door
Take CHAIN
Enter Room 3
Walk to small table, take COMPASS, JELL-O
Walk to long (not L) table, take MAGNIFYING LENS
Click on scale model 3x to take SMALL COIN, SMALL KEY
Return to Room 1
Use KNIFE to remove loose stone on "North" wall, take MAGNET
Return to Room 3
Use BLACK KEY on door to enter Room 4
Use MAGNET to take METAL COVER
Use CHAIN on watermill and ring on brick wall
Use METAL BAR on watermill
Click on hole (where METAL COVER was) to turn on water
Return to Room 1
Use LIGHTER on long table's Bunsen burner
Use METAL COVER on Bunsen burner
Use FLASK OF GLYCERIN on Bunsen burner
Use WINE on Bunsen burner
Enter Room 2
Take WOODEN BOARD from flooded hole
Fill FLASK with water
Return to Room 1
Use FLASK OF WATER on Bunsen burner
Use JELL-O on Bunsen burner
Use FLASK on Bunsen burner
Enter Room 4 via Room 3
Use WATERPROOF GLUE on watermill
Use WOODEN BOARD on watermill
Go through hole in brick wall to enter Room 5
Use SMALL KEY to open the safe, take MEMO, CARVED CRYSTAL
Return to Room 1 via Room 4, 3
Take MIRROR, place in circle of light
Place MAGNIFYING LENS on small table
Place CARVED CRYSTAL on small table
Click on wall to view--take note of the marks' locations (which ring, which spoke; this changes per game)
Return to Room 5 via Room 3, 4
Unlock door using CARVED CRYSTAL's marks--note the various ring sizes to the right of each dial and match up the marks
Enter Room 6
Return to Room 5
Return to Room 6
Climb up ladder
WALKTHROUGH:
PART 2:
Flip down trapdoor
Click on diary, take RED KEY
Use RED KEY on door to enter "MASTER" BEDROOM
Use SMALL COIN on scale model well
Take PILE OF WOOD
Walk to well, take DEAD FROG
Enter KITCHEN
Face cupboards, take SPOON, COOKING PAN
Walk to refrigerator, take MEAT
Walk to table, take CABBAGE LEAF
Enter HALL
Click on both sides of bar to take ICEPICK, VODKA
Click on armchair to take BUSINESS CARD
Walk to left potted plant
Use SPOON on plant to take COIN
Enter CORRIDOR
Enter LIVING ROOM (upper right door)
Click on bookshelf to take BOOKMARK
Click on armchair under window to take SMALL KEY
Return to CORRIDOR
Enter BATHROOM (lower right door)
Click on toilet 2x to take NEWSPAPER
Click on sink to turn on water
Use COOKING PAN on sink
Return to KITCHEN via CORRIDOR, HALL
Use PILE OF WOOD on stove
Use VODKA on stove
Use LIGHTER on stove
Use COOKING PAN on stove
Use CABBAGE LEAF on stove, click to take COOKED CABBAGE
Return to YARD
Use COOKED CABBAGE on dog
Use MEAT on dog
Return to KITCHEN
Return to YARD
Use SPOON on dirt by well to take CRAP KEY
Use COIN on well
[haha...] Use COIN on well, take THINGAMAJIG
Use ICEPICK on rabbit statue
Use DEAD FROG on rabbit statue
Click on KITCHEN door
Click on rabbit statue to take FROG, BROKEN ICEPICK
Return to HALL via KITCHEN
Use CRAP KEY on DINING ROOM door
Face low cabinet, take JELLY JAR
Walk to long side table, take BUSINESS CARD
Use SMALL KEY to unlock short side table, take COIN
Return to KITCHEN via HALL
Use JELLY JAR on flies over cabbage
Enter YARD
Use JAR OF FLIES on small hole in wall
Use FROG on small hole in wall, take METAL PIECE
Use COIN on well
Return to LIVING ROOM via KITCHEN, HALL, CORRIDOR
Call WR National Bank (see NEWSPAPER; 555-2265)
Return to HALL via CORRIDOR
Click envelope by front doors, take CREDIT CARD
Enter KITCHEN
Use CREDIT CARD to open knobless door
Enter "CLOSET"
Use CONCRETE SPHERE on battery acid on floor, take METAL PIECE
Return to HALL via KITCHEN
Use THINGAMAJIG on metal box on end table
Use METAL PIECE on metal box
Use METAL PIECE on metal box
Take WHITE KEY
Enter CORRIDOR
Use WHITE KEY to unlock BEDROOM
Use KNIFE on man [awuh-oh!]
Click on man, take FRONT DOOR KEY
Click on BEDROOM door
To be continued...
HA! I don't belive this!
inside the house where episode #1 took place you find a phone in the study. You can call different numbers you find reference to. I tried - don't really know why, just for fun, i guess - 911 - AND THE GAME REACTED!!! didn't take me any closer to the solution but it reacted! A HUGE thumbs-up, Rodrigo :DDD
Hi all, I'm Rodrigo, the creator of the game. I saw the comments and thought of clearing a few things out. :)
For those of you who ae having trouble loading the game, the server's been very busy since the game release, and sometimes it gets very unstable. The game is not very big (about 1.5MB), and that's usually a question of refreshing the page. I'm really sorry for that, and I'm already negotiating a solution with my server.
bioLarzen, as for the newsletter, this is also in the hands of my provider, they still hadn't released me the mailing tool (I think they figure out I'm a spammer). The newsletter will be sent, but very very late, and I'm sorry for that too. :/
And, since I had a telephone with a simple script to make it work, there was no reason to not include various phone numbers - instead of just the ones you actually SEE in the game. I couldn't leave 911 out. Glad you liked it. :)
Thank you Psychotronic for the great review. After the first game, the dream-like puzzles were a conscious decision - we knew a lot of people wouldn't like them, but that was the style we wanted to follow. :)
Cheers, and good game to all. Sorry again for the problems we're going through.
i re-played part one and found rabbit coin
in the hall, between the doors of corridor and dining room. you have to use ax, so wait before putting down the tree
i didn't use it, but when re-played again part two i found it in my inventory, as well as the lighter and the knife. i tried to put in the well, but a writing apperared: "i don't want to miss this coin" so i think it will be important in part three.
Argh, too many accounts! Typekey, community.jayisgames.com, and now this one.
Anyway, I'm loving this game. The first one hurt my eyes, but the zoom on this makes it much nicer.
Not doing very well though.
Keep just wandering around the house. I've found the top piece of the heart, and am wandering about with a lighter, a book, a memo, a knife, a sphere, a dead frog, a newspaper, a bookmark, a spoon and a small key. Guy has big pockets.
Any ideas, oh wonderful people?
Big big help: new zoom function! It makes it so there really is no pixel hunting, particularly for those stuck in the first couple of rooms. (I did that... d'oh.)
By the time I got to the
third heart piece
it was getting very frustrating, but I hope that sense of frustration was done on purpose for the ending. The one time it's forgivable, LOL.
Having actually finished it, I can say that I loved it.
Still not sure what
the bit with the frog and the statue
was all about though. That didn't make sense to me, and I only got it because I was wandering around trying everything with everything.
Very mysterious though! Caused as many questions as it answered. Looking forward to the next part.
@ b -
You need to move the large mirror over to the table - it will reflect under the table, then click the bar in the reflection.
@ Lune -
After you put the cabbage in the bowl, add the meat to mix. Leave for a bit, then come back. The dog will have taken care of his problem.
@ motc -
You have to be rich before you can get the credit card. To get rich, you have to make a wish.
What a great game!
I so do not agree with psychotronics review. (Sorry) I was frustrated a couple of times, yes, but the game had me continuing the search, and in the end I solved without help. The reason was that the game kept surprising me and switching directions. Easier games have made me give up, if they're not interesting, but I love this series, and it's very intense. Also there was clues from the beginning for the problems in the end, so I had a vague feeling to look for a creditcard, which was a cool subtle hint.
In general I loved the game.
Wow just finished the game without any help. Took me about a couple of hours. I was stuck for lots of time at the beginning but I once I got outside the house it was quite easy because the puzzles are much more logical. Another great thing is that there's no point and clicking at all. The story is so interesting, too bad we'll have to wait a couple of months to play the last part.
Howdy, all--I've already forgotten my new sign on info--ACK! Sorry, Jay--I've been recuping from foot surgery, so a little out of it. Guess I will have to get YET ANOTHER account! haha
So, I'm having the same problem as Melissa. Found the code easily, immediately knew where it needed to go, but it doesn't work. I've tried forwards and backwards--no go. What the heck? Is this a glitch?
Hey, sorry I forgot this in my earlier post. I know there is some buzz about the bandwidth on the host site, but I just went into my Firefox preferences and added 10M of memory to the cache. It still took about 5 minutes to load, but it did indeed load. Don't know if I just got lucky, or if having a little extra cache space helped.
Holy smokes.
I just finished the game. The ending was really "mind-boggling" if you know what I mean. Can't wait till the 3rd part of this game. It's all got my mind turning and looking at all the possibilities of what's going on. Thanks
Rodrigo :) Never had an "escape" game keep me this interested and entertained.
It took me two hours to load this morning (I was doing other things while waiting), and... it was worth it. Great game.
And I thought the mix of ordinary and dream logic was just right, meaning that I only needed two hints to solve it; and sometimes when I did solve it I felt smart:
putting the mirror on the small table to find the rod under the long table [this was a little frustrating, since I thought I had it in the right place when it was in the light]
and
calling again for the credit card [and I felt dumb about not connecting this with wishing I was rich]
I really liked
throwing the little coin in the little well to get out of the sick room
Woohoo! finally solved it!! Took me about 1 and a half hours but it was fun!!!
important parts:the huge mirror can be use for 2 purposes..only the bank's number is important...throw all coins into the well....give the statue ice pick and frog and the frog comes to life....dog craps when he eats cooked veggies and meat.....frog tongue can reach the end of hole...attract with flies
this is the walkthrough, in fullness. i dont take credit for any of it, im just bringing it together in one part
COMPLETE WALKTHROUGH:
-
Walk to circle of light, take COIN, BLACK KEY
-
Walk to long table, take BOOK, CONCRETE SPHERE, FLASK OF GLYCERINE
-
Click on MIRROR twice, take MIRROR
-
Click on small table to place MIRROR facing the long table
-
Click on MIRROR
-
Click on long table to take METAL BAR
-
Enter Room 2
-
Walk to small table, take WINE, GUNPOWDER
-
Return to Room 1
-
Place GUNPOWDER in locked door
-
Use LIGHTER on GUNPOWDER/locked door
-
Take CHAIN
-
Enter Room 3
-
Walk to small table, take COMPASS, JELL-O
-
Walk to long (not L) table, take MAGNIFYING LENS
-
Click on scale model 3x to take SMALL COIN, SMALL KEY
-
Return to Room 1
-
Use KNIFE to remove loose stone on "North" wall, take MAGNET
-
Return to Room 3
-
Use BLACK KEY on door to enter Room 4
-
Use MAGNET to take METAL COVER
-
Use CHAIN on watermill and ring on brick wall
-
Use METAL BAR on watermill
-
Click on hole (where METAL COVER was) to turn on water
-
Return to Room 1
-
Use LIGHTER on long table's Bunsen burner
-
Use METAL COVER on Bunsen burner
-
Use FLASK OF GLYCERIN on Bunsen burner
-
Use WINE on Bunsen burner
-
Enter Room 2
-
Take WOODEN BOARD from flooded hole
-
Fill FLASK with water
-
Return to Room 1
-
Use FLASK OF WATER on Bunsen burner
-
Use JELL-O on Bunsen burner
-
Use FLASK on Bunsen burner
-
Enter Room 4 via Room 3
-
Use WATERPROOF GLUE on watermill
-
Use WOODEN BOARD on watermill
-
Go through hole in brick wall to enter Room 5
-
Use SMALL KEY to open the safe, take MEMO, CARVED CRYSTAL
-
Return to Room 1 via Room 4, 3
-
Take MIRROR, place in circle of light
-
Place MAGNIFYING LENS on small table
-
Place CARVED CRYSTAL on small table
-
Click on wall to view--take note of the marks' locations (which ring, which spoke; this changes per game)
-
Return to Room 5 via Room 3, 4
-
Unlock door using CARVED CRYSTAL's marks--note the various ring sizes to the right of each dial and match up the marks
-
Enter Room 6
-
Return to Room 5
-
Return to Room 6
-
Climb up ladder
-
Flip down trapdoor
-
Click on diary, take RED KEY
-
Use RED KEY on door to enter "MASTER" BEDROOM
-
Use SMALL COIN on scale model well
-
Take PILE OF WOOD
-
Walk to well, take DEAD FROG
-
Enter KITCHEN
-
Face cupboards, take SPOON, COOKING PAN
-
Walk to refrigerator, take MEAT
-
Walk to table, take CABBAGE LEAF
-
Enter HALL
-
Click on both sides of bar to take ICEPICK, VODKA
-
Click on armchair to take BUSINESS CARD
-
Walk to left potted plant
-
Use SPOON on plant to take COIN
-
Enter CORRIDOR
-
Enter LIVING ROOM (upper right door)
-
Click on bookshelf to take BOOKMARK
-
Click on armchair under window to take SMALL KEY
-
Return to CORRIDOR
-
Enter BATHROOM (lower right door)
-
Click on toilet 2x to take NEWSPAPER
-
Click on sink to turn on water
-
Use COOKING PAN on sink
-
Return to KITCHEN via CORRIDOR, HALL
-
Use PILE OF WOOD on stove
-
Use VODKA on stove
-
Use LIGHTER on stove
-
Use COOKING PAN on stove
-
Use CABBAGE LEAF on stove, click to take COOKED CABBAGE
-
Return to YARD
-
Use COOKED CABBAGE on dog
-
Use MEAT on dog
-
Return to KITCHEN
-
Return to YARD
-
Use SPOON on dirt by well to take CRAP KEY
-
Use COIN on well
-
[haha...] Use COIN on well, take THINGAMAJIG
-
Use ICEPICK on rabbit statue
-
Use DEAD FROG on rabbit statue
-
Click on KITCHEN door
-
Click on rabbit statue to take FROG, BROKEN ICEPICK
-
Return to HALL via KITCHEN
-
Use CRAP KEY on DINING ROOM door
-
Face low cabinet, take JELLY JAR
-
Walk to long side table, take BUSINESS CARD
-
Use SMALL KEY to unlock short side table, take COIN
-
Return to KITCHEN via HALL
-
Use JELLY JAR on flies over cabbage
-
Enter YARD
-
Use JAR OF FLIES on small hole in wall
-
Use FROG on small hole in wall, take METAL PIECE
-
Use COIN on well
-
Return to LIVING ROOM via KITCHEN, HALL, CORRIDOR
-
Call WR National Bank (see NEWSPAPER; 555-2265)
-
Return to HALL via CORRIDOR
-
Click envelope by front doors, take CREDIT CARD
-
Enter KITCHEN
-
Use CREDIT CARD to open knobless door
-
Enter "CLOSET"
-
Use CONCRETE SPHERE on battery acid on floor, take METAL PIECE
-
Return to HALL via KITCHEN
-
Use THINGAMAJIG on metal box on end table
-
Use METAL PIECE on metal box
-
Use METAL PIECE on metal box
-
Take WHITE KEY
-
Enter CORRIDOR
-
Use WHITE KEY to unlock BEDROOM
-
Use KNIFE on man [awuh-oh!]
-
Click on man, take FRONT DOOR KEY
-
Click on BEDROOM door
Student of all sciences:
http://en.wikipedia.org/wiki/Emmett_Brown
In the phone, we learn he's been missing for four years. In the Back to he Future Trilogy, we learn that he left the 20th century in 1985 and started to time-travel back and forth. Wikipedia says he eventually gone back to the 20th century in 1991.
I think Anonymous is joking about the dark coin and the football -- here's how you get the dark coin:
There's a blank book in the room with the books (the one behind the chained door). It's the book at the top of the table. Set fire to it with the lighter. Then click on it twice.
By the way, if you just follow the walkthrough you miss some of the story, not only can you read a bunch of the books but
in the room behind the brick wall, click on the papers on the desk
(I missed that the first time through, and it's really important)
after you get the red key, read the diary (it's not exactly the way it was in the first game
and
when you're in the space with all the doors, try knocking on the door to the bedroom
It adds a lot to the experience.
-mariolinamay-
Dark Coin:
Don't want to know? don't open spoiler and keep trying...the prior hint on this board is good.
Fire is the key to unlock the coin
Use the lighter to:
books are good for reading and..
BURNING! BTW this is prior to leaving the underground
it will be obvious when the comments are read there is only 1 choice to make to find the secret.
duude..
this game was actually really hard to finish! I'm glad for the walk thru's and tips found here cause.. Oi!!
the dialogue in this game turned out to be funny at times (or is that just me?) but you have got to be insane or insanely smart to finish it completely on your own.
looking forward to the NEXT CHAPTER!! mwuhahaha!
WELLLLL - That was fun to play
BUT
I needed a lot of help from the walkthrough.
Put the flies in the jar, the jar of flies in the hole, then let the reincarnate frog shoot his tongue in there???
I don't know why I couldn't come up with THAT myself...
Really of two minds on this one, it was kind of all over the place, one minute light and humorous, the next minute gross, violent and creepy. I like the humorous and light better. I will definitely play part three though.
Hey and if you don't want to be murdered, NEVER start a DIARY. It's apparently the kiss of death. ;-)
so i just spent like two hours or more playing your game, i liked it! very Lynch-esque, specially the heart puzzle (kindda like the blue box in mullholand drive) loved it :)... HOWEVER, i hated the illustrations :S they are very very bad. sorry. they are. I think you need some artwork with more soul and magic. not the gameplay graphics i mean the story telling graphs. Congrats!
Jay,
For the last two days I have tried to open Trapped Part 2: The Dark after having had a great experiance from the first Trapped.
However, the game seems to freeze at 1/2 67% every time. When I refresh the page, it stays at 67% and the loader at the bottom says "(1 item remaining)".
I have tried closing and re-opening, diconnecting and then redialling the internet and other basic variations, to no avail.
Any ideas? Not being able to access the next part of the story is killing me!
Thank You,
Lauren.
wG, the site will be off for a while due to server problems. However, you can use this alternate url to play The Dark:
https://jayisgames.com/games/trapped-the-dark/
And thanks, Jay, for that. :)
Fun game with nice graphics and the few frustrations, like
having to feed the dog the cabbage BEFORE the meat
were mostly enjoyable, except, as I've mentioned here before, I HATE when solutions are not at all logical. Every time I have to consult the walkthrough, I feel a little stupider :). And when it turns out to be totally random and illogical
(why would you put the frog on the statue? why the concrete sphere in battery acid? why flies in the hole in the wall, although then using the frog mades a sort of sense)
, I feel cheated.
Nonetheless, looking forward to part 3.
I love this series, and as much as I love it, I'm trying not to kill my cpu.
Lol I ma seriously stuck. The walkthrough told me to call the bank for a credit card. I did and did it three times, but it always said I couldn't order it because I did not have an account. did I miss something or how do I set it up to where I can move on? help PLEEEEASE!!
I'm also having huge problems trying to interpret the dials to open the door. I got the solution from the
crystal
but I can't see how the notches match up to the dials on the door. The thing confusing me most is that in the solution there are 2 notches on the same setting, but there are no two dial settings on the door that are the same.
There is absolutely no point to this game, awful and confusing story line....why the heck did you end up killing this guy....hard time keeping becca and whoever straight. Don't know why everyone is in the hospital. I mean i have a general sense (because the father died) but who cares? bottom line is the puzzles make absolutely no sense. its a bunch of clicking around. Go left, go right...enter this room, enter that room...THUNDER LIGHTENING THUNDER THUNDER THUNDER. I muted my computer just so i could complete it. Waste of time. I kept on expecting somthing special to happen and it just went from one lame, confusing puzzle to the next. Thats the proble with these puzzle games that arn't professionally tested....THEY DON'T make Sense, thats the bottom lin, nothing beats real world puzzles, and they just don't recreate the feeling you get out of doing things in your own house/car/life. I can see what happens....the designer gets an idea for the puzzle in his head and works it out so that it makes sense to him. Problem with that is that it only makes sense to that person, its only logical to the creator. I have to give the game its due props for being challenging. BUt uggh, way to one dimensional, boring puzzles over and over, matching pieces with no rhyme or reason....hiring a writer might have paid off for this particular project. Anyone agree? no way this game deserves a 4.8....whats wrong with you people?
They said in the walkthrough
that the positions on the notches from the light of the carved crystal would change somehow and it didn't.
Also the thing about the
hospital room turning into the ladder room
was creepy.
I like the part when you
wish for a thingamajig and you get it.
That was funny.
By the way I do not know where
to use the axe for the Rabbit Coin.
(By the way, the way I typed that text reminds me of a certain Jewish prayer that I forgot the name of.)
Ok, after an awful lot of server troubles, here comes the new address:
http://trapped.rabbittell.com/dark.php
I'm still working to get the old one back.
Cheers,
Rodrigo
While I've played most of the escape games listed here, I kept skipping over the Trapped series because, irrationally, the 3D perspective seemed really unappealing to me. Once I'd played through everything, I was jonesing for a good escape fix so I finally decided to give it a try.
Rodrigo, White Rabbit and The Dark are easily two of the best games in the genre. Just enough story to give me a reason to play, puzzles that are hard enough to be challenging, but logical enough to make walkthroughs almost unnecessary (ok, I confess, I needed help figuring out how to find the metal bar) attractive, immersive - a true 10 of a game.
For anyone who needs help with the five rings on the wall:
There are five rings on the wall, yes? There are also ten lines running through the rings. Each ring corresponds to one dial on the door lock, and each line corresponds to one number on each dial. You can tell which ring is which because the dials have various ring sizes next to them. Each ring has a little boxy thing on it, and each boxy thing is on a line. The boxy things are telling you which number corresponds to each dial.
Example: If the little boxy thing is on the top line and the biggest circle, then set the dial with the biggest ring next to it to 0.
Hope that wasn't terribly confusing!
Great game. I can't say I found any of it illogical.
Battery acid eats concrete --
if you don't know that, you should (high school science, real world experience, take your pick).
As for the
flies in the hole
, the game totally clues you in to this.
When you place the frog on the table near the flies, he tries to catch them but cannot. The game says his aim is bad, but "his tongue is very long". Everything else you try to stick in the hole is "not long enough".
5.0 / 5.0 for sure. I've gotta go play the 1st one now!
Came here accidently through Google and played both parts after each other and really loved it!
Just played a few escape games before, but these are really different, graphics are great, story is exciting, and it has enough surprises to keep you alert, also the gamemaker has a good sense of humor! Chapeau!
Can't wait for the next part.
Thx to all the people who helped each other, I needed the help to!
If it takes too long to load the game try turning your computer off and wait 10 minutes and then start the computer or laptop or imac etc. thats what i had to do because the game stopped loading at 67% and i got so fustrated! it should work because the computer might be tired! ( sorry if i made some spelling mistakes im not too good with spelling! )
Lol after seeing some of you doing it in less then 20 mins all on ur own i feel kind of stupid... i had to use the walkthrough MANY times and it took me over an hour to complete.
GREAT game i loved the joke with
"jumpman" the plumer
Can't wait for the third one, hope i can do it without so much use of a walkthrough!
I'm sooooooooo sorry to bother you with this question but.....
WHAT IS THE MAIN STORYLINE OF THIS GAME?!?!
When I played The White Rabbit, I got this wisely thought out, mysterious storyline that left a terrible(yet awesome) cliffhanger, but when I played The Dark, BAM! BAM! BAM! All of these answers that make me feel stupid when I don't understand them pop out at me! Then I feel mad at myself for not understanding the story, making me madder 'cause I'm anxious to know!
Please type out the story as smpily as you can so I can enjoy the next chapter in this wonderful series of games.
THANKS AHEAD!
if you get stocked on loading... go to: http://trapped.rodrigoroesler.com/dark.php
About the carved crystal puzzle. Here is a tip I got from another forum that finally gave me the answer to the puzzle. It drove nuts until I read this.
The smallest circle on the door represents the innermost circle on the diagram, so put the dial in the same position. Then continue in the same manner.
After step 5. Pick up magnifying glass on the table at back. Take small coin and small key from the model of the house. Enter the back room- the key is used automatically.
My key just don't open automatically. even i use the small key on it. It reads: It doesn't fit.
Is there more than 1 key or bugs in game?
The thing about
Using lightning to resurrect the frog isn't that much farfetched, since frogs can appear "dead" (no heart beat, cold body temp, etc.) but is only in a metabolic state similar to hibernation.
I'm not sure if that is correct, though, but it does seem like a stretch when there are no other hints pertaining to it. /geek
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Walkthrough Guide
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this is the walkthrough, in fullness. i dont take credit for any of it, im just bringing it together in one part
COMPLETE WALKTHROUGH:
Walk to circle of light, take COIN, BLACK KEY
Walk to long table, take BOOK, CONCRETE SPHERE, FLASK OF GLYCERINE
Click on MIRROR twice, take MIRROR
Click on small table to place MIRROR facing the long table
Click on MIRROR
Click on long table to take METAL BAR
Enter Room 2
Walk to small table, take WINE, GUNPOWDER
Return to Room 1
Place GUNPOWDER in locked door
Use LIGHTER on GUNPOWDER/locked door
Take CHAIN
Enter Room 3
Walk to small table, take COMPASS, JELL-O
Walk to long (not L) table, take MAGNIFYING LENS
Click on scale model 3x to take SMALL COIN, SMALL KEY
Return to Room 1
Use KNIFE to remove loose stone on "North" wall, take MAGNET
Return to Room 3
Use BLACK KEY on door to enter Room 4
Use MAGNET to take METAL COVER
Use CHAIN on watermill and ring on brick wall
Use METAL BAR on watermill
Click on hole (where METAL COVER was) to turn on water
Return to Room 1
Use LIGHTER on long table's Bunsen burner
Use METAL COVER on Bunsen burner
Use FLASK OF GLYCERIN on Bunsen burner
Use WINE on Bunsen burner
Enter Room 2
Take WOODEN BOARD from flooded hole
Fill FLASK with water
Return to Room 1
Use FLASK OF WATER on Bunsen burner
Use JELL-O on Bunsen burner
Use FLASK on Bunsen burner
Enter Room 4 via Room 3
Use WATERPROOF GLUE on watermill
Use WOODEN BOARD on watermill
Go through hole in brick wall to enter Room 5
Use SMALL KEY to open the safe, take MEMO, CARVED CRYSTAL
Return to Room 1 via Room 4, 3
Take MIRROR, place in circle of light
Place MAGNIFYING LENS on small table
Place CARVED CRYSTAL on small table
Click on wall to view--take note of the marks' locations (which ring, which spoke; this changes per game)
Return to Room 5 via Room 3, 4
Unlock door using CARVED CRYSTAL's marks--note the various ring sizes to the right of each dial and match up the marks
Enter Room 6
Return to Room 5
Return to Room 6
Climb up ladder
Flip down trapdoor
Click on diary, take RED KEY
Use RED KEY on door to enter "MASTER" BEDROOM
Use SMALL COIN on scale model well
Take PILE OF WOOD
Walk to well, take DEAD FROG
Enter KITCHEN
Face cupboards, take SPOON, COOKING PAN
Walk to refrigerator, take MEAT
Walk to table, take CABBAGE LEAF
Enter HALL
Click on both sides of bar to take ICEPICK, VODKA
Click on armchair to take BUSINESS CARD
Walk to left potted plant
Use SPOON on plant to take COIN
Enter CORRIDOR
Enter LIVING ROOM (upper right door)
Click on bookshelf to take BOOKMARK
Click on armchair under window to take SMALL KEY
Return to CORRIDOR
Enter BATHROOM (lower right door)
Click on toilet 2x to take NEWSPAPER
Click on sink to turn on water
Use COOKING PAN on sink
Return to KITCHEN via CORRIDOR, HALL
Use PILE OF WOOD on stove
Use VODKA on stove
Use LIGHTER on stove
Use COOKING PAN on stove
Use CABBAGE LEAF on stove, click to take COOKED CABBAGE
Return to YARD
Use COOKED CABBAGE on dog
Use MEAT on dog
Return to KITCHEN
Return to YARD
Use SPOON on dirt by well to take CRAP KEY
Use COIN on well
[haha...] Use COIN on well, take THINGAMAJIG
Use ICEPICK on rabbit statue
Use DEAD FROG on rabbit statue
Click on KITCHEN door
Click on rabbit statue to take FROG, BROKEN ICEPICK
Return to HALL via KITCHEN
Use CRAP KEY on DINING ROOM door
Face low cabinet, take JELLY JAR
Walk to long side table, take BUSINESS CARD
Use SMALL KEY to unlock short side table, take COIN
Return to KITCHEN via HALL
Use JELLY JAR on flies over cabbage
Enter YARD
Use JAR OF FLIES on small hole in wall
Use FROG on small hole in wall, take METAL PIECE
Use COIN on well
Return to LIVING ROOM via KITCHEN, HALL, CORRIDOR
Call WR National Bank (see NEWSPAPER; 555-2265)
Return to HALL via CORRIDOR
Click envelope by front doors, take CREDIT CARD
Enter KITCHEN
Use CREDIT CARD to open knobless door
Enter "CLOSET"
Use CONCRETE SPHERE on battery acid on floor, take METAL PIECE
Return to HALL via KITCHEN
Use THINGAMAJIG on metal box on end table
Use METAL PIECE on metal box
Use METAL PIECE on metal box
Take WHITE KEY
Enter CORRIDOR
Use WHITE KEY to unlock BEDROOM
Use KNIFE on man [awuh-oh!]
Click on man, take FRONT DOOR KEY
Click on BEDROOM door
Posted by: andy | January 5, 2008 5:12 PM