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Totems Awakening

  • Currently 3.4/5
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3.4/5 (388 votes)

Physics puzzle Totems Awakening serves up ball passing and wacky Rube Goldberg-like contraptions with a refreshing tropical twist. With 30 levels that are easy to comprehend but difficult to master, the game will attract both veterans and dilettantes of the genre.

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7 Comments

The aiming feels unnatural. It caused me to keep clicking on things at the top of the screen. Among other things, I have unintentionally clicked on the walkthrough button, as well as the one-star rating. I would have given it three stars though.

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Nice challenging game. I have to agree, all of the hotspots at the top right of the game window need to be moved somewhere else, ... perhaps the bottom of the screen?

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wildflower12 September 25, 2011 12:28 AM

I third that. I gave up because the only place to throw made me keep clicking the walk through. It would have been a fun little game otherwise.

[I've disabled the walkthrough button so you shouldn't have that problem any more. -Jay]

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I really like this, but like another poster said, I accidentally gave it one star trying to hit the idol on the second level. I don't think the star ratings for this one will be too accurate!

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Decent enough physics puzzle, but when there is only one obvious flaw then I think everyone notices it. Maybe it's a glitch and not intended to be that way, but I don't understand why the aiming line is constantly about an inch under the mouse cursor. This adds not a degree of difficulty or challenge, just frustration.

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Hint: Use a good computer.

I played on my laptop and it was [i]not possible[/i] to get a gold star on the first level, or presumably any level. You can test this by positioning your cursor to the shortest possible path, hitting R on your keyboard, and clicking the mouse immediately. If the timer runs out before the ball can fly through the air, you're screwed.

I just tried it on my desktop computer and had no trouble at all.

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Yeah I had trouble too ... keeping the cursor in the game field, to aim w/o clicking Walkthrough. There was even times, where I wasn't clicking things. But not enough room to maneuver and aim.

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