The Majesty of Colors
The Majesty of Colors is an expressive interactive story about choices and consequences. You play the part of a nightmarish Lovecraftian beast from the undiscovered ocean depths, as it creeps to the surface and encounters the human race for the first time. A first-person narrative provides context, and helps guide you through your emotional encounter with this confusing new world.
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Here are the endings -
A-
Do not kill the speedboat man.
Help the fishermen.
Save the child.
B-
Do not kill the speedboat man.
Help the fishermen.
Do not save the child.
C-
Do not kill the speedboat man.
Kill the fishermen.
Allow yourself to be killed by the army.
D-
Kill the speedboat man.
Destroy the army boat.
Let the submarine kill you.
E-
Kill the speedboat man.
Kill all of the army troops.
i actually figured out how to find the game even without a working link. :) but good that they're fixed now.
it's definitely an interesting little game. i like it, though i do agree that it would be nice if it were possible to interact with more of the things. one of the first things i tried to do was grab a seagull and i was disappointed that i couldn't.
Lunesta coming on. Will fall asleep and stay that way for about eight hours. Lovely. But wanted to talk about the game.
Game is beautiful, but isn't enough story. Must be more. Must be improved because it's so beautiful as it is. Best ways - interactive conversation with characters. talk to boy. Observe him in detail. As time runs out under water, have creature think about the humans. thinka bout and learn empathy or scorn. Look at human in water and either feel bad and afraid or feel disgusted and afraid of the human, not for him, as you make your choice... Needs also neutral reactions, or "non actions" where you don't do anything and the story carries on over you as nothing but observer. The more you interact in early levels the more you are "common" and more closely understood by the people. Infrequent appearances early equal freak outs even if you are helpful and people trying to kill you. Bad actions early start with fear and exodus on the water, and you can either ignore and let them free or attack, or help stragglers who might drown being left behind. Ignore and you become a weird legend. Attack outright and you are a threat dealt with by armies. Help and you become a puzzle. More you act, more humans try to interact with you. More suddenly you act out of nowhere, bigger a threat you are. If, say, in the boy saving thing you suddenly help after ignoring humans, you are attacked and the boy might die as they try to kill you. You may die trying to save boy, or leave the boy to die and save yourself, or try to save boy and both of you die.... You see? Thought, isn't it, where the story grows and grows, but needs to have simple images. Simple visuals, to show monster POV is different from human, and to make them all Anyman you deal with, yet the detial in the story line and play must be greater. Need to save this game as it's too good, a story worth bleeding for.
I think this is one of the most beautiful games I've played in a long time and goes to illustrate some of the things that games can provide as a mix of narrative, illustration, sound and pacing that other mediums can't.
I'm fine with the length of it, I think the reason for the 'game too short' comments are that it's such a successful experience that we want more. In the end we realise it's the length that it is and that's it!
I think the most successful side is the placing of the player within the story (about not knowing who or what you are) linked in with an exploratory dynamic where you can only explore by reaching out and touching things (which completes the circle before the first breath by successfully grabbing one of the balloons (that "oooh that's what I must do!" moment), which by default you do, and then the pay off of finding out the results of your exploration.
Hope you have a good sleep Lunesta!
Well done Gregory, superb!
Thinking it may have been a deal with the Kongregate chat box that was keeping me from playing this game (as the chat was running rather slow and oddly), I searched up a different place where I could play it, where it just loaded the game without the chat, and it STILL did not load.
I'm not trying to be Complainy Dan over here, but the excitement is killing me. Does anyone have a suggestion for a solution to my/Bogcat's problem?
Thank you. =(
[Edit: Usually a problem like this is the result of a Flash Player versioning conflict. Have you tried reinstalling your Flash Player? That may work. -Jay]
just discovered something:
Q&A:
Can't get started?
Just in case you don't know, before you can do anything you must drag a balloon to your eyes - These are the red orbs at the bottom right of the screen.
Question about the humans?
See below:
Can't help the speedboater?
Just pick him up and get him back in his boat.
Can't help the fishermen?
Drag the fish to the boat. 6 fish are needed to help them.
Can't help the boy?
Keep moving the shark(s). When the helicopter appears, do not move the boy towards it. this makes the helicopter try to get away.
Can't get the boy to die without killing him?
Note: this question is here because if you drown him, the army comes.
Do nothing. Let the sharks take him.
Question about the army?
See below:
Can't get the army to appear?
The army will appear if you kill anyone. This does not apply when you allow the shark to kill the boy.
Can't defeat the army boat?
either pick up a mine and place it above the boat, or, move all the troops off the boat.
Can't get the army submarine to appear?
Destroy the army boat.
Can't get rid of the submarine?
Drag its own torpedoes behind it. 3 torpedoes to destroy.
The endings are as follows:
A:
Human Helper.
You must help all humans.
B:
I couldn't save him!
You must let the shark eat the boy - You must not kill the boy
C:
Death by mines.
Get killed by the army boat (You can help them by moving the mines to your eyes)
D:
Death by submarine.
You must be killed by the army submarine's torpedoes.
E:
Human killer.
Get rid of the submarine
Ps: this took ages! But don't hesitate to criticise this.
The reason i posted this was to prove that its the end result that matters (mostly because of the army endings)
But thanks to:
AndrewBagel for his walkthrough. Couldn't have done it without him - therefore without him I could not have thought up this theory
Note to all:
if anything is wrong with this, Post a comment and precede it with @Cooley123 Walkthrough. I will take Questions & updates if/when you find something wrong, or if you have a question. I have this saved to notepad for quick access.
Thank you.
Wow thanks Jay/psychotronic, for making mine a walkthrough, I didn't even think it would make it... anyway. I think this game is a bit slow on the reflexes. You click somewhere and five minutes later, the tentacle reaches it. I personally am not much of a fan for pixelated games, myself, but this one was ok.
It's been a busy week -- I'm just now getting to this game, and it's amazing!
I wish things could be slightly more ambivalent, though; for example --
I killed one fisherman but put fish in the boat for the other. I got the TENTACLES = DEATH plane and the army showed up. The fisherman's boat stayed on the screen, but I couldn't interact with it. Did I glitch it up? I thought maybe something different would happen because I helped as well as hurt.
Endings...
A- don't kill guy on jet boat, help the fishermen, wait for plane, kill the kid
B- don't kill guy on jet boat, help the fishermen, wait for plane, save the kid
C- kill guy on jet boat, wait for plane, get killed by mines (boat or plane)
D- kill guy on jet boat, wait for plane, get killed by sub
E- kill guy on jet boat, wait for plane, destroy boat, sub, and plane, don't die
I'm not sure if the order is right, but those are the endings.
@rixx, you just repeated what already existed, without spoiler tags to boot.
I like the game, but dislike the narrative. I would prefer no text at all, with perhaps a small image or cutscene to solidify an "ending". I mostly detested the "and then I woke up" nature of all the endings, which is like the cheapest way to end the narrative imgainable.
the first time i played this game, i thought "well this is a nice game". then after i couldn't stop thinking about the story and i craved to play it again but i forgot the name.
today i was looking for a game to play and i saw "the majesty of colors" and i remembered that this was it. i loved playing it again.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
just discovered something:
Q&A:
Can't get started?
Just in case you don't know, before you can do anything you must drag a balloon to your eyes - These are the red orbs at the bottom right of the screen.
Question about the humans?
See below:
Can't help the speedboater?
Just pick him up and get him back in his boat.
Can't help the fishermen?
Drag the fish to the boat. 6 fish are needed to help them.
Can't help the boy?
Keep moving the shark(s). When the helicopter appears, do not move the boy towards it. this makes the helicopter try to get away.
Can't get the boy to die without killing him?
Note: this question is here because if you drown him, the army comes.
Do nothing. Let the sharks take him.
Question about the army?
See below:
Can't get the army to appear?
The army will appear if you kill anyone. This does not apply when you allow the shark to kill the boy.
Can't defeat the army boat?
either pick up a mine and place it above the boat, or, move all the troops off the boat.
Can't get the army submarine to appear?
Destroy the army boat.
Can't get rid of the submarine?
Drag its own torpedoes behind it. 3 torpedoes to destroy.
The endings are as follows:
A:
Human Helper.
You must help all humans.
B:
I couldn't save him!
You must let the shark eat the boy - You must not kill the boy
C:
Death by mines.
Get killed by the army boat (You can help them by moving the mines to your eyes)
D:
Death by submarine.
You must be killed by the army submarine's torpedoes.
E:
Human killer.
Get rid of the submarine
Ps: this took ages! But don't hesitate to criticise this.
The reason i posted this was to prove that its the end result that matters (mostly because of the army endings)
But thanks to:
AndrewBagel for his walkthrough. Couldn't have done it without him - therefore without him I could not have thought up this theory
Note to all:
if anything is wrong with this, Post a comment and precede it with @Cooley123 Walkthrough. I will take Questions & updates if/when you find something wrong, or if you have a question. I have this saved to notepad for quick access.
Thank you.
Posted by: Cooley123 | December 12, 2008 4:35 PM