The Haunting of Magnolia Manor
No one respects the rights of ghosts these days. Wether it's a bunch of drunken teenagers with a Quija board or wannabe "ghost hunters" from no-name basic cable channels, no self-respecting ghost can find a moment's peace. Well, for the undead and their sympathisers, the moment of catharsis has finally come, with Kelly Weaver and Jimmy Hinson's action-packed little real-time strategy game, The Haunting of Magnolia Manor. It may have a simple premise, but it manages to do what all the best realtime strategy games can: provide a fast-paced, action-packed, knucklebiting good time...at least, if you still have knuckles to bite.
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I must be missing something on level 26, because I can't even get past the planning phase. I have 3 seal doors, and the game says I have to place all of them before the level can start. But I don't see any valid combination of doors that I can block using all 3.
I'm having the same problem with level 26. No combinations work without sealing off a room.
Me too. 26 is a no go. Too bad cause I was enjoying it up to that part.
same here :( fatal game flaw
Well that's pretty frustrating. I wonder if there is any way to contact the maker's of the game about it. It was an enjoyable game up to that point and I'd like to have finished it.
Did some internet snooping and apparently Kelly Weaver was made aware of the bug as far back as last October, but seems to have no intention of fixing it. Ah well.
Update