Bureau of Steam Engineering
Fighting robots plus brain-taxing logic-style puzzles? Sounds like a winner! Bureau of Steam Engineering, from the author of The Codex of Alchemical Engineering, is a visually stark game of planning, building, testing, tweaking, and building some more. You are an engineer outfitting robots who are about to go into battle with deadly weapons. Using pipes and valves you must connect each mechanical part to an engine and ensure it functions properly before unleashing the machine.
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How do you fire a steam cannon continuously with a long range?
The problem is that the pressure needs to be 0psi for reloading. I've figured out how to fire continuously by adding two vents need the cannon. However, these two vents, which help to release the pressure when reloading, prevent the firing pressure to go above 30PSI.
Any ideas?
SkfyS Day: Are you using a steam tank? That's the key. Stick two joint connectors right next to the cannon, each with a steam vent. Then pop on a fuse valve set to open at 60psi and connect that to a steam tank. Connect the tank to a boiler and you're good to go!
Here's my configuration to beat the fourth robot:
Despite how initially confusing and full of careful planning this game is, I can't help but think of Abraham Lincoln and John Wilkes Booth dueling it out in giant, steam-powered robots instead of one just assassinating the other.
First, to clear up one initial confusion:
I'd thought that both pipes on one side of the alternating chamber would fit into the rifle, but instead it goes the other way around; it can be used to either move or fire the flamethrower, for example.
As for the rifle...
The front valve loads it, while the rear one fires it; two different fuse pipes operating on different schedules seems to be the simplest way to make it work. Having the top fuse set to 20 and the bottom one set to 40 seems to combine speed and power enough for me.
Rather than post a walkthrough, a better idea would be explanations for each weapon you get in each stage, and one or two different ways to get them to work. It would appeal to the creative sense of this game to help people get their ideas to work, rather than telling them how to get the walkthrough poster's ideas to work.
Argh. I wanted to cancel that submit :( didnt work. No bad implementation is not right and wrong, it's implented fairly okay. It's just yet missing something, the parts dont make much sense, and it's not so fascinating all in all.
I cannot express it correctly. While I loved the codex of alchemy, this is just not it.
What do you mean, Fuzzyface, about the components "making no sense"? All giant robot fighting allows for all manner of anachronistic or impractical weaponry; steampunk just plays up the anachronism. A sledgehammer on a robot wouldn't work at all, but in a setting where it would, you have to admit it looks great.
Also, I like the music. It has a good "Grand adventure" feel, seemingly putting the player in the mind of a Civil War Era engineer-lieutenant-mad-scientist. The only problem is that there's almost no need to move forward or backward, turning the robot into an extending or retracting gun or flame turret. That just ends up putting me in mind of a different kind of Engineer, so to speak.
Here's a quick guide on how to get the weapons to work. They may not be the most elegant solutions, but they'll give you a good starting point:
My basic walking/ducking construction is almost always the same:
A weapon goes on the left, while the right features a control valve with one side hooked to the ducking valve, the other to the right side of the walking gear. Then flip the switch and go forward, flip it again to duck. Great for robots who fire shoulder-mounted cannons at you.
Another nice trick is to connect a flamethrower to the right side and set it to the same side of the control valve as the ducking mechanism. That way, when you duck the flamethrower ignites, but when you walk it's out. Bonus damage.
Flamethrower:
All this requires is a connection to a boiler. Simple. The trick, however, is to conserve fuel until you're near the enemy. Either use a fuse valve set to a high PSI to delay the flames, or wire it to the control valve so it goes off when you tell it to.
Repeating rifle:
Connect an alternator valve to the rifle's valves, then put a fuse valve between that and the boiler. Set the alternator to 10, the fuse to 30.
Steam cannon:
Stick two joint connectors right next to the cannon, each with a steam vent. Then pop on a fuse valve set to open at 60psi and connect that to a steam tank. Connect the tank to a boiler and you're good to go!
Buzzsaw:
Just connect it to a boiler, let time do the rest.
Jackhammer:
Connect an alternator valve to the jackhammer's valves, then put a fuse valve between that and the boiler. Set both to open at 50 psi.
Sledgehammer:
Place an alternator valve next to the sledgehammer's valves and set it to switch at 60psi. Connect the piping to a boiler. I'm sure there's a better way to do this one, but it works, so that's a start!
Good point about walking forwards/backwards. Most of the time walking wasn't really that necessary, and while going backwards would have been nice, the real focus of combat seems to be "do more damage, faster", not "stay safe and get your hits in when there's an opening".
Time to build a robot that can go forwards AND backwards! MWA HA HA!
Praise JohnB!
I used your tips to beat the game!
I do have a better way to use the sledge hammer though...
Because you get the sledge hammer on the last level (where there is no need to move)... Use an alternater at 50psi on the joint to the hammer, then attach it to a control valve with the other output on a steam cap, then attach the input of the control valve to a boiler.
Here is how you use it if you set it up my way...
If you can't figure it out, have the hammer go up, switch to the steam cap, get in range, and then switch back to the hammer and it should fall fairly quickly.
My solution for the sledgehammer:
Feed the steam through a Control Valve so you can pump steam into the top pipe, and then toggle it exactly when you need to into the bottom pipe. Make sure to put a steam vent in the piping to the bottom connection, though.
I also used a steam tank before the control valve, but I don't think it really matters
Works beautifully :)
I had a different way of using the rifle, and can even use the boiler it's connected to for other things, but duck and move lower the max pressure.
use a steam tank (stores up pressure) then a valve on lower spot, then using a T piece, connect the boiler to this contraption and directly to the top pipe. you can set the valve to whatever pressure you want, and don't have worry about timing the reload.
My solution is more convenient, and you can choose any pressure, but it takes up more room
[Edit: Spoiler added ~ Kayleigh]
I didn't like this one as much as Alchemy--I think that gave better explanations of what was going on. Still, I like the idea of it even though you could, as some have pointed out, just find one design that works well and never have to use the new weapons.
That said, I wanted to see if I could beat the fourth robot using TWO sledgehammers, and eventually came up with this:
Hook both boilers up to a control valve. Using lots of branches and overlap pipes, I set it so that ON = top pipe for both sledgehammers (i.e. raise them), and OFF = bottom pipe for both sledgehammers (drop) PLUS crouch.
I also threw in a pressure gauge just so I could see when the hammers were about to be raised.
I'd stay standing until the gauge was almost full, and then duck until the cannon went over. Stand and the hammers should raise the second time the robot approaches. When it's close, duck and both hammers drop for a satisfying amount of damage. I think two of these double-hits killed him.
It wasn't the most efficient (or self-running) solution, but it was pretty fun to handle two of the sledgehammers at once.
I feel like the game is... missing something. Something in the execution is flawed. It's hard to approach the game, to put together a contraption that does what you want, and I feel that there are extra rules at play beyond what I'm told.
For example, I have no idea what's triggering the steam cannon to fire. It says that a new shell is loaded when the pressure drops, and that the firing pressure determines damage... but no indication on what actually causes it to fire in the first place.
I also was under the impression that a steam vent would set pressure to 0 instantly, but apparently this isn't the case (looking at example solutions here).
I also only just worked out how the pressure valve works. I have no idea what my cannon was doing in the second-last level... it certainly only fired once, that's for sure.
I think that the problem here is that I was able to "beat" the game - quickly - without fully understanding what I was doing.
My final level solution:
All I needed was two circular saws. Then supply constant power to them and the crouch. The enemy will continue to approach into your "charged" blades, then retreat for a fruitless shot.
interesting game, but i'm kind of annoyed that two flamethrowers, using all their fuel to full effect won't take out the training enemy. i spent a bunch of time rigging up a system so that my bot was either walking forward or firing the flamethrower so that i could move it to withing flamethrower range but out of the range of its spear before starting to use flamethrower fuel. Almost killed it, but not quite. It seems kind of stupid that there's only one good strategy for the training enemy and it's using the rifle, the most complicated of the starting weapons to figure out.
fnord3125: It's possible to take out the training enemy with two flame throwers. See this pic for an example:
Shawn: You can use the design above to complete the training level.
I successfully defeated the fourth bot with two cannons, and figured out how to use the cannons at full power.
Put a steam tank on a boiler, and a fuse valve at 60 after the boiler. Then connect one of the exits of your control valve to the fuse valve, with the other exit connected to a steam vent (or more if you want a fast reload)and the entrance to the control valve connected to the cannon(s)
beat the fourth one using a single cannon using this method, pic here
For using two sledgehammers on last level, I find it MUCH more convenient (and easier to build) if you:
Connect both steam tanks to a control valve, then connect the control valve so that one side provides pressure to the bottom valve on each sledgehammer (passing through the horizontal part of a cross connector to do so).
Connect the other side of the control valve through the vertical part of the cross connector, and from there to both top valves and a 60PSI pressure valve. Connect the pressure valve to the croucher.
Once you have it set up like this, leave the control valve so that the 'bot is always crouching and charging hammers (avoiding bullets) until ready to hit the enemy. Then simply flip the control valve rapidly once each way, and you'll be crouching before the next bullet.
the easiest way to beat the last robot is
1 use two buzz saws on either side
2 connect one directly to a boiler
3 for the other one use a control valve between it and the crouch mechanism.
4 fight
5 use the buzz saws when he charges and crouch when he moves away.
when he hits you with his axe you will only get a small amount of damage so he will die first.
make sure you get up straight after the cannon ball passes your head to get the saws going.
i cant beleive its that easy
the easiest way to beat the last robot is
1 use two buzz saws on either side
2 connect one directly to a boiler
3 for the other one use a control valve between it and the crouch mechanism.
4 fight
5 use the buzz saws when he charges and crouch when he moves away.
when he hits you with his axe you will only get a small amount of damage so he will die first.
make sure you get up straight after the cannon ball passes your head to get the saws going.
i cant beleive its that easy
I'm using a single repeating rifle, and a control value to control the flow of steam into either the front or rear pipes of the rifle. I put gauges on each side to ensure nothing is wrong. I enter the fight and the gun does absolutely nothing regardless of which pipe I'm feeding into. Both pipes are at full pressure. What am I doing wrong?
My solution for level 3 :
http://img39.imageshack.us/img39/4531/bse3.png
I have noticed that the Zachtronics site has mysteriously shut down recently. the WHOIS entry is still valid, but I think we need an alternate mirror until the server returns to operation.
[I'm not having any trouble accessing the site or the game. What happens when you try, and where in the world are you located? -Jay]
I get the "Server Not Found" when trying with Firefox, "Cannot display the website" from IE. I just ran Traceroute, both from my command prompt and from my router's config, both stated that they are "unable to resolve the target....". Based on this information, the fact that this changed rather suddenly when I used to be able to access the entire website, and the fact that you are still able to access the website, I believe that the likely culprit is a messed up DNS in my area. I am quite near the Iowa/Illinois border, where the Mississippi river flows west. I checked to confirm I was correctly using the traceroute by resolving google.com, and I noticed that the request only made as far as 10.2.0.1, presumably my ISP's system, so I'm at the conclusion that my local DNS is indeed at fault.
me again! i absolutly love these kinds of games and how it gives you the happy feeling that you getting down to the grit and actually make these machines.
when i first played i thought the two boilers were wheels before i checked the mini manual. it still beat the first robot tho @.@
i had a nice solution to lvl 3... but i didnt know how to post it... D:
maybe ill post a guide
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Here's a quick guide on how to get the weapons to work. They may not be the most elegant solutions, but they'll give you a good starting point:
My basic walking/ducking construction is almost always the same:
A weapon goes on the left, while the right features a control valve with one side hooked to the ducking valve, the other to the right side of the walking gear. Then flip the switch and go forward, flip it again to duck. Great for robots who fire shoulder-mounted cannons at you.
Another nice trick is to connect a flamethrower to the right side and set it to the same side of the control valve as the ducking mechanism. That way, when you duck the flamethrower ignites, but when you walk it's out. Bonus damage.
Flamethrower:
All this requires is a connection to a boiler. Simple. The trick, however, is to conserve fuel until you're near the enemy. Either use a fuse valve set to a high PSI to delay the flames, or wire it to the control valve so it goes off when you tell it to.
Repeating rifle:
Connect an alternator valve to the rifle's valves, then put a fuse valve between that and the boiler. Set the alternator to 10, the fuse to 30.
Steam cannon:
Stick two joint connectors right next to the cannon, each with a steam vent. Then pop on a fuse valve set to open at 60psi and connect that to a steam tank. Connect the tank to a boiler and you're good to go!
Buzzsaw:
Just connect it to a boiler, let time do the rest.
Jackhammer:
Connect an alternator valve to the jackhammer's valves, then put a fuse valve between that and the boiler. Set both to open at 50 psi.
Sledgehammer:
Place an alternator valve next to the sledgehammer's valves and set it to switch at 60psi. Connect the piping to a boiler. I'm sure there's a better way to do this one, but it works, so that's a start!
Posted by: JohnB | January 21, 2009 4:31 PM
Praise JohnB!
I used your tips to beat the game!
I do have a better way to use the sledge hammer though...
Because you get the sledge hammer on the last level (where there is no need to move)... Use an alternater at 50psi on the joint to the hammer, then attach it to a control valve with the other output on a steam cap, then attach the input of the control valve to a boiler.
Here is how you use it if you set it up my way...
If you can't figure it out, have the hammer go up, switch to the steam cap, get in range, and then switch back to the hammer and it should fall fairly quickly.
Posted by: JNinjaz | January 21, 2009 5:35 PM