Sym-a-Pix Light
Sym-a-Pix is a unique take on picture-logic puzzles. Like most of the Conceptis Light line, this edition features a selection of easier puzzles in three different sizes, to give you a good grasp of the concepts for solving these puzzles. If you're looking for a different logic puzzle challenge, give Sym-a-Pix Light a spin. You never know what will turn up!
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Sym-a-Pix Light Hints
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A good place to start a level is by looking around the edges for circles. Particularly in corners, you can clear large chunks of the puzzle quickly. Also, keep an eye out for tight clusters of circles in the middle of the puzzle, as they can be boxed in quickly.
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If you get stuck, try using the Xes to test out a possible idea. Pick a circle and add two Xes on either side of it, and see what new walls it forces. Keep adding and removing Xes until you figure out a solution that works.
Sym-a-Pix Light Solutions
Level 1 (10x10)
Puzzle 1:
Puzzle 2:
Puzzle 3:
Puzzle 4:
Puzzle 5:
Puzzle 6:
Puzzle 7:
Puzzle 8:
Puzzle 9:
Puzzle 10:
Level 2 (15x15)
Puzzle 1:
Puzzle 2:
Puzzle 3:
Puzzle 4:
Puzzle 5:
Puzzle 6:
Puzzle 7:
Puzzle 8:
Puzzle 9:
Puzzle 10:
Level 3 (20x20)
Puzzle 1:
Puzzle 2:
Puzzle 3:
Puzzle 4:
Puzzle 5:
Puzzle 6:
Puzzle 7:
Puzzle 8:
Puzzle 9:
Puzzle 10:
These were my favorite puzzles on Conceptis for a while. I especially like the aesthetics - all the clues are pictorial, no numbers or letters or any kind.
My problem with these "light" editions is, again, that they are too trivial and easy to solve. They are good for teaching you how the puzzle works, but you really need to go to Conceptis site and purchase "real" puzzles to get the actual taste of them.
@Isi - You can open the flash swf url (https://games.jayisgames.com/sym-a-pix-light-vol1.swf) in a separate window or tab. Wait until the game finishes loading, and then right-click anywhere in the empty space outside the game to bring up the "zoom in" option.
The standard size, especially with the 20x20 puzzles, are a pain on the eyes.
Following (useful) features are missing:
- zoom in/out
- preview picture/time/pause
- info/about
- auto-solve trivial clues
- auto-fill symetrical walls (personally I hate this one)
- print puzzle
but these puzzles are so tiny and so easy you do not really need those features. Well, except zooming, that would be kinda handy.
Btw, for anyone who likes these logic puzzles, you should really check out the discounted weekly packages you get on the conceptis site. I bought a few of those, they are positively dirt-cheap, and they last quite awhile if you want to solve all of them (and not resort to cheating).
Unfortunately, if you're interested in only one type of puzzle, the other deals they offer aren't quite so good as the discounted weekly one. Still cheap, though, but pretty far from the terrific deal you get with the weekly one.
Galaxies is one of my favourite games from the Simon Tatham puzzle collection - I play it a lot.
I originally thought that Sym-a-Pix Light was so similar as to be directly derived from it but it probably isn't: the Galaxies helpfile explains that it was itself derived from a game called Tentai Show, by Nikoli, and since it turns out that Nikoli's puzzle includes the picture feature that Galaxies lacks, it's much more likely that Sym-a-Pix was derived directly from Tentai Show.
There are two significant differences between Sym-a-Pix and Galaxies. Firstly, in Sym-a-Pix, closed regions around a center point get coloured in whether they are symmetrical or not - this makes the weirder shapes a little trickier than in Galaxies, which only colours in symmetrical regions.
Secondly - and this is much more important in terms of the gameplay - perhaps as a result of the constraint that each puzzle must be a picture, there seems to be a significant reduction in the variety of shapes and sizes of the symmetrical regions to find, making them significantly easier to solve than the average Galaxies layout. In particular, there seem to be many more single blocks than in Galaxies, and - at least so far for me - very much less time at the end of the solving process shifting the unmatched blocks around the playing field until they are all gone.
Having said which, Sym-a-Pix is a great game and thank you for posting it.
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Walkthrough Guide
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Sym-a-Pix Light Hints
A good place to start a level is by looking around the edges for circles. Particularly in corners, you can clear large chunks of the puzzle quickly. Also, keep an eye out for tight clusters of circles in the middle of the puzzle, as they can be boxed in quickly.
If you get stuck, try using the Xes to test out a possible idea. Pick a circle and add two Xes on either side of it, and see what new walls it forces. Keep adding and removing Xes until you figure out a solution that works.
Sym-a-Pix Light Solutions
Level 1 (10x10)
Puzzle 1:
Screen shot
Puzzle 2:
Screen shot
Puzzle 3:
Screen shot
Puzzle 4:
Screen shot
Puzzle 5:
Screen shot
Puzzle 6:
Screen shot
Puzzle 7:
Screen shot
Puzzle 8:
Screen shot
Puzzle 9:
Screen shot
Puzzle 10:
Screen shot
Level 2 (15x15)
Puzzle 1:
Screen shot
Puzzle 2:
Screen shot
Puzzle 3:
Screen shot
Puzzle 4:
Screen shot
Puzzle 5:
Screen shot
Puzzle 6:
Screen shot
Puzzle 7:
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Puzzle 8:
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Puzzle 9:
Screen shot
Puzzle 10:
Screen shot
Level 3 (20x20)
Puzzle 1:
Screen shot
Puzzle 2:
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Puzzle 3:
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Puzzle 4:
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Puzzle 5:
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Puzzle 6:
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Puzzle 7:
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Puzzle 8:
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Puzzle 9:
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Puzzle 10:
Screen shot
Posted by: Steve | June 1, 2011 10:38 AM