Just when you thought you had seen the last of the Submachines for a while, Mateusz Skutnik comes around full circle and delivers another installment in one of the best point-and-click room escape game series on the Web. Submachine: Future Loop Foundation features music from a band of the same name (Future Loop Foundation) and it sets the mood very nicely for another enjoyable adventure.
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Easy enough... I like the general simplicity of it.
Agreed. That was what struck me most about the very first Submachine game, and why i find these games to be so compelling and among the best of the Web.
Oh I'm sure we'll get the comments that it was too easy or too short. But I'm not one to look a gift horse in the mouth. ;)
Another fine job, Murtaugh. Thanks so much for these lovely games. =)
Walkthrough: (if you need one):
That's it from me. Cheers!
OMG! I did it! And with no help! First time ever!
(Love the site Jay - been visiting for years but don't often comment)
V
Regarding baba's last point,
I managed to complete it without doing the puzzle that needs three things (digits) entered. That doesn't seem right (unless it's a bonus). I haven't checked the walkthrough yet. Just noting.
I love the way buttons "click" in Mateusz's games. It all feels very solid and definite. I like that.
OK, I'll repeat the last part:
When you pick up the headphone, you hear a song (presumably from the band)
complete workthrough
It can't be a final version. It's too frustratingly easy and short to be a final version.
Skutnik made a beta.
nice game, like all the submachine gamez..
this one was much easier and shorter than the last one, but i think theres a more to it, the thing with the bird and the machine and stuff...
i noticed in the radio thingie one of the symbols makes some type of guitar tune, but one of the notes or strings on the guitar make a different noise, you probably noticed, hope i helped :P
when you put the symbol you get from the machine on the symbol radio thingie with the headphones you get a tune played with a gituar, and one of the "guitar strings" are faking or something, so anyone who understands in guitares and notes, post something about the faking gituar tune, something that will help understand the clue
What a quickie! Another great project!
Can anyone grab the red special in the bedroom on the wall, or are my eyes playing tricks on me??????
The slide is always in the tenth locker you open, I think. And putting the symbol in the headphones just plays a few seconds of music... did anyone find anything other than that?
Baba44713, you need sound.
Can someone help me? I'm at the part with the
Finished!
This was a great game. i actually finished it w/o the walkthrough!!! personally , i think it was too short of a game, but the submachine series as a whole is one of my faves!!! great job, jay!
Haha, first one I actually beat on my own.
Why shouldn't that be the entire game? It was made to promote the music of a great artist, that's what it did. An excellent job of getting the point of his latest album across. Of course, one generally wants more of the really great stuff, but stil, short and sweet can be just as good. In some cases, better. I really enjoyed this one. It's always great when the games you play include music you already like!
I agree with Kegluneq and MatrixFrog. If you read the bit at the bottom of the post:
"Basically it's out of the main storyline, but there are a few elements that could lead You to some interesting theories about the meaning of the submachine itself."
That might explain what those things are for?
Walkthrough!
Really great game. Love 'em all; can't wait for Sub_5.
hey, neato! Has anyone else played Myst: URU? Because the loading screen animation looks almost exactly like one of the puzzles in that one of the ages. Kodesh Tolesa!
I've hated every other submachine game, but this one was pretty enjoyable and I could beat it without help.
The problem with the other ones, in my opinion, are that he adds a bunch of useless rooms which adds nothing to the game but just makes it harder to figure out the one thing you're supposed to do next. This one has that problem at SOME parts but much less than the others. The beginning was very good.
I love the submachine games, but I didn't like this one. Its short and easy, and feels more like an ad than a real game. Sure, it felt good to beat one without a walkthrough, but it also felt like they were selling out.
wow it was realy easy, easy enough for me to beat it, and beleive me, that pretty easy
It's like... Boards of Canada. But from Germany.
The game HAD to be easy. It's on the band's website, and beating it from their site gives you a code to get into an "Outtakes and Treats" section on the site.
Since the code is mandatory to enter that section of the band's website, the game is necessarily a bit easier than previous versions. It would be a bit stupid if the band had a special section for promotional music, but only really really good gamers could get to it.
It's a compromise. Lack of challenge, but appeal to the masses.
Either way, these Submachine games aren't entirely about the challenge anyway. They're about the atmosphere and the immersive quality of the experience.
Another high quality release by Mateusz
Fun, probably the quickest I've ever gotten through a point and click.
I completed it without finishing all the steps, so I'll go back and find the number in the owl picture and play around some more.
Definitely didn't keep me going for hours like the other submachine games, but that's probably a good thing.
Here's a stepwise walkthrough for those who don't like to see all the spoilers at once:
Hmm different...I liked how it started out in a padded room. xD
So...there was no point to that
?
Wow, first submachine game I played and finished MYSELF. It said you won and I was like? I did? lol.
Short yes, but I don't care, this one didn't make me scream in frustration.
Very nice.
First submachine I've finished without hints - so it must be easier than the rest. But nevertheless a really nice one. I'd be super happy if he started releasing short-but-sweet episodes like this on a more frequent basis.
First off...i think that this was a short fun game created to occupie all of us waiting for the next installmeant of submachine...and Secondly...people stressing about wether or not the 3 note card are some elaborate clue i think they are just to let you know that you are not the only one trapped in the submachine...
I really recommend to play this in the right context:
http://www.futureloopfoundation.com/
The game is only a small part of the Future Loop Foundation's Web site.
And I must say that I like the Web sites that use games as an access to extra materials.
I agree with peter about it being short and sweet, I disagree with releasing them more often. I like the long, intricate storyline puzzles. It keeps my busy longer!
Thanks Amor Lassie for the link. I've updated the review with links to point to the FLF site. Cheers! =)
second submachine I finished without hints... after the first one. I wonder when there's going to be a next Submachine..
If you listen to the music the sound is repeated four times, but on the first and third time one note is out of pattern with the others, and the ast time the final note is cut off (possibly suggesting it contained another of those mismatched notes?). Maybe that meant something, or maybe it was just a sample of their music.
I did enjoy this but it was definately too short: it was over too quickly for me to really get in to it. I like the red herrings of the Submachine series but I think here there were too many for such a tiny game. It posed too many questions and didn't answer them.
I would love to see a much-extended version of this game, maybe using those three other numbers on the floor to access other places, maybe making use of that bit of music, the 'SKEONESS 1947' picture, the other doors you see scrolling down when you use the key card, the space hopper and the secret passage beside it. Maybe there could be other slides to take you to other areas. I could see this developing into a brilliant, diverse Submachine game, and it was a disappointment for fans of the series for it to be so short and unfulfilling.
Though it does raise some interesting questions about the nature of the Submachine itself. Is the whole thing a big asylum?
i think you have to look at the pictures for the numbers you need for each machine. i myself is taking notes and writing numbers down but i still havent found anything else yet. the music is measured in notes so you might want to keep track of that you will have to wait for walkthroughs since its new though
I'm still stuck on the part where the green room is. I'm never gonna finish it until i stop talking about it but i need to know the number of the red box in the room to the far right
I DID IT for those who want to know i beat the game! XP finally i remembered all those puzzles and how i did it ^_^
Regarding the picture with the writing on the top:
Finished the game & wrote down the password code. Then it says to go to out-takes & put in the password for some freebies!! How the heck do ya get to the out-takes page? There's a small hand pointing to the right, but clicking on it does nothing !!.........
The 3 digit number thingy
The sound downstairs
GIVE MORE SUBMACHINE >.< i'm addicted
If you want music, follow the following instrucions:
I think the 4 digit numbers on the floor were perhaps a hint-maybe other 'Patients' have passed this way too?
Also, the point seems to be to hear the music, although I do agree, I want to knowmore about the padded room-who am i? Why am I here???? Ahhh!!
Roll on Submachine 5!!!
Thanks Jay :D
Anyone notice yet in the room with the orange ball, one of the rungs on the ladder is missing? Quite obviously, too. Curious if any of you super submarine fans could see if that has anything of interest surrounding it.
The squeaky orange thing is a:
The answer to the riddle?
It seems I have too much unused information here. I "won" the game, although I barely did a thing. I didn't escape, I didn't realize anything, I have multiple numbers written down with no where to put them, and this entire game seemed more pointless than a circle.
Hi I found out what the symbols on the wall near the fork aclove in Submachine 2 are. They appear later in Submachine: FLF near the bouncy orange thing.
on one of the pics in black and white it says
skeoness 1947
anyone know anything about it?
I noticed there is no computer characters to talk to...That creeps me out a bit especially Submachine 3 :The Loop cause of the music.
In case anyone's interested, the music from this game is available on iTunes as well as Future Loop Foundation's site.
SAMBO
Yeah, I noticed that too. Do you think he knew he was going to make this when he put those in SM2, or just used a red herring from a previous game in this one?
Eight months ago, Wayne's World posted that he couldn't get to the "outtakes" section to enter the password for the free samples, and no one answered him; I'm having the same problem---clicking on the pointing finger does nothing. Any ideas? Or is the promo over?
The key to entering the password for the free samples is to forget that pointing finger, which does nothing, and go to the band's homepage, click on the 'outtakes and treats' link in the right menu, and enter the passcode.
However, it doesn't work for me---I entered the passcode I got and it said "wrong". Tried a few times, caps for the letters and then lowercase, but it still didn't work. So I played the entire game again (pretty easy, but a fun idea for promoting the band), got the same exact passcode, tried again, and still nada.
Is the promo over?
dumb code who knows..... but aside from that it was........ok........
you dont need the knife. i finished the game without it.
Hey, I think I understand this now...I'm new to all this, so I don't know when it was made, but if it was made before Submachine 5: the Root, then I think this was a hint towards it because in the end he says
I think the same of baba, the game give as so many things, so many codes or number or patients, i think that it's 'cause the game have 2 ends :( but i don't know what to doooo!!!
The red toy on the floor, bounds(revotaba), but....why?¿?¿
It's there an explanetion for this short one, if somebody find why the codes or IF there r a second ending plzzzz tell to all of us!
TYVM 4 all ur help :)
GL ALL
From URUGUAYYYY
how did you beat the game without the knife andy?
Andy mean that once u use it u dont need it anymore
Padded rooms remind me of a Mental Asylum
FREAKY
How do you get to the outtakes?
i dont think there are more to this game. After I entered the room code (the four digit numbers above the first room you begin playing), I entered it into that red thingamajig in the next place, the walls on the right side somehow disappeared (as if the whole room was lifted) and then I entered and there was that old fashion camera-showing thing in the red room (see the picture above), but after placing the reel inside the thing, all it showed was a video of a kid and some old dude in the beach.
Just a little FYI to all those who haven't listened to the bands music at all....the guitar playing in the room with the headphones....There's nothing really to it...its the intro to their song "Everything as it should be"
It's really good, but it needs a little more "puzzle" factor to it I guess... Didn't really understand that squeaky thing and the pictures. Oh, and about that it was connected to the Submachine series,
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