Submachine 2: The Lighthouse
A sequel to Mateusz Skutnik's excellent point-and-click adventure series, Submachine 2 will have you mapping out tunnels as you explore the dark recesses of this classic-style Flash game. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one.
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This is a great entry! Keep up the good work, Jay.
El: Have you not seen the
Key in the sewer?
I am currently stuck.
I have picked up and used:
Three keys
A small cog
Switch handle
Film memory
I havent found a use for the negative coil yet.
I have 6 secrets (How amazing is that little moving hand thingy...?!), two diary entries, a note to self, letter to Liz and a note about the cat. I gotta hurry up and find the next thing to do, cause this music is creeping me out!
I have
10 secrets
room key
second floor key
sewer key
light bulb
movie memory
positive tube
negative tube
switch handle
pamplet
both diaries
cat letter
letter to self
I can't figure out the code to the third floor power on the left. I got the right power arrows to all line up, but I can't get the left code. Does m-795 and e mean anything?
I have
10 secrets
room key
second floor key
sewer key
light bulb
movie memory
positive tube
negative tube
switch handle
pamplet
both diaries
cat letter
letter to self
I can't figure out the code to the third floor power on the left. I got the right power arrows to all line up, but I can't get the left code. Does m-795 and e mean anything?
Tough game indeed, ahahaha.
I think it's easier than most of the pixel hunting escape-the-rooms though, because all the objects are visible in size (although they may be camouflaging amongst other similar colour objects).
I've managed to collect all the items now, but argh I am just missing the four digit code to finish off the game.
For those interested on what the items are, here is a list of what you need to collect so you can check whether you can access some parts yet:
In order from left to right,
Room key 1, Room key 2, cog, light bulb, fork, negative coil, positive coil, portal note, letter to liz.
Sewer key, Dig out key, movie memory, handle, fuse, ID card, phamplet, note to myself, cat note.
diary 1 and diary 2
I wonder what the secret dots are for though, I've only managed to see fifteen of them.
yay. very nice one. im stuck at the lasttttttttttttt puzzle. where u gotta enter 4 numbers.
i got 4 out of 5 lights green at portal. the last light im guessing depends on this puzzle. any hints ?
i so dont wanna close the window and then start all over. this has taken quiet some time. about 1-2 hours.
and theres no way anyone can write a walkthru for this. hehe.
Oh nevermind I've finally got it...
and I was staring at the two variables all that time...
The video clips are always so freaky to me, and as for the ending...
to be continued...
hahahah looks like we got to wait for submachine 3
btw el, you probably missed out on some places you can click to lead you into different rooms.
Im stuck >.<
Ive gotten the room keys 1 and 2, the cog, the light bulb, the negative coil, the positive coil, the letter to liz, the sewer key, the movie memory, the handle, the ID card, the phamplet, the note to myself, the cat note, and diary 1 and 2.
Ive used the room keys, the cog, the lightbulb, the sewer key, the movie memory, the gem, and the handle. Help anyone?
I am struggling with what to do next,
I have:
room key, sewer key and 2nd floor key (used)
12 secrets
cog (used)
lightbulb
movie memory (in player but not seen)fork
positive and negative coils
pamphlet
diary 1 and 2, note to self, letter to liz
cat note
I have come across three points where i'm not sure what to do
1 the vertical pipe with 16 spot panel
2 the horizontal pipe with clear panel
3 the ladder on its side at the top of the metal (grey) room
I would be greatful if someone could point me in the right direction, cheers
Hmmmmm -- I must say that I am stuck.
El, I have
The answer to the formula
and I've entered it in the
top left room
and nothing happens. I've already solved
the top right room with the 3 digit green code
. I assume with those two parts I'll be able to access the portal room?
Oh - I have 11 mystery dots so far.
To go to the portal room, you need a fork to connect the cut wire.
the fork is located at the hole at the right of the top most red rooms with ladders
You need to solve 5 puzzles to turn on the bulb at the portal room. Those includes the 4 digit clue, the 4 spinning gears room, and...
3. put the ID card in a machine at the left of the portal room
4. put the fuse in a machine at the right of the portal room
5. put the positive and negative coils at the small hole that starts from of the room with ladder to the portal room
@billybob:
As far as I can remember, but not the secret ball, because they don't mean anything
1. Go to the left until you see the stair and go up.
2. Find the cog wheel on the floor.
3. Go back to the room at the left of the stair entrance. The room with red brick wall and some kind of a machine.
4. Put the gem on the machine and it will pop up some kind of antena.
5. Click the antena.
6. Go to the right twice where you see the gramophone and zoom it.
7. Put the cog wheel and press the button.
8. Go to the left and you will see the ladder.
Next walkthrough later as you will miss the fun. :-)
Is it just my computer or does this game REALLY slow down after youve been playing it for 20 mins? It's becomming unplayable for me now, about 5 frames a second.
For those suck with hte 4 digit code...
the values of M and C change every game,
e = m*(c^2)
if m = 669 and c = 3
e = 669*(3^2)
e = 669*9
e = 6021
(Spoiler tags be your friend. ;) )
The fork secret?
The one downstairs in the alcove, right? This is tough with a dark monitor. Edge up over the alcove, in the shadows on the top right. It's on the junction of two bricks, if I recall it correctly.
Don't feel too bad, I've been replaying Sub2 for a year and never found it till I reread the walkthrough.
Hi all, I've figured out the code, figured out the numbers for the code I have but it still doesn't work.... Could I ask someone's help on the code? please? I wanna finish the game because I've played all the others and never finished this one...:(
C= 2 and M= 636
I'd give you all a million thanks if you could.
easy - the formula is simply einstein's e=mc2 (where 2 - squared)
you get the c from the machine at the start of the game - in my case it was 3 - so three q=squared = 9
m you get from diary 2 - in my case 767
so my code was 767 x 9 = 6903
Hardest and most frustrating bit was spotting the entry for the coils - tit's not clear but half way up the screen with the ladder you'll see a couple of areas (one left for the secret, one right for the coils ) where the line of the wall changes slighty - thats where you want to be!
Cat's name is Einstein...For those of you who still remember Einstein from science class; he is MOST famous for his theory for creating the first atomic bomb. (World War II) E=mc2......take the "m" value from diary 2 and MULTIPLY it by the value for "c" squared. In other words, if "c"=2, then 2 squared is "4". 4 times the "m" value will give you the four digit code. If "c" = 3, then 3 squared =9. 9 times the "m" value = "e". the four digit code. And so forth. Remeber 6th grade math, anybody????
Thank you El Primo! Out of this and many other walkthroughs for this game, your comment about where to put the negative and positive coils was the best and obviously most helpful!
Thanks again,
izzy
p.s. I found my new addiction.
(for all you slow ones out there, i meant the sub machine series as my 'new addiction'.)
LOL
okay first chillax!
This is for the negative and positive coils.
Go to the portal room right in front of the big lightbulb
Go 2 times down the ladder.
look closely at the pattern on the walls, towards the middle there are 2 hidden passageways.
Go right 2 times, insert the coils into + and -
Go back to the ladder, go left 2 times.
there is a secret.
Here's a secret: the red balls are useless, no points/nothing...
cool? enjoy.
There are several complete walkthrus in these comments. Flip through, find them, and you'll see you are reposting something other people have already asked.
As for E=MC2 ... e= M times C squared
The games tells us C = 3
3 squared is 3 times itself = 3 times 3
3 x 3 = 9
E= M times 9
There is a letter where it says oh by the way M = ###. The three digit number is unique to YOUR game, it's randomly generated, so you will not find the value of M in these comments.
Check your notes/letters/diaries. Find M.
Then multiply your M(three digit number) times 9.
For example: 666 x 9 = 5994 or 123x9=1107
That will be your four digit code. Enter the code inside the lighthouse proper. It's a fuse box with four white squares and carved into the metal is an "e" underlined.
Submachine 2: The Lighthouse Walkthrough
Ow… My head! What the- Where am I? I remember having a dream about me playing a game called Submachine. Did I even wake up? It feels like I'm awake… There's an arcade machine in front of me with that exact same game. I guess that it wasn't a dream. How did I get here? I guess I could explore a bit. Those environmental noises are driving me insane! I walk to the left and see a gramophone, the source of the sound. How do I turn it off? It looks like its missing a piece. There's something in my pocket… Whoa! The wisdom gem! And the diary page from the game!
‘Last Summer I went camping under the big waterfall of Kent. I guess this was a great trip for me, however some people don't understand why. Well, I did lose my left arm, but what the hell, I found out that I had a third arm. The invisible one. Since then I started to learn how to use my karma arm, and soon my skills were those of a master. It wasn't a surprise to me when people started turning their backs on me, since I was considered to be a freak and mentally ill. Funny thing. I can't tell them the truth. It would be like explaining the possibility of space travel to a goldfish. So I'm just trying to…'
This is officially weird… I need to get out of here! I walk to the left a bit to find a stand connected to a box. At the top of the stand, it's in a crescent, as if something goes there. I look at the wisdom gem in my hand and try putting it there. It worked, and the box opened revealing a stand with a pearl on top. I touch the pearl and then it suddenly lifts into the air and then back on the stand. A ladder dropped near me. I climb up and see a machine on the right. The levers are stuck, but there is something scratched into it. ‘c=…' and then a number. The noise is still driving me nuts! I climb down and walk to the left a bit to find some stairs leading up to a small room with a chair. There is a cog on the ground. Then I remembered that the gramophone is missing a piece. I go down to it and put in the cog. Then I press the button to turn it off. Finally! Some quiet! And then there was a noise from above the ladder. Another ladder had dropped, so I climb up both. But just as I start climbing the second ladder, I noticed a sewer. I didn't really care about disgust right now, so I jump across and crawl through. I saw a key near a grate at the end, so I pick it up and get out. I continue climbing the ladder and notice another sewer, just it was locked. On the other side was a ledge. I get on and find a fork in a small square space in the wall. I take it and climb the ladder to the top. Another ladder… There is a small space in the wall near the top, so I climb and crawl through. There is a small switch that's missing a lever. I get out, climb down and go to a room on the left. There is a projector on the other side of the room and stairs near me. I go up the stairs, all three floors of them. I walk left and find two rooms, one of them locked. I go through the unlocked room to find a chair, a lamp and a shelf of books. Among those books is a note:
‘Mid October 05
Today a strangest thing happened. When I woke up there was a cat inside the lighthouse. I clearly remember locking all the doors and windows before going to bed - yet - there he was. I have no idea how he could get inside. That bothers me. I named him Einstein, since he's apparently capable of breaking the time and space barrier as he wishes. Probably as all cats do, but this particular one did it right in front of my very eyes. Well not exactly, but it's undeniable that he's here now. Just wondering if that has anything to do with my ability to build cross-dimension door with my karma arm. Guess we'll see in time."
So I'm in a lighthouse. Explains why it's so tall. But who is this guy? Is he insane? I mean, come on! Cross-dimension pathways? I left the room and saw if I could unlock the other door with this key I found. It works. I'm in a bathroom, but there is a key. Probably to those sewers. Outside this room is a panel in a wall on the far left side blocked by a padlock. I walk to the other side of the room and see a horrific sight. Dirt blocked me off from the outside world. Meaning one thing. I was inside a building… that had been BURIED!! How will I get out now? I picked up one of the pamphlets for a bit of a read. I was inside the Kent Lighthouse, near the Kent lake, where the guy had lost his arm. I look at the picture of the lighthouse near me. There is an arrow pointing to somewhere in the building. I had a closer look and saw that there was a kind of, binary code I think. I made sure to remember it, just in case. I walked inside a totally grey room with lots of ladders nearby. There was a negative coil on the ground and I picked it up. I climbed up a few to a door. A locked door. I climbed up another ladder and saw that the next one was turned on its side by some mechanism. I climbed down and went down the three flights of stairs. I climbed down the ladder in the next room a bit and reached across to unlock the sewer. I crawled left, down and right to find a key near the grate. Maybe for that door on the second floor. Left, up, left 6 times, down and right brought me to a dark area where I could just see a positive coil. Left, up, right 4 times, down 3 times, right and up, I climbed up into a red brick room with a note:
‘Hi Elizabeth.
Even in my strangest dreams I never thought I would be able to create dimensional pathways leading to new unexplored places. My new experiment took me right below the lighthouse straight to those legendary ruins. You can call me a discoverer from now on. And I only used that wisdom gem I found lately. Just think where possibly I could go using the lighthouse itself and its full power of light.
I'm considering moving to a another place in the next 32 days.
Will you take care of Einstein for me?
Yours,
m'
I wonder who this ‘M' person is… Probably the guy who brought me here. He's still making no sense about this portal business. Down, left, down, left, left, left up and right. There is a strange machine with a 4x4 grid of buttons. I press the first one in the second row, and lights came on. It's one of those puzzles where you press a button and lights come on making a cross! I pressed the third one in the first row, then the last one in the third row and then the second one in the last row. I heard a noise from nearby. It sounded like something opening. Left, down, right, right, up… There is a lever in a machine similar to the last one. Looks like solving the lights puzzle opened it. It appears to be the right size to fit in that switch up the ladders outside these sewers. I've searched everywhere I could. Time to get the hell out of here! Down, left, up 3 times and right 4 times, I'm finally out of the sewers! I jump to the ladder, climb up and climb the next one to that small tunnel like space with the lever-less switch. Let's put this in… switch it on… I hear a noise. Well, I don't know where it came from, but I climb down the ladder and walk into the room where I go up the stairs again. Back to the grey room and up the ladder to the locked door. I unlock it with that key from the sewers to find two doors. I go into the left one to find a typewriter with a finished note in it. After reading it, I realize that this is the second diary page. I put them together and read:
‘Last Summer I went camping under the big waterfall of Kent. I guess this was a great trip for me, however some people don't understand why. Well, I did lose my left arm, but what the hell, I found out that I had a third arm. The invisible one. Since then I started to learn how to use my karma arm, and soon my skills were those of a master. It wasn't a surprise to me when people started turning their backs on me, since I was considered to be a freak and mentally ill. Funny thing. I can't tell them the truth. It would be like explaining the possibility of space travel to a goldfish. So I'm just trying to live my life peacefully not disturbing anyone. The job of a lighthouse keeper seemed to be just right for me. And I wanted to spend the rest of my life in that lighthouse. But after five months my isolation came to an end when they decided to bury the building. My worst fear was to be buried alive. But what about to be buried alive inside a building? I didn't want to take any chances. So I'm leaving today.
For those who follow me; I am sorry…
and m=…(a number)
sincerely
mur'
Oh man… poor guy. This ‘Mur' guy must have left some way out… But where?... The window is overflowing with dirt. There is are two drawers near it. On top is a projector slide. There is a projector downstairs, but I think it's missing a light bulb. I walk out to the next room and see a weird machine. There is a small green screen with some binary code on it… Just like on the picture of the lighthouse in the hall! I change the symbols to what I saw on the picture and press the button. A panel opened containing a light bulb. Just what I need to get the projector working! On the bed nearby is a note under the folded up bed sheets:
‘Einstein is gone. Again. I'm fed up with this.
Note to myself - stop worrying about that damn cat.'
I get out of the room and through the doorway. I climb down the ladders and walk to the stairs where I go down and across the room to the projector. I put in the slide and the bulb and switch it on. The view is of what appears to be a dining room table. There is a keycard on the table. It looks so real! It's as if I can reach in and grab it. Wait… There is a hand grabbing the keycard and bringing it towards me. I back away from the projector. Just as I'm about to go back upstairs, the keycard comes out of the eyepiece! How weird is that?! I take it and head on up. I go to the gray room again to see how I can use that ladder above the rooms. I climb up and see that it has turned! Maybe that switch with the missing lever did the trick… Climbing up brings me to a ledge with two rooms. I go through the door on the left and climb up yet another ladder. There is a number machine like the one in the game with the letter e scratched into it. Maybe is has a connection to the other letters… Hmm… e, m and c… Ah ha! E=mc2! It makes sense now. I times the number from the machine above the gramophone by itself to get c2. Then I times that by m, the number from the second diary page. I put my number into the machine, and a red light above it turns green! I climb down and walk across to the second room. I climb up and find a strange device with four small wheels with toothpick-like tubes sticking out. Pressing a button made one wheel turn around fast and another turn around slowly. When a tube was over the middle, a light on the device turned green. I tried to use these buttons to turn all of the tubes into the middle. When I did that, the red light above the device turned green. I climbed down and walked out. There was a switch with a broken wire. If only I had some metal object to connect it up again… Wait! I still have that fork! I put it in, flick the switch and a ladder comes down. I climb up, and the walls closing in means that I'm near the beacon. After climbing up a bit, I saw two square-like tunnels on either side of me. The left tunnel is a dead-end. The right tunnel leads to a generator room. There are two tubes with either a plus or a minus sign on them. Probably for the positive and negative coils. I put them in, and two lights on the wall turn green. I crawl out and continue climbing the ladder. All the way to the top. Whoa! What did Mur do to the beacon?! I guess he was serious. There is a note on the wall:
‘So here it is. I did draw a portal in here, however it's not stable. I'm going to use it, even though I can't tell where I'll end up.
Feel free to use this door whenever you like, just remember that the number of places it can take you is beyond wildest imagination.
Or I'm just trying to keep you from exiting the lighthouse.
Either way - decide for yourself if you're going to use it or not
m'
Wow! An actual portal! This might be my lucky day! There are five lights next to the beacon/portal and only three of them are green. To the right is a circular slot and a lot of dirt. In the dirt is a key. And the only place still locked is the digout down in the hall. To the left is a slot for a keycard. I put the one I have in and the light turns green. I climb all the way down to the hall and go all the way left to the locked up digout. I unlock it and crawl to the end. I see a fuse on the ground. It could possibly be the last part that I need to get out of here. I crawl out and go back to the gray room. I climb all the way up, (man this is exhausting!) and put the fuse in the circular slot. Success. The portal is up and running! I flick the switch on the beacon and in a flash of light, I see myself on a beach. I'm walking to the shore. None of this looks real though. Like an image on a computer screen………..
Does anyone know if there's a difference in the "secret" locations since the HD update this past April? I can't find two of them and I've noticed that one location where I was sure there were 3 of them originally only has 1. Now the "secrets" apparently
DO something!!!
so I can't finish the game until I find them. :'D
kanna, not sure if the version I played is the same as yours. But 2 of the secrets are in different places as well. If you want to find them yourself, don't read the spoilers, otherwise, here you go.
One is
On the stand of the movie projector
And the other is
In the left corner on top of the window to the left of the digout entrance
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Walkthrough Guide
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class game this. i had to play through a second time using a walkthrough to get the secrets though.
the walkthrough i used is posted below (try and beat the game without it first. it only takes 5 mins with the walkthrough so doing it a second time wont be that bad)
Click the Submachine game machine and look at your right side on top of the rocks there is a tiny red ball. You've just found Secret(1)
Keep going left and go up the stairs, pick up the cog wheel on the floor. Secret(2) on chair.
Go downstairs and go to right, drag your wisdom gem into the space between the stand and then click on the tiny ball to drop the ladder on your right room.
Go two room on your right, click on the Phonograph(antique music player) and drag the cog wheel into the square space. Click on the round button.
Climb up the dropped ladder once and go to the right. Click on the bottom left of the machine and write down what C equals to.(C=?)
Go back to the ladder and go up. Go into the hole and keep going left until you find a room key.
Go back to the ladder and go up. Go right and you can find a fork in the square hole. Secret(3) on top.
Go back to the ladder and go up. Go left and keep going up the stairs. Secret(4) in the broken left wall.
Go all the way to your right. Secret(5) in the sand.
Go left once, take the pamphlet and click on the picture. Zoom in the small writings and jot down the dotted sign.
Go left once. Secret(6) on top of light.
Keep going left until you see two doors. Go into the left room and take the cat note in the left shelf.
Use room key on right door and take the sewer key. You can flush if you want.
Go all the way down the stairs and go right then go down. Use sewer key on the locked hole.
Go into the hole, from inside the hole:
Go 1 time left, 1 time down, 1 time right to get 2nd floor key
Go 3 times left, 1 time down to get Secret(7)
Go 3 times left, 3 times down, 1 time right, 1 time up to get Letter to Liz. There are 3 Secrets here.
Go 9 times left to get Secret(11)
Go 7 times left, 1 time down, 1 time right to get Positive Coil
Go 5 times left, 2 times down, 1 time left, 1 time down, 1 time right. Solve the puzzle.(This is easy, make sure all the dot turn blue)
In the puzzle room, Go left, down, right, right, up, take the switch handle and get the heck out of the hole.
Go back to the ladder and go up. Go up the ladder again and go into the square hole on your right.
Go to the end and use switch handle. Pull down the switch handle.
Go back to the ladder and go down. Go left and click the tile on the wall to find Secret(12)(Count from the bottom right corner: 5 times left, 4 times up)
Take the stairs all the way up, go right and go into the metal door. Pick up negative coil.
Go up twice and use 2nd floor key. Go in left door and take diary 2 from the typewriter. Go left and take movie memory.
Go into the right door, click on the glowing machine and enter the code that you jotted down earlier. Press the green button and take the light bulb.
Go right and click on the moving stick. There are 4 Secrets here.
Pick up note to myself on the bed, go out of the room, go down the ladder and get out of the metal door.
Go left and go all the way down the stairs.
Go left, put the light bulb and movie memory into the camera, pull down the switch, click on the lens to look into the camera and click on the ID card in the picture.
Go right and all the way up the stairs. Go right and into the metal door, go all the way up the ladder. Use the fork on the broken wire and pull down the switch.
Go left door and up the ladder. To key in the 4 digit code you need to find the answer for e=m*c^2. You have found c earlier and you can find m in diary 2.(m=?)
Go down the ladder, go right door and up the ladder. Pick up Secret(17) and solve the puzzle.(All you need to do is turn all red dot into green)
Go down the ladder and go left. Go up the middle ladder twice. Go left to get Secret(18), go right and use positive and negative coil.
Keep climbing up the ladder until you see a huge light bulb. Secret(19) is on the floor and take the portal note.
Go to right to pick up digout key and go to left to put ID card into the slot.
Go all the way down the ladder and go out of the metal door. Go all the way to the left and use the digout key.
Go in the square hole, pick up the Secret(20) and go until the end and pick up the fuse.
Go back to the big bulb room, go to the right and put the fuse on the machine.
Pull down the switch under the big bulb and kaboom you're out!!!
After all that i found the secrets are pointless lol
and heres a very simple explanation of of "that equation"
First, multiply C times C Then multiply your answer by M (example C=3 M=521, 3x3=9 then 9x521=4689)
note your C and M values will differ from the above example
Posted by: sillybuttons | August 19, 2007 8:44 PM