Spooky Night Escape
A point-and-click adventure disguised as an escape, Spooky Night Escape evokes the look and feel of the Halloween season with its nighttime setting, pale moon, and eerie trees. You have run out of gas somewhere on a dark, deserted road and must search the area, find some clues, solve some puzzles, and get the heck away before the inhabitants of the ominous nearby shack return. Don't go into Spooky Night Escape expecting ghosts, ghouls, or jump-scares, because there's none of those to be found. The game merely evokes the feel of the season with its look and unearthly music clip.
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WALKTHROUGH
(with assistance for the colorblind)
Christine
You begin facing your car, which is out of gas. Note: you can't go anywhere without clicking on the car first. She wants your attention.
Go left.
You're now facing a house in the distance. There is a log to the right of the path that you can interact with.
To the left of the path is a sign. Near the bottom of the sign's post, there's a rock. Click the rock, and get the key underneath. Go forward.
You're now right in front of the house. Use the key on the door, and go in.
Cabin Fever
When you enter the house, you begin facing a colorful couch. On the table are some peanuts. Ignore those, they are useless, if tasty.
On the table to the right of the couch is a green piece of paper. Click it to move it, then take the matches from underneath. Turn right.
You're now facing a little fireplace, and another door. To the left of the fireplace is a bucket with an axe handle sticking out of it. Take the axe.
Take the fishing trophy from the top of the fireplace.
Notice that the fireplace is empty, and that there is no wood to be found inside the cabin. Also note that the keyhole on the door is black. Turn right.
You're now facing the door you came in by. There's a fishing line, a fishy bucket, and a welcome mat that says "Gone Fishing." This guy sure likes fishing. There is a basket on top of the bench. Open it and take the screw driver. Turn right.
An angry owl greets you, and another locked door, this one with a gold keyhole.
There is a locked cabinet which you need a three-digit number to open. On top of the cabinet is a phone with a three-digit number on it. Hmmm...
Use the number on the phone (625) to open the cabinet. Take the gas can, and try not to think too hard on how crazy the guy who owns this cabin would have to be to keep the combination to a lock right on top of said lock.
Turn left and leave the cabin.
Firestarter
Back up once from the cabin so you're at the sign again. Use the axe on the log, then take the half of the log from the top of the stump. Go back into the cabin.
Face the fireplace. Put the log into the fireplace, then use the matches on the log. Take the gold key that appears.
Turn so you're facing the owl painting. Use the gold key on the door with the gold keyhole. Go through the door.
The Colour out of Space
You find yourself in a little kitchen. Open the second door from the right and find a box with four colorful circles on it.
Turn around. You can open that fridge, but there isn't much in there. Go through the door and back into the living room.
Turn so you're facing the couch. Isn't it so colorful?
If you try to enter the couch colors in order from left to right into the box in the kitchen, nothing happens. There must be some other clue. Look closely at the couch. Notice the buttons?
Aha! There's a different number of buttons on each colored cushion. That means you put into the box: green, red, purple, blue.
For the colorblind: push the first button once, the second one three times, the third one zero times, and the fourth one twice.
Click the latch to the right of the colored circles to open the box. Take the black key.
Home Invasion of the Trophy Snatcher
Go back into the living room and face the fireplace. Use the black key on the door with the black keyhole.
You find yourself in a bedroom. To the left of the bed is a trapdoor, which is locked.
Time to go through this guy's stuff! Open up the drawers in the dresser. Take the duck trophy from the middle one.
Turn around.
You're facing the door you came in by. To the left of the door is some interesting modern art.
To the right of the door is a guitar case. The latch is stuck. If only you had something to pry it open with... Oh wait, you do! Use the screwdriver on it. Open up the conspicuous secret compartment and take the alligator trophy. Is there no animal this guy won't hunt?
To the left of the guitar case is a table with two drawers. The right-hand drawer contains boring papers, maybe the guy's fishing diary or something. The other drawer is stuck.
Notice that the table has three circles on it. It looks like you have to put three things there. But what do you have three of?
Trophies, of course! Put the trophies on the table in whatever order you want, then open the drawer and take the rusty key.
Underworld
Go to the trap door in the bedroom. Use the rusty key on the lock, and descend.
You're in the basement now, facing a shelving unit. Click on the red toolbox, which is locked. You need a three-symbol combination to open it. Hey, remember that modern art from upstairs? It went: triangle, star, circle. Push that into the tool box, and open it up. Take the handle. But what does the handle go to? Turn around.
There's a barrel of fuel there, but it's missing a handle. Put the handle on the barrel, then use the gas can on the barrel. You now have gas! And you didn't even have to pay those outrageous prices at the pump.
Go all the way back to your car. Use the gas can on it.
The end!
Walkthrough:
All in one spoiler...
Click on the flies to get a message about running out of gas (not sure if needed...)
go left (bar on left)
click on small rock to left of wooden sign
pick up key hidden underneath said rock.
go forward (click on arrow or bar on top)
use silver key on door
go inside (click on door)
click on paper on right (under lamp)
pick up matches which were covered by paper
note colors on couch cushions and number of buttons on each cushion.
turn right
pick up axe from bucket
pick up fishing trophy on fireplace
turn right
click on basket
pick up screwdriver
click on door
move backwards (bar at bottom)
use axe on log
pickup piece of log from stump
move forward
enter cabin
turn right
place log in fireplace
use match on log
pickup gold key that falls from fireplace
turn left twice
click on phone
note number written on it
click on code beneath.
enter 625 (up and down arrows)
get gas can from cupboard.
use gold key on door
click on second cupboard form right
click on box
enter code from sofa
from left to right: green,red,blue,cyan (i'm colorblind so maybe i identified them incorrectly)
click on latch on right of colored circles
get black key
press X on top right (of game, not browser)
turn left
click on door
use black key on door
click on middle drawer on right to get duck trophy
turn right
use screwdriver on latch on case
click on square in case (secret compartment)
get gator trophy
place 3 trophies on left
open left drawer
get rusty key
note symbols on upper left
turn right
use rusty key on lock on floor
go down ladder
click on toolbox
enter code (triangle, star, circle)
take handle
click X
go right
use handle on fuel
use gas can on fuel
go back to car
use fuel on car
I noticed that not just this game but every game in the past does not enable spoiler tags. they are disabled for some reason. I hope Jay or someone can fix the issue.
[Spoiler tags are all working for me, Paul. Try emptying your browser cache and reload. Make sure you have Javascript enabled. If you still have an issue, please tell me what OS and browser versions you're using. -Jay]
Oh well. I've played some of their escape games before, but neither gameplay nor graphics seem to improve very much. I mean, what's the old "spooky" cliché of broken down car/lost cabin got to do with it? The rooms and riddles look the same.
But who am I to complain? I like feeling a bit choosy about these things, because I appreciate JIG so much for its high standards, but also because they allow game developers like these to show themselves among the best (or most picky)! Thanks for yet another weekday escape :-)
I'm having the same problem as Paul; in Internet Explorer with Windows XP, no spoiler tags will work... I tried in Google Chrome and they work just like normal.
[I've had several reports of this happening today, and yet on my Windows XP with IE 8, spoiler tags are working just fine. Please try emptying your browser cache and reload the page. I'll continue looking for a cause, but if I cannot reproduce the problem, I'm at a loss as to what to look for. -Jay]
joihn,
Which colors are you using?
After entering the colors, did you click the box's latch?
Did you try:
Looking at the couch? The cushions each have a different number of buttons or stiches...so put the colors into the box in this order:
1st is green
2nd is red
3rd is purple
4th is blue.
Or in other words: green - red - purple - blue
If you can't distinguish the colors very well, then you can count the number of times you need to press each button.
From left to right:
1 click -- 3 clicks -- don't click -- 2 clicks
That only works if you haven't already clicked on it...so you may have to restart to get a fresh set of colors.
Let me know if that solution didn't work.
Happy playing! :)
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
WALKTHROUGH
(with assistance for the colorblind)
Christine
You begin facing your car, which is out of gas. Note: you can't go anywhere without clicking on the car first. She wants your attention.
Go left.
You're now facing a house in the distance. There is a log to the right of the path that you can interact with.
To the left of the path is a sign. Near the bottom of the sign's post, there's a rock. Click the rock, and get the key underneath. Go forward.
You're now right in front of the house. Use the key on the door, and go in.
Cabin Fever
When you enter the house, you begin facing a colorful couch. On the table are some peanuts. Ignore those, they are useless, if tasty.
On the table to the right of the couch is a green piece of paper. Click it to move it, then take the matches from underneath. Turn right.
You're now facing a little fireplace, and another door. To the left of the fireplace is a bucket with an axe handle sticking out of it. Take the axe.
Take the fishing trophy from the top of the fireplace.
Notice that the fireplace is empty, and that there is no wood to be found inside the cabin. Also note that the keyhole on the door is black. Turn right.
You're now facing the door you came in by. There's a fishing line, a fishy bucket, and a welcome mat that says "Gone Fishing." This guy sure likes fishing. There is a basket on top of the bench. Open it and take the screw driver. Turn right.
An angry owl greets you, and another locked door, this one with a gold keyhole.
There is a locked cabinet which you need a three-digit number to open. On top of the cabinet is a phone with a three-digit number on it. Hmmm...
Use the number on the phone (625) to open the cabinet. Take the gas can, and try not to think too hard on how crazy the guy who owns this cabin would have to be to keep the combination to a lock right on top of said lock.
Turn left and leave the cabin.
Firestarter
Back up once from the cabin so you're at the sign again. Use the axe on the log, then take the half of the log from the top of the stump. Go back into the cabin.
Face the fireplace. Put the log into the fireplace, then use the matches on the log. Take the gold key that appears.
Turn so you're facing the owl painting. Use the gold key on the door with the gold keyhole. Go through the door.
The Colour out of Space
You find yourself in a little kitchen. Open the second door from the right and find a box with four colorful circles on it.
Turn around. You can open that fridge, but there isn't much in there. Go through the door and back into the living room.
Turn so you're facing the couch. Isn't it so colorful?
If you try to enter the couch colors in order from left to right into the box in the kitchen, nothing happens. There must be some other clue. Look closely at the couch. Notice the buttons?
Aha! There's a different number of buttons on each colored cushion. That means you put into the box: green, red, purple, blue.
For the colorblind: push the first button once, the second one three times, the third one zero times, and the fourth one twice.
Click the latch to the right of the colored circles to open the box. Take the black key.
Home Invasion of the Trophy Snatcher
Go back into the living room and face the fireplace. Use the black key on the door with the black keyhole.
You find yourself in a bedroom. To the left of the bed is a trapdoor, which is locked.
Time to go through this guy's stuff! Open up the drawers in the dresser. Take the duck trophy from the middle one.
Turn around.
You're facing the door you came in by. To the left of the door is some interesting modern art.
To the right of the door is a guitar case. The latch is stuck. If only you had something to pry it open with... Oh wait, you do! Use the screwdriver on it. Open up the conspicuous secret compartment and take the alligator trophy. Is there no animal this guy won't hunt?
To the left of the guitar case is a table with two drawers. The right-hand drawer contains boring papers, maybe the guy's fishing diary or something. The other drawer is stuck.
Notice that the table has three circles on it. It looks like you have to put three things there. But what do you have three of?
Trophies, of course! Put the trophies on the table in whatever order you want, then open the drawer and take the rusty key.
Underworld
Go to the trap door in the bedroom. Use the rusty key on the lock, and descend.
You're in the basement now, facing a shelving unit. Click on the red toolbox, which is locked. You need a three-symbol combination to open it. Hey, remember that modern art from upstairs? It went: triangle, star, circle. Push that into the tool box, and open it up. Take the handle. But what does the handle go to? Turn around.
There's a barrel of fuel there, but it's missing a handle. Put the handle on the barrel, then use the gas can on the barrel. You now have gas! And you didn't even have to pay those outrageous prices at the pump.
Go all the way back to your car. Use the gas can on it.
The end!
Posted by: nerdypants | October 26, 2011 11:12 AM