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Spin Spin: Chapters 1 and 2

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4/5 (69 votes)

Spin had a girlfriend, but he fell down a hole! What else do you need to know? Spin Spin: Chapter 1 and Spin Spin: Chapter 2 are a pair of puzzle platformers by Chris Hughes that take the simple ideas of world-spinning and spike-avoiding, strip them down to its minimalist essence, and the result is truly something special. Presentation is a little no-frills, but these are very cleverly designed games.

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9 Comments

I liked both games, some fun puzzles and the controls weren't horribly difficult.

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Nice, quick games. Fun little break diversions.

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Peteruchio January 28, 2013 7:36 PM

Nice games, but since I'm not very good at puzzles, I got lost and had to google a video playtrough on youtube... And now I'm imagining everything turning upside down, what a trip!

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Aside the dangling modifier in the opening sentence of the first game (male girlfriend ;)), these games are really good. Perfectly short and perfectly difficult for an after-lunch brain.

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It is very smooth. Too smooth.
I kept expecting the game to react a split-second after my fingers, as most games do. But this one reacted instantaneously. Well done.
However, My skills are lacking. I am simply unable to react quickly enough to get on that tiny little ledge on the spiky staircase. I managed to get to the next screen once, but I went too far and landed on the next set of spikes. Back to checkpoint. I probably landed on the spikes two hundred times (I abhor exaggerations. two hundred is close to an accurate count. Not precise, but accurate)
Good game. I will try the second chapter now.
~Dartania Thorne

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Wow. This is high difficulty, but unlike most such games, held my interest to the end of part 1. I'm about to try part 2.

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ThemePark February 4, 2013 8:24 PM

The review needs to be updated, it is the arrow keys that are used to spin the world. At first I thought only the world could be spinned, and Spin couldn't be moved, causing much frustration.

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Wow awesome game!

I'm stuck at the first floating cube in chaper 2... Has anyone figured that one out yet?

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