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Spikes Tend To Kill You 2

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4.5/5 (104 votes)

A high-difficulty minimalist platformer by Noxious Hamster, Spikes Tend To Kill You 2 makes no bones about its brutal difficulty. However tough it is though, the challenges are mostly fair, and clever level design and dialogue will keep players interested, even after the 500th impalement.

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26 Comments

That was excellent, really excellent. Hilariously difficult in some parts, but always achievable.

Only qualm would be the random-slight-slowdown that would occur, but I imagine that's probably entirely on my end, and that there had to be a brief pause after every death. Kinda just wanted to crack straight back on most of the time, haha.

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Username March 13, 2012 5:54 PM

Why no mention of how many levels in the write up? How many are there?

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There are 31 stages, or, rather, 30, with an ending stage as 31.

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Username March 13, 2012 6:20 PM

Thinking of rage quitting on 25, Depression.

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TheWuffyGamer March 13, 2012 6:50 PM

Somehow i still keep on playing.Chances of ragequit?Pretty high.

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So annoyingly hard but so annoyingly addictive. After 63 minutes I'm thinking on quitting on level 29... so sad :(

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YouHappyNow March 13, 2012 8:02 PM

FINALLY beat it, after 68 minutes, 10 seconds, and 831 deaths.

I was tearing my hair out by the end. Still worth it.

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wildflower12 March 13, 2012 9:23 PM

Is there a way to actually do hells mouth? This seems impossible!

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Hell's Mouth does look impossible, but it's doable. I tried to time it right for the first few tries, and that got me nowhere. In the end, it's better to just run for your life and hope for the best (preferably while doing some random squeaky noises and waving around your free arm).

For a game supposedly without a story, the ending screen was pretty awesome :)

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Interestingly enough, it's not the spikes that I had the most trouble with.

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Is there actually a way to do level 12? It seems impossible. You can't jump high enough to go over the first upwards spike, and you can't run fast enough to slide between the two sideways ones. Any help would be HUGELY appreciated!

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@s.co:
You cannot jump over the spike, correct, but you can run for more than you'd expect onto the horizontal one coming off of your platform and then jump, aiming to hit the roof of the next tile.

This picture probably doesn't help, but vaguely illustrates what I mean:
http://i77.photobucket.com/albums/j64/Setia_photos/move.jpg

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Walkthrough101 March 14, 2012 11:01 AM

Hell's mouth was hard enough. Hell's stomach, HOW???

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Username March 14, 2012 1:30 PM

For Hells stomach you need to

go over the top in the middle section, don't take the lower part.

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Tobberian March 14, 2012 2:42 PM

Hells stomach (19) lower path is possible too though.

When jumping up from lowest floor you must land 2 steps up (not 1) next jump must be same.. then 1 last jump to safety. But it takes a couple of retries.

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Carny Asada March 14, 2012 7:54 PM

Ashamed to admit that I'm stuck on level 7. I'm TRYING to "be clever," but failing, failing, failing.

I have made it, once, across the yellow guns. But I have not figured out how to jump up to the exit!

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Carny Asada March 14, 2012 7:56 PM

God, I love the power of posting.

Also wanted to say that I love how tight the controls are on this game. Precision jumping? Piece of cake!

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Walkthrough101 March 14, 2012 8:14 PM

ARGH!! Got to the end and died.

[Comment edited. Please no swearing. Thank you! :) -Moderator]

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Walkthrough101 March 14, 2012 8:18 PM

YAY!!!!!!!!!!! Found a safe spot.

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Walkthrough101 March 14, 2012 8:22 PM

JOY!!!!!!!!! I did it.

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Alright, I hope the author(s) of the game are listening because I'm about to reveal how to reduce the amount of ragequitting by 2000%.

Allow the levels to be played in Practice Mode where everytime you die, you reappear at the last place you've been idle. Finishing a level in Practice Mode does not unlock the next level.

You're welcome.

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hothotpot March 15, 2012 5:18 PM

Is there a trick to level 14 (The Bridge) or am I just missing something?

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Heh, difficulty kinda ramps up after Hell. :)

I like the game. Hard, but not TOO hard. Somewhere in between Super Meat Boy and I Wanna Be The Guy.

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Forgot to add... the only reason I gave this game a 4 instead of 5 is that small but noticeable pause between touching an obstacle and dying. Death should be instant in these kind of games. With this pause your brain is constantly "stuttering" because it is checking whether you are still alive or not which disrupts the flow in an incredibly frustrating fashion.

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14timesmackdown July 12, 2012 2:46 PM

OH MY GOSH. I may have died two hundred times already on level sixteen. Talk about needing Precision! And I'm still not done with it. I know it's very straightforward, but any tips on how to make it a little easier on me? Thanks.

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14timesmackdown July 12, 2012 2:57 PM

Finally just quit on level sixteen. Too bad. Would have LOVED to see the other levels. Now I'm sad.

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