Slitherlink Light
Conceptis has come through once again with the next installment in their Conceptis Light series. Regardless of your experience with Slitherlink puzzles, Slitherlink Light offers a challenge to satisfy your logical cravings. Let yourself get wrapped up in the twists and turns of this puzzle, and you'll be slithering your way to a fun ti—BOOOOOM!!!
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Slitherlink Tips
A good place to start is by looking for a few key digits in certain patterns or locations that will always have the same results.
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A 3 in a corner: The two line segments in the corner must be a part of the loop. Why? To exclude one of these two lines would mean the loop would reach a dead end in the corner.
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A 1 in a corner: The two line segments in the corner must NOT be a part of the loop. Why? Including either of these lines would lead the loop into a dead end.
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A 2 in a corner. Similar to the two examples above, you can't have a loop end in the corner, so either both segments in the corner will be part of the loop, or neither will be. In either case, you know that the loop must exit out of that square through the two squares adjacent to the 2, along the outside edge.
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Two (or more) adjacent 3s: The segments between the 3s must be part of the loop. Why? If the space between the 3s is left empty, the loop would close in on itself. Similarly, the segments opposite the middle points must be a part of the loop. Why? If those points are left empty, they prevent the other 3 from achieving the necessary three segments.
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Two diagonally adjacent 3s: The two line segments on the "outside" of the two 3s must be a part of the loop. Why? If both of the internal segments of one 3 are part of the loop, it prevents the other 3 from achieving the necessary three segments.
Don't forget that any of the tricks (particularly, those involving numbers tucked into corners) can be used at any time. Look for new corners created in the middle of the grid as you eliminate possibilities.
Slitherlink Light Solutions
Level 1 (6x6)
Puzzle 1:
Puzzle 2:
Puzzle 3:
Puzzle 4:
Puzzle 5:
Puzzle 6:
Puzzle 7:
Puzzle 8:
Puzzle 9:
Puzzle 10:
Level 2 (8x8)
Puzzle 1:
Puzzle 2:
Puzzle 3:
Puzzle 4:
Puzzle 5:
Puzzle 6:
Puzzle 7:
Puzzle 8:
Puzzle 9:
Puzzle 10:
Level 3 (10x10)
Puzzle 1:
Puzzle 2:
Puzzle 3:
Puzzle 4:
Puzzle 5:
Puzzle 6:
Puzzle 7:
Puzzle 8:
Puzzle 9:
Puzzle 10:
Am I not allowed to put a link to a different version of this puzzle? I've seen many other people posting references to other games in various discussions.
This site's motto is: We review, discuss and recommend only the best Flash and Casual games available on the Web
I think this qualifies and is relevant to this specific discussion.
Anyway, I never liked this type of puzzle until I played SlitherQuest. The extra twist of having it be a "quest" adds to the enjoyment.
[Since this is a review and discussion for Conceptis' Slitherlink Light release, posting links to other Slitherlink games is considered link dropping and expressly forbidden in our comment rules and policies. Thank you for understanding. -moderator]
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Walkthrough Guide
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Slitherlink Tips
A good place to start is by looking for a few key digits in certain patterns or locations that will always have the same results.
A 3 in a corner: The two line segments in the corner must be a part of the loop. Why? To exclude one of these two lines would mean the loop would reach a dead end in the corner.
A 1 in a corner: The two line segments in the corner must NOT be a part of the loop. Why? Including either of these lines would lead the loop into a dead end.
A 2 in a corner. Similar to the two examples above, you can't have a loop end in the corner, so either both segments in the corner will be part of the loop, or neither will be. In either case, you know that the loop must exit out of that square through the two squares adjacent to the 2, along the outside edge.
Two (or more) adjacent 3s: The segments between the 3s must be part of the loop. Why? If the space between the 3s is left empty, the loop would close in on itself. Similarly, the segments opposite the middle points must be a part of the loop. Why? If those points are left empty, they prevent the other 3 from achieving the necessary three segments.
Two diagonally adjacent 3s: The two line segments on the "outside" of the two 3s must be a part of the loop. Why? If both of the internal segments of one 3 are part of the loop, it prevents the other 3 from achieving the necessary three segments.
Don't forget that any of the tricks (particularly, those involving numbers tucked into corners) can be used at any time. Look for new corners created in the middle of the grid as you eliminate possibilities.
Slitherlink Light Solutions
Level 1 (6x6)
Puzzle 1:
Screen shot
Puzzle 2:
Screen shot
Puzzle 3:
Screen shot
Puzzle 4:
Screen shot
Puzzle 5:
Screen shot
Puzzle 6:
Screen shot
Puzzle 7:
Screen shot
Puzzle 8:
Screen shot
Puzzle 9:
Screen shot
Puzzle 10:
Screen shot
Level 2 (8x8)
Puzzle 1:
Screen shot
Puzzle 2:
Screen shot
Puzzle 3:
Screen shot
Puzzle 4:
Screen shot
Puzzle 5:
Screen shot
Puzzle 6:
Screen shot
Puzzle 7:
Screen shot
Puzzle 8:
Screen shot
Puzzle 9:
Screen shot
Puzzle 10:
Screen shot
Level 3 (10x10)
Puzzle 1:
Screen shot
Puzzle 2:
Screen shot
Puzzle 3:
Screen shot
Puzzle 4:
Screen shot
Puzzle 5:
Screen shot
Puzzle 6:
Screen shot
Puzzle 7:
Screen shot
Puzzle 8:
Screen shot
Puzzle 9:
Screen shot
Puzzle 10:
Screen shot
Posted by: Steve | June 29, 2011 10:05 AM