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Running Ink

  • Currently 3.8/5
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3.8/5 (118 votes)

Running Ink, by Spelgrim, is a new paper parkour platformer with an artistic style that is uniquely inky, with drips and smears aplenty. It makes for a visual style that is stark yet fluid, and for a lively protagonist that is a joy to control. As the work draws inspiration from free-running, momentum control and quick reactions are vital to gameplay. It doesn't have a huge amount of depth and it's a bit short, but Running Ink's visuals and gameplay make for a fun well to dip a pen in for a half-hour.

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8 Comments

I found it frustrating that many of the hints were written on the walls. It felt contrary to the nature of the game. Run fast! Wait! Slow down to read. Ok, run fast again! Wait! Read more!

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This has the potential to be a really great game. I've always felt that between Sonic the Hedgehog and Canabalt there haven't been as many fast-paced platformers as there ought to be, and this has both a great visual style and the right high-speed attitude. But the sudden hurdles that pop up from nowhere and kill you really pull you out of the flow in this game. I think the screen should zoom out when you're running faster, so that you can see where you're going. If you think about it, from the player character's perspective, he would be able to see those things, so there's no reason to hide them from the player's view.

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I agree with Rahul's point on the screen size.

The controls were also rather slippery. It might be just my computer, though.

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The game got annoying quickly with all the signs and the fact that running too much makes it that hitting walls are lethal.

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When you evoke Fancy Pants and Sonic in the review, I'm going to be disappointed when you show me levels that are nothing but rectangles.

And the game has some very obnoxious ideas about when momentum should and shouldn't work.

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The jump key only worked abot half of the time for me and it wasn't terribly fun when it did work. The wall jumping was even worse.

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Thank goodness there's a reset option. I actually glitched myself out of the map on level 15 (long shaft fall + roll left = warp right and fall into oblivion, apparently).

Still, I have to admit that as frustrating as the controls can be, at least this is a game where it's actually kind of amusing to fail. Call me sadistic if you like, but that's a very satisfying "SPLAT!" he makes, both aurally and visibly. :]

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This game seemed enjoyable for about three minutes. After that, I got so motion sick I had to stop. Normally, games don't do that to me--the only time I get nauseous with games is when I'm watching someone else play an FPS--but something about the small screen size and the way the character moves nearly made me fall out of my chair.

Just a fair warning: if you get motion sick easily, pass this one by.

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